Ah, I won't hold my breath then.
Ah, I won't hold my breath then.
PS3 discs have afaik. I have several cross-buy games. You could activate PS3 disc and get digital Vita copy. (Sly 4, Ratchet QForce)Discs don't have any unique serial number, so there will be no way to tell if that disc is used again.
Nha, I don't think Tom is paid or anything like that, he's just a journalist focused on MS, just like Jez from WindowsCentral (Duh), the only problem is making these shades and creating misinformation about the PS5, it's okay to criticize him for that, but we don't need to make it personal.
I think the disk just gave you digital Vita copy for free. There's nothing preventing that one disk from activating multiple Vita versions on multiple accounts.PS3 discs have afaik. I have several cross-buy games. You could activate PS3 disc and get digital Vita copy. (Sly 4, Ratchet QForce)
4K 60 FPS as a standard? Or perhaps we'll get there by the end of the PS5/XSX era?This I agree with but for a different reason: there's no target to hit with a mid-gen upgrade this time. Last time is was 4K TVs, this time 8K won't take off till 2025 and even then it will be way too expensive - and likely useless for an average gamer - to try and render anything in 8K on a console. So what would such "upgrade" accomplish?
You'd opt in or out on a per-game basis. So for example: I put my TLOU II disc in, at install there's a checkmark "Activate digital license", if you check it you can then play without the disc in or use your digital license on a discless console but if someone else uses the disc it automatically revokes your license, and when uninstalling a game you can revoke the digital license and sell your physical disc.
I could be that they only needed to verify the disc's legitimacy.PS3 discs have afaik. I have several cross-buy games. You could activate PS3 disc and get digital Vita copy. (Sly 4, Ratchet QForce)
I think the disk just gave you digital Vita copy for free. There's nothing preventing that one disk from activating multiple Vita versions on multiple accounts.
PS3 discs have afaik. I have several cross-buy games. You could activate PS3 disc and get digital Vita copy. (Sly 4, Ratchet QForce)
Only thing preventing that is finding someone else that has a Vita, lmao.
I remember there is a patent for this. Also I remember trying second time and got an error that it has been registered already.And you could give that disc to a friend and they could do the same I assume.
I doubt there is an UID being used there
I agree with all of this.Sony and MS will release next gen mid gen consoles for the following reasons:
- Keep players invested in their eco system. Dont want anyone going to PC or worse buying a competitor's system.
- Sell profitable consoles while cutting prices on base consoles selling them at cost or for a loss.
- Offer gamers better ray tracing and 60 fps games.
- Keep revenues from declining like they do in the second half of each console generation.
Price wont be a factor. Gamers who buy mid gen refreshes dont care about money. If they are willing to spend $1500 building a PC, they are willing to spend $500-600 on a mid gen refresh. Less, if they trade in their existing console like we all did.
Sony and MS will release next gen mid gen consoles for the following reasons:
- Keep players invested in their eco system. Dont want anyone going to PC or worse buying a competitor's system.
- Sell profitable consoles while cutting prices on base consoles selling them at cost or for a loss.
- Offer gamers better ray tracing and 60 fps games.
- Keep revenues from declining like they do in the second half of each console generation.
Price wont be a factor. Gamers who buy mid gen refreshes dont care about money. If they are willing to spend $1500 building a PC, they are willing to spend $500-600 on a mid gen refresh. Less, if they trade in their existing console like we all did.
I don't think the PSP physical to digital conversion thing ever happened. They had plans for it (because of the PSP Go coming out) but I'm pretty sure they cancelled them. Someone correct me if I'm wrong!
Sony Nixes Plans For UMD Conversion Program For PSPGo
Playstation Portable owners will not be able to transfer the disc-based UMD games they own to a PSPgo when the sleek new digital-only system launches next week, Sony officials told Kotaku today.kotaku.com
Agreed. I will add:Sony and MS will release next gen mid gen consoles for the following reasons:
- Keep players invested in their eco system. Dont want anyone going to PC or worse buying a competitor's system.
