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Silencerx98

Banned
Oct 25, 2017
1,289
Well yeah but as you're saying yourself, we had it in current gen games ;) So that won't be terribly next gen.
I mean you're certainly, right more power will obviously allow for more stuff, but that won't change my problem. Being that it's going to be the smallest gap ever. i'd say every new gen, made the past one look aged in comparison. That's how you convince people to buy a new system for a lot of money. This time, it's going to be difficult to make some PS4 games (especially counting the pro versions) look aged. Time to sleep for me now!
Eh, I honestly think you're being willingly obtuse now, but okay, have it your way. If you think it will be a small leap in visual fidelity over current gen, that's fine.
 

TheDeep1974

Member
Oct 26, 2017
1,013
Wouldn't the absence of a disc drive make publishers (and not just) really, really happy? No more second hand sales.
 

Thorrgal

Member
Oct 26, 2017
12,433
This has become an exercise in pedantics. People are suggesting that PS4 demand is definitively declining, that this should be concerning to Sony, worthy of significant reaction, and launching a new console is the reasonable response to this.

First, I think it's naive to think that Sony isn't acutely aware of what their sales trends look like, or that they are uncomfortable with where they sit on the cost-demand curve, and finally, that they have no mobility on this curve while maintaining profitibality. They're still competitive with the market and have a slew of great titles lined up.

Thus, I don't think they're under pressure to launch the PS5, but rather, just not be beaten to market by Microsoft. I think that is unlikely to happen given the likely similar architecture between the two.

I think they should be careful of first party PS4 titles launching close to, or even after, the PS5 given we don't know how this will affect title sales and console sales, given it's a little unprecedented. Additionally, as seamless as the compatibility is supposed to be, it may place extra burden on the developers to support both consoles from launch. We know third parties struggled with this in the prior gen launch. I'm also a little extra sympathetic to first party devs since they're completely at the mercy of their owners to provide a market, console, and marketing.



I wouldn't automatically assume this. GloFo's first 7nm iteration is optimized for performance whereas TSMC is optimized for power efficiency. The latter is going for all the mobile whiles, while GloFo probably wants to make AMD APUs and GPUs.


I just think you made a mistake using the word "artificial" and are having a hard time owning up to it. I can agree with what you said after the pedantic part, but none of that addresses the fact that there's nothing artificial in Sony's decission of not lowering the price. As long as it's selling like it is, it makes sense not to do it.

Regarding the launch date I can see both 2019/2020, but I think we don't have all the info Sony has, and I'm sure they will make a much better informed decision that we could ever do. And that decision was made long ago
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
I kind of expect the next Playstation and Xbox to be nothing more than a HDMI/USB/Wifi/Bluetooth - HUB with a controller that streams the games from the cloud. All subscription based.
I know internet speeds aren't there yet for most countries (if any), but it will happen. Maybe not the next generation, but certainly the one after.

The pro's are just too big for this to not be the future. Imagine the costs it will save the platformholders if they don't have to make another console, but rather update their server hardware.
 

TheDeep1974

Member
Oct 26, 2017
1,013
It's not about internet speed, but about latency. I can notice it even when playing at home and streaming locally within my home network let alone from a server several hundred (thousand) km away.
 

VX1

Member
Oct 28, 2017
7,003
Europe
I think streaming service as some people here imagine is totaly unrealistic.None of the big 4 publishers Ubi,EA,ActBlizz and Take2 will allow their own new games on such service by sony/ms ,instead they will launch their own streaming service,like we see now with tv streaming services.We will have fragmentation like we have with pc gaming with Steam,Gog,Origin,UPlay etc. Sony and MS would be able to stream only first party games that they own and old games from smaller publishers that can not afford their own streaming service.
 
Oct 26, 2017
6,151
United Kingdom
The misconception is on your part as you clearly didn't research what you're talking about, look up the BoM for XB and PS4.
Then look once again at the difference in cost between a regular BD and a BD-XL, you'd be surprised.
It doesn't stop there though, having a disc drive in a system affects the size of the system, cooling, the PCB itself which affects design and/or cost and the list goes on.
All in all it plays a big part in everything, a system without a disc drive would be most beneficial all-around but the world just isn't there yet and might never be within our lifetime.

This post is needlessly hostile in the way it's written.

I normally would overlook stuff like this but you've been in the past very quick to call out other posters for this and yet here you are guilty of the exact same thing.
 

