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Brees2Thomas

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Dec 27, 2019
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Lol... You are getting your reactive/predictive things mixed up.

Those updates are exactly what makes this predictive as opposed to reactive.

Typically with PC/XSX... you run game, APU gets loaded, power draw spikes, heat rises, fan ramps up. The fan ramping up is a reaction to everything that just happened.

With PS5, dev makes the game, during development they can see the areas that draw the most power and generate the most heat. Very easy to spot since the console would downclock in those areas to stay within the power limit. So devs can flag those areas and basically ship their game with a "thermal profile" that is identical across every PS5. So the PS5 would ramp up its fan before the gamer even gets to the flagged part in anticipation of the thermal spike. Hence, predictive.
Ahhh...ok. Reason I was thinking the way I did was I thought it was described as Sony taking collective data from home users and then creating an update based on said data.
 

BreakAtmo

Member
Nov 12, 2017
13,868
Australia
I was a firm believer of HBCC and, while we ended up getting SSDs, I consider Sony's implementation a spiritual sucessor :D I'll take that as a win.

Also, team $399.

This brings up an interesting question of which team was right. I can see three options:

Both were right because we got one console at each price point.
Team $399 was right because Sony clearly went with a Two-SKU strategy so they could have at least one PS5 at the "magic $399".
Team $499 was right because the debate was obviously about how much a full PS5 with disc drive functionality like the PS4 would cost, not how much a digital edition with a heavy additional loss and very different approach to profit would cost.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
I was a firm believer of HBCC and, while we ended up getting SSDs, I consider Sony's implementation a spiritual sucessor :D I'll take that as a win.

Also, team $399.
Yup, we winning!!!

SDDs are prohibitively expensive they said.

Consoles never exceeding the 200W barrier they said.

Impossible to get Vega 64 level performance in a console they said.

$399 is impossible for anything above 8TF they said...

We lost on HBM, but that was always an unrealistic dream lol. But yes, sony's implementation (assuming it does have it) is a true spiritual successor.
Ahhh...ok. Reason I was thinking the way I did was I thought it was described as Sony taking collective data from home users and then creating an update based on said data.
Naaa... as Cerny said, it's deterministic and predictable. No more guesswork. It adds a totally different meaning to optimizing your game on the PS5.

The previous method, and what the XSX still uses, was such that you built your APU and built the best cooler you could fit in your box that matched your performance target. Buthat APU still ha to be clocked lower because you could never tell when that workload comes along that makes the APU draw more power and in turn generate more heat, even if your clocks were fixed.

With the PS5, and this is an example, devs can know that while the APU is drawing 180W, this is exactly how much heat it would be generating and this is what RPM the fan needs to be at to compensate. And then what all that is for say 210W. And they would see which parts of their game draw what and can pre-emptively up ramp up then before you get there.
 

BreakAtmo

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Nov 12, 2017
13,868
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I'll accept both being right.

450


Team $499, counting the Digital Edition is cheating.

😉

Naaa... as Cerny said, it's deterministic and predictable. No more guesswork. It adds a totally different meaning to optimizing your game on the PS5.

The previous method, and what the XSX still uses, was such that you built your APU and built the best cooler you could fit in your box that matched your performance target. Buthat APU still ha to be clocked lower because you could never tell when that workload comes along that makes the APU draw more power and in turn generate more heat, even if your clocks were fixed.

With the PS5, and this is an example, devs can know that while the APU is drawing 180W, this is exactly how much heat it would be generating and this is what RPM the fan needs to be at to compensate. And then what all that is for say 210W. And they would see which parts of their game draw what and can pre-emptively up ramp up then before you get there.

Or, from what I've heard, recognise that those occasional spikes in power draw only last for a second and that ramping up the fan and making more noise actually isn't necessary.
 

BreakAtmo

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Nov 12, 2017
13,868
Australia
Can you see that belly on the Disc SKU...

Clearly, that SKU is an anomaly. Sony designed the digital SKU and went...dam, we forgot to put in a disc, and someone went, just slap it on its side and that was that.

I know you're joking but this is really funny to imagine.

I think that in the teardown it was mentioned that the disc drive is designed to be easily removable so you can turn your disc version into a digital edition if you like. You just have to look at the names to see what the main SKU is.

And we ALL know a disc drive doesn't cost $100.

