Honestly, I hated the name Skyrim when I first heard it.
Sounded so much weaker than OBLIVION.
Soon got used to it and it's just normal now.
I was hyped for Tyranny, probably won't see another game in that universe although I'd argue an open world game like Avowed in Tyranny would be super interesting to me. Much more than the Pillars universe to be honest. It's unfortunate though, they're deserving games.Seems like such a waste of their amazing world building tbh.
I think/hope they're banking on Avowed being a big success and then launching Pillars 3 after that where a bigger audience will hopefully pick it up.
Either way it's so fucking depressing that Deadfire bombed.
I hope MS' funding helps Obsidian get rid of some of that jank their games sometimes have
It's probably years away still but I'm all ready excited for this.
so normal, it's weird to even call it "the elder scrolls"Honestly, I hated the name Skyrim when I first heard it.
Sounded so much weaker than OBLIVION.
Soon got used to it and it's just normal now.
No genre deserves settling for 30. Let's hope it's at least 60.I hope they arent forced to make the game 60fps honestly dont think an rpg needs more than 30
As long as its locked 30 I cant tell the difference if the game isnt compétitive.No genre deserves settling for 30. Let's hope it's at least 60.
they could have had it where the game is called Avowed and have "Pillars of Eternity" in small text under it.Agreed. It belongs to that genre of titles that feel like they're one word because the marketing people said one word was best. I associate this most with modern Disney. "Frozen," "Brave" (which was most egregious because it replaced several good titles during development), "Onward," etc. Oh well. "Avowed" could always grow on me. And within a broad range of acceptability (which "Avowed is safely inside), it's not like it matters much.
So we getting a proper open world game with this one or will it be more small and tight zone based like Outer Worlds?
This is 100% happening. Starfield ain't out and TESVI is like 4-5 years after that.
Is the last scene cgi or real time? The part where the character holds a sword and spell in each hand.
The graphics in that part looked insane.
While probably not what he's working on right now, Josh Sawyer did outline a historical game about paranormal investigators in postbellum Chicago during the height of American Spiritualism as one of the projects he was interested in working on. As well a murder mystery game similar to Name of the Rose in medieval/early modern Europe.The fantasy setting doesn't particularly inspire me, I'd like to see someone do an RPG in a period historical setting (I'm not counting Assassin's Creed as an RPG). But I hope it's good nonetheless.
Man Obsidian making a game in Unreal 5 and not working with a buggy BioWare or Bethesda frame work building a large open world rpg is exciting.I honestly believe that was in-engine and UE5. From the point the arrow went into the cavern the game the trailer had a completely different look. Having seen UE5 demo and Hellblade 2 in engine work, the graphics shown there are within range.
DF pointing out aliasing is encouraging.
Sounds fantastic! Thanks, didn't know that. There's so much fascinating real history to be explored. Maybe I'm just getting old but I don't get excited about generic fantasy world no.4587 any more.While probably not what he's working on right now, Josh Sawyer did outline a historical game about paranormal investigators in postbellum Chicago during the height of American Spiritualism as one of the projects he was interested in working on. As well a murder mystery game similar to Name of the Rose in medieval/early modern Europe.
But the Outer World doesnt use the frame work building of these twoMan Obsidian making a game in Unreal 5 and not working with a buggy BioWare or Bethesda frame work building a large open world rpg is exciting.
It'd be really funny if this comes out before TESVI.
Anyways, the highlight of the show for me for sure. Can't wait to see more.
I understand somewhat. But I still enjoy ones that have really good world building. Pillars/Eora is a very well constructed setting that while fantasy treats its history and world building in a really interesting and authentic manner. It makes learning the history and makeup of the world interesting and rewarding as so much of it is presented and handled much like information and events transpire and are recorded, preserved and altered over time. And part of that is due to the fact that people like Sawyer are really into history themselves.Sounds fantastic! Thanks, didn't know that. There's so much fascinating real history to be explored. Maybe I'm just getting old but I don't get excited about generic fantasy world no.4587 any more.
The game is releasing on PC too....see the thread title. I play games such as these on PC, as that is my preference.People still do this here? The need to announce that they're getting a game on PC or rather, that they don't have or want an Xbox? You're not "hurting" MS by buying their games. They don't care where you buy them so no need to clarify that you don't need to touch the accursed Xbox.
I forgot the "had good funding" part two.But the Outer World doesnt use the frame work building of these two
Does Bethesda have two teams working on Starfield and TESVI at the same time? If not whew we won't see those games until the heath death of the universe.It'd be really funny if this comes out before TESVI.
Anyways, the highlight of the show for me for sure. Can't wait to see more.
Avowed: A Pillars of Eternity Story
I mean kind of, they do pre-pro or limited dev on the game further out and full dev on the game closer to releasing. They usually have 3 year gaps between their games, so I would expect it around 2024; TES VI is in development.Does Bethesda have two teams working on Starfield and TESVI at the same time? If not whew we won't see those games until the heath death of the universe.
They are already crying that they wont get anymore crpgs...Obsidian and Inxile fans are gonna be really happy next gen. Inxile will surprise alot of people. Studio is growing very fast and they did alot of crazy good hires already. Their game is the game Fargo always wanted to make.
I forgot the "had good funding" part two.
What was wrong with the Outer World's?
Kickstarted the first Pillars (when they were deep trouble because Xbox cancelled a game in 2012). Obsidian and MS have come a long way.
