One of the thoughts on Judgement of light is that you're going to be using judgement for DPS anyway, so mind as well get some passive healing from it. If you pick holy prism, that's another GCD to add to your rotation, and personally I find I don't have enough GCD windows to go around as is :)Paganmoon you ever run Prism? I know all the guides say to run Judgement of Light, especially with it being passive, but I'm not finding the benefits of it very exceptional at all in my m+ logs, and since mana is a complete non-issue for Holy Palis, I'm wondering if Prism would be good. It's more aoe healing which I feel I sorely need (especially in prides / halls of attonement shards / de other side mask guys), more dps also since you would cast it at enemies every 20 secs.
I'm also tempted to go Sanctified Wrath instead of Awakening, Awakening procs are, by its very nature obviously, very random, and I feel like I hold back on using Wings because of the procs. Sanctified also makes Wings much better for aoe with the holy shock CDR, thus a better cooldown for those AOE heavy situations I mentioned.
For whatever reason I've been a "guide whore" on the Paladin compared to the Priest where I experimented a lot more myself (in fact, I was clamoring for Flash Concentration long before everyone found out it was good lol)
Thoughts?
edit: hell even Saved by the Light in the same tier as Judgment of Light and Holy Prism sounds nice.
Another thing with Holy Prism is, it might have 40 yard range, but the AoE portion of the heal (which only works if used on an enemy target) is only 15 yards from that target, so it's not really an AoE heal either. In that regard, Judgment of Light is more of an AoE/Group heal.
Saved by the light I can't say much about other than the beacon target (which for me 100% is the tank) is usually the least of your worries. Judgement for me is about 5-7% of my overall healing in a dungeon, and I'm sure that can be higher. Basically should be used on cooldown.
A few tips for prides,:
- Don't forget to use Aura Mastery (with devo ofc) when they hit high stacks/in the last 20% of the prides health, also use your Divine Protection at the same time, means you basically negate half the damage of the pride, plus if you're running Shielding Words conduit (which you should), your WoGs are gonna shield you for tons so you should be pretty safe yourself.
- Use holy power on WoG before you get HP Capped, even if no one needs healing, to bait Awakening procs.
- If everyone is topped off, or close to, throw a Flash of Light on tank/Beacon target, to pool up Holy Power, I usually do this early on in the pride when everything is on CD (Holy shock/CS), to get some "free" holy power to bait Awakening procs.
- Also, don't be afraid to use Wings if you're not proccing awakening. Awakening has made me basically use wings on cooldown, since it procs so much, so no use saving wings it really.
- Finally, Divine Shield/Sac on another target is also a great way to deal with them, when they get to high stacks.
Now some things your group can/should do on prides:
- They should use short CD defensives (like mage shield).
- On higher keys, at least one DPS cooldown should be used to make sure pride doesn't live too long. (making sure not all use their cooldowns, but 1 uses a short dps CD)
- Speaking of mages, they can and should use Alter Time when pride hit's high stacks, and you should track it's usage on your party frames. I track that and when I see mage does Alter (when they're topped up), I basically ignore the mage for the duration. Helps tons.
On Shards in HoA:
- you can basically negate the damage on yourself if you use divine protection, and Shield of the Righteous when he does his Thrash. Thrash is Physical damage so SotR armor increase helps mitigate it tons.
- And seeing as it's physical, you can BoP a target and they'll take 0 damage from it as well,. Helpful if you've got another melee with you.
- The tooltip says thrash range is 40 yards, but that's wrong. it's actually 35 yards, so your ranged can stand at max range, dps, and take no damage.
De Other side masks guys:
- Pray.... and have a night fae that can stun them :D
- Also Divine shiled/Sac works well on this too.
- And I think at keys around 15, the mask guy does about 80% of peoples HP as damage for it's duration, so don't panic, and just heal up (and make sure everyone's topped up before the channel starts).
All in all, they key to Holy Paladin is Cooldowns. super important to not be afraid to use them, and not save them for "oh shit" moments, as they're designed around it I think.
Regarding Sanctified Wrath vs Awakening, I ran SW early on, and for a few months, but I have not once regretted switching to Awakening. I tended to hold Wings too much with SW, but awakening proccing so often is just a godsend. But do try it out, might work better with your playstyle.
Hope this helps :)