Yeah, it looks really jarring. Like I'm normally not a fan of overly pervy stuff in a semi-serious game but big boobs with no jiggle looks really awkward.
Yeah, it looks really jarring. Like I'm normally not a fan of overly pervy stuff in a semi-serious game but big boobs with no jiggle looks really awkward.
Made some comparison screenshots of Taki in SC4 with screengrabs from SC6 trailer here: https://8wayrun.com/threads/soul-calibur-vi-general-discussion.19804/page-111#post-738869
The only thing which looks directly worse in SC6 compared to SC4 is the hair. That's one thing I hope they'll be able to address before release.
You can visit it for your daily dose of cringe.Holy shit 8wayrun still exists.
Holy shit my account still exists.
Seriously why the fuck are people bitching about the graphics. Boob poly count? Seriously? Y'all are out of your damn minds. Soul Calibur is a fast paced weapons based fighting game with 3 dimensional movement. It's not a fucking slideshow where you have time to wonder about how many polygons are in Taki's hands. So you can go ahead and sit there counting titty polygons while I guard impact the shit out of you and blast your ass with some "Demon be GONE!" type shit.
The people on 8 way run are mostly ass. I remember I found the Viola infinite less than an hour after the game was released posted it and people said it was worthless LOL
Because the Soul Calibur games often used to be the best looking games at their time at release, and it's sad to see them recycle 10 years old assets for their first game near the end of this console cycle. It reeks of low budget and it's very sad.Seriously why the fuck are people bitching about the graphics.
I was on the fence about getting Soul Calibur 4...then I saw Ivy.
I was on the fence about getting Soul Calibur 6, then I saw Ivy.
When was this a thing? because Virtual Fighter has held that crown. I don't play SC for amazing graphics but for solid controls, moves-sets, challenges, frames and the like. Not how it looks in this generation, and it looks just fine. In comparison to their last outing that's for sure.Because the Soul Calibur games often used to be the best looking games at their time at release, and it's sad to see them recycle 10 years old assets for their first game near the end of this console cycle. It reeks of low budget and it's very sad.
I really hope it will at least run at a solid 4k 60 fps on pro/x and that the loadings won't be as dreadful as they are in Tekken 6.
I forget the name, but there's a Korean game using UE4 which modified the graphics code to render hair with alpha in a very similar way as a forward rendering graphics engine. I'm just baffled Namco seemingly used the same meshes and textures and decided they were okay with the way UE4 handles alpha.Not sure how they can short of changing engines or learning a new method of doing hair. UE4 Can't do hair very well from what I understand.
I guess I don't know what the popular opinion was but I've always seen SC games as top of the line technically. I've been impressed by every release so far and I can remember reading articles about SC5 on how they accomplished certain effects and optimizations, and I can't think of any fighting game in the previous generation which looked better than SC5.When was this a thing? because Virtual Fighter has held that crown. I don't play SC for amazing graphics but for solid controls, moves-sets, challenges, frames and the like. Not how it looks in this generation, and it looks just fine. In comparison to their last outing that's for sure.
When was this a thing? because Virtual Fighter has held that crown.
I forget the name, but there's a Korean game using UE4 which modified the graphics code to render hair with alpha in a very similar way as a forward rendering graphics engine. I'm just baffled Namco seemingly used the same meshes and textures and decided they were okay with the way UE4 handles alpha.
Many programmers (including the lead programmer) who worked on SC4 and SC5 were assigned to the Pokken games. I wonder if that meant they didn't end up working on SC6 at all. That might explain SC6's lack of focus on tech.That's pretty cool. I love it when devs go under the hood with an engine to get what they really need out of it.
But yeah, Bamco seems to have lost their edge in the graphics department. I still remember when Harada was talking about Tekken 7's graphics being something like "50% complete". We all bought it at the time, thinking they'd touch up rough stuff like hair and skin textures.
Turns out the other 50% consisted of some new outfits and a boatload of cheap post processing effects. Folks sure lapped it up though.
They did but they also reduced her Ready size, yes? I never played the Dreamcast or PS1 versions but from what I remember in SC2 and 4 Taki had huge tits!
They did but they also reduced her Ready size, yes? I never played the Dreamcast or PS1 versions but from what I remember in SC2 and 4 Taki had huge tits!
Fans of the series seem to like it. Judging by the reaction on reddit etc.