Night Hunter

Member
Dec 5, 2017
2,804
maybe because he's a consumer and not a Sony corp. stakeholder?

I mean things like BC or crossplay are one thing, by giving people something they want (or not, in this case ...) for pretty much peanuts. But you can't realistically expect a company to actively sabotage their own sales by giving away the games for a lot less, especially not if the room for further growth is limited.
 

TheDeep1974

Member
Oct 26, 2017
1,013
I mean things like BC or crossplay are one thing, by giving people something they want (or not, in this case ...) for pretty much peanuts. But you can't realistically expect a company to actively sabotage their own sales by giving away the games for a lot less, especially not if the room for further growth is limited.

I only spoke my mind on regards what would be nice to have. I don't expect it to happen. :)

PS. I wouldn't mind a higher tier PS+ subscription either.
 

Kyoufu

Member
Oct 26, 2017
16,582
Steamroller cores, but they're weren't ready at the time. So Jaguar was the only available option, unless they wanted to go with a discrete GPU / CPU solution with something like an ARM CPU, but that would have cost more.

It was going to be 4 cores right? Is there any reason to think they'd go with 8 Zen cores for PS5? I'm thinking they'll settle with 4 because it'd be "good enough".
 
Oct 26, 2017
6,151
United Kingdom
It was going to be 4 cores right?

Yes, it was going to be 4 Steamroller cores.

Is there any reason to think they'd go with 8 Zen cores for PS5? I'm thinking they'll settle with 4 because it'd be "good enough".

I think there's a bit of a misunderstanding about how console hardware design is done here. The principle design goal isn't "design something that's 'good enough'", it's to design the most capable console, within a target TDP and silicon budget (i.e. die size) limitations, in order to achieve a target launch price point—within a reasonable cost margin.

Thus, there are plenty of reasons to go with more than 4 Zen cores:
  • 8 cores (i.e. 2x Zen CCXs) will fit within a similar silicon footprint as the CPU in the PS4 APU—thus retaining the same die area ratio split between CPU and GPU for the same overall die size as the Liverpool APU @28nm.
  • Better CPU performance is always welcome—provides more next-gen gameplay opportunities.
  • Cost differential between 4 and 8 cores isn't significant.
  • The die area saving of dropping to 4 CPU cores won't offer more than ~10% additional GPU execution units—thus 100% more CPU is better than 10% more GPU.
  • Backwards compatibility is made much easier with 8 Zen cores, as QoS on a per core basis can be more readily assumed than trying to make an emulation solution work with SMT on 4 cores.
 

anexanhume

Member
Oct 25, 2017
12,917
Maryland
Yes, it was going to be 4 Steamroller cores.



I think there's a bit of a misunderstanding about how console hardware design is done here. The principle design goal isn't "design something that's 'good enough'", it's to design the most capable console, within a target TDP and silicon budget (i.e. die size) limitations, in order to achieve a target launch price point—within a reasonable cost margin.

Thus, there are plenty of reasons to go with more than 4 Zen cores:
  • 8 cores (i.e. 2x Zen CCXs) will fit within a similar silicon footprint as the CPU in the PS4 APU—thus retaining the same die area ratio split between CPU and GPU for the same overall die size as the Liverpool APU @28nm.
  • Better CPU performance is always welcome—provides more next-gen gameplay opportunities.
  • Cost differential between 4 and 8 cores isn't significant.
  • The die area saving of dropping to 4 CPU cores won't offer more than ~10% additional GPU execution units—thus 100% more CPU is better than 10% more GPU.
  • Backwards compatibility is made much easier with 8 Zen cores, as QoS on a per core basis can be more readily assumed than trying to make an emulation solution work with SMT on 4 cores.
Good points. Some PC games are starting to show benefits on 6 or more cores, so it makes sense. Also, do yo really want to roll out a 4 core APU when you're competitor is very likely to do 8?
 

Kyoufu

Member
Oct 26, 2017
16,582
Yes, it was going to be 4 Steamroller cores.



I think there's a bit of a misunderstanding about how console hardware design is done here. The principle design goal isn't "design something that's 'good enough'", it's to design the most capable console, within a target TDP and silicon budget (i.e. die size) limitations, in order to achieve a target launch price point—within a reasonable cost margin.

