but it died after like, half a year, after they laid us all off, and it wasn't very good anyway, so it didn't even get a chance to be disgustingly exploitative!!)
You'd be surprised how disgustingly exploitative a game can get in a record time. Old man story incoming!
I've always been a pretty huge (classic / G1) Transformers fan. For a long time (since pretty much my 80s childhood, up until the mid-late 00s), I had resigned myself that Transformers games Just Fucking Suck. As you may or may not know, then came along High Moon Studios and delivered not one but two of the biggest, most heartfelt love letters a fan can hope for; War for Cybertron and Fall of Cybertron. Then a few years later Platinum went ahead and gave us a lower-budget but higher-depth character action game, Transformers: Devastation (please bear with me here; this is going somewhere, I promise).
Unfortunately, at some point during the past decade, Hasbro decided that the only games they were going to license from that point onward were... well, you guessed it: mobile gacha games. And not just one or two, oh no. From 2007 to date, they have released nearly
thirty fucking mobile games (
source), all of which but a handful being routinely cancelled after a couple of years (if that) of milking their respective whales. Between 2014 and 2015 alone, over
fifteen TF mobile games were released, with all of
four of them being still active today.
As you can imagine, this is the perfect breeding ground for games entirely designed to be as predatory and abusive as possible. You may expect all of these games to be hot garbage and no big loss overall, and you would be right for the most part, but the greedy hand of gacha touches even the ones where actual care and thought had obviously been put. Like Transformers: Battle Tactics, a turn-based game that I was pretty into (as a F2P player, of course) for a while; it was actually fun to play and had some pretty interesting strategic layer to it... for all of two months. That's all it took for the game to pivot to increasingly ridiculous power-creeped pay-to-win characters, and entirely PvP events obviously dominated by whales. To quote the TF wiki itself (usually pretty tame when describing official TF products):
There are five character ranks: Common bots (Rank 1) can all be recruited with cybermetal. Uncommon bots (Rank 2) can be recruited with cybermetal and transmetal. (There are only two uncommon bots that can only be obtained as an event reward.) Rare bots (Rank 3) can be recruited with cybermetal, transmetal, and one of four types of class cores.
Many Super Rare bots (Rank 4) were only available as event rewards, but the others require 10 unique cores of that character to build (25 cores for the most recent bots), often obtainable only during the event they were introduced.In the early days of the game, they the most powerful bots.
That was before the Epic bots (Rank 5) were introduced. As the most powerful characters in the game, most of them are unrealistically hard to obtain, as they require 50 cores of that character to recruit them or getting them as rewards in top leagues. The Epic bots available only as event rewards became even more elusive in recent events. The primary way to get new Epic bots during the game's main course of play was spending large amounts of gold on the Space Bridge and Energon.
As someone who quit when the madness became evident, and then kept following news to see how much more insane it would get, the best Genshin Impact equivalent I can describe it as being would be:
- Imagine if, in Genshin, the very worst 5* character were so far above the best 4* character as to make Venti seem the same tier as Amber.
- Imagine then Mihoyo introducing 6* characters
within a couple of months of the game release. These characters can only be rolled for with actual money (not primogems), and conversely, make 5* characters entirely and laughably obsolete.
- Imagine they keep introducing a new rarity
every few months, of course with increasing prices to match.
- Imagine the game has absolutely no persistent content, and is 50% PvP random matchup battles, and 50% PvE events against enemies that one-shot your entire party unless they're the current, most recent tier. Also you can only get the best PvE event rewards if you "score" among the top X players (spoiler: you can't, because they're obviously all whales).
Needless to say, and even though otherwise perfectly functional, gameplay-wise, it alienated its fanbase enough to be unceremoniously shut off not even a year and a half after release (yes, all of the above happened in the span of
16 months); no doubt pouring additional salt on its whales' already profusely bleeding wounds . All according to Hasbro's plan, it would seem, given the steady stream of new games being developed, released and then cancelled.
Is Genshin actually more generous than the usual gacha? From what I heard I was under the impression that it's stingier, but I'm not well-versed in gacha games (used to avoid them like the devil after some bad first experiences, then got back into it this year with Genshin and Arknights).
Welllllll... see above, hahah.
Edit: I'm talking about the game being stingy about the gacha element (characters), specifically. In Genshin Impact you can get every 4* character pretty easily, and perhaps 1/3 of 5* characters as they're released. Additionally, and this is the biggest difference I see with other gacha games, 4* characters are perfectly viable. A F2P player has no trouble completing game events; there's no P2W wall to speak of.