A Fallout game that started development a year before the show was greenlit still wouldn't have been out yet so I don't get this hindsight is 2020 armchair dev thing.
Starfield started years before the TV show was even conceived let alone greenlit.Hot take: Starfield was a mistake. The studio is too small to handle three tent poles, and if they had any idea they wanted to do a TV series they should have been working on a game to align with that as close as possible.
Skyrim was one of if not the big breakthrough open world RPGs. Even aside from the quality of the game, it captured the zeitgeist and was a phenomenon, similar to GTAV.
Starfield started years before the TV show was even conceived let alone greenlit.
Why would they do that when TOW 2 has already been in development for 3-5 years and is probably 1-2 years away from releasing? Hit new IPs don't come around very often and it's a good thing they invested in it immediately post-acquisition.
You're free to not like Starfield all you want but that doesn't mean as creatives they shouldn't have been allowed to make something different.Yeah I know. I still think they can't handle three big RPG series like this (before MS even came into the picture). Full disclosure; I'm biased on this topic and I do not like Starfield whatsoever.
It feels like BGS warrants having two full teams. When they have 3 active game franchises.
ask tim cain if he wants to come out of semi-retirement and let him spin up a studio under xbox and work on an isometric turn-based fallout game, or at least, use him as a contractor - i dont think he wants leadership positions anymore.
not every game in the fallout ip needs to be a big 3D game
tim cain even few months ago was talking about ideas of how he would like to remaster the first game as well. give him money and let him remaster it for modern times. wants to do new UI, of course higher resolution etc, and make some minor gameplay changes that are mostly QoL
View: https://www.youtube.com/watch?v=lexhF4xqpu8
View: https://www.youtube.com/watch?v=hUrNahAr5ho
He's retired but he consults on TOW 2 and other projects (maybe Clockwork Revolution but he's never said, that's speculation on my part).Tim works at Obsidian, right? I'm assuming he's working on TOW2.
Yeah Baldurs Gate level CRPG's would take just as long as a modern Fallout game. That said again BG3 had mass gaming appeal Fallout IP is now beyond that I don't see a CRPG doing well considering likely everyone has seen its a Third person game if you look it up anywhere.Not if it's a CRPG like Baldurs Gate 3, but that would take the same time
You're free to not like Starfield all you want but that doesn't mean as creatives they shouldn't have been allowed to make something different.
Right but Phil (or Bethesda higher ups back then) is not going to force Todd and the team to do TES or Fallout if they passionately want to make Starfield. They're a creator led organisation as much as they are a business.I'm not coming at it from a creative angle though. As a business they do not have enough people to support that many tent poles.
They don't have to force Todd and his team to do it. They need to establish new teams to support the tentpoles while Todd's team follows their passion.Right but Phil (or Bethesda higher ups back then) is not going to force Todd and the team to do TES or Fallout if they passionately want to make Starfield. They're a creator led organisation as much as they are a business.
Which is very expensive and very risky, especially in the currently landscape of layoffs and studio closures and cancelled projects. Just look at The Initiative or even Playground's second team. It's not as easy as just "make another team."They don't have to force Todd and his team to do it. They need to establish new teams to support the tentpoles while Todd's team follows their passion.
How is it risky to have an Elder Scrolls or Fallout team in place? Skyrim sold eighty billion copies.Which is very expensive and very risky, especially in the currently landscape of layoffs and studio closures and cancelled projects. Just look at The Initiative or even Playground's second team. It's not as easy as just "make another team."
Skyrim sold as much as it did because it was a great game and a cultural phenomenon, not because it was re-released a bunch. It was re-released a bunch BECAUSE it sold so well.
What if the team cohesion isn't there or the game flounders in dev hell and takes a decade to come out and then maybe isn't as good as fans expect because it's the first project from a new team? There are many risks no matter surefire the IP is.How is it risky to have an Elder Scrolls or Fallout team in place? Skyrim sold eighty billion copies.
Right but Phil (or Bethesda higher ups back then) is not going to force Todd and the team to do TES or Fallout if they passionately want to make Starfield. They're a creator led organisation as much as they are a business.
What if it takes a decade to come out?! Is that a serious question?What if the team cohesion isn't there or the game flounders in dev hell and takes a decade to come out and then maybe isn't as good as fans expect because it's the first project from a new team? There are many risks no matter surefire the IP is.
