genshin is not a hard game, aside from a few floors in the abyss it's piss easy
you know nothing about the other people posting here or what ability impairments they may have to work around in order to play this game.
genshin is not a hard game, aside from a few floors in the abyss it's piss easy
you know nothing about the other people posting here or what ability impairments they may have to work around in order to play this game.
In my personal and perfectly correct because I'm never wrong opinion, your can't really over invest in a character. Like, all that really means is leveling her up too much, right? So that's acceleration materials, xp books, talent books, and mora. Sure that's a lot but when it's just the one character, it's not THAT much. If you end up playing long term, you'll get those resources back almost as a matter of time, not effort. They're limited by time, but time is infinite. Or close enough!A Barbara main?! Impossible.
I mean, people can still use her. Only talking about overinvesting here. "Over" is the keyword here. Genshin is a game of resource management, afterall (unless you're a whale). I feel like among the free/starter characters only Xiangling and Kaeya are worth it to raise properly as they scale great late game and still has a place in current meta. Xiangling Vape is actually top tier, and Kaeya is good to enable some Freeze/Reverse Melt comps (comparable to Rosaria). Definitely worth it to bring to at least lvl.70 or even 80/90 eventually. Can't really say the same about Barbara, Lisa, Amber. Barbara and Lisa are mostly okay at low investment to enable reactions or as cheap TTDS buffer (but they're more of a copium pick instead BiS pick). Amber... no comment.
But I guess I shouldn't interfere with how people play. My bad. Carry on.
Thanks for the thoughts both! I've kept an eye on the game for months and always thought I'd give it ago.
Last week, I found myself with some free time - as I await Ratchet and Clank - and with the latest PS5 patch, everything lined up perfectly.
It's blown my expectations out of the water so far. A huge, beautiful world, really fun combat, likeable characters, rewarding exploration, addictive levelling systems, etc.
I discovered the Inn the other day so decided to push into unknown territory this afternoon (while doing some quests and daily missions) and now stand at the cliff overlooking Liyue... as I ran up the stairs leading up the hill, I kept thinking 'please game, deliver, have something cool for me to look at when I get to the top, there's a chance here to blow me away' - and man, it did it!
Excited to journey there tonight and explore. Dragonspine is awesome too. I'll end up playing this more than Ratchet and Clank! lol
Store refreshes at the week reset. So you only get one per week. My initial thought was the same as yours, but unfortunately we forgot Mihoyo is Mihoyo. :PSo I got teapot to rank 8. If I'm not spending time to build a spot is the best thing to just buy that resin for 1200 coins every couple of days?
That's one a week SMH ..of course it is..Store refreshes at the week reset. So you only get one per week. My initial thought was the same as yours, but unfortunately we forgot Mihoyo is Mihoyo. :P
Childe's story boss fight was tuned to be harder than the weekly boss fight version, haha. Gave a lot of people some serious trouble, especially because IIRC it released around the time everyone was ranking up to a certain World Level that made it even worse.The difficulty talk makes me curious to know if anyone in the thread got stuck at any point of the story and had to grind.
Only spikes for me have been in certain events and in the Abyss. I did get the beginers tip about not spreading my resources too thin when I started though, so World Level ascensions weren't an issue for me to keep up with. I recall someone saying Childe (major boss spoiler) was too hard in the story and that they had to nerf him, but I started playing after that.
lol... yup
The difficulty talk makes me curious to know if anyone in the thread got stuck at any point of the story and had to grind.
Only spikes for me have been in a couple events and in the Abyss. I did get the beginers tip about not spreading my resources too thin when I started though, so World Level ascensions weren't an issue for me to keep up with. I recall someone saying Tartaglia (major boss spoiler) was too hard in the story and that they had to nerf him, but I started playing after that.
i mean obviously I get your point I just think it's not all that big a deal. To look at it from another angle: I have a kickass Ganyu. We all know she's broken. If someone else comes along and is even more broken, does that mean I wasted my resources on Ganyu? (Alternatively, what if they're just as broken, but actually fun instead of... boring as fuck?)
The difficulty talk makes me curious to know if anyone in the thread got stuck at any point of the story and had to grind.
One thing I wanted to mention is that changing characters via dpad isn't ideal as you have to lift your fingers from the left stick. But I've changed the controls on pc so I can do this via elite controller paddle + face buttons, and it works so much better.
