The thing that always impressed me about Xenogears was its pacing. Felt like a non-stop, shocking, emotional rollercoaster.
What does it do again? Double the power of your ether attacks?
Yeah that's fair. For what it's worth, I don't particularly enjoy most Square RPG combat from that era. It's mostly just a flowchart of "If low on health, heal, otherwise use most powerful attack you can afford."The reason I asked is because the combat system was genuinely innovative and awesome when it came out in 1998. I think it's aged well compared to contemporary ATB games. I love the deathblow system and the difference between gear and party combat. At the time, it was....well, the only game in town that played this way, and it was fucking awesome.
Eh, I don't mean to be negative, but I think this is a bit of a facile reading of the story. YES, there are obviously tropes and themes that are recycled from other works. I've read plenty of sci-fi and I think that the combination of religion and science here is genuinely fascinating - get past the borrowing of Western Religious names to seem controversial or cutting edge, and the plot itself simply presented something that had never been seen before in this medium, let alone others. I'm not claiming Xenogears invented Panspermia, but it certainly had a unique interpretation and story centered around the concept.
Basically I dont think Xenogears is a perfect game but I think the sum of its parts, flaws warts and all, makes it one of the most memorable games ever. I'm convinced I'll still be thinking and playing about this game til the day I die. It's already been almost 22 years and its still on my brain.
finished it on release in the 90s with no walkthrough. The game is simple enough as I recall. I don't remember if I finished it more than once, though.
I didn't really have access to a guide on my first/second playthrough so on those yeah. First time through I don't think I did everything but I did so on my second. On my other playthroughs I did have access to a guide so I used the hell out of it.
We'll just have to agree to disagree. I find the way it handles religion clumsy at best, and embarassing at worst. As another posted noted, it crucifies the cast members for shock value and comes off laughable in the process. It borrows plot points wholesale from better works and if you've read them (SOYLENT GREEN!) you see the plot twists coming from a mile away.
It's less a "story" than it is a confused jumble of terms ripped from the Gnosticism wikipedia page without care for whether or how those terms make sense. This is not a coherent narrative, it is badly in need of an editor, and yes there are science fiction games that predate it on console and PC that do a better job.
We'll just have to agree to disagree. I find the way it handles religion clumsy at best, and embarassing at worst. As another posted noted, it crucifies the cast members for shock value and comes off laughable in the process. It borrows plot points wholesale from better works and if you've read them (SOYLENT GREEN!) you see the plot twists coming from a mile away.
It's less a "story" than it is a confused jumble of terms ripped from the Gnosticism wikipedia page without care for whether or how those terms make sense. This is not a coherent narrative, it is badly in need of an editor, and yes there are science fiction games that predate it on console and PC that do a better job.
Seems a bit harsh. I'll agree it's not particularly deep (although I think you can pull some nice themes away from it), but I still think it's very engaging. Slowly learning the mechanisms at play in the world and what the characters' roles in the story is was fantastic, especially for a PlayStation 1 game. I particularly love the introduction cutscene and how it's seemingly unrelated to the story until you find out a few dozen hours in, it's great at slowly pulling away the curtain in that way.
Yeah, I loved the story/characters and there were so many big events and moments packed into the story that it feels pretty non-stop, and it's always sucked me in as the secrets of the story begin to unfold.The thing that always impressed me about Xenogears was its pacing. Felt like a non-stop, shocking, emotional rollercoaster.
Xenosaga was great too.
Yeah, I loved the story/characters and there were so many big events and moments packed into the story that it feels pretty non-stop, and it's always sucked me in as the secrets of the story begin to unfold.
Yeah it's a great build raising questions and teasing answers and then as you start piecing things together as more things get revealed and detailed. Instead of things getting less interesting as you dig in and learn more a lot of their work tends to pull off getting even more interesting as they as happen, since there are often so many details they've put in to discover, which generally makes it feel like they don't need to postpone the twists since they've got so many layers to their mysteries for you to still find out about after each of them.I think Takahashi and the story/scenario writers in his team excel at that. Building a mystery, which just gets more and more intriguing as you go further in game. Then you reach a point where you start to unravel the mystery step by step with some pretty crazy plot twists.
