Let's start with something simpler and more commonsense. What is the difference between a remake and a remaster? For Yoshinori Kitase, the producer of "Final Fantasy VII: Remake," the answer is clear.
"If the characters, world settings/lore, and game design can still pass in the modern day, but the graphics need to be updated, then that would be considered a 'remaster,'" wrote Kitase in an email to The Post. "As for 'Final Fantasy VII,' not only did the original graphics feel outdated, but I felt the turn-based battle design also felt dated for a modern audience, and so we decided to reimagine the title as a 'remake.'"
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"Final Fantasy VII," first released in 1997, is widely viewed as one of the most influential games of all time, helping to shape the landscape of gaming in the decade which followed its release. This year's remake of the game brought with it substantial changes. First, it shifted the core battle mechanics from a turn-based system to a more action-focused one. It also only remade a chunk of the original, expanding the Midgar section of the 1997 game — initially only around five hours long — into a 40+ hour deep dive.
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Kitase added, however, that Square Enix doesn't abide by a clear definition for either remake or remaster. The labeling, in practice, is fluid. After all, the term "remake," if broken down to its component parts, implies some kind of fidelity to the original. But by Kitase's distinction, a remake might entail dramatic changes to a game's story or gameplay. And what happens if the changes to gameplay and story stray in significant ways from the source material?
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