Thus, there are plenty of reasons to go with more than 4 Zen cores:
  • 8 cores (i.e. 2x Zen CCXs) will fit within a similar silicon footprint as the CPU in the PS4 APU—thus retaining the same die area ratio split between CPU and GPU for the same overall die size as the Liverpool APU @28nm.
  • Better CPU performance is always welcome—provides more next-gen gameplay opportunities.
  • Cost differential between 4 and 8 cores isn't significant.
  • The die area saving of dropping to 4 CPU cores won't offer more than ~10% additional GPU execution units—thus 100% more CPU is better than 10% more GPU.
  • Backwards compatibility is made much easier with 8 Zen cores, as QoS on a per core basis can be more readily assumed than trying to make an emulation solution work with SMT on 4 cores.

Thanks, now I'm more confident.
 
Oct 25, 2017
9,205
I kind of expect the next Playstation and Xbox to be nothing more than a HDMI/USB/Wifi/Bluetooth - HUB with a controller that streams the games from the cloud. All subscription based.
I know internet speeds aren't there yet for most countries (if any), but it will happen. Maybe not the next generation, but certainly the one after.

The pro's are just too big for this to not be the future. Imagine the costs it will save the platformholders if they don't have to make another console, but rather update their server hardware.

This isn't happening any time in the near future amd definitely not next generation.
 

BitsandBytes

Member
Dec 16, 2017
4,576
This covers the troubled history of steamroller: https://techraptor.net/content/look-amds-steamroller

Also, AMD has already said they'll split Zen 7nm and Vega 7nm products across TSMC and GloFo, so both should have capability. https://www.anandtech.com/show/1231...n-exclusive-interview-with-dr-lisa-su-amd-ceo

If I read that correctly she says that different product lines will be at different foundries so if Sony choose TSMC that is where it will stay? Sure they could go GF but doubt they'll change?
 

anexanhume

Member
Oct 25, 2017
12,917
Maryland
If I read that correctly she says that different product lines will be at different foundries so if Sony choose TSMC that is where it will stay? Sure they could go GF but doubt they'll change?

I would say they will probably looking into dual-sourcing or picking between the two if they tape out early enough. Best case, they find the superior process for their chip and that foundry has capacity, or they can dual source to keep cost down and supply up for launch.

As an example, last time Apple dual sourced their SoC, the die areas were 10% different between TSMC and Samsung for the same chip, but the bigger die (TSMC) performed better thermally.
 

Shin

Banned
Oct 25, 2017
503
User Warned: Hostility
This post is needlessly hostile in the way it's written.

I normally would overlook stuff like this but you've been in the past very quick to call out other posters for this and yet here you are guilty of the exact same thing.
I must have really hurt your ego since you're still in such a mental state weeks later.
While I do find it cute to see it's probably better for you to send me more PM's.

What i said was correct and on point, this little poke is more of act of desperation. Let's stay on topic, now that things are more interesting.
 

dgrdsv

Member
Oct 25, 2017
11,975
So how much resources are we going to get back from the GPU when we move some of the GPU compute tasks back to the CPU?

Or is that not how it works?
It's not. You won't get anything from anywhere on a completely different architecture. The balance between CPU and GPU may be different in next gen but it doesn't mean that either will be less loaded because the code which they will run will obviously be different too.

I'm also still not really sure where this persistent idea of a significantly faster CPU somehow magically affecting gaming to the point where it'll be a dividing factor between this and next gen is even coming from. People thinking that modern console CPUs is the reason why we get mostly 30 fps games are wrong, plain and simple. This won't change no matter what CPU next gen will have. The amount of how much a possible 8-core Zen CPU will affect gaming workloads in nextgen consoles is really overblown right now.
 

Sid

Banned
Mar 28, 2018
3,755
I kind of expect the next Playstation and Xbox to be nothing more than a HDMI/USB/Wifi/Bluetooth - HUB with a controller that streams the games from the cloud. All subscription based.
I know internet speeds aren't there yet for most countries (if any), but it will happen. Maybe not the next generation, but certainly the one after.

The pro's are just too big for this to not be the future. Imagine the costs it will save the platformholders if they don't have to make another console, but rather update their server hardware.
Can't the PS4 and Xbox One stream games already, why would they need a new box for that?
 

anexanhume

Member
Oct 25, 2017
12,917
Maryland
To provide a little more detail, apparently Vega is considered a pipe cleaner (initial production design used to work out process kinks) for GloFo's 7nm. Given it makes the majority of the die and will probably be the yield driver, I'd say that gives GloFo a good case for being a provider of next gen APUs, at least in part.

