Momotetsu's being such a break out hit hopefully means good things in the future for Fortune Street.
Yeah, unless they change platforms, they have a real good chance at continuing the decline. Might get it down to <30k this next game.
That also meant certain parts of 2020 was supply constraint badly. Most notable is Q2 which I think 2021 can take for example.
Key word Usually, I think Like some have said a BoTW sequel tied with pro hardware would be a smart as move that could do a lot potentially. That said games like Pokémon / Tomodachi/ and other big games releasing constantly could push 2021 baseline higher than expected which I'm going for
Yes plsss!
Yeah, unless they change platforms, they have a real good chance at continuing the decline. Might get it down to <30k this next game.
Switch was supply constrainted in 2020, but if you check weekly sales, only 2 weeks hardware sales were low around 20k, which were in April after the Animal Crossing record hardware sales.
After that, hardware sales weren't that low. There was a second bottom week after Golden Week, but that's all. The rest of the year has very high hardware sales, with several peaks with sales over 100k.
Switch hardware sales in 2020:
284,827
116,301
96,458
67,987
75,922
100,961
80,312
41,490
53,098
50,585
57,274
392,576
282,561
154,640
25,313
27,874
107,104
115,043
42,420
38,380
52,557
107,593
68,192
55,187
78,428
93,799
52,250
96,879
113,197
125,231
86,605
173,338
148,699
70,129
78,773
77,611
83,920
110,029
70,542
91,093
108,575
95,852
64,768
86,985
139,200
116,267
179,143
145,178
204,622
229,698
263,304
If we remove holiday sales (from week 47 to week 1 included) and Animal Crossing launch weeks (two weeks), the average of hardware sales were 85k in 2020 for the other 43 week.
I repeat, the average was 85k hardware sales excluding holidays and AC launch.
When next Itadaki Street happens it could be Switch exclusive. Those on DS and Wii included Nintendo characters and SE released an entry on Sony's systems.Yeah, unless they change platforms, they have a real good chance at continuing the decline. Might get it down to <30k this next game.
Aren't MAUs active players accounts (as opposed to active consoles), and there can be multiple accounts per console?That whould be true if the PS MAU was below 100M, it seats at 110M, so it whould have pass 100M milestone with or without the revision.
Aren't MAUs active players accounts (as opposed to active consoles), and there can be multiple accounts per console?
Yeah, but SE has always been about trying to prop up PlayStation.Either that or the chalkboard needs to be updated, Square Enix is all about saving consoles.
I'm of the view that it would sell considerably more by virtue of being on Switch, regardless of inclusion of Mario characters. However, Mario is definitely a benefit as well.When next Itadaki Street happens it could be Switch exclusive. Those on DS and Wii included Nintendo characters and SE released an entry on Sony's systems.
Yeah, but SE has always been about trying to prop up PlayStation.
I'm of the view that it would sell considerably more by virtue of being on Switch, regardless of inclusion of Mario characters. However, Mario is definitely a benefit as well.
With all these facts, your still trying to convince me to join Team2020... shame..............
When you put it like that though 85k weekly avg excluding those 9 weeks seems as a very tall order. In your opinion outside of MHR 2 weeks and week47-52 +1, what do you expect will be weekly avg sales??? Like 50k?
Me: where's Nintendo Land sequel, NintendoMe: where's my Wii Sports Resort spiritual successor, Nintendo
No, I'm just trying to show you why you won't win. lol
I haven't thought about the weekly average sales yet. But what I know and see is that 85k is too high. 50k might be even too low, probably 60k is a safer number for the moment, but not sure yet.
Opens in Tokyo next year obvs
Aren't MAUs active players accounts (as opposed to active consoles), and there can be multiple accounts per console?
Next year is Dragon Quest's anniversary so I wouldn't be surprised if it is announced for 2021.Itadaki Street with Dragon Quest and Mario characters was a 400k+ seller on DS. It might replicate those figures on Switch but it should release soon, perhaps even as soon as the next holiday season.
Vita frankly got more SE support than it deserved. And 3DS less really.Vita sure could have used that. SE supported 3DS better than they did Vita. The difference to PSP is even worse.
Vita frankly got more SE support than it deserved. And 3DS less really.
2011Vita sure could have used that. SE supported 3DS better than they did Vita. The difference to PSP is even worse.
With the Vita it was never going to get many exclusives because the platform was designed to encourage multiplat with PS3/PS4. With the 3DS those games were exclusive out necessity, which is why the Switch has so many more multiplat games.I mean sure 3DS support could have been even better but it still got pretty big exclusive releases from SE (and then late to the gen multiplat mainline DQ). Vita got few biggish multiplats (with PS3 and PS4) and then few small exclusive releases. They kinda did bare minimum on Vita. if you are gonna release game on PS3 (like FFX remaster or original DQ Builders) porting that to Vita was pretty no brainer with the tools Sony provided. Without PS home console family supportign those releases Vita support would had been even worse.
