I've seen your posts in this thread, and we'll just have to agree to disagree. That has never been my experience with Souls games at all. I think that their core design where bosses have huge health pools but can kill the player in one or two consecutive hits with intentionally deceptive attack strings is just much more punishing than Cuphead's far more telegraphed, straightforward boss fight designs.Yeah, you are somehow very good at Cuphead. Congratulations.
it doesn't change a thing. Any skill that can be leveraged to be good at Cuphead gives you an edge in the "Souls games" as well and the latter are far less demanding/punishing than the former.
I can have the pattern of a Cuphead boss down to a T but I need just to be hit THREE paltry times across the entire battle (five with a specifically dedicated upgrade) to be send back to the menu.
I can go through an average Souls boss fumbling and stumbling like a mad man for entire minutes and as long as the mistakes aren't back-to-back in the span of few seconds and I don't get entirely nuked, I can keep chugging down healing items and stay into the battle.
I'm not bragging about my Cuphead skill. I genuinely believe that it's a less demanding, more forgiving game than anything FromSoft has put out. I'm way more impressed by people that can 100% the hardest FromSoft games than someone beating Cuphead.