Will GI cost meter again? Why the fuck did they even do that in #5?
Because the Soul Calibur games often used to be the best looking games at their time at release, and it's sad to see them recycle 10 years old assets for their first game near the end of this console cycle. It reeks of low budget and it's very sad.
I really hope it will at least run at a solid 4k 60 fps on pro/x and that the loadings won't be as dreadful as they are in Tekken 6.
Rock Paper scissors looks alrightI don't really know I thought it was stupid. I really enjoyed the post GI meta games and they completely removed that aspect. I don't think it's metered this time but prepare yourself for SOME kind of gimmick.
What's wrong with them ?
I don't really know I thought it was stupid. I really enjoyed the post GI meta games and they completely removed that aspect. I don't think it's metered this time but prepare yourself for SOME kind of gimmick.
What's wrong with them ?
they're strong, memorable and also really attractive
like most of the human male chars.
+Voldo's outfit is just as revealing as Ivy,Takis
+Several men wearing little to no protection in a battle (Oh yeah I forgot it's a fantasy video game)
There are pretty much no average looking to ugly characters in the series (out of shape/ugly face combination) - like Bridie
I don't really know I thought it was stupid. I really enjoyed the post GI meta games and they completely removed that aspect. I don't think it's metered this time but prepare yourself for SOME kind of gimmick.
They over nerfed GI meta after it had become way too spammy. It was always spammy but post SC2&3 problems it clear namco wanted to address the issue but missed the mark. I don't mind GI meta games at all but some of the mechanism in early games allowed super high end players to have way too much Reward for little risk.
GI's in the eras I mentioned had little downfall considering what certain bugs allowed for in canceling the effect or taking advantage of it. Some characters had their GI counters heavily nerfed from SC1 as cervy, mitsu, and kilik are amazing differently in each SC game when these factors are considered.
There has to be a gimmick cause I don't see how this game will grow if SC2/SC3 level fanatics are dominating everyone through tech and their understanding of it. All we can do is call namco out and hope they balance but being brutally honest based on my own personal history of knowing people invovled don't expect this. SC1 balance was a result of them having a lot of time to take it from arcade and then getting SC DC version. SC2 balance comes from them having a ton of time to refine the title and giving a fuck about how players were being broke.
The problem is that this is literally "a female shinobi". Nobody would recognize Taki like this. This isn't a fighting game character that existed for over two decades with a recognizable design, sexualized or not.Umm... plate armor that exists for accentuating her upper body form factor, skin tight clothing, makeup + hair stylized to look as attractive as possible, among other things.
This is an example of a female Shinobi from For Honor with no sexualization:
But Taki doesn't have "balloon tits"? In fact they appear to have gotten smaller, as well as all that huggling being toned down? At least that's what I have read so far.It's gotten worse with each iteration and now it's like some stubborn principle with Japanese fighting game devs.
They treat their female characters like it's a Carry On film. Balloon tits everywhere. It's just utterly shite design. Immature games for teenage boys.
Wait there are people like that in this thread? Lmao.After Cammy, Menat, Laura, Mika and Chun's costumes in SFV, I find it silly for SF fans to try to take any sort of the high ground.
+Several men wearing little to no protection in a battle (Oh yeah I forgot it's a fantasy video game)
This post reminds me how studly Soul Calibur's male cast is. Namco, announce more dudes!What's wrong with them ?
they're strong, memorable and also really attractive
like most of the human male chars.
+Voldo's outfit is just as revealing as Ivy,Takis
+Several men wearing little to no protection in a battle (Oh yeah I forgot it's a fantasy video game)
There are pretty much no average looking to ugly characters in the series (out of shape/ugly face combination) - like Bridie
Perfect, she was my SC gay icon for forever. The REAL question is whether or not she has her classic "AIEEEE!!!" scream back.
Lol @ "hurr durrr her outfit is embarassing". Pretty narrow-minded view.
Wait, if I'm reading this right, you're saying GI was too strong in SC2 and SC3? You're right that there are bugs, but the bugs make GI much worse, not much better. 2G recovery benefitted the player who got GI-ed, since it let them recover without facing the 50/50 they're supposed to. It made the risk reward for GI unfavorable to the point that it was almost not worth using.
GI has certainly never been overpowered in SC2 - SC5. I don't know about SC1, didn't play it.
