So watch dogs runs at 1080p 30 fps with ray traced reflections on. What does this mean for ray traced reflections for buildings in Spiderman?
jstevenson has already confirmed that the puddles will have ray tracing like we see in Watch Dogs, but we dont know if those skyscrapers will have ray traced reflections.
Watch dogs seems to be using screenspace reflections for rivers, but cars and building reflections seem to be handled by the rtx card.
The reflections behind spiderman in this clip look ray traced so there is hope, but it will be interesting to see how they get ray traced reflections running in an open world urban setting with hundreds of reflective buildings.