2011
Feb
3DS Tobidasu Puzzle Bobble (day 1)
Nov
3DS Slime Mori 3 (probably started as a DS game)
Dec
VIT Lord of Apocalypse (LoV was still popular at the arcade then)(day 1, also released on PSP)
2012
Feb
3DS Theatrythm FF
Mar
3DS Kingdom Hearts 3D
May
3DS DQM1 Remake
Oct
3DS Bravely Default
2013
Feb
3DS DQ7 Remake
Dec
3DS Bravely Default (enhanced western release version)
VIT FFX
VIT FFX-2
2014
Feb
3DS DQM2 Remake
Apr
3DS Theatrythm FF Curtain Call (enhanced edition)
Oct
VIT Chaos Rings Trilogy
Dec
3DS FF Explorers
2015
Apr
3DS Theatrythm Dragon Quest
VIT DQ Heroes
May
VIT Rise of Mana Remake
VIT Minna de Splunker Z
Aug
3DS DQ8 Remake
2016
Jan
VIT DQ Builders
Feb
VIT Mana Remake(FF Adventure)
VIT Setsuna
Mar
VIT Romancing SAGA 2 Remake
3DS DQM Joker 3
May
VIT DQ Heroes 2
Oct
VIT World of Final Fantasy
Dec
VIT SAGA Scarlet Grace
2017
Feb
3DS DQM Joker 3 Pro (enhanced version)
Jul
3DS DQ11
Dec
VIT Itadaki Street 30th
2018
Feb
VIT Secret of Mana Remake
VIT Romancing SAGA 3 Remake
----
Really, can't say the support of either system was good, it basically comes down to which series of remakes are more popular, and obviously it's going to be DQ over FF+SAGA+Mana.
With the Vita it was never going to get many exclusives because the platform was designed to encourage multiplat with PS3/PS4. With the 3DS those games were exclusive out necessity, which is why the Switch has so many more multiplat games.
Most of Vita support from SE was shared with PS3 and PS4. Pretty much all 3DS support was exclusive for it (and on average it got bigger projects). To me that is big difference.
Sure but the reason for that was to encourage publishers to publish their games on Vita too as otherwise it would had not probably gotten those games. 3DS got the support it got without those kind of strings attached. Exclusive support also always matters more than multiplat support. That is why console manufacturers pay for all these timed exclusive deals. While 3DS should have gotten even better support from SE (like mainline DQ earlier in its life) its support still was way better than Vita.
Sony literally had a presser in the middle of 2014 where they told everyone that they were going to stop development of the Vita and they wanted it to be treated as a companion device for the PS4... Of course that's how SE was going to develop for it, that's what they were told to do.
Vita also got support after 3DS. As much as I love Theatrhytm, it wasn't really possible on Vita as it was, and they are low effort games.
3DS support was DQ remakes (which is was going to get, period, SE wants to prop up Sony, but only an idiot doesn't put DQ games on Nintendo), some music games, a FF themed MonHan clone, a Kingdom Hearts game that is probably only there because SE puts at least one on every platform (maybe it's a Guinness goal?), and DQ11 (which was probably made because their failed attempt at propping up PS4).
Again though, 3DS support should've trumped Vita and it should've done so by an even greater margin really.To me it really doesn't matter why the support for any particular franchise was there. Those exclusive DQ games alone trump the support Vita got from SE because they were big exclusive releases. Also regarding of bolded if that is true then where was the KH game for Vita ;).
Sega wasting time on all these Yakuzas when Sonic Shuffle Switch is all they need.Itadaki Street with Dragon Quest and Mario characters was a 400k+ seller on DS. It might replicate those figures on Switch but it should release soon, perhaps even as soon as the next holiday season.
PSP Backwards compatibility and remote play.To me it really doesn't matter why the support for any particular franchise was there. Those exclusive DQ games alone trump the support Vita got from SE because they were big exclusive releases. Also regarding of bolded if that is true then where was the KH game for Vita ;).
Again though, 3DS support should've trumped Vita and it should've done so by an even greater margin really.
SE's Vita support shpuld've looked more like their Wii U support: stopped after 2013.
It probably shouldn't have gotten those even really though, like Wii U didn't.Without shared multiplats with PS3/PS4 it probably would had been
You know who your telling this too???
400k week? Evergreens surpassing the limits? Oh my
Everybody musing about NSW in 2021: BotW2 this BotW2 that.
Me: Wonder when Nintendo will announce Tomodachi 3 and how it will perform once it will hit the market.
You guys forget how the Vita SKU was often outselling the PS4 one for a couple of years.It probably shouldn't have gotten those even really though, like Wii U didn't.
Vita also got non-PS3/4 Unity fare like Adventures of Mana or SaGa Scarlet Grace that would've been more justified and likely better served as ground up 3DS games instead. Mana and SaGa in particular really given they were present on DS the gen previous (and not PSP).