It also makes sense given the consensus seems to be GloFo is more geared toward performance at 7nm than TSMC. When you're making 200W+ GPUs, you're kind of optimizing for peak performance.

It certainly helps that a 2020 launch would mean 7nm had been in volume production for 2 years, but a full year for a 2019 launch isn't bad, either. A 2020 console really doesn't look all that different than a 2019 console with current roadmaps, to be honest. It would launch just on the eve of Zen 3, post GCN, and 7nm+, unfortunately.
 
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BitsandBytes

Member
Dec 16, 2017
4,576
I would say they will probably looking into dual-sourcing or picking between the two if they tape out early enough. Best case, they find the superior process for their chip and that foundry has capacity, or they can dual source to keep cost down and supply up for launch.

As an example, last time Apple dual sourced their SoC, the die areas were 10% different between TSMC and Samsung for the same chip, but the bigger die (TSMC) performed better thermally.

I'm not sure how dual sourcing works. Do they need two chip designs (TSMC & GF) or is the design interchangeable and would that mean twice the cost?

I think Sony will take a better the devil you know approach on this aspect and stick with TSMC at least for launch.
 

anexanhume

Member
Oct 25, 2017
12,917
Maryland
I'm not sure how dual sourcing works. Do they need two chip designs (TSMC & GF) or is the design interchangeable and would that mean twice the cost?

I think Sony will take a better the devil you know approach on this aspect and stick with TSMC at least for launch.

TSMC and GloFo are not part of a 7nm alliance, so they would be separate designs. It's not as if they're creating from scratch, though. The libraries and rules will be pretty similar, but deriving a common spec could bring the performance down a bit, depending on how they want to yield. If AMD is truly making Zen 2 at TSMC and Vega at GloFo, then they have to port at least one of the designs anyway. This all assumes AMD isn't already undertaking this effort by themselves outside of console APU development, which wouldn't surprise me.

It certainly means more NRE cost, but it could be advantageous for production costs, and for supply reasons.
 

BitsandBytes

Member
Dec 16, 2017
4,576
TSMC and GloFo are not part of a 7nm alliance, so they would be separate designs. It's not as if they're creating from scratch, though. The libraries and rules will be pretty similar, but deriving a common spec could bring the performance down a bit, depending on how they want to yield. If AMD is truly making Zen 2 at TSMC and Vega at GloFo, then they have to port at least one of the designs anyway. This all assumes AMD isn't already undertaking this effort by themselves outside of console APU development, which wouldn't surprise me.

It certainly means more NRE cost, but it could be advantageous for production costs, and for supply reasons.

See instantly here I would say what you describe is risky and overly complicating things. I just can't see Sony taking such risks after the success of the "simple" PS4. We'll see soon enough I guess.
 

anexanhume

Member
Oct 25, 2017
12,917
Maryland
See instantly here I would say what you describe is risky and overly complicating things. I just can't see Sony taking such risks after the success of the "simple" PS4. We'll see soon enough I guess.

I don't think it adds risk. They can cancel one of the designs at any time. It doesn't seem likely they'll be in a time crunch given current timelines. It may ultimately add cost, but diversifying your supply chain is normally always a good thing. Less susceptible to unforeseen events, and more leverage in purchasing.
 
Oct 27, 2017
7,153
Somewhere South
A 2020 console really doesn't look all that different than a 2019 console with current roadmaps, to be honest. It would launch just on the eve of Zen 3, post GCN, and 7nm+, unfortunately.

I have serious doubts post-GCN will launch in 2020, given the current state of AMD's graphics division (underwhelming recent releases, recent managerial shake up and all that), especially if it's intended to be a clean break and a ground-up rethinking of their arch.
 

fiendcode

Member
Oct 26, 2017
24,948
PS5: fall/holiday 2019, clean break new gen, 12TF+, $399 (base) $599 (w/VR)

Next Xbox: fall/holiday 2020, blurred gen might still retain XBO branding, 16TF+, $499.99
 

Shin

Banned
Oct 25, 2017
503
PS5: fall/holiday 2019, clean break new gen, 12TF+, $399 (base) $599 (w/VR)

Next Xbox: fall/holiday 2020, blurred gen might still retain XBO branding, 16TF+, $499.99
Very realistic, 4TF in give or take 1 year apart :P
I don't think Sony will bundle VR with the system as much as they'd love sell as many units the price tag could cause doubt on their biggest audience - the general one.
 