The fact that a disc drive doesn't cost $100 is actually my main point - the Digital Edition only achieves $399 artificially. Team $399 was arguing that the PS5 would be $399. Not "a digital only PS5 that takes a massive extra loss hoping to drive further digital sales", but "the PS5".
 

anexanhume

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Oct 25, 2017
12,958
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2 years, 8 months ago:

Given the numbers I have seen, we can probably expect 2.5x density of 7nm compared to 16nm, which means you could easily double the GPU hardware found in the X1X and get to 12TF, provided you keep the clock speed.

www.resetera.com

PS5 and next Xbox launch speculation - timing and specification

Yeah. I don't want VR. Bundling it with PS5 would just make me not want a PS5 either.

Xbox Series X: 12TF. 15.3B transistors. 2.2x transistor count.

Xbox One X: 6TF, 7B transistors.
 

BreakAtmo

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Nov 12, 2017
13,868
Australia
There isn't a tech advantage.

What is the situation exactly? I'm assuming that the Xboxes being the only consoles with all the RDNA2 features is just because PS5 replaces some of them with their own versions?

Also, can the Xboxes really be said to use all RDNA2 features if they don't have Infinity Cache?

2 years, 8 months ago:



www.resetera.com

PS5 and next Xbox launch speculation - timing and specification

Yeah. I don't want VR. Bundling it with PS5 would just make me not want a PS5 either.

Xbox Series X: 12TF. 15.3B transistors. 2.2x transistor count.

Xbox One X: 6TF, 7B transistors.

#Nice.

Though "doubling the hardware and keeping the clockspeed" wasn't the way they decided to go, this is still dang close.
 

anexanhume

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Oct 25, 2017
12,958
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Nice.

Though "doubling the hardware and keeping the clockspeed" wasn't the way they decided to go, this is still dang close.
Assuming you meet foundry specified density gains is overly optimistic. Assuming you stay the same clock speed was pessimistic. Neither accounts for the 50% efficiency gains we'll see comparatively with architectures.
 

platocplx

2020 Member Elect
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Oct 30, 2017
36,916
What is the situation exactly? I'm assuming that the Xboxes being the only consoles with all the RDNA2 features is just because PS5 replaces some of them with their own versions?

Also, can the Xboxes really be said to use all RDNA2 features if they don't have Infinity Cache?
thats the rub lol. So no it doesn't use that.
but what really it happening is that they are aligned out the box with DX12 features which makes sense for PC and MS unifying Xbox and PC dev, however now they just exposed they were late getting dev kits out since they. "Waited" for the features to be aligned.
but clearly the RDNA hardware was set in stone based on each AMD clients needs, but there clearly are features Sony either A. Had an alternative And possibly better implementation and B. Didnt need like MS needing the chip to also be able to go into servers etc.

they are obfuscating thinga a lot. The feature sets are clearly just different not an advantage per say. Power definitely but feature set? Eh. To be determined.
DMC5 SE raytracing performance will be one test once they get their patch, then a few of the cross gen games but there is no indication feature wise there is an advantage all we can definitively say it's different.
also MS has to push this narrative power/feature set because they did nothing on the input front.
2 years, 8 months ago:



www.resetera.com

PS5 and next Xbox launch speculation - timing and specification

Yeah. I don't want VR. Bundling it with PS5 would just make me not want a PS5 either.

Xbox Series X: 12TF. 15.3B transistors. 2.2x transistor count.

Xbox One X: 6TF, 7B transistors.
Well damn okay Nostradamus
 

bitcloudrzr

Member
May 31, 2018
17,394
I find it embarrassing to be honest.

Can see Sony's response now, "the only publisher who bothered to make software for next gen (unless you count gears tactics, lol)"

Dunno, just rubs me up the wrong way
When you are the market leader, you acknowledge yourself and your competitors are "other". This is the same strategy Apple uses, and why would you not when earning 66% of profit from total smartphone sales worldwide.

DMC5 SE raytracing performance will be one test once they get their patch, then a few of the cross gen games but there is no indication feature wise there is an advantage all we can definitively say it's different.
also MS has to push this narrative power/feature set because they did nothing on the input front.
The big differences from launch games usually determine what the rest of the gen will look like so AC, COD, and WD comparisons will be important. Unfortunately we are missing BF this year and CP's next gen patch is not until later.
 

platocplx

2020 Member Elect
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Oct 30, 2017
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When you are the market leader, you acknowledge yourself and your competitors are "other". This is the same strategy Apple uses, and why would you not when earning 66% of profit from total smartphone sales worldwide.


The big differences from launch games usually determine what the rest of the gen will look like so AC, COD, and WD comparisons will be important. Unfortunately we are missing BF this year and CP's next gen patch is not until later.
Yup def will see. It will be interesting. And yeah you're right about the apple approach Sony is taking. There aren't responses to much and they just run on their own clock. I think MS bumped up their unboxing date as well because of Sