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Oct 25, 2017
9,053
Any must-know tips for FF2? Just finished the first dungeon and so far seems relatively smooth but the leveling system looks like I could screw myself over very easily. Noticed Maria's HP/defense had been falling behind so have just moved her to the front row, but it is advised to have dedicate B/W mages? Or just one character that does it all? Are all weapons viable? It seems like the right thing to do is for normal encounters dual wield, and then for bosses with higher defense single wield for the attack bonus it seems to give but maybe I'm mistaken.

Even without doing anything really intentionally other than using spells/weapons I wanted to level up for Rank or the associated stats, I was fine. Due to characters in the back row getting hit and other changes, they will still gain HP.

The only "abusive" thing I did in a no-grind 12 hour run was I intentionally did not heal the purple poison (venom?). Not sure if that damage even matters for HP up.

My only tip is that shields really matter. You get an extremely high evasion rate, and evasion rate is linked to Agility growth? But wearing heavy armor gives another stat, or something? Heavy Armor and weapons also reduce spell casting power, but I don't really know how much it is in practice. Stick to knives, staves, and fists-- this really should be described in the game but isn't.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Any must-know tips for FF2? Just finished the first dungeon and so far seems relatively smooth but the leveling system looks like I could screw myself over very easily. Noticed Maria's HP/defense had been falling behind so have just moved her to the front row, but it is advised to have dedicate B/W mages? Or just one character that does it all? Are all weapons viable? It seems like the right thing to do is for normal encounters dual wield, and then for bosses with higher defense single wield for the attack bonus it seems to give but maybe I'm mistaken.
One thing to be aware of is different gear has a magic penalty. So heavy armor has a magic penalty, same with helmets, that kind of thing. Whereas robes and Cuirasses have a much smaller penalty.

This goes for weapons too. Annoyingly Bow has a gigantic magic penalty (I guess to balance out the fact that it does rear row damage) but it does mean Maria as a mage with a Bow is a pretty poor build. Staves, fists and knives are best for mages but there are attack focused staves like the Mace which have a magic penalty.

I quickly found myself doing bad damage with magic simply because early game I gave people what I thought was the best gear.
 

Starsunder

Member
Oct 25, 2017
1,745
Y'all, I keep thinking about scenes/areas from the next 3 games. Tower of Bab-il, Exdeaths castle, the opera scene 😩

whew lads. Into my veins with these new soundtracks
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Oh so party members unequip items when they leave your party in FF2. Whilst that is nice it kind of kills the dream for Soul of Rebirth being added in. I wonder what that Scott sprite was all about then.
 

SpoonyGundam

Member
Nov 18, 2018
913
So here's a FFIII change I haven't seen mentioned anywhere:

Haste and Protect used to stack, now they don't. They also wear off after a few turns and have such a minor effect that it's not really all that distinguishable from normal damage variance. Having any meaningful buffs available sure would have helped against the obnoxiously bloated HP pools of all the endgame bosses!

It's also kind of an issue because FFIII's spell list was probably the most boring selection in the series even when those were actually good. Status effects are meaningless, because this is the first game where they just made every boss immune to everything (Though thankfully that's not always the case in future entries), and enemies die too quickly for them to matter even after basically everything had its HP doubled. There's one other buff (Reflect - which is okay, but really fiddly and extremely situational), but everything else is just straightforward damage or recovery.

I've never really liked FFIII all that much, and this hasn't really changed my opinion on it. This version of the job system always felt like it's largely smoke and mirrors - you just use what the game tells you to use, either explicitly via NPCs or implicitly via the equipment options that are available, and numbers are tuned way too high to allow for much deviation from the intended solution without loads of grinding. Someone compared it to FFIV earlier, and I think that's accurate. It's just that FFIV takes the extra step and actually forces you to use a specific party rather than being coy about it.

I also don't find the game to be difficult in any kind of interesting way, since it mostly just stems from bosses two-shotting your entire party if you're slightly underleveled, so you just die if the boss acts after your healers one turn and before your healers the next. But to be fair this is more of an issue with the remaster now that Protect is so much worse.

Anyway, I'm done with all of these now. I think they look and sound great, but the mechanical changes have largely been bizarre/irrelevant or have made the games worse IMO. Most people aren't even going to notice a lot of them, so I don't really understand why they even bothered. It just seemed completely random which mechanics they carried over from the originals, or the remakes, or were completely different from either. In one of the other threads, I said something like "I can't imagine what they'd have to do for these to not be my preferred versions," but here we are. I'd rather play Origins for FFI and II, and I'd rather just... continue not replaying III tbh. Mods can change that eventually though, so we'll see. I still have some hope that the IV-VI will be okay - even though they're much more complex and offer many more opportunities to screw stuff up because of that, they're also much more inline with what people expect from classic Final Fantasy to begin with.
 