Deleted member 1326

User requested account closure
Banned
Oct 25, 2017
1,965
You don't release a console for $599. Never again. You'd get headlines that PS5 costs $599, informed people would know it's not true, but the $599 gets clicks.
It'd would be much better to just release VR stand alone after a year. That's if they still want to keep it going.
 

fiendcode

Member
Oct 26, 2017
24,948
Very realistic, 4TF in give or take 1 year apart :P
I don't think Sony will bundle VR with the system as much as they'd love sell as many units the price tag could cause doubt on their biggest audience - the general one.
With 1 year and $100 I'd expect some degree of gap. Look at Pro vs X.

I think Sony is going to push harder with VR next gen and I do expect an (alternative) system bundle to include it. They won't force it completely though, not after how Kinect went for Xbox One.
 

Gamer17

Banned
Oct 30, 2017
9,399
With 1 year and $100 I'd expect some degree of gap. Look at Pro vs X.

I think Sony is going to push harder with VR next gen and I do expect an (alternative) system bundle to include it. They won't force it completely though, not after how Kinect went for Xbox One.
Again if pro was using the a good cooling chamber and it was clocked like 1x it would be 5.6 TF in 2016 .1 year would have given MS 0.4 additional TF . So 1 yea didn't give MS 1.8 TF .but ratehr them choosing 499 price and putting a cooling chamber to clock higher gave them that
 

fiendcode

Member
Oct 26, 2017
24,948
Again if pro was using the a good cooling chamber and it was clocked like 1x it would be 5.6 TF in 2016 .1 year would have given MS 0.4 additional TF . So 1 yea didn't give MS 1.8 TF .but ratehr them choosing 499 price and putting a cooling chamber to clock higher gave them that
Right. So 1 year later AND $100 more. Like I said.

They might be closer too (hence the +), I just went with the ballpark minmums I'd expect.
 
Oct 27, 2017
20,782
I kind of expect the next Playstation and Xbox to be nothing more than a HDMI/USB/Wifi/Bluetooth - HUB with a controller that streams the games from the cloud. All subscription based.
I know internet speeds aren't there yet for most countries (if any), but it will happen. Maybe not the next generation, but certainly the one after.

The pro's are just too big for this to not be the future. Imagine the costs it will save the platformholders if they don't have to make another console, but rather update their server hardware.
Then you're counting on internet speeds keeping up with increasing demands. I don't see that happening anywhere, especially US
 

tapedeck

Member
Oct 28, 2017
8,001
PS5: fall/holiday 2019, clean break new gen, 12TF+, $399 (base) $599 (w/VR)

Next Xbox: fall/holiday 2020, blurred gen might still retain XBO branding, 16TF+, $499.99
Not a chance in Hell.

It'll be Xbox something but keeping the 'One' attached is an awful idea. That branding is stained and MS will want to make 100% clear 'nextbox' isn't just an incremental upgrade.
 

fiendcode

Member
Oct 26, 2017
24,948
It's hard to imagine Microsoft waiting a year.
I agree on some level but with how X worked out for them (vs how One did originally) I think it's a strategic risk they'll take. I also wouldn't be surprised to see a tweaked One X S in the interim.

Not a chance in Hell.

It'll be Xbox something but keeping the 'One' attached is an awful idea. That branding is stained and MS will want to make 100% clear 'nextbox' isn't just an incremental upgrade.
I'm not so sure, One brand has turned around some in their big markets and all the talk we hear from execs and leads make me think MS will put greater emphasis on platform continuity rather than go all in on a generational reset. There's a risk to both approaches.

I'm really expecting it to be more "Xbox One X2" than "Xbox 4", even if they drop One from the name.
 
Oct 27, 2017
20,782
I don't see a disc drive EVER going away

All digital will turn off so many consumers. Low income families especially, the same people who buy loads of GTA, Lego, Minecraft, etc.

Plus,games are getting bigger. Even if internet speeds catch up and become affordable for low income families to download say, a 30-50GB game in minutes with no ability to resell, games will go 100GB with UHD BR next gen due to games targeting 4K eventually

Then, 5-10 years later another major change in graphics will come along and games will continue to get bigger, eventually 200GB+ and demanding a new storage method for customers (new disc format) and I very much doubt internet speed/affordability keeps up with this
 
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