Meanwhile 3DS was really underserved in terms of SE support; no Mana, no SaGa, no Tri-Ace, almost no FF, almost no Taito, almost no SE Europe, almost no new IP, missing lots of stuff really and even things DS got. For a console that sold better than any Famicom or PlayStation the SE support it did was more like "bare minimum".
PS4 was getting these games for the global market but Japan was pretty much all Vita had in many cases. And again I'd argue many games (Mana 1, SaGa SG, WoFF, Itadaki St, etc) would've done better as ground up 3DS projects, even above the entire PS ecosystem.You guys forget how the Vita SKU was often outselling the PS4 one for a couple of years.
PS4 was getting these games for the global market but Japan was pretty much all Vita had in many cases. And again I'd argue many games (Mana 1, SaGa SG, WoFF, Itadaki St, etc) would've done better as ground up 3DS projects, even above the entire PS ecosystem.
You after every big holiday: you won't catch me overhyping Switch sales ever again, I'm done!
You before every big holiday after Chris has posted about positive sales feedback: *insert crazy predictions here*
Some things never change :D
Square Enix never embraced the 3DS as it should have considering how well the system sold in Japan and instead was clearly fully behind the PS4.
Regardless SE sold about 4 times more software on 3DS than PSV.
The difference between 3DS and PSV wasn't small even if the actual number of games released on the two handheld consoles was comparable.
Also look at the release schedule of SE games on PSV:
6 games between 2011 and 2015
7 games between 2016 and 2018 (5 of which in 2016).
Beyond the two remasters of FFX, Square Enix didn't help at all the PSV chances of success out of the gate.
3DS received one DQ spin off, one DQ Monsters remake, one DQ mainline remake, one new Kingdom Hearts and one interesting new IP with Bravely Default in the first two years of the console availability on the market.
What drained away support from 3DS was the PS4.
Hm, I'm gonna guess that next year will be 70k average for the 43 weeks, and it'll get close to 5 million in Japan when you factor in the total 52 weeks. It will be a decline from this year, but still respectable.Switch was supply constrainted in 2020, but if you check weekly sales, only 2 weeks hardware sales were low around 20k, which were in April after the Animal Crossing record hardware sales.
After that, hardware sales weren't that low. There was a second bottom week after Golden Week, but that's all. The rest of the year has very high hardware sales, with several peaks with sales over 100k.
Switch hardware sales in 2020:
284,827
116,301
96,458
67,987
75,922
100,961
80,312
41,490
53,098
50,585
57,274
392,576
282,561
154,640
25,313
27,874
107,104
115,043
42,420
38,380
52,557
107,593
68,192
55,187
78,428
93,799
52,250
96,879
113,197
125,231
86,605
173,338
148,699
70,129
78,773
77,611
83,920
110,029
70,542
91,093
108,575
95,852
64,768
86,985
139,200
116,267
179,143
145,178
204,622
229,698
263,304
If we remove holiday sales (from week 47 to week 1 included) and Animal Crossing launch weeks (two weeks), the average of hardware sales was 85k in 2020 for the other 43 weeks. I put these holiday weeks in italics.
I repeat, the average was 85k hardware sales excluding holidays and AC launch.
2011
Dec
VIT Lord of Apocalypse (LoV was still popular at the arcade then)(day 1, also released on PSP)
[...]
It probably shouldn't have gotten those even really though, like Wii U didn't.
Vita also got non-PS3/4 Unity fare like Adventures of Mana or SaGa Scarlet Grace that would've been more justified and likely better served as ground up 3DS games instead. Mana and SaGa in particular really given they were present on DS the gen previous (and not PSP).
Meanwhile 3DS was really underserved in terms of SE support; no Mana, no SaGa, no Tri-Ace, almost no FF, almost no Taito, almost no SE Europe, almost no new IP, missing lots of stuff really and even things DS got. For a console that sold better than any Famicom or PlayStation the SE support it did was more like "bare minimum".
Square Enix never embraced the 3DS as it should have considering how well the system sold in Japan and instead was clearly fully behind the PS4.
Regardless SE sold about 4 times more software on 3DS than PSV.
The difference between 3DS and PSV wasn't small even if the actual number of games released on the two handheld consoles was comparable.
Also look at the release schedule of SE games on PSV:
6 games between 2011 and 2015
7 games between 2016 and 2018 (5 of which in 2016).
Beyond the two remasters of FFX, Square Enix didn't help at all the PSV chances of success out of the gate.
3DS received one DQ spin off, one DQ Monsters remake, one DQ mainline remake, one new Kingdom Hearts and one interesting new IP with Bravely Default in the first two years of the console availability on the market.
What drained away support from 3DS was the PS4.
I just want to reiterate I'm not making up alternative reasons and I'd agree that in a void there are pargmatic reasons Mojang could have prioritized other ports, I just know that it was Notch's dislike of Nintendo because a credible person told me that.I just don't see how it's such a stretch to understand that they did the things the way they did because it made sense at the time and not because of some grudge.