Kazuhira

Member
Oct 26, 2017
4,190
Finished III, i loved it.
The retries/autosaves made the final dungeon more manageable for sure, maybe i'll do it the old way next time.
 

CrichtonKicks

Member
Oct 25, 2017
11,222
To be fair, there was like no marketing for the first three until the week before and then they just kind of dropped on the release day.

We had a firm release date weeks out though. That isn't the case. I'd like to be wrong but my gut feeling is that they aren't going to be hitting those internal SteamDB dates.
 
Oct 25, 2017
5,485
Oh so party members unequip items when they leave your party in FF2. Whilst that is nice it kind of kills the dream for Soul of Rebirth being added in. I wonder what that Scott sprite was all about then.

Maybe they'll have set gear at the start instead of just carrying it over.
To prevent an accidental naked start.
Surely this must be it.
 

jb1234

Very low key
Member
Oct 25, 2017
7,236
II is a real slog. I'm glad I'm nearly finished with it. Between the poor dungeon design and the relentless encounter rate, it's driving me kinda crazy.
 

iosefe

Unshakable Resolve
Member
Oct 26, 2017
1,936
Where the sun shines
Managed to find a warmech in my third battle after the fiend. it hurt so much. reloaded to grind up a bit and it still hurt so very much.

why is it so Nuke-happy?
 

Lulu

Saw the truth behind the copied door
Member
Oct 25, 2017
26,736
How come I can get on the wrap pad in mirage tower? Is my game bugged or am I dumb?
 

Psxphile

Member
Oct 27, 2017
6,529
No, that's FFV. Here, your jobs do get better at attacks, spells, and skills, but they don't learn anything new.
Unlike on NES/DS where the song played depends on the harp equipped, Bard starts with one song and then learns three new songs as its Job Level increases (1 every 10 levels until 30) permanently:

Paeon - Restores party HP for around 10% max
Minuet - Buffs physical melee and offensive magic, can't be stacked
Elegy - Buffs defense (physical only I think), also can't be stacked
Requiem - Inflicts random status on all enemies
 

Hektor

Community Resettler
Banned
Oct 25, 2017
9,884
Deutschland
These are easily the best versions of the classic FF games Square Enix has put out in a long time.

They do appear to have a real issue with scripts not loading however.
I had 3 moments in total, 2 of which during FF3, in which the game just didn't load an event, forcing me to Alt+F4 the game and having to replay a part.

i literally just defeated the boss of FF3, and instead of watching the ending, i am stuck watching an animation on loop that's supposed to have a text crawl.

I hope they get this shit fixed before they drop the other 3.
 

DanSensei

Member
Nov 15, 2017
1,213
Just finished FF3. Finally there's a definitive version of this game. In order to celebrate that, I'll give everyone a fun fact about this game that I haven't seen anywhere. Remember the golden crystal? It may not be real, but there is some prescedent for a fifth gold crystal. In Chinese culture, they have five elements. Earth, wind fire, water and Milla Jovovich gold (some people say metal, but the character means gold.)
 

Xiaomi

Member
Oct 25, 2017
7,237
I think they were probably put in a difficult place trying to stay true to the originals but I think some balance and pacing adjustments would have helped a lot.

FF2 is great because it lets you start building almost immediately and it's very freeform. Unfortunately it's also very easy so there's a big question mark of "what am I even building for?" other than weird/interesting teams.

FF3 on the other hand railroads you into very specific job classes or required skills often, and by the time the game finally opens up and lets you use most of the jobs it's pretty much over. The last bosses are basically HP/DPS checks and there isn't a lot of room for experimentation due to limited equipment and combat mechanics.
 
Oct 25, 2017
9,053
I think they were probably put in a difficult place trying to stay true to the originals but I think some balance and pacing adjustments would have helped a lot.

FF2 is great because it lets you start building almost immediately and it's very freeform. Unfortunately it's also very easy so there's a big question mark of "what am I even building for?" other than weird/interesting teams.

FF3 on the other hand railroads you into very specific job classes or required skills often, and by the time the game finally opens up and lets you use most of the jobs it's pretty much over. The last bosses are basically HP/DPS checks and there isn't a lot of room for experimentation due to limited equipment and combat mechanics.

Most of FF2's difficulty is in how long the dungeons are without saving in OG version. There's still not really notable boss fights other than the final boss. The problems with the game are too fundamental for any "faithful" remaster to do.

