Correct. From GDL:I think Wii Party and Mario Party DS. They sold about 2.4M and 2.1M respectively
Wii Party 2.410.000
Mario Party DS 2.150.000
Correct. From GDL:I think Wii Party and Mario Party DS. They sold about 2.4M and 2.1M respectively
Uh what was DDDTo go back to SE for a moment, they basically paused almost all internal development to work on FF XIV and pretty much all those games post DDD were outsourced heavily.
Correct. From GDL:
Wii Party 2.410.000
Mario Party DS 2.150.000
LM3 will end up with a 100%+ growth over Luigi's Mansion 2 and its 6m units sold. It definitely blew up on Switch.It's more realistic than MP4 or Kirby 3D doing 10 mil.
What exactly does "done right" mean though? So when they fail to meet the expectation, we can always say it's because the game is not done right?
Zelda is always used as an example on how an old franchise grew exponentially on Switch. However, while there are several positive examples on that, there are also several cases where existing franchise sees modest growth (ex. Luigi's Mansion 3, SMM2). What would make these games behave more like BotW and SMO than LM3 and SMM2?
I really feel you're overselling things here, PS ecosystem was largely a marketing/licensing approach and not technology/backend. The only real thing Sony had on that front was PhyreEngine and that was even a legacy project going back to PSP/PS3. Sony working with devs on their own proprietary or licensed engines wasn't new or unusual either, Nintendo and MS were (and are) doing that too. "Wii U could run it" is very much a valid counterpoint but the reality was Wii U could run it better and easier than Vita too (look at UE3, MT Framework, Unity, Anvil, Soft engine, etc, etc). There's no real technical feasibility argument to be had in Vita over Wii U, it's more a speculative incentivizing one.Can totally agree with you about things like Mana/SaGa being 3DS titles being a much better fit than mobile. Again, this feeds back into the argument from years ago about Square-Enix shifting away the mid tier of gaming. They learnt their lesson from that, it's just unfortunate that 3DS lost out on that due to it existing during that period (even though it still had plenty of, albeit not enough, support).
I think you're still missing the point about Wii-U and Sony ecosystem. Sony was actively working on tools to make porting between the platforms easier. I'd have to go digging through the old threads on GAF to find it, but I'm fairly sure we saw SCEJ working with devs like Koei-Tecmo/Marvelous on this kind of thing, and that's aside from comments made by Mark Cerny about PS4 & Vita being developed in tandem and supposedly being easy to move titles between. Phyreengine was used in things like DQB/FFX etc. etc.
No amount of "but Wii U could run it" arguments really neuter that point or create any logical fallacy. The distinction is the paragraph above.
Either way, never thought I'd be discussing the merits of Wii-U third party Japanese support in nearly 2021!
LM3 will end up with a 100%+ growth over Luigi's Mansion 2 and its 6m units sold. It definitely blew up on Switch.
Kirby: Inhale of the Wild and Metroid Party will easily cross 10 million.For MP4, Kirby 3D and Pikmin 4 to sell more than 10 mil, it will have to do way better than 100%+ growth.
I will respond to that... eventually I'm just waiting for P3DX numbers first, but to make it clear I believe all those franchises have the potential to sell 10mil it doesn't mean I believe they will but that I believe they could.For MP4, Kirby 3D and Pikmin 4 to sell more than 10 mil, it will have to do way better than 100%+ growth.
let's just hope famitsu isn't... encouraged to stop sharing numbers as well.I know people have said this before, but this year was probably the worst year for Dengeki to stop reporting sales numbers, especially with the increased floor for the holidays. With the tracker, we could more definitively say if LM3 is a million seller or how well another low key million seller like Kirby Star Allies is doing.
I really feel you're overselling things here, PS ecosystem was largely a marketing/licensing approach and not technology/backend. The only real thing Sony had on that front was PhyreEngine and that was even a legacy project going back to PSP/PS3. Sony working with devs on their own proprietary or licensed engines wasn't new or unusual either, Nintendo and MS were (and are) doing that too. "Wii U could run it" is very much a valid counterpoint but the reality was Wii U could run it better and easier than Vita too (look at UE3, MT Framework, Unity, Anvil, Soft engine, etc, etc). There's no real technical feasibility argument to be had in Vita over Wii U, it's more a speculative incentivizing one.
