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Day 1 Begins
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167
    Let the games begin!!

    Day 1 Begins

    Day 1 ends in:

    7ktpds38uz


    Majority is 11.
     
    Day 2 Begins
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167
    Geno has died

    Thresh, the Lantern Master

    You are aligned with Town.

    Thresh traveled from the Shadow Isles to Greed Island to compete to this game they call Mafia as he was intrigued by the concept when he saw it on TV the other day. The lantern contains souls of the dead, Thresh can call on the dead for help and information.

    You have no noticeable nen. Your only power is to vote.

    You win when all threats to town are eliminated

    Day 2 Begins

    Day 2 ends in:

    aq2lm8qyq3


    Majority is 9

    During the first 24hs of this phase we have a ITA game. Every player will, only once, use the command ITA:Playername in the main thread to target another player for a kill. Each kill will only have a 10% chance of succeding. I will post the result of each shot here. Shots that are not used during the ITA phase are lost.
     
    Last edited:
    Kalor Dies
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167

    HIT

    Kalor has died

    Name: Kalor the Vote Hoarder

    You are a neutral and aligned to noone.

    Role: Using the command PLANT: NAME at night, you can target a player to plant a bomb on them that blows up 24 hours into the following day phase, removing them from the game. Any votes on that player (excluding your own) will be added to an overall total, where this role will meet their win condition if they reach a target amount of votes. If the targeted player has 0 votes at the time of death, they will live and you will die instead (your vote isn't counted for this condition). If the day ends before your bomb explodes you lose your bomb.

    Win Condition: You win when 10 votes have been counted from the killed players.
     
    Stuart dies
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167
    Stuart444 has died

    Stuart444, Insane Killer

    You are aligned with Town.

    Flavour: You are an insane killer. All you care about is investigating and killing Mafia scum. But you're so insane that you both took a Bulletproof Vest that sucks so bad that it breaks after being shot once and also took a gun that is so bad that it will either break after being used once or from not being used at all. Even guns die to neglect :(

    You are however very proud of your investigative ability. Shouting at people always gets them to reveal themselves to you.

    You believe you are a good person but can you find out who the Mafia are? Or will you go more insane from killing your friends who are also hunting for Mafia scum.

    You have no noticeable nen. Your only power is to vote.

    You win when all threats to town are eliminated
     
    Last edited:
    Day 3 Begins
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167
    Nin has died

    Bear, Nymphomaniac

    You are aligned with Town.

    During the Night 1 you can use the command Love: Playername to become lover with your target for the rest of the game. Both of you will share a chat in OM.

    Also you have a 1-shot Bulletproof but your lover won't get one so you will die with them if they are killed.

    You win when all threats to town are eliminated

    Sawneeks has died

    Sawneeks, Ghostly Emissary

    You are aligned with Town.

    At the start of the game you know that <random town player> is TOWN aligned.

    During the Night Phase, HAUNT: <player name> allows you to follow a player for that Night and learn who they targeted, if any. However, this information will remain hidden until you are removed from the game upon which the targets and any results will be posted alongside this Role PM.

    Once per game you can also target a player with BOO: <player name> to scare them into revealing their role name on the next Day Phase. However, this will only work if the target player is targeting anyone that night or is being targeted by someone else. If the target player does not visit anyone or isn't visited themselves the action fails.

    You win when all threats to town are eliminated

    Sawneeks targets were:

    N1: Kyanrute, Kyanrute
    N2: Natiko, action failed

    Day 3 Begins

    Day 3 ends in

    cgcwldkitq


    Majority is 7.
     
    Last edited:
    Day 4 begins
  • OP
    OP
    Fran

    Fran

    Member
    Oct 25, 2017
    6,167
    Malus has died

    malus, the Morally Ambiguous Enhanced Bodyguard

    You are aligned with Town.

    Flavour: Using an advanced Ken technique the bodyguard and another player are enshrouded in protective aura, blocking an attack on any one of them. This shroud is tiring to maintain and can thus only block one attack, after which the shroud fails and the bodyguard has to protect his target only using their body.
    As a morally ambiguous individual the bodyguard has no qualms sacrificing one life to save several others. As such if they sense enough aura energy being used to attack people, a lot of aura is focused in one arm using Ko and the target is thrown into harms way, which will kill the target, but prevent the other attacks from reaching their intended destination. However this maneuver is so draining that it can only be performed if the bodyguard is at peak condition and it uses up all the remaining energy, leaving them vulnerable for subsequent attacks.

    Description: Start out with a 1-shot bullet proof. During the night phase, choose a target using the command Guard: Player.
    There are two possible outcomes:
    If the target is the target of a night kill, this shot will be redirected to the bodyguard. If the bullet proof is still available it will be used up, otherwise the bodyguard will die instead.
    If at the end of the night there would be two or more unblocked kills, those kills are prevented and only the target of the bodyguard dies instead, even if they were not a target for a kill. This ability can only be activated if the bullet proof has not been used up, and said bullet proof will be used up in the process.
    The player is informed when the bullet proof is used.

    You win when all threats to town are eliminated

    Day 4 Begins

    Day 4 ends in:

    zug4371kdm


    Majority is 6.