I think FF3 is mostly fine, or at least as much as it can be with the planned obsolescence design. People haven't really experimented with how long the 2nd or 3rd classes can hold up at very high job levels. Does Barrage do good single target damage ever? The only railroads now are the Toad and Mini sections. Garuda no longer requires Dragoon.
 
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Solarc

Member
Sep 24, 2018
1,160
Dominican Republic
These are easily the best versions of the classic FF games Square Enix has put out in a long time.

They do appear to have a real issue with scripts not loading however.
I had 3 moments in total, 2 of which during FF3, in which the game just didn't load an event, forcing me to Alt+F4 the game and having to replay a part.

i literally just defeated the boss of FF3, and instead of watching the ending, i am stuck watching an animation on loop that's supposed to have a text crawl.

I hope they get this shit fixed before they drop the other 3.
This has me worried, so far I'd been holding off on playing any of the games hoping for some kind of announcement they're working on patches or something, but they haven't said anything yet...
 

Proc

Member
Oct 25, 2017
775
I'm buying the heck out of this collection whenever I get my Steam Deck. Price is a little too rich for my blood but I'm happy to see that people seem to be enjoying it.
 

Enthus

One Winged Slayer
Member
Oct 27, 2017
1,583
I definitely over prepared for the final boss in II I suppose (no grinding, but I never ran away from a fight in the game).


Took two turns of Firion using the blood sword to kill him. Didn't even get a whole loop of the theme.
 

B.K.

Member
Oct 31, 2017
17,055
One thing I don't like about Final Fantasy III is that you can't really experiment with team builds. You HAVE to have a healer and you HAVE to have a mage for elemental attacks. That leaves two characters you can experiment with, but most jobs don't really put out the damage you need to get through the game. You almost have to have a variation of warrior and monk to be able to get through the game.
 

AaronMT

Member
Oct 27, 2017
6,567
Toronto
FF1 done for the first time. Chaos fight was a struggle bus until I decided to aggressive healara after every attack until Dry Ether. Haste+Temper on Warrior/Monk.
 

deadbass

Member
Oct 27, 2017
983
This has me worried, so far I'd been holding off on playing any of the games hoping for some kind of announcement they're working on patches or something, but they haven't said anything yet...

tbh, if past performance means anything, you won't hear a peep from square enix whether or not they're working on a patch

so whats the verdict on these for ipad?

if you can get past the font (I got used to it) and are ok without controller support, I think they're fantastic. They look/sound incredible on my iPad Pro and I love the point and click style movement they added as an option. Cloud saves are nice so you can switch to phone. I'm definitely happy with them.
 
VA-11 HALL-A -like font mod
OP
OP
Xavi

Xavi

Member
Oct 27, 2017
14,773
Lightning for Smash


VA-11 HALL-A - like font mod.

E8FINH1VEAEWGLX


lol
 

Lulu

Saw the truth behind the copied door
Member
Oct 25, 2017
26,736
Ok should I have two dedicated mages or should I just give everyone all the tomes?
 

Psxphile

Member
Oct 27, 2017
6,529
Ok should I have two dedicated mages or should I just give everyone all the tomes?
it's less taxing to have someone specialize in something than to have them all learn and train everything.
On GBA I let Maria be the Black mage while the other two trained in white magic and support. Worked out great. And since there's only one Osmose tome in the game (or has that changed?) I gave it to Maria and made leveling her spells and raising her magic stats even easier. Cant' imagine it would be any different here.
 

Alpheus

Member
Oct 25, 2017
7,665
Any major changes to the classes in this version of FF1? Major buffs/nerfs?

Are Black Mages worthwhile?
There are Ethers that are cheap to buy and they restore 1 charge to all spells for all levels per ether. So magic while using a ammo/spell charge system isn't as limiting as it was in the NES original. I always run with a BLM and WHM, to cleave random mobs efficiently and for some nice AoE heal turn economy in battle. There will be gear that can be used mid-battle that cast spell effects when used, they aren't one time use but you can only queue up enough of those actions = to the # of the piece of gear you're using, so a healing helm can cast heal on your party but you can't have 2 people use it per turn if you only have 1 healing helm.

Warriors can promote to Knights and gain low level white magic, Thieves can promote to Ninjas and gain low level Black magic, Monk's promote to Black Belt and just become even bigger murder machines (this class is the cheapest since it requires no gear but is a glass cannon against spells but a large HP pool to be somewhat hardy) Red Mages can use both black and white magic but only up to so high a spell level, white mage and black mage specialize in their magic schools. I tend to run WAR RDM WHM BLM as my line up, but any line up is viable, if you want a "stable" party then just make sure you have a WAR and WHM in your lineup and you should be fine for the most part but I would only consider WHM mandatory and only because it takes a lot more to match their turn economy via items/casting gear but it is not impossible to forgo a WHM in your line up.
 