I think this and the story themes are the reasons is why the Xeno games are my favourite jrpgs. They are all pretty similar in this regard. (Can't talk about Xenosaga as a whole yet. I'm currently playing through the trilogy and reached disc 2 of episode 2)
Can someone direct me to the best approach to get it running on my Vita? I have a PCH-1004 if that matters.
I happen to think Xenogears is in a strange if not unique position among video game IP.
The Xeno name is bigger than ever but Square can't capitalize because the talent and "name" have gone to Monolith.At the very least a switch port of Xenogears would be great but man...imagine a collaboration to revive the GOAT and OG Xeno series...why can't Square and Nintendo work this out :(
Elly, Fei, Citan, and Karellen are highly complex, well-written characters. It's hard to find JRPGs with as much thought put into their writing and development as those.I'll never understand this games veneration. It's a mess. Boring, rote combat, awful characters, awful art direction, unfinished second half, obligatory awful sewer section, muppet crucifixion, anime tropes galore, ameteurish lifting of Jung and Nietzsche, bad platforming, terrible camera...
Is it mainly the kung fu robots? Somehow help me out.
Which games out of curiosity?We'll just have to agree to disagree. I find the way it handles religion clumsy at best, and embarassing at worst. As another posted noted, it crucifies the cast members for shock value and comes off laughable in the process. It borrows plot points wholesale from better works and if you've read them (SOYLENT GREEN!) you see the plot twists coming from a mile away.
It's less a "story" than it is a confused jumble of terms ripped from the Gnosticism wikipedia page without care for whether or how those terms make sense. This is not a coherent narrative, it is badly in need of an editor, and yes there are science fiction games that predate it on console and PC that do a better job.
This game is why I couldn't get super into Xenoblade. I still enjoyed it a lot, but Gears was just on another level to me.
Shadowrun SNES (1994)
I have no Mouth and I Must Scream (PC- 1995)
Fallout (PC- 1997)
Fallout 2 (PC- 1998)
System Shock (PC- 1994)
Snatcher (Sega CD- 1994)
Half Life (PC- 1998)
Metal Gear Solid (PS1- 1998)
Beneath a Steel Sky (PC-1994)
Cyberia (PS1- 1996)
Off the top of my head. There are a LOT of point and click PC adventure games that fall into this category as well but they were never really my thing.
You have to play it on the big screen!I wish I played this when it was new. As a huge fan of the Xenoblade games I gave this five separate attempts on PSP/Vita. Just couldn't get into it. :(
Metal Gear Solid does not predate Xenogears, and neither does Fallout 2.
I think that whole list is a bit of a stretch. Xenogears lifts stuff from a lot of media, but mostly old science fiction books and movies, not other games.
Half-Life and System Shock might have less tropes, but the scope of their stories is minimal comparatively, which means they don't explore nearly as many themes nearly as much.Shadowrun SNES (1994)
I have no Mouth and I Must Scream (PC- 1995)
Fallout (PC- 1997)
Fallout 2 (PC- 1998)
System Shock (PC- 1994)
Snatcher (Sega CD- 1994)
Half Life (PC- 1998)
Metal Gear Solid (PS1- 1998)
Beneath a Steel Sky (PC-1994)
Cyberia (PS1- 1996)
Off the top of my head. There are a LOT of point and click PC adventure games that fall into this category as well but they were never really my thing.
Half-Life and System Shock might have less tropes, but the scope of their stories is minimal comparatively, which means they don't explore nearly as many themes nearly as much.
I'll have to look at some of the unknowns there like Beneath a Steel Sky and Cyberia though.
Yes, but I want to see a heavy exploration of these themes, something that I'll continue to think about for weeks, months, years."telling a good sci fi story" is often more than seeing how many themes you can pop in the game like a blender. In fact that's the biggest thing wrong with Xenogears. It tries to fit too many concepts into the game, does a good job of integrating none of them and comes off worse for it as a result.