- Sell profitable consoles while cutting prices on base consoles selling them at cost or for a loss.
- Offer gamers better ray tracing and 60 fps games.
- Keep revenues from declining like they do in the second half of each console generation.
Price wont be a factor. Gamers who buy mid gen refreshes dont care about money. If they are willing to spend $1500 building a PC, they are willing to spend $500-600 on a mid gen refresh. Less, if they trade in their existing console like we all did.
Don't feel bad. I violated the rule and was rightly banned.
I'm pretty sure there's a unique identifier on blu-ray discs as part of the standard for a digital copy scheme that every release had to support for years but no hardware was ever released that actually worked with it.
DVDs could have it too in theory, but wasn't used as much.
Burst cutting area - Wikipedia
en.m.wikipedia.org
It will depend on how power hungry and successful PSVR2 would be.I just can't see it this time, unless 8k really takes off there's just no reason for them to do a mid gen power upgrade.
The only reason Pro existed was for 4K, the only reason X existed was for 4K, it was a unique situation where 4K became mainstream shortly after the original consoles launched, and they needed something to be seen to take advantage of it as a new gen was too far off.
If you're thinking they'll do it for 60fps your just torturing yourself, it's down to devs and they've shown overwhelmingly time and time again that they will always put bells and whistles above frame rate.
To get to 60 fps in a title which is made to run at 30 fps on a 8C/16T Zen2 CPU you'll need a CPU which will be twice as fast per each thread - and this just won't happen in five years from now.4K 60 FPS as a standard? Or perhaps we'll get there by the end of the PS5/XSX era?
On PS4 if you buy the digital version you get both the PS4 and PS5 digital version of the game. If you buy the PS4 game on Blu-ray disc you get to download the PS5 version to your PS5 but you still need the PS4 disc in the PS5 to show that you actually have the game, you're basically playing the PS5 version with the PS4 disc. Obviously it is physically impossible to do this on PS5 Digital Edition since it doesn't have a Blu-ray drive.I thought MS allowed us to upgrade no matter if we got a physical this gen or not and then simply download a digital copy of the same game next gen (allowing us to upgrade no matter if we originally got a physical game or digital this gen).
If that's not it...what is Smart delivery and how does it differ from Sony?
Anyway...that Tom Warren probably realized his mistake since i can't find that tweet anymore.
He could never hide his bias anyway.
Sony and MS will release next gen mid gen consoles for the following reasons:
- Keep players invested in their eco system. Dont want anyone going to PC or worse buying a competitor's system.
- Sell profitable consoles while cutting prices on base consoles selling them at cost or for a loss.
- Offer gamers better ray tracing and 60 fps games.
- Keep revenues from declining like they do in the second half of each console generation.
Price wont be a factor. Gamers who buy mid gen refreshes dont care about money. If they are willing to spend $1500 building a PC, they are willing to spend $500-600 on a mid gen refresh. Less, if they trade in their existing console like we all did.
Pretty telling when none of the electric effect is showing in either reflection but the lighting highlights on the character models (both of them) from the same electric effect is showing. There also appears to be some model from behind the enemy character that is incorrectly being grabbed and displayed in the reflection. None of this would happen in the screenspace capture.So watch dogs runs at 1080p 30 fps with ray traced reflections on. What does this mean for ray traced reflections for buildings in Spiderman? jstevenson has already confirmed that the puddles will have ray tracing like we see in Watch Dogs, but we dont know if those skyscrapers will have ray traced reflections.
Watch dogs seems to be using screenspace reflections for rivers, but cars and building reflections seem to be handled by the rtx card.
The reflections behind spiderman in this clip look ray traced so there is hope, but it will be interesting to see how they get ray traced reflections running in an open world urban setting with hundreds of reflective buildings.