The problem is that this is literally "a female shinobi". Nobody would recognize Taki like this. This isn't a fighting game character that existed for over two decades with a recognizable design, sexualized or not.
But Taki doesn't have "balloon tits"? In fact they appear to have gotten smaller, as well as all that huggling being toned down? At least that's what I have read so far.
I don't see how anything with this design has gotten worse than before.
We did ban it eventually. So it ended up worthless.The people on 8 way run are mostly ass. I remember I found the Viola infinite less than an hour after the game was released posted it and people said it was worthless LOL
It only took 6 months! :P
Anything that'd actually equalize veterans and newcomers would mean that every game would be a coin flip every match. There would be no reason to ever play it if it came to that.They just need to make a solid game, and provide a lot of content, and it'll do fine. There's no way some gimmick will equalize the gap in player skill/knowledge, and usually when they try to do that, it ends up making the game worse. RE's actually the only thing in SC6 that worries me, and it's that kind of gimmick. Hopefully the game is just good, and that will draw the player base.
Little risk for high reward doesn't mean a move is OP as that imlpies there is little to do to stop which is not true one bit. These terms can be mutually exclusive.
Not only that just reread your words in your 3 senetence and realize namco never wanted a 50/50 when you got GI'ed The person being GI'ed is suppose to have a slight disadvantage for a moment and saying 50/50 isn't true considering that a player isn't suppose to be able to block or literally make move whiffs through being GI'ed using a glitch to do so thus totally negating what namco wanted. You're literally highlighting the reason they made the change. My situation isn't merely for a Post GI but the tons of spamming a player could do in long distance situation to discourage moves. The entire of meter GI in 5 was to prevent those situations. Namco has no issue with you doing a few GI's if you start using them with no thought it just needlessly slows down the game imo.
SC4 and SC5 are perfect examples of namco's dumb thinking going wrong. Seriously they nerfed the command list even more in SC4 because even with what SC2 did they felt that was too much. Just think about the stupidity of that design decision vs just making the game more accessible or how it works.
We both know SC6 has a different implementation so I'm already a million times happier we don't get the flaws of a SC5 or SC2 GI system.
Anything that'd actually equalize veterans and newcomers would mean that every game would be a coin flip every match. There would be no reason to ever play it if it came to that.
No it won't. It covers everything except breaks.Will GI cost meter again? Why the fuck did they even do that in #5?
I think it's more the point that it's not her "default" design.Some of ya'll want to complain about Taki, but then bring up Chun-Li as a counterpoint despite Chun literally having a sleepwear costume. Oh Lordy
Yeah I just disagree with your whole premise that GI was ever low risk or spammable. Whiffed GI means you eat a launcher - that means it's high risk. It's also why I'm not worried about SC6 GI being OP. Yeah, it GIs all levels, but you still risk eating a launcher for just advantage, not even guaranteed damage.
Agreed, it's a bad design ideal. I'm all for looking for ways to ease learning curve by looking at unnecessarily hard execution or removing archaic systems, but forcing in systems to try to equalize results is bad. It never works, and results in terrible ideas like tripping. RE had the potential to be that kind of terrible idea, so I'm happy that early feedback is it's not that bad.
I think it's more the point that it's not her "default" design.
It's like saying Samus is a bad counterpoint because she had an alternate bikini outfit once. While true, it's not really the standard look for her.
Enjoy :)blimblim Sorry to pester you but is it all possible for you guys to upload the Siegfried trailer on gamersyde? You guys never uploaded that one and I was looking forward to it. It dropped on 12th or 13th April.
You guys are the best. Thank you! :D
Whiffed GI doesn't mean anything you can literally whiff one at a mid distance and then just side step you, you're assuming that say someone of a top tier level isn't baiting you. Remember this is early SC where sidestep was so abuseable horizontals sometimes wouldn't even catch your sidestep. I know you remember step gaurd so it's not like you can just come in and hit us. There is a reason the tech I mention in the game doesn't exist to any degree in SC4-6 as it does in SC1-3. If you ever get a shot at some high up and there are older versions laying around just ask them they will have no problem in a match showing it off.
Kageh
Fetz
Floe
Mick
Each could do what I mentioned well and if you ever went in on them thinking a whiff was your advantage each one was so good with taki, ivy, cervy, or sophitia you would get wrecked if your timing for punishing them wasn't perfect.