Btw do we know whether Japan extended New Year's Holiday by a week ?Holiday season ends at Sunday and Japan still waits for a sizable PS5 shipment.
I think maybe where we're missing each other is on this point: I don't think Wii U got less than it deserved at all. It had some good early commitments and when it was clear the platform was headed nowhere things mostly stopped there. Wii U's support was entirely warranted based on how the system performed.Ultimately, last gen you had about 7 different choices of where to put your Japan-developed software - a lot more than now. I'm going to discount mobile or high-end PS4 because we're talking about Wii-U and Vita, so that sorta leaves 3DS exclusive, PS ecosystem, or any one of PS4 exclusive, Vita exclusive or Wii-U exclusive.
There were barely any of the latter, obviously. Plenty of the former, and even more of the middle option. If you're saying that a Wii-U/PS4 option should've been the better choice for developers than PS3/4/Vita, then I disagree - and plenty of pubs obviously did too.
(PS. Was that the wrong choice? Given how Vita pulled a decent percentage of domestic software sales for those titles, then I don't think it was. I'm not sure Koei-Tecmo missed their 35k Warriors Orochi sales or Bandai Namco their 15k Kamen Rider sales with the sequels they released on Sony ecosystem rather than Wii-U).
I don't get the whole "marketing" point because I don't really recall any games marketing being on the Sony ecosystem? It certainly wasn't in any TVCM's from the time I saw. None of the games were cross-buy, although some were probably cross-save/cross-play - but doesn't that come down to technology/backend which again, wasn't something Nintendo was offering?
Plus, none of those engines you mentioned save for Unity were involved in the games we were talking about.
Either way, I think I will probably make this my last post on this since it's fairly obvious we're not going to see eye to eye (and at the end of the day, Vita got what it got and Wii-U got what it got for reasons that both you and I can only speculate on... so it's a bit of a moot point). Plus, we haven't mentioned Harada, Kondo, Nagoshi or Monster Hunter in like 6 posts so I'm sure the thread is getting sick of us too ;)
To bring it back on topic, I will talk about the new hot button issue in Media Create threads, which is how well Momotaro is doing. Legitimately did not think it would keep shooting up by such big amounts with each new update, really is spectacular.
We've just seen Tropical Freeze failing to do that though. At this point, DKCRs sales seem like a one off due to nostalgia, and not something sustainable for Donkey Kong 2d platformers.
We haven't seen DK with the chance to.We've just seen Tropical Freeze failing to do that though. At this point, DKCRs sales seem like a one off due to nostalgia, and not something sustainable for Donkey Kong 2d platformers.
I do think that's about the ceiling for a new "NSMB" game that kept all the visual and branding of the previous NSMB games rather than actually looking like something new. Mario Kart's sales certainly point to being a Wii U "port" not really being a black mark that would sour potential costumers.likewise, you also wouldn't say the new ceiling for 2D mario is ~10m based on NSMBUDX
Age of Calamity just came out and its sales are nothing comparable to the Hyrule Warriors Wii U port.Switch's userbase is much bigger than the Wii U's though. I just don't think a better looking DKCTF somehow would sell much better than TF itself. It'd need to be something else.
Well a new 2D DK would be a new 2D DK. It wouldn't be TF part 2 because it's unlikely Nintendo would do that approach 7-9 years later for a big budget title.The Switch's userbase is much bigger than the Wii U's though. I just don't think a better looking DKCTF somehow would sell much better than TF itself. It'd need to be something else.
That said, I do agree that Metroid Prime 4 and 3d Kirby aren't reaching that level either.
I do think that's about the ceiling for a new "NSMB" game that kept all the visual and branding of the previous NSMB games rather than actually looking like something new. Mario Kart's sales certainly point to being a Wii U "port" not really being a black mark that would sour potential costumers.
Also, most people will buy a mario kart game with a nintendo console regardless if it is new or an enhanced port. The battle mode point is key too; it was a large part of the advertising.re: MK8
People seem to forget Mario Kart 8 DX is not only just a "Mario Kart" port
It's a package with all the DLC for a wii u game still selling near full price and a new battle mode.
and an increase in resolution to 1080p
and 2 player is still 60fps whereas 2p on Wii U cut to 30 iirc
it's one of the better Wii U ports in terms of content. (maybe the best?)
