WestEgg

One Winged Slayer
Member
Oct 25, 2017
14,050
Momotetsu's being such a break out hit hopefully means good things in the future for Fortune Street.
 

hiska-kun

Member
Oct 26, 2017
3,410
That also meant certain parts of 2020 was supply constraint badly. Most notable is Q2 which I think 2021 can take for example.

Key word Usually, I think Like some have said a BoTW sequel tied with pro hardware would be a smart as move that could do a lot potentially. That said games like Pokémon / Tomodachi/ and other big games releasing constantly could push 2021 baseline higher than expected which I'm going for

Yes plsss!

Switch was supply constrainted in 2020, but if you check weekly sales, only 2 weeks hardware sales were low around 20k, which were in April after the Animal Crossing record hardware sales.
After that, hardware sales weren't that low. There was a second bottom week after Golden Week, but that's all. The rest of the year has very high hardware sales, with several peaks with sales over 100k.

Switch hardware sales in 2020:

284,827
116,301
96,458
67,987
75,922
100,961
80,312
41,490
53,098
50,585
57,274
392,576
282,561

154,640
25,313
27,874

107,104
115,043
42,420
38,380
52,557
107,593
68,192
55,187
78,428
93,799
52,250
96,879
113,197
125,231
86,605
173,338
148,699
70,129
78,773
77,611
83,920
110,029
70,542
91,093
108,575
95,852
64,768
86,985
139,200
116,267
179,143
145,178
204,622
229,698
263,304


If we remove holiday sales (from week 47 to week 1 included) and Animal Crossing launch weeks (two weeks), the average of hardware sales was 85k in 2020 for the other 43 weeks. I put these holiday weeks in italics.

I repeat, the average was 85k hardware sales excluding holidays and AC launch.
 
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Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
Switch was supply constrainted in 2020, but if you check weekly sales, only 2 weeks hardware sales were low around 20k, which were in April after the Animal Crossing record hardware sales.
After that, hardware sales weren't that low. There was a second bottom week after Golden Week, but that's all. The rest of the year has very high hardware sales, with several peaks with sales over 100k.

Switch hardware sales in 2020:

284,827
116,301
96,458
67,987
75,922
100,961
80,312
41,490
53,098
50,585
57,274
392,576
282,561
154,640
25,313
27,874

107,104
115,043
42,420
38,380
52,557
107,593
68,192
55,187
78,428
93,799
52,250
96,879
113,197
125,231
86,605
173,338
148,699
70,129
78,773
77,611
83,920
110,029
70,542
91,093
108,575
95,852
64,768
86,985
139,200
116,267
179,143
145,178
204,622
229,698
263,304

If we remove holiday sales (from week 47 to week 1 included) and Animal Crossing launch weeks (two weeks), the average of hardware sales were 85k in 2020 for the other 43 week.

I repeat, the average was 85k hardware sales excluding holidays and AC launch.

With all these facts, your still trying to convince me to join Team2020... shame..............


When you put it like that though 85k weekly avg excluding those 9 weeks seems as a very tall order. In your opinion outside of MHR 2 weeks and week47-52 +1, what do you expect will be weekly avg sales??? Like 50k?
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Yeah, unless they change platforms, they have a real good chance at continuing the decline. Might get it down to <30k this next game.
When next Itadaki Street happens it could be Switch exclusive. Those on DS and Wii included Nintendo characters and SE released an entry on Sony's systems.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Either that or the chalkboard needs to be updated, Square Enix is all about saving consoles.
Yeah, but SE has always been about trying to prop up PlayStation.

When next Itadaki Street happens it could be Switch exclusive. Those on DS and Wii included Nintendo characters and SE released an entry on Sony's systems.
I'm of the view that it would sell considerably more by virtue of being on Switch, regardless of inclusion of Mario characters. However, Mario is definitely a benefit as well.
 

KillerMan91

Member
Oct 25, 2017
4,392
Yeah, but SE has always been about trying to prop up PlayStation.


I'm of the view that it would sell considerably more by virtue of being on Switch, regardless of inclusion of Mario characters. However, Mario is definitely a benefit as well.

Vita sure could have used that. SE supported 3DS better than they did Vita. The difference to PSP is even worse.
 

hiska-kun

Member
Oct 26, 2017
3,410
With all these facts, your still trying to convince me to join Team2020... shame..............


When you put it like that though 85k weekly avg excluding those 9 weeks seems as a very tall order. In your opinion outside of MHR 2 weeks and week47-52 +1, what do you expect will be weekly avg sales??? Like 50k?

No, I'm just trying to show you why you won't win. lol

I haven't thought about the weekly average sales yet. But what I know and see is that 85k is too high. 50k might be even too low, probably 60k is a safer number for the moment, but not sure yet.
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
No, I'm just trying to show you why you won't win. lol

I haven't thought about the weekly average sales yet. But what I know and see is that 85k is too high. 50k might be even too low, probably 60k is a safer number for the moment, but not sure yet.

Got it! Btw I want everyone to know I personally know it's not likely at all, but even if it's a slim chance I'm taking it! I'll have to break it down more to see a better picture
 

sfortunato

Member
Oct 25, 2017
6,758
Italy
Itadaki Street with Dragon Quest and Mario characters was a 400k+ seller on DS. It might replicate those figures on Switch but it should release soon, perhaps even as soon as the next holiday season.
 

KillerMan91

Member
Oct 25, 2017
4,392
Vita frankly got more SE support than it deserved. And 3DS less really.

I mean sure 3DS support could have been even better but it still got pretty big exclusive releases from SE (and then late to the gen multiplat mainline DQ). Vita got few biggish multiplats (with PS3 and PS4) and then few small exclusive releases. They kinda did bare minimum on Vita. if you are gonna release game on PS3 (like FFX remaster or original DQ Builders) porting that to Vita was pretty no brainer with the tools Sony provided. Without PS home console family supportign those releases Vita support would had been even worse.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Vita sure could have used that. SE supported 3DS better than they did Vita. The difference to PSP is even worse.
2011
Feb
3DS Tobidasu Puzzle Bobble (day 1)
Nov
3DS Slime Mori 3 (probably started as a DS game)
Dec
VIT Lord of Apocalypse (LoV was still popular at the arcade then)(day 1, also released on PSP)

2012
Feb
3DS Theatrythm FF
Mar
3DS Kingdom Hearts 3D
May
3DS DQM1 Remake
Oct
3DS Bravely Default

2013
Feb
3DS DQ7 Remake
Dec
3DS Bravely Default (enhanced western release version)
VIT FFX
VIT FFX-2

2014
Feb
3DS DQM2 Remake
Apr
3DS Theatrythm FF Curtain Call (enhanced edition)
Oct
VIT Chaos Rings Trilogy
Dec
3DS FF Explorers

2015
Apr
3DS Theatrythm Dragon Quest
VIT DQ Heroes
3DS Bravely Second
May
VIT Rise of Mana
VIT Minna de Splunker Z
Aug
3DS DQ8 Remake

2016
Jan
VIT DQ Builders
Feb
VIT Mana Remake(FF Adventure)
VIT Setsuna
Mar
VIT Romancing SAGA 2 Remake
3DS DQM Joker 3
May
VIT DQ Heroes 2
Oct
VIT World of Final Fantasy
Dec
VIT SAGA Scarlet Grace

2017
Feb
3DS DQM Joker 3 Pro (enhanced version)
Jul
3DS DQ11
Dec
VIT Itadaki Street 30th

2018
Feb
VIT Secret of Mana Remake
VIT Romancing SAGA 3 Remake

----
Really, can't say the support of either system was good, it basically comes down to which series of remakes are more popular, and obviously it's going to be DQ over FF+SAGA+Mana.
 
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Sandfox

Member
Oct 25, 2017
24,743
I mean sure 3DS support could have been even better but it still got pretty big exclusive releases from SE (and then late to the gen multiplat mainline DQ). Vita got few biggish multiplats (with PS3 and PS4) and then few small exclusive releases. They kinda did bare minimum on Vita. if you are gonna release game on PS3 (like FFX remaster or original DQ Builders) porting that to Vita was pretty no brainer with the tools Sony provided. Without PS home console family supportign those releases Vita support would had been even worse.
With the Vita it was never going to get many exclusives because the platform was designed to encourage multiplat with PS3/PS4. With the 3DS those games were exclusive out necessity, which is why the Switch has so many more multiplat games.
 