The electric effect is showing. Look at spider mans arm and leg. It's brief because of the Gif.Pretty telling when none of the electric effect is showing in either reflection but the lighting highlights on the character models (both of them) from the same electric effect is showing. There also appears to be some model from behind the enemy character that is incorrectly being grabbed and displayed in the reflection. None of this would happen in the screenspace capture.
well, the current gen consoles only have 8MB of L3 cache which makes them perform roughly 30% worse than the 8 core 16 thread CPUs from AMD.To get to 60 fps in a title which is made to run at 30 fps on a 8C/16T Zen2 CPU you'll need a CPU which will be twice as fast per each thread - and this just won't happen in five years from now.
There are other issues with this too but they are less serious and could possibly be solved over the five years.
are you sure?Pretty telling when none of the electric effect is showing in either reflection but the lighting highlights on the character models (both of them) from the same electric effect is showing. There also appears to be some model from behind the enemy character that is incorrectly being grabbed and displayed in the reflection. None of this would happen in the screenspace capture.
Increasing core count on CPUs doesn't work like it does on GPUs, especially for games. The only way to reliably double the framerate for all CPU bound games would be to double the per-core performance, with doubled clocks speeds (not happening here), doubled instructions per clock (highly unlikely), or a combo of the two. Doubling core count could help for games with advanced job systems, but even then a linear performance increase with core count would be incredibly rare if it happens at all.well, the current gen consoles only have 8MB of L3 cache which makes them perform roughly 30% worse than the 8 core 16 thread CPUs from AMD.
They can also double the number of cores and threads. So 16 cores 32 threads at the same clocks should be enough to double the framerate no? AMD already has these CPUs and i suspect you will need those to get PC versions of next gen games running at double the framerate of console versions. On 5nm, these CPUs should be able to fit in a console. Especially if Sony and MS decide to $500 to $600 premium machines.
I've got a hard time believing console games this gen will be cpu limited.To get to 60 fps in a title which is made to run at 30 fps on a 8C/16T Zen2 CPU you'll need a CPU which will be twice as fast per each thread - and this just won't happen in five years from now.
There are other issues with this too but they are less serious and could possibly be solved over the five years.
1080p30 on what?So watch dogs runs at 1080p 30 fps with ray traced reflections on.
PC. 4k 60 fps without rtx.
they supposedly have a state of play in august.I know that Sony doesn't need to go out there doing interviews all the time...but all these news about MS and Xbox lately makes it seem like Sony is way too quiet.
Am i alone in this? I feel like they should be making some more noise. Unless they surprise us around the time MS does their thing in August.
Do we know if they will be a part of Gamescom? or Tokyo Game Show? They will be doing something online right?
On PC? What are the specs of that rig?
yeah youre alone in this. they will probally do another info chunk in august and the last 90 days is where it all comes like a wave.I know that Sony doesn't need to go out there doing interviews all the time...but all these news about MS and Xbox lately makes it seem like Sony is way too quiet.
Am i alone in this? I feel like they should be making some more noise. Unless they surprise us around the time MS does their thing in August.
Do we know if they will be a part of Gamescom? or Tokyo Game Show? They will be doing something online right?
Nah. I think MS talks too much. August SoP is next.I know that Sony doesn't need to go out there doing interviews all the time...but all these news about MS and Xbox lately makes it seem like Sony is way too quiet.
Am i alone in this? I feel like they should be making some more noise. Unless they surprise us around the time MS does their thing in August.
Do we know if they will be a part of Gamescom? or Tokyo Game Show? They will be doing something online right?
well, the current gen consoles only have 8MB of L3 cache which makes them perform roughly 30% worse than the 8 core 16 thread CPUs from AMD.
They can also double the number of cores and threads. So 16 cores 32 threads at the same clocks should be enough to double the framerate no? AMD already has these CPUs and i suspect you will need those to get PC versions of next gen games running at double the framerate of console versions. On 5nm, these CPUs should be able to fit in a console. Especially if Sony and MS decide to $500 to $600 premium machines.
After being initially disappointed by the PS5 showing, ive been going back to see current gen footage and comparing them to games shown at the PS5 reveal and the leap while not mind blowing still looks pretty significant.