This on the showcase was just enough gameplay-ish to satisfy me.
And pretty much all of those titles have massive caveats. I say this as a fan.
KOTOR2- You need mods to get the actual complete game. The original game doesn't even have a proper ending. Also, plenty of bugs.
Alpha Protocol- To say the gameplay is janky would be a massive understatement. The AI is absolutely garbage. The stealth mechanics are broken. The shooting is taken from the original Deus Ex yet makes no sense for this game coming far later. Also, bugs and crashes.
New Vegas- BUGS, CRASHES, CORRUPTED SAVES.
Pillars 1- An overwritten, slog of a game in a niche genre. You best love classic CPRGs with all their flaws because that is what you are getting.
i read that in patrick Stewart's voiceHonestly, I hated the name Skyrim when I first heard it.
Sounded so much weaker than OBLIVION.
Soon got used to it and it's just normal now.
Seems like such a waste of their amazing world building tbh.
I think/hope they're banking on Avowed being a big success and then launching Pillars 3 after that where a bigger audience will hopefully pick it up.
Either way it's so fucking depressing that Deadfire bombed.
Obsidian and Inxile fans are gonna be really happy next gen. Inxile will surprise alot of people. Studio is growing very fast and they did alot of crazy good hires already. Their game is the game Fargo always wanted to make.
Haha yeah. But its probably gonna be 3rd person tho. Seeing what they are hiring and saying on jobs pages. :)The kicker would be them developing a first-person Wasteland spin-off for the sake of trolling Fallout :P
Most likely though he's working on a much smaller project. Between Grounded and Avowed there's probably not a lot of resources free at Obsidian. So something like the Bike Shop sim game he's talked about probably more than anything. Or something entirely unheard of.
Yeah It's crazy how one of the most successful games of the decade hasn't had a sequel or a clone.Really really excited for this. It's one of the great mysteries to me how it's been 9 years and no Skyrim clones have materialized.
Pillars 1- An overwritten, slog of a game in a niche genre. You best love classic CPRGs with all their flaws because that is what you are getting.
KOTOR2 - That happens when the publisher decides that they want the game out sooner than agreed upon (verbally)
Alpha Protocol - My game didn't crash a single time, Mass Effect 2 crashed during the tutorial/intro. I encounter way less bugs in the game than say Red Dead Redemption which was released around the same time. Sure, the game was janky, but in other areas the game was brilliant and way better than any of it's competitors. Dialogue and the dialogue wheel, choices&consequences etc. made the game a flawed gem. I'm sure Obsidian would have gladly fixed some of the bugs, if Sega had allowed them to. You can also blame the shooting mechanics on Sega.
New Vegas - What do you expect from a Gamebryo game? I've not yet seen a single game made with that engine that didn't have those features though I haven't played the last two Fallouts. They made a way better game in 18 months than Bethesda made in what 2 to 3 years?
Pillars 1 - That was the kickstarter, a classic CRPG like IWD or BG. They delivered on that. Overwritten it is not, try to InXile's Torment.
The game had very few of the flaws of classic CRPGS. It is like one of the best things about it. And not overwritten at all?
Sounds better than the rumored ESVI: Redguard lol
I don't know why you felt the need to qualify the flaws of each of their games, excuse or not those are their flaws and why Obsidian has never reached mainstream success. Like AP plays bad, I love it because of the story and choices. However, I can't sit there and defend the gameplay to anyone. It's bad. Now, compare that to Mass Effect 2 which is one of the GOAT games in existence and its night and day in terms of overall experience.
I actually prefer Alpha Protocol over Mass Effect 2. Sure, one of the games plays very crisp and other doesn't. To me Alpha Protocol has more soul than Mass Effect 2 and it made the game more fun to play. That dialogue system and the cinematic design around it made Mass Effect 2 look terrible when it comes to storytelling. If I wanna play a shooter I'm not playing neither one Mass Effect 2 or Alpha Protocol. Because both are bad at that, yet the gameplay revolves around it. But if I'm playing a CRPG with deep storytelling and overall fun game to play, I'll pick Alpha Protocol always over any of the Mass Effect games.
Well if you are going to critize New Vegas, then you need to critize every game Bethesda had made prior to that. New Vegas was no different to any of those games. Bethesda reached mainstream success even though their games always shipped in rough state.
First off, your opinion regarding ME2 is fine, but you can recognize that the majority of people don't feel that way, right? Second, New Vegas was different from other Bethesda/GameByro titles, the bugs were game breaking. This was noted in nearly all reviews at the time, that even by Fallout/Bethesda standards, the bugs were insane.
I must have been very lucky again, since I did not encounter any game breaking bugs.
Gamebryo was especially back then was barely holding it together. Bethesda had a year or so, more time to make sure their game does not break completely. Do you honestly expect Obsidian is able to do that within the 18 months Bethesda gave them when the engine itself is creating massive amounts of problems? This with a team that has not made any previous game with that engine. Bethesda wanted the game out in that shape, they were doing most of the Q&A for the game.
If you are going blame Obsidian for the rough state of the game, then you need to throw some of that dirt on the publisher whose Q&A team missed some of the bugs and who insisted that game gets released on the original slot even though a month of fixing stuff would have made a huge difference.
Obsidian was not in a position to negotiate a better deal. They had just had a game cancelled and were desperate for work.