KillerMan91

Member
Oct 25, 2017
4,392
2011
Feb
3DS Tobidasu Puzzle Bobble (day 1)
Nov
3DS Slime Mori 3 (probably started as a DS game)
Dec
VIT Lord of Apocalypse (LoV was still popular at the arcade then)(day 1, also released on PSP)

2012
Feb
3DS Theatrythm FF
Mar
3DS Kingdom Hearts 3D
May
3DS DQM1 Remake
Oct
3DS Bravely Default

2013
Feb
3DS DQ7 Remake
Dec
3DS Bravely Default (enhanced western release version)
VIT FFX
VIT FFX-2

2014
Feb
3DS DQM2 Remake
Apr
3DS Theatrythm FF Curtain Call (enhanced edition)
Oct
VIT Chaos Rings Trilogy
Dec
3DS FF Explorers

2015
Apr
3DS Theatrythm Dragon Quest
VIT DQ Heroes
May
VIT Rise of Mana Remake
VIT Minna de Splunker Z
Aug
3DS DQ8 Remake

2016
Jan
VIT DQ Builders
Feb
VIT Mana Remake(FF Adventure)
VIT Setsuna
Mar
VIT Romancing SAGA 2 Remake
3DS DQM Joker 3
May
VIT DQ Heroes 2
Oct
VIT World of Final Fantasy
Dec
VIT SAGA Scarlet Grace

2017
Feb
3DS DQM Joker 3 Pro (enhanced version)
Jul
3DS DQ11
Dec
VIT Itadaki Street 30th

2018
Feb
VIT Secret of Mana Remake
VIT Romancing SAGA 3 Remake

----
Really, can't say the support of either system was good, it basically comes down to which series of remakes are more popular, and obviously it's going to be DQ over FF+SAGA+Mana.

Most of Vita support from SE was shared with PS3 and PS4. Pretty much all 3DS support was exclusive for it (and on average it got bigger projects). To me that is big difference.

With the Vita it was never going to get many exclusives because the platform was designed to encourage multiplat with PS3/PS4. With the 3DS those games were exclusive out necessity, which is why the Switch has so many more multiplat games.

Sure but the reason for that was to encourage publishers to publish their games on Vita too as otherwise it would had not probably gotten those games. 3DS got the support it got without those kind of strings attached. Exclusive support also always matters more than multiplat support. That is why console manufacturers pay for all these timed exclusive deals. While 3DS should have gotten even better support from SE (like mainline DQ earlier in its life) its support still was way better than Vita.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Most of Vita support from SE was shared with PS3 and PS4. Pretty much all 3DS support was exclusive for it (and on average it got bigger projects). To me that is big difference.



Sure but the reason for that was to encourage publishers to publish their games on Vita too as otherwise it would had not probably gotten those games. 3DS got the support it got without those kind of strings attached. Exclusive support also always matters more than multiplat support. That is why console manufacturers pay for all these timed exclusive deals. While 3DS should have gotten even better support from SE (like mainline DQ earlier in its life) its support still was way better than Vita.

Sony literally had a presser in the middle of 2014 where they told everyone that they were going to stop development of the Vita and they wanted it to be treated as a companion device for the PS4... Of course that's how SE was going to develop for it, that's what they were told to do.

Vita also got support after 3DS. As much as I love Theatrhytm, it wasn't really possible on Vita as it was, and they are low effort games.
3DS support was DQ remakes (which is was going to get, period, SE wants to prop up Sony, but only an idiot doesn't put DQ games on Nintendo), some music games, a FF themed MonHan clone, a Kingdom Hearts game that is probably only there because SE puts at least one on every platform (maybe it's a Guinness goal?), and DQ11 (which was probably made because their failed attempt at propping up PS4).

Edit: oh and Bravely 1,1.2,1.8 which is team asano, and he doesn't make PlayStation games.
 

KillerMan91

Member
Oct 25, 2017
4,392
Sony literally had a presser in the middle of 2014 where they told everyone that they were going to stop development of the Vita and they wanted it to be treated as a companion device for the PS4... Of course that's how SE was going to develop for it, that's what they were told to do.

Vita also got support after 3DS. As much as I love Theatrhytm, it wasn't really possible on Vita as it was, and they are low effort games.
3DS support was DQ remakes (which is was going to get, period, SE wants to prop up Sony, but only an idiot doesn't put DQ games on Nintendo), some music games, a FF themed MonHan clone, a Kingdom Hearts game that is probably only there because SE puts at least one on every platform (maybe it's a Guinness goal?), and DQ11 (which was probably made because their failed attempt at propping up PS4).

To me it really doesn't matter why the support for any particular franchise was there. Those exclusive DQ games alone trump the support Vita got from SE because they were big exclusive releases. Also regarding of bolded if that is true then where was the KH game for Vita ;).
 

fiendcode

Member
Oct 26, 2017
25,030
To me it really doesn't matter why the support for any particular franchise was there. Those exclusive DQ games alone trump the support Vita got from SE because they were big exclusive releases. Also regarding of bolded if that is true then where was the KH game for Vita ;).
Again though, 3DS support should've trumped Vita and it should've done so by an even greater margin really.