I think what the poster meant is that Genshin is not a mechanically challenging game, and so it is considered "easy". Abyss is more a gear check than anything else, and farming gear isn't hard, it's just time consuming. So people say the game is easy because if you invest enough time you will clear the content. As opposed to other games where you need to continuously develop your mechanical skills and game sense.you know nothing about the other people posting here or what ability impairments they may have to work around in order to play this game.
Oh god, you're right. I almost erased that one from my mind. The time trial floor with the hydro mage + cryo hilichurl shooters and slimes was infuriating.If there is one thing new players should know, it's to be very careful about starting a quest called "Trails in Tianqiu". A lot of people apparently have a hard time with it, and the quest locks you out of co-op until you finish it. The quest is started by interacting with a stone tablet in Tianqiu Valley in Liyue, so you shouldn't do that unless you know what you're getting into.
Melt & Vaporize are the highest damage dealing reactions in the game.
You missed my point entirely but uh okay.I mean, not really...
A lvl. 90 crowned Ganyu will help you tackle anything with ease now. Even if she's to be powercreeped a year later, she did her job already for carrying you thru Abyss floors in 2021. Not wasted investment, IMO. She payed immediately with her performance. To add to this, Ganyu is hypercarry in nature, so she's like 70% of your team DPS alone so it doesn't matter if the supports are bunch of lvl. 60. Good thing as we don't have unlimited resources in the game.
Say, if bring Lisa to lvl 90 now maybe I can get unlimited ara-ara power, but I doubt I can beat Abyss as comfortably with actual good units. She doesn't pay with you with actual performance like with Ganyu example above. Workable, sure, but not everyone is as mechanically good like Enviosity to make the most of their kit. I'm bad at the game, therefore it's bad investment for me. Also probably gonna need well-invested support too as their ceiling is much lower to help with team DPS so it'll end up even more expensive to reach same objective (beat high-difficulty content).
But hey, let's drop this. Don't want to make a scene over this, lol. People are right, fun is the most important thing.
I know a kid that is very bad at the game that was stuck on Trials of Tianqiu for most of the game's lifespan and was unable to play coop during that time. Biggest pitfall in the game for new players.If there is one thing new players should know, it's to be very careful about starting a quest called "Trails in Tianqiu". A lot of people apparently have a hard time with it, and the quest locks you out of co-op until you finish it. The quest is started by interacting with a stone tablet in Tianqiu Valley in Liyue, so you shouldn't do that unless you know what you're getting into.
Yeah there's absolutely nothing wrong with spreading resources out early on. At one point I thought I had fucked myself over by doing so, but within a week or two I'd recovered and started focusing on the team of characters I'd found most fun. I think it was around level 50 for me, too.To comment on the character discussion: Amber's one of my favorite characters and remained one of my highest level units until AR 30ish. While she's not one of my higher leveled units now, I plan to eventually bring her up to my best units because I still really enjoy her playstyle and character. Barbara is also one of my 10 most used units despite having Jean, Qiqi, Bennett, and Diona. There's just something about having both a burst and skill that can instantly heal your whole party that makes her valuable. It also helps that I have Ganyu and not Mona, so Barbara's her best companion for freeze comps.
I'm surprised to see many stressing not leveling every character early on. Maybe it's because when I first started playing I was F2P for quite a while so I didn't roll much and have a lot of characters, but I found I was easily able to keep all of my characters at the same high level until they got around level 40-50. It was only then I started specializing in certain ones. I think for much of the early game you can spread your resources because of how little you need and how much you'll get from exploring and completing all the quests.
Though for newcomers I would recommend never using the purple level up books. I didn't use any until my team was at level 50 and it made things much more manageable.
In AR 55 news, my Mora dipped below 2 million for the first time since I started playing, and given I'm upgrading Venti and Bennett's talents to level 9 soon, it will likely go under 1 million. I've tried so hard to avoid joining the no mora club, but I fear my time has at last come. Maybe I'll start doing mora leylines finally....
Store refreshes at the week reset. So you only get one per week. My initial thought was the same as yours, but unfortunately we forgot Mihoyo is Mihoyo. :P
I started playing at launch and ignored the first trickle of advice about not spreading resources too thin. Tried to level everyone, then i'd get a new character and try to level them, too, and I really did get to a point where every single overworld battle with a camp of hilichurls was a nail-biting disaster.
This however is entirely Mihoyo's fault. It's very easy to trap yourself into a world level that's far too hard for your team's level. Good of them to implement a "world level down" function (which is what finally got me to raise my world level again, knowing I could dial it back).
That's more "gacha is gacha" than anything to do with Mihoyo, to be frank.
