I'm in the same boat. Bounced off of two Souls games before beating and enjoying Sekiro. I did beat Elden Ring, and a key difference was that I constantly wondered if I was just not skilled enough or not a high enough level to beat a boss. Every single time it was the level.Same here. I have a really hard time empathizing with the results so far. To me Cuphead is just so, so much more accessible than the average FromSoft game. But maybe it's because I just outright refuse to grind in games, and everyone keeps saying that the ability to do so is what makes Dark Souls games "easier" by comparison.
That's why I could beat Sekiro but not any of the Souls games. Grinding and accidentally disadvantageous builds were removed from the equation, so I could finally just tackle the game's many boss fights within the balanced parameters that the game designers set. It also helps that I just flat-out liked Sekiro more than their other games thanks to its snappier combat and Shinobi trappings.
But for my particular gaming skillset it's just the opposite, I guess. Pretty interesting how that works.
I never even struggled particularly to complete any From Software game, and I'm far from considering myself a paragon of skill.Not even close imo. It's challenging but I don't think I was ever hit a wall as bad as I have in some of the souls games.
On the eve of the long-awaited release of The Delicious Last Course, I've been reading through some threads here and elsewhere about the base game. Cuphead is no doubt one of the biggest indie-game success stories ever, and IMO its success has been wholly deserved. The two things that seem to always come up when pretty much anyone discusses Cuphead are its gorgeous art/animation and its challenge level.
Even the opening tutorial can trip up some players, as hard as that is to believe. ;)
This post neatly describes my situation with these games. Cuphead's main skill requirement of dodging on-screen projectiles in 2D comes very naturally to me. Like, to the point where I don't even consider Cuphead to be a particularly challenging game compared to so many others.Cuphead requires a level of twitchy reflexes that I was blessed with. FromSoft games require patience and careful strategy [unless you cheese it,] things I was not naturally blessed with.
This is just flat-out not true. Cuphead requires very high precision and solid reflexes in addition to memorizing the patterns.Most of Cuphead is a knowledge check, once you've memorized the bosses attacks and their tells the actual manual dexterity to dodge them isn't that high.
AgreedImo not even close, Sekiro is all about understanding the rhythm of attacks and even then spamming parry is viable, in Cuphead you not only need to have perfect understanding of the bosses you also need to have perfect awareness of your surroundings not only because of Bullet Hell but also the bosses having patterns that might span over the entire screen
You have to re-do basically all there's to do in the game when you die in Cuphead.You dont have to re do shit again if you wanna fight a boss again In Cuphead, so it's like a million times easier in my book (talking about pre Sekiro games)
If you die in Cuphead you re do the boss, they may be a little long but nothing too crazy, you don't have to re do one of the run and gun levels if you die or something like that, which is what happened in the pre Sekiro From games, you can't just re fight a boss inmediatly if you die.You have to re-do basically all there's to do in the game when you die in Cuphead.
What a weird contrived argument to use.
Plus even if that's the case, I just find really exhausting re doing stuff before bosses on From games, or at least the one I played, bosses on Cuphead may be harder and longer I guess but re trying inmediatly makes the learning process easy and the penalty minimum, if you die agains a boss in a From game you can't do any of that and that makes it waaay harder for me, if you don't agree with that cool, I don't care.You have to re-do basically all there's to do in the game when you die in Cuphead.
No matter how far ahead you were in a boss battle or a run and gun level, you'll have to repeat all from the beginning.
And as already pointed by many the skill bar to clear is way more demanding in Cuphead.
What a weird contrived argument to use.
ExactlyThere are STARTING BOSSESS in Cuphead that are less forgiving of a player mistake that the "notoriously difficult Isshin" shown in this clip.
In the end what I'm telling you guys is precisely related to this type of argument: it's just your bias, it's not ACTUALLY about the From games being more difficulty, more punishing or more unfair. Because in fact they aren't ANY of these things.Plus even if that's the case, I just find really exhausting re doing stuff before bosses on From games
So…hard?also woudn't call it "hard" per se. It just takes a lot of time and practicice. It does require endurance, patience, precision and skill.
i mean that's really been the big takeaway in this thread, people with backgrounds in schumps genearlly having a much easier time with cupheadThere's something very interesting happening here with Cuphead's design I think. Either that or my experience with shmups makes Cuphead significantly easier to me than most people.
Yeah, you are somehow very good at Cuphead. Congratulations.After hopping back into Cuphead for the first time in years to play the DLC last night, I'm even more confused by the responses in this thread. Even as rusty as I am I'm still steamrolling every new boss, with only the hardest of them taking me upwards of 5-6 tries. Even in that scenario that amounts to like, what? 15-20 minutes at worst to beat the hardest ones?
How anyone in here can claim to struggle with any of the early-game Cuphead bosses while also having beaten the likes of Orphan of Kos utterly confounds me. I don't see how that's remotely possible.
Because the hardest FromSoft bosses are SOOOOO much more punishing and demanding to me than anything in Cuphead. Most of them take like 20 hits or more to kill while being capable of one- or two-shotting you in the blink of an eye, and each attempt takes much longer than a Cuphead boss as well.