SE's Vita support should've looked more like their Wii U support: stopped after 2013.
 
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KtSlime

Member
Oct 25, 2017
6,910
Tokyo
To me it really doesn't matter why the support for any particular franchise was there. Those exclusive DQ games alone trump the support Vita got from SE because they were big exclusive releases. Also regarding of bolded if that is true then where was the KH game for Vita ;).
PSP Backwards compatibility and remote play.

It is however very true that DQ11 did not get released on Vita (although Vita remote play for the PS4 version was an advertised feature).

I think most would agree 3DS got better support, but just barely. And my original comment was that SE is all too eager to prop up Sony; not about SE always giving every Sony console better support than their rivals. Making sure that all their Vita games were also on PS4 (or vice versa) is part of the propping up Sony, as it's what Sony wanted - kill the Vita so PS4 can live.
 

KillerMan91

Member
Oct 25, 2017
4,392
Again though, 3DS support should've trumped Vita and it should've done so by an even greater margin really.

SE's Vita support shpuld've looked more like their Wii U support: stopped after 2013.

Without shared multiplats with PS3/PS4 it probably would had been. Vita (and PS4) benefited from Sonys PS family approach in Japan and supported each other (with PS3 too early on) to get more releases than they alone would had gotten. Nintendo couldn't offer the same with 3DS and WiiU.
 
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fiendcode

Member
Oct 26, 2017
25,030
Without shared multiplats with PS3/PS4 it probably would had been
It probably shouldn't have gotten those even really though, like Wii U didn't.

Vita also got non-PS3/4 Unity fare like Adventures of Mana or SaGa Scarlet Grace that would've been more justified and likely better served as ground up 3DS games instead. Mana and SaGa in particular really given they were present on DS the gen previous (and not PSP).

Meanwhile 3DS was really underserved in terms of SE support; no Mana, no SaGa, no Tri-Ace, almost no FF, almost no Taito, almost no SE Europe, almost no new IP, missing lots of stuff really and even things DS got. For a console that sold better than any Famicom or PlayStation the SE support it did was more like "bare minimum".
 

Beorn

Member
Oct 23, 2020
108
Even if 2021 be higher than 2020 seems very difficult i don't think it's impossible, it really depends on how will be positioned the new model.
If nintendo drop the prices of the OG/lite to something like 250/175€ and the premium model is 350 and is a big uprade (dlss) there is a real possibility.
Software wise 2021 will be big, mario3DW and MHR for Q1 is a good start and a BOTW2/Pokemon potential combo for Q4 could be a better offering than mario collection/Age of calamity.
And there is all the potentials releases like metroid5, bayo3, RE, monolith game...
Maybe more infos will come soon on the new switch and we could have a better picture of the 2021 strategy.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
You know who your telling this too???

400k week? Evergreens surpassing the limits? Oh my

You after every big holiday: you won't catch me overhyping Switch sales ever again, I'm done!
You before every big holiday after Chris has posted about positive sales feedback: *insert crazy predictions here*

Some things never change :D

Everybody musing about NSW in 2021: BotW2 this BotW2 that.
Me: Wonder when Nintendo will announce Tomodachi 3 and how it will perform once it will hit the market.

Hear, hear. Tomodachi Life has big potential on Switch, especially with video sharing on social media. Combined with huge casual audience brought in by Animal Crossing, could reach new heights.
 
Last edited:

Lelouch0612

Member
Oct 25, 2017
21,200
It probably shouldn't have gotten those even really though, like Wii U didn't.

Vita also got non-PS3/4 Unity fare like Adventures of Mana or SaGa Scarlet Grace that would've been more justified and likely better served as ground up 3DS games instead. Mana and SaGa in particular really given they were present on DS the gen previous (and not PSP).

Meanwhile 3DS was really underserved in terms of SE support; no Mana, no SaGa, no Tri-Ace, almost no FF, almost no Taito, almost no SE Europe, almost no new IP, missing lots of stuff really and even things DS got. For a console that sold better than any Famicom or PlayStation the SE support it did was more like "bare minimum".
You guys forget how the Vita SKU was often outselling the PS4 one for a couple of years.
 

fiendcode

Member
Oct 26, 2017
25,030
You guys forget how the Vita SKU was often outselling the PS4 one for a couple of years.
PS4 was getting these games for the global market but Japan was pretty much all Vita had in many cases. And again I'd argue many games (Mana 1, SaGa SG, WoFF, Itadaki St, etc) would've done better as ground up 3DS projects, even above the entire PS ecosystem.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
PS4 was getting these games for the global market but Japan was pretty much all Vita had in many cases. And again I'd argue many games (Mana 1, SaGa SG, WoFF, Itadaki St, etc) would've done better as ground up 3DS projects, even above the entire PS ecosystem.