I think what the poster meant is that Genshin is not a mechanically challenging game, and so it is considered "easy". Abyss is more a gear check than anything else, and farming gear isn't hard, it's just time consuming. So people say the game is easy because if you invest enough time you will clear the content. As opposed to other games where you need to continuously develop your mechanical skills and game sense.
It's the same thing with why people at the end game consider tier lists redundant. When you've got people 9 staring abyss 12 with Razor and Traveler main carry you realise that the biggest thing that separates a player from clearing is good gear. Stronger characters just make the gear requirements less, but pretty much any carry can clear the content.
They need to let you set it to whatever you want instead of just lowering it one level.
You're right of course, but with this scope of game and the fact it's on PS and PC I think people want it to be more than just a gacha. It doesn't need to time limit everything.
Ha yeah I know, you're right. But since this is the only gacha game I've played more than a few days, I blame them personally. 😤That's more "gacha is gacha" than anything to do with Mihoyo, to be frank.
Saying "it's easy" is not necessarily a way to "elevate oneself". This game is also an RPG, it means that the numbers, stats and builds can easily make up for the (lack of) ability of the player; equipment, team comps and stuff like that can make a world of difference and are a huge help for those who maybe have not invested much time or simply aren't that good (which is perfectly normal, no one would expect that: the majority of the people aren't "good" at a game, I don't even know what that means).not everyone CAN clear all content regardless of time sunk. posts like 'hyuk hyuk game is piss easy' serve no purpose other than attempting to elevate oneself at the risk of alienating others. this is not exclusive to genshin.
I understand. I was just putting across what I thought poster intended, as I don't think they meant it to come across how you've taken it. But I do understand why it seems like that.posts like 'hyuk hyuk game is piss easy' serve no purpose other than attempting to elevate oneself at the risk of alienating others.
not everyone CAN clear all content regardless of time sunk. posts like 'hyuk hyuk game is piss easy' serve no purpose other than attempting to elevate oneself at the risk of alienating others. this is not exclusive to genshin.
same except replace good artifacts and team composition with a couple of broken charactersThat was not the point of my post at all, i am pretty bad at this game, i only managed to beat the abyss due to good artifacts and team composition, my point was simply that there are no must have characters and that all characters are viable, tier lists are pointless and telling other players not to use a character is unnecessary.
same except replace good artifacts and team composition with a couple of broken characters
Ha yeah I know, you're right. But since this is the only gacha game I've played more than a few days, I blame them personally. 😤
Haha yeah it's not dissimilar. But I dunno if I could ever see a gacha game actually toning down the garbage elements. Especially not as long as they keep taking in money hand over fist. Though, ironically, I think most of my biggest issues could be fixed without significantly, if at all, affecting their bottom line. C'est la vie.This is the first gacha of a friend of mine as well, and inevitably he also complains about many of the same gacha things; which don't get me wrong, is entirely fair, even positive, to complain about.
I feel like this is a bit like the World of Warcraft moment of gacha games, in that even though it's far more generous than most of the other games in its genre, it's mainstream appeal means going to be the first such game for many, many people; and therefore set the baseline for their expectations going forward, which can only be a good thing.
Much like with WoW back then (released when I was already an MMO veteran), I feel like the "in my time we had to walk an hour to go to school, uphill, both ways!" old man (or his GoT equivalent, the "sweet summer child" old woman), but of course that it's been so bad until now should be no reason not to demand and expect better, moving forward. Wouldn't it be amazing if Genshin managed to make older gacha games obsolete and downright unforgivable in their unashamed greed, the same way WoW did with some older MMOs, with their endless, subscription-guzzling treadmills? :)
Is Genshin actually more generous than the usual gacha? From what I heard I was under the impression that it's stingier, but I'm not well-versed in gacha games (used to avoid them like the devil after some bad first experiences, then got back into it this year with Genshin and Arknights).This is the first gacha of a friend of mine as well, and inevitably he also complains about many of the same gacha things; which don't get me wrong, is entirely fair, even positive, to complain about.
I feel like this is a bit like the World of Warcraft moment of gacha games, in that even though it's far more generous than most of the other games in its genre, it's mainstream appeal means going to be the first such game for many, many people; and therefore set the baseline for their expectations going forward, which can only be a good thing.
Much like with WoW back then (released when I was already an MMO veteran), I feel like the "in my time we had to walk an hour to go to school, uphill, both ways!" old man (or his GoT equivalent, the "sweet summer child" old woman), but of course that it's been so bad until now should be no reason not to demand and expect better, moving forward. Wouldn't it be amazing if Genshin managed to make older gacha games obsolete and downright unforgivable in their unashamed greed, the same way WoW did with some older MMOs, with their endless, subscription-guzzling treadmills? :)
Is Genshin actually more generous than the usual gacha? From what I heard I was under the impression that it's stingier, but I'm not well-versed in gacha games (used to avoid them like the devil after some bad first experiences, then got back into it this year with Genshin and Arknights).