Oh, for sure. Not sure why they thought it was a good idea to make people wait over 15 years for a game after Fallout 4. But it's still crazy they didn't have a remaster or anything ready for this.
Literally developing two games right now.
Y'all can't say this AND lament studios for not trying new IP and other things.they should have had a team for TES and one for Fallout as soon as 4 released. I'm not a Skyrim fan but it's crazy that the next game in that series won't release until 15-17 years later, kids born in 2011 will be full adults by then! At this rate Fallout 6 won't be out till Todd Howard is in his 80s.
Exactly.Y'all can't say this AND lament studios for not trying new IP and other things.
I don't think suggesting Microsoft-owned Bethesda having structures in place to support the tentpoles that got bought for four billion dollars is necessarily equivalent to the situation most other studios face.Y'all can't say this AND lament studios for not trying new IP and other things.
As long as they keep caveman Overseer man that kind of grunts at you as the opening dialogue in the game I'm on board.It's insane to me that there has been seemingly no attempt to remake Fallout 1.
A game that is in desperate need of some QoL improvements and a fresh coat of paint. My favorite game in the series, but boy can playing it be a pain in the ass.
I agree. The studio already had two sucessful IPs. That's more than most companies would ever achieve, never mind hope for. Considering how long their games take to make, creating another third IP was a silly idea.
People ITT have lost their minds. Microsoft officially acquired Bethesda three years ago. You expected them to immediately take Obsidian or some other studio and have them start developing a new Fallout game that would 1) release in 2024 and 2) do so because they knew a TV should would be highly rated? Lunacy.
Josh Sawyer, who was the director and lead designer for New Vegas, is still there.Are there any talent from New Vegas time at Obsidian for it to be such an obvious choice from you guys?
Remasters sure but remaking games in that engine shouldn't be so easy. BGS and Obsidian were busy too so who would make it?
But he wants to work on Fallout? I really don't knowJosh Sawyer, who was the director and lead designer for New Vegas, is still there.
And if the TV show was dog shit? People are just saying stuff without actually thinking through all of the stuff that Microsoft would've had to know would happen years ago.
Jez later said Fallout 5 would still be by Bethesda and this would be a spin-off. But ultimately, he doesn't know of the details. I don't find it possible myself for BGS to not do Fallout 5.It doesn't even need to be Fallout 5. It can be "Fallout: Spin-off Subtitle" and Bethesda can keep ownership of Fallout 5 for when they're ready.
I know Obsidian have already announced Outer Worlds 2 so I'm not sure they are the right pick, unless they're happy to abandon their own IP for a while.
I like Starfield more personally (especially since it got rid of the voiced protagonist), but I don't see a Starfield 2 and most other people I have talked to agree as well. The game isn't built with a sequel in mind (the Settled systems is equivalent to already having all of Nirn playable) and even the ways Todd talked about it leads me to believe that. This is just something they finally had the time to do and then they'll get back to TES, Fallout, TES, etc. I still can see spin-offs, I just don't see a 2.Yeah I know. I still think they can't handle three big RPG series like this (before MS even came into the picture). Full disclosure; I'm biased on this topic and I do not like Starfield whatsoever.
Depends on what you mean by remake.
Well the question was whether there's still talent from NV there.
I still think we get Starfield 2, but obviously not until after Fallout 5.I like Starfield more personally (especially since it got rid of the voiced protagonist), but I don't see a Starfield 2 and most other people I have talked to agree as well. The game isn't built with a sequel in mind (the Settled systems is equivalent to already having all of Nirn playable) and even the ways Todd talked about it leads me to believe that. This is just something they finally had the time to do and then they'll get back to TES, Fallout, TES, etc. I still can see spin-offs, I just don't see a 2.
A good CRPG doesn't take 6 years. And certainly doesn't need a 200m budget.
According to the leaks, it's a remaster, not a remake.If the rumors are true and a Fallout 3 remake is coming, that's the best bet.
Lol, it's not even worth the effort to reply in threads like these. Microsoft should have already hired the second Bethesda team before they even acquired them, and already planned a new fallout day and date release to coincide with the show.And if the TV show was dog shit? People are just saying stuff without actually thinking through all of the stuff that Microsoft would've had to know would happen years ago.