It's nothing like DK:TF level or other games that barely got anything for full price.
wonder if being close to November with 3DW originally was the best slot anyway.I think Nintendo did make misteps on the big DKC revival attempt. Returns was one of the biggest success stories on the Wii from 1st party productions not named after Mario or in the "Wii" series. It outsold even City Folk and Skyward Sword.
However when it came time for Tropical Freeze, instead of being put in the holiday slot where Returns did incredibly well, Nintendo put it in a dead end February slot just to have a game that filled the gap between 3DW and MK8. What's worse is that the more successful platform of that generation in the 3DS, did not get an original Donkey Kong game and settled for a port of Returns. Whereas pretty much every top performing franchise of the prior generation did get a new entry on 3DS.
Ideally they would have a plan to take another swing at the series with the Universal ride coming in a few years, but many of their external partners are too busy for it.
wonder if being close to November with 3DW originally was the best slot anyway.
What was the original release date for TF again? December?
Everyone always says their current machine is going to have an extra long life. Also, successor also doesn't mean insta-death for a current machine. Especially now that they don't have a "home / portable" type split, continuing to put lower end games on the older machine which sells as the budget option could be the next thing.With Furukawa explicitly saying they want the Switch to have a longer than normal life cycle, don't expect one in 2023.
Considering there's consistently been a new home 3D Mario every 3-4 years since Galaxy (2007, 2010, 2014, 2017), if there's not something like Odyssey 2 next year it's running late.
It's hard to make any very good prediction on 2021 when there's so much unknown and Nintendo has proven they're willing to announce major releases the same month they ship. 2021 could be hot or could be crap. I wouldn't make a bet either way.It will be really hard for the switch to match it's US numbers next year, it has sold incredibly well. Also the big wildcard for Japan is the release of MHR which won't have nearly the same impact WW.
3d world was 2013Everyone always says their current machine is going to have an extra long life. Also, successor also doesn't mean insta-death for a current machine. Especially now that they don't have a "home / portable" type split, continuing to put lower end games on the older machine which sells as the budget option could be the next thing.
Considering there's consistently been a new home 3D Mario every 3-4 years since Galaxy (2007, 2010, 2014, 2017), if there's not something like Odyssey 2 next year it's running late.
It's hard to make any very good prediction on 2021 when there's so much unknown and Nintendo has proven they're willing to announce major releases the same month they ship. 2021 could be hot or could be crap. I wouldn't make a bet either way.
Nothing stop the Hudson's train.
the running in front of the train gave an anxiety spike for a split second, then I saw how incredibly small it is. And she called it over.
It literally is Hudson's train, lol. From this video about Hudson's HQ:the running in front of the train gave an anxiety spike for a split second, then I saw how incredibly small it is. And she called it over.
Now what in tarnation is this gif? lol
I feel like no context will ever satisfy this 💀
the running in front of the train gave an anxiety spike for a split second, then I saw how incredibly small it is. And she called it over.
Now what in tarnation is this gif? lol
I feel like no context will ever satisfy this 💀
The weird guy on the train is Danjuro Kabuki (popular character from Tengai Makyo) while the girl is Honey aka Pink Bombergirl (from Bomberman duh).the running in front of the train gave an anxiety spike for a split second, then I saw how incredibly small it is. And she called it over.
Now what in tarnation is this gif? lol
I feel like no context will ever satisfy this 💀
Luigi's Mansion 3 won't be a million seller for years with just physical. It's already passed or close with digital. Last known Famitsu data is in the 700ks.I know people have said this before, but this year was probably the worst year for Dengeki to stop reporting sales numbers, especially with the increased floor for the holidays. With the tracker, we could more definitively say if LM3 is a million seller or how well another low key million seller like Kirby Star Allies is doing.
That's what I meant. I would like to have some confirmation that it is at a million with digital based on physical numbers.Luigi's Mansion 3 won't be a million seller for years with just physical. It's already passed or close with digital. Last known Famitsu data is in the 700ks.
It's Wii Party with a total shipment of 2.43 million units.
I hope ND Cube don't take that shit lyin downIt's Wii Party with a total shipment of 2.43 million units.
However Momotetsu will run against Super Mario Party which is poised to beat Wii Party in a not so distant future.
We will get the confirmation with Nintendo shipments.That's what I meant. I would like to have some confirmation that it is at a million with digital based on physical numbers.
Anyone have a clue on Nintendo's marketing push for new years in ads?