I have the one with extra dash, just no room for it at the moment :(Advice I would have is to get the runes for extra jumps, dashes, and movement speed as soon as you can. It makes things so much easier.
Advice I would have is to get the runes for extra jumps, dashes, and movement speed as soon as you can. It makes things so much easier.
I have the one with extra dash, just no room for it at the moment :(
At level 102 I am having a hard time with third boss. First 50% hp goes fine, after that I am getting my ass kicked. Any good advices people?
I don't believe so. It's mostly to keep the game challenging.
I am doing 5/5 on the Burden of Evolution so that I can encounter more high level enemies and get more gold. So that's an indirect benefit.
The others are just to increase the size of the castle, make the enemies faster (not stronger), and alter the battle with Lamech. Nothing crazy.
I do wonder how people are approaching NG+ in general.
I have the one with extra dash, just no room for it at the moment :(
At level 102 I am having a hard time with third boss. First 50% hp goes fine, after that I am getting my ass kicked. Any good advices people?
Nice, I think that is also how I finally defeated that boss. The gunslingers ability to hang in the air is also super useful against them. For the other classes I tend to start to the far left or right of the arena while the boss is doing their running attack and spinjump off them when they get close. If you abuse the dash and double jump you can stay long enough in the air for the poisoned coins to despawn before you need to land (especially once you get the triple jump).Alright, how on Earth do you deal with Enoch's final stage?
I can get him there almost flawlessly but the green pips seem to be unavoidable in that last section.
EDIT - I managed to beat him shortly afterwards with a decent Ranger roll, started with extra crit damage and landing those perfect releases is very satisfying and the ivy canopy helped with the section I was struggling with.
Nice, I think that is also how I finally defeated that boss. The gunslingers ability to hang in the air is also super useful against them. For the other classes I tend to start to the far left or right of the arena while the boss is doing their running attack and spinjump off them when they get close. If you abuse the dash and double jump you can stay long enough in the air for the poisoned coins to despawn before you need to land (especially once you get the triple jump).
Alright, how on Earth do you deal with Enoch's final stage?
I can get him there almost flawlessly but the green pips seem to be unavoidable in that last section.
EDIT - I managed to beat him shortly afterwards with a decent Ranger roll, started with extra crit damage and landing those perfect releases is very satisfying and the ivy canopy helped with the section I was struggling with.
I returned this after 2 hours. I'm not sure if I'm up to the grind. I felt like I was making very little progress each run. It was frustrating to come to a boss door and an area I couldn't access. I'm also just really bad at it lol. So many things hitting me in mid air! But I really want to like this. It's a really good Deck experience too. Maybe I'll pick it back up on sale
How I dealt with that phase was basically dodging all the time, however with Boxer when they start jumping you can get some hits, dodge, hits, doge, hit, dodge on repeat. Then go back to all dodging once they start doing their other attacks.
How did you handle the green poison drops, though as Boxer? It just coats the room left to right, which was my issue. Even with doulb ejump + dash I couldn't stay airborne long enough to avoid them totally unelss I had the Archer or Gunslinger.
Did you hold down the dash? I found that was always enough to get to the other side and then instantly jump and go back the other way if needed.
The scars are brutal in general. The initial two are fine but everything lvl. 5 or above is nuts. I got bronze in the target one, at least.
Lock the dungeon, pick a class that makes it Irrelevant. After doing certain fairy challenges you get better at them.I've played for 5 hours and still haven't been able to complete one fairy chest challenge.. a lot just feel impossible with/without some combinations of skills or traits.
I've played for 5 hours and still haven't been able to complete one fairy chest challenge.. a lot just feel impossible with/without some combinations of skills or traits.
Spike immunity makes most easy. Astromancer and Assassins talents also make a bunch easy as well.I've played for 5 hours and still haven't been able to complete one fairy chest challenge.. a lot just feel impossible with/without some combinations of skills or traits.
Love the Sun Tower boost. I think that'll help ease the grind for people.
Me a few hours agoonly played 1 hour but i can already tell this is one of the best games ever.
I believe you can find that same NPC in the Drift House once you arrive at the docks. And you can start a new thread whenever you want.Tried to start a new Thread after the parade, but it didn't increment my NG+, so I basically threw out that entire run. Pretty much absolutely game ruining for me. I'm done. Motivation is absolutely annihilated.
I believe you can find that same NPC in the Drift House once you arrive at the docks. And you can start a new thread whenever you want.
Fulfill the Burden requirement. You need 2 Burdens per Thread. So if you do NG+1, you need 2 Burdens. They are modifiers that make the game a little harder. So pick what sounds doable.Ah, I see. I thought I missed some trigger. What is the exact condition for being able to increment NG+ level? I restored from a save but I guess that was unnecessary.