Yeah, if these projects were possible on the 3DS, and would have sold more while being cheaper, who really did the platform choice for these games benefit, SE, or Sony?
 

Tbone5189

Succ-essor
Member
Mar 25, 2020
4,919
You after every big holiday: you won't catch me overhyping Switch sales ever again, I'm done!
You before every big holiday after Chris has posted about positive sales feedback: *insert crazy predictions here*

Some things never change :D

Thank you! Now imagine this...

2021: Sales hit an unbelievable ceiling of 6.5mil with a new revision/BotW2/Tomodachi/Pokémon remake/etc. Who would of thought?

Tbone "Yeah but I think 2022 could go even higher with a price cut and MK9" 😂
 

Celine

Member
Oct 26, 2017
5,030
Square Enix never embraced the 3DS as it should have considering how well the system sold in Japan and instead was clearly fully behind the PS4.
Regardless SE sold about 4 times more software on 3DS than PSV.
The difference between 3DS and PSV wasn't small even if the actual number of games released on the two handheld consoles was comparable.
Also look at the release schedule of SE games on PSV:
6 games between 2011 and 2015
7 games between 2016 and 2018 (5 of which in 2016).

Beyond the two remasters of FFX, Square Enix didn't help at all the PSV chances of success out of the gate.
3DS received one DQ spin off, one DQ Monsters remake, one DQ mainline remake, one new Kingdom Hearts and one interesting new IP with Bravely Default in the first two years of the console availability on the market.

What drained away support from 3DS was the PS4.
 
Last edited:
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
It's possible we'll get some leaks this week since it looks Famitsu will operate normally until Thursday but if not at 7 January the site will update at the same time combined weeks 52+53 hw+sw and week 52 sw top 30. As usually hardware will be divided by 2 until individual numbers are published at the magazine.
 

sfortunato

Member
Oct 25, 2017
6,758
Italy
Square Enix never embraced the 3DS as it should have considering how well the system sold in Japan and instead was clearly fully behind the PS4.
Regardless SE sold about 4 times more software on 3DS than PSV.
The difference between 3DS and PSV wasn't small even if the actual number of games released on the two handheld consoles was comparable.
Also look at the release schedule of SE games on PSV:
6 games between 2011 and 2015
7 games between 2016 and 2018 (5 of which in 2016).

Beyond the two remasters of FFX, Square Enix didn't help at all the PSV chances of success out of the gate.
3DS received one DQ spin off, one DQ Monsters remake, one DQ mainline remake, one new Kingdom Hearts and one interesting new IP with Bravely Default in the first two years of the console availability on the market.

What drained away support from 3DS was the PS4.

Let's also keep in mind that at a certain point it seemed that Dragon Quest too was moving away from 3DS as Square Enix was setting up the stage fro Dragon Quest XI on PS4 with Dragon Quest Heroes, Dragon Quest Builders and Itadaki Street Special. Square Enix was kind of forced to keep developing Dragon Quest games on 3DS because they were all selling well, even Dragon Quest X, lol
 
Dec 21, 2020
5,073
Switch was supply constrainted in 2020, but if you check weekly sales, only 2 weeks hardware sales were low around 20k, which were in April after the Animal Crossing record hardware sales.
After that, hardware sales weren't that low. There was a second bottom week after Golden Week, but that's all. The rest of the year has very high hardware sales, with several peaks with sales over 100k.

Switch hardware sales in 2020:

284,827
116,301
96,458
67,987
75,922
100,961
80,312
41,490
53,098
50,585
57,274
392,576
282,561

154,640
25,313
27,874

107,104
115,043
42,420
38,380
52,557
107,593
68,192
55,187
78,428
93,799
52,250
96,879
113,197
125,231
86,605
173,338
148,699
70,129
78,773
77,611
83,920
110,029
70,542
91,093
108,575
95,852
64,768
86,985
139,200
116,267
179,143
145,178
204,622
229,698
263,304


If we remove holiday sales (from week 47 to week 1 included) and Animal Crossing launch weeks (two weeks), the average of hardware sales was 85k in 2020 for the other 43 weeks. I put these holiday weeks in italics.