This is why I think it's better for people to say it's not mechanically challenging, or it doesn't require a lot of mechanical skill, or something of that nature as opposed to saying it's easy. Then it's clear what everyone means.I'd say by and large the biggest thing that I had wrong about the game at the start was what being "good" meant. Because it's an action game with cool moves and dashes and cancels and whatnot, I thought I had to be... good at action games. Which I'm absolutely not. Not these types of games anyway. DMC and its ilk are far beyond me.
But Genshin Impact is much more about planning than it is reacting. Sure there are ways you can engage with that side of the game more, such as exploring iframes at the start of a dash, but ultimately the key to victory is just knowing what you're in for, and building the team to handle it. Artifacts are a big part of that, of course, but more than anything else, knowing what kind of elements and mechanics you'll be dealing with and how to handle them is the priority. AKA don't take barbara into an ice domain.
The gacha itself isn't bad. A 4* pity every 10 with a guaranteed banner hero every 20 is really good. And the 90 pity is okay, though the 180 for guaranteed is rough. But the fact it carries over to the next banner makes it very good.Is Genshin actually more generous than the usual gacha? From what I heard I was under the impression that it's stingier, but I'm not well-versed in gacha games (used to avoid them like the devil after some bad first experiences, then got back into it this year with Genshin and Arknights).
I've played multiple gacha games before Genshin and they're quite stingy IMO. The one good thing Genshin has going for it is the 5 Star Pity System (every gacha game I've played before this had a 4 Star pity system as well, not a 5 Star), but then again, their 5 Star rates are so bad and also the speed at which you can accumulate gems to hit the pity is also terrible. You essentially have to save gems for months to 100% guarantee a character.Is Genshin actually more generous than the usual gacha? From what I heard I was under the impression that it's stingier, but I'm not well-versed in gacha games (used to avoid them like the devil after some bad first experiences, then got back into it this year with Genshin and Arknights).
The gacha itself isn't bad. A 4* pity every 10 with a guaranteed banner hero every 20 is really good. And the 90 pity is okay, though the 180 for guaranteed is rough. But the fact it carries over to the next banner makes it very good.
It's the currency given out that's super stingy. Like you do an event and you get 420 primos, which isn't even 3 pulls. On that particular front it's one of the worst gachas I've personally played.
This is exactly the problem. We gain currency so slowly that an F2P will get a five star every couple of months. I'm a 'low spender' (though at this point, buying welkin + occasionally BP since launch is not so low anymore) & I'm still averaging like, one 5 star a month? (To be fair I'm also a chronic saver but you have to be with this game, otherwise you'll be permanently SOL.)
As much as I love Ayaka, if they don't change her dash I'm probably out.Considering Mihoyo's track record it's unlikely that they'll change any aspects of her kit in that way, so I wouldn't get your hopes up over the dash. The only thing they ever really do is tweek numbers and stuff, and even then I'm not sure they actually test anything.
I've built my Fiona full HP artifacts and got her shield up to level 8. I do have a sac bow on her and the reasoning is her shield duration time. Even if you beef up her HP with the recurve bow, the shield duration is whats gonna get you with only 3.6s on her tap E (which you never want to use) and 9s on her hold E. But since her hold E cool down is 15s, you are left unshielded for 6s which is 40% of the time if you don't run her with sac bow. Each of the 5 paws on her hold E has a chance to proc the sac bow passive, which means you can be perma-shielded as long as the shield holds up on damage.I'm building her fully for shields, but even in shield guides people recommend Sacrificial Bow
The gacha itself isn't bad. A 4* pity every 10 with a guaranteed banner hero every 20 is really good. And the 90 pity is okay, though the 180 for guaranteed is rough. But the fact it carries over to the next banner makes it very good.
It's the currency given out that's super stingy. Like you do an event and you get 420 primos, which isn't even 3 pulls. On that particular front it's one of the worst gachas I've personally played.
The stamina system is insanely stingy as well. 1 every 8 minutes is not normal and needs to be addressed. And 60 resin on a refill is just something else.
Sure, i'm just talking about my experience with it as someone who has a ability impairment.
Imo, genshin falls under the easier category of games (aside from the more annoying floors of the abyss)