Xiaomi

Member
Oct 25, 2017
7,237
Duel wielding the way to go in FF2?

I'm gonna say the opposite with "yes" lol. Two swords Firion who does nothing but swords is extremely powerful. Everyone else you should probably have a shield or nothing.

Ok should I have two dedicated mages or should I just give everyone all the tomes?

I like one pure black magic specialist and two physical attackers, one who leans toward white magic spells who just learns as many things as possible (to power up a certain spell later).
 

SavoryTruffle

Member
Oct 31, 2017
1,409
Any major changes to the classes in this version of FF1? Major buffs/nerfs?

Are Black Mages worthwhile?

Warriors are no longer a god class. They're still good and reliable due to their high defense but now their damage is the lowest (rather than the highest) of the melee classes. I've heard Thieves may now have a functional increase to pre attacks and reduction to ambush rate but that's hard to tell in a game like this. Either way they do very similar damage to Warriors most of the time and become absolutely disgusting on class change. You can run any melee you want now, they're all very good in this version.

Black and Red Mages are both very good. They fall off later but the first half of the game is much harder than the second so it doesn't really matter.

White Mages are very good but they aren't as mandatory as you might think.
 
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Raftina

Member
Jun 27, 2020
3,658
Just finished FF3. Finally there's a definitive version of this game. In order to celebrate that, I'll give everyone a fun fact about this game that I haven't seen anywhere. Remember the golden crystal? It may not be real, but there is some prescedent for a fifth gold crystal. In Chinese culture, they have five elements. Earth, wind fire, water and Milla Jovovich gold (some people say metal, but the character means gold.)
There is no wind. It is wood, fire, earth, metal, and water.
 

Lulu

Saw the truth behind the copied door
Member
Oct 25, 2017
26,736
I'm gonna say the opposite with "yes" lol. Two swords Firion who does nothing but swords is extremely powerful. Everyone else you should probably have a shield or nothing.



I like one pure black magic specialist and two physical attackers, one who leans toward white magic spells who just learns as many things as possible (to power up a certain spell later).
Yea, I'm rolling like that. Maria is a pure black mage and firion as a Paladin. Gut just all offense.

Never got this far in FF2 but I'm enjoying it quite a bit.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Okay now I understand the systems a bit more I am enjoying FF2. The grinding of spells is a pain and the dungeons being so long is a hassle, so I definitely find it the weakest of the three…but it's still fun!
 

Anustart

9 Million Scovilles
Avenger
Nov 12, 2017
9,058
Finally getting to content in FF3 that I haven't played. I.e. I'm now further than I got in the 3d version.

I'm in a cave with enemies I can't attack because they multiply so I'm running a lot lol.
 

Altered

Member
Oct 25, 2017
1,682
purchased ff1 after finding out how to mod in the gba player sprites. Wish the discord/steam community had the same energy about the now delisted version of ff5 since ff6 got improved, but it is what it is.
 

Psxphile

Member
Oct 27, 2017
6,529
Finally getting to content in FF3 that I haven't played. I.e. I'm now further than I got in the 3d version.

I'm in a cave with enemies I can't attack because they multiply so I'm running a lot lol.
Early on Jobs like Geomancer can hit them with their magic and not cause them to divide. Black Belt can sometimes 1HKO if they're strong enough, definitely if you spend a turn to buff their attack. And Dark Knight is tailor-made to kill them, but you need their equipment first.
 

Hecht

Blue light comes around
Administrator
Oct 24, 2017
9,737
Now that I beat FF3 (definitely the best version. I liked the DS version also and the FC version before this though), I decided to mess around and see if I can make a Fully Equipped Onion Knight.

Maybe I've just been lucky but the dragons have been spawning a LOT more frequently than the previous versions. Still rarer than the other enemies, but it feels like more often (shame that Quicksave doesn't let me "remember" what the next random battle will be though).

Equipment drops are still rare as hell though
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Now that I beat FF3 (definitely the best version. I liked the DS version also and the FC version before this though), I decided to mess around and see if I can make a Fully Equipped Onion Knight.

Maybe I've just been lucky but the dragons have been spawning a LOT more frequently than the previous versions. Still rarer than the other enemies, but it feels like more often (shame that Quicksave doesn't let me "remember" what the next random battle will be though).

Equipment drops are still rare as hell though
Is this the DS version you're talking about?