Looking at the AC Valhalla footage running at 4k 60 fps ultra and comparing it to Horizon 2, i can clearly see the next gen upgrade.
2080ti. I might be mistaken about 4k 60 fps with rtx off though. i swear i read that somewhere but cant find it. it seems Ubisoft locked the preview build to 1080p 30 fps with ray tracing on.On PC? What are the specs of that rig?
Could be it's just badly optimized at the moment or something.
Anyway, I think the PS5 event has given us a glimpse of what to expect with RT on next-gen. Well, at least as far as reflections go... Not all objects will be reflected (as seen in the R&C gameplay), and if you want native 4K60, you'll definitely render the reflections at a lower resolution (GT7).
I expect better utilization going forward, though. Especially as devs go with dynamic/upscaled/checkerboard resolutions and perhaps as tools improve.
Personally, I'm not expecting much more out of RT throughout this gen.
2080ti. I might be mistaken about 4k 60 fps with rtx off though. i swear i read that somewhere but cant find it. it seems Ubisoft locked the preview build to 1080p 30 fps with ray tracing on.
AMD Ryzen 4700G Renoir 8 Core APU Overclocked & Benchmarked at 4.55 GHz Across All Cores, Faster Than The Ryzen 7 3800X & Core i7-10700K
AMD Ryzen 7 4700G 8 Core Renoir flagship APU has been overclocked to an impressive 4.55 GHz across all 8 cores and benchmarked.wccftech.com
Not true at all there is advantage to have a monolithic design against the desktop chiplet design.
AC Valhalla gameplay trailer were uploaded by Ubi soft at 1080p 60 fps not 4k 60 fps.
thats very true. i think august is the month of full steam ahead on PS5And Sony has a new game to sell soon (Got) , so they will focused on that. Generation is not really over for Sony just yet
It's my understanding they didn't "send" them anything. They were streaming the title online from some Ubi servers somewhere.i got the footage from MikeIceAndFire's channel who uploaded all videos at 4k 60 fps ultra settings. Ubisoft sent a bunch of youtubers preview builds.
whats weird is that 4kcb was on the Pro and it was already dark magic. Even DF was struggling to tell the difference in some 4kcb games on the x1x and ps4 pro.I am really really bummed that what next gen tried to focus on was the RTX gimmick (over software solutions like UE5 does), and not AI Upscale like dlss 2.0 which is dark magic and would have allowed a perfect performance for the next generation. =(
i got the footage from MikeIceAndFire's channel who uploaded all videos at 4k 60 fps ultra settings. Ubisoft sent a bunch of youtubers preview builds.
It's my understanding they didn't "send" them anything. They were streaming the title online from some Ubi servers somewhere.
That said, I am very surprised they did it at 60fps, since that's never been the "real world" framerate target for these games. PC version or not, you don't want to give people the impression of how it will run and then not have it run that way, especially on next-gen machines.
Where do you get the 30% figure? I'd wager it's closer to 10%, and with console specific optimizations may be even less than that.well, the current gen consoles only have 8MB of L3 cache which makes them perform roughly 30% worse than the 8 core 16 thread CPUs from AMD.
Automatically? No. Making use of more CPU cores usually means hand optimizing parts of your code which is limited by single thread performance. Even with double the one thread performance there may be other bottlenecks which your code will hit in a CPU which will require its re-engingeering. CPUs aren't GPUs, it's much harder to get "automatic" performance gains from them on the same code by increasing the numbers of cores.They can also double the number of cores and threads. So 16 cores 32 threads at the same clocks should be enough to double the framerate no?
You better believe it. By the end of this gen games will be maxing out these 8C/16T Zen2 CPUs - it's the usual thing on a fixed h/w console platform.I've got a hard time believing console games this gen will be cpu limited.
maybe he's making shit up. these youtubers cant be trusted. the gif i made from his video is surprisingly soft so maybe hes lying.Maybe he receive a PC build because many preview comes from a streaming version played at 1080p 60 fps.