I repeat, the average was 85k hardware sales excluding holidays and AC launch.
Hm, I'm gonna guess that next year will be 70k average for the 43 weeks, and it'll get close to 5 million in Japan when you factor in the total 52 weeks. It will be a decline from this year, but still respectable.

Edit: I'm gonna add a variance of 500k, so 4.75M as the low bar, and 5.25M as the high bar
 

Kouriozan

Member
Oct 25, 2017
21,381
It feels like previous Square Enix is current Bandai Namco, they want to make big games for big boys consoles only, makes them feel more premium with shiny graphics/presentation and thus targeting the West.
I mean, you just like to look at Tales of Arise, it's obvious they want to interest the USA and judging by the reaction, they succeeded because a lot of people who don't like "anime" were now looking for this.
But then Persona 5 was a WW success so lol
 

Kresnik

Member
Oct 26, 2017
2,976
PSP Backwards compatibility and remote play.

Birth by Sleep wasn't available digitally. I assume you couldn't get it through UMD passport either.

It probably shouldn't have gotten those even really though, like Wii U didn't.

Vita also got non-PS3/4 Unity fare like Adventures of Mana or SaGa Scarlet Grace that would've been more justified and likely better served as ground up 3DS games instead. Mana and SaGa in particular really given they were present on DS the gen previous (and not PSP).

Meanwhile 3DS was really underserved in terms of SE support; no Mana, no SaGa, no Tri-Ace, almost no FF, almost no Taito, almost no SE Europe, almost no new IP, missing lots of stuff really and even things DS got. For a console that sold better than any Famicom or PlayStation the SE support it did was more like "bare minimum".

I feel like this comes back to our Minecraft discussion the other day and your understanding of development pipelines. Vita got the Square-Enix games it got because Sony provided them a worldwide market with PS4 and tools to make the job easier between PS3/PS4/Vita. That wasn't possible on Wii-U (nor would it have been worthwhile even it it was), and it certainly wasn't possible on 3DS.

That's why 3DS got bespoke titles like Bravely, DQVII, FF Explorers etc., while Vita got Army Corps of Hell as the sum of its exclusive efforts from SE, lol.

I'd also point out that Adventures of Mana was a mobile game first and foremost that they stuck on Vita because it had unity support, again something 3DS didn't offer (they also did this with Rise of Mana, Deadman's Cross etc.). SaGa is the only real outlier here, and I would agree with you that it would've likely sold better as a ground-up 3DS title.

I think the biggest kicker is what Celine posted here:

Square Enix never embraced the 3DS as it should have considering how well the system sold in Japan and instead was clearly fully behind the PS4.
Regardless SE sold about 4 times more software on 3DS than PSV.
The difference between 3DS and PSV wasn't small even if the actual number of games released on the two handheld consoles was comparable.
Also look at the release schedule of SE games on PSV:
6 games between 2011 and 2015
7 games between 2016 and 2018 (5 of which in 2016).

Beyond the two remasters of FFX, Square Enix didn't help at all the PSV chances of success out of the gate.
3DS received one DQ spin off, one DQ Monsters remake, one DQ mainline remake, one new Kingdom Hearts and one interesting new IP with Bravely Default in the first two years of the console availability on the market.

What drained away support from 3DS was the PS4.

Absolutely, SE didn't support 3DS as they should have. It's pretty clear they wouldn't have supported Vita as they should have too, had it not been for the PS4 and the whole PlayStation ecosystem thing. It launched out of the gate with a game everyone forgets and Lord of Apocalypse and got nothing else until FFX, things didn't turn around until 2016 after which it was wayyyyy too late.

Back in 2011/2012 they were still doing AAA and mobile thing and there wasn't really a mid tier for them, which caused both 3DS and Vita to suffer.
 

Entryhazard

One Winged Slayer
Banned
Oct 25, 2017
2,843
I just don't see how it's such a stretch to understand that they did the things the way they did because it made sense at the time and not because of some grudge.
I just want to reiterate I'm not making up alternative reasons and I'd agree that in a void there are pargmatic reasons Mojang could have prioritized other ports, I just know that it was Notch's dislike of Nintendo because a credible person told me that.
I'm not going to say "sources" becaure I'm not some journalist or insider, it's more of a "my uncle works at Nintendo" that actually happened.

And well Notch then revealed himself to be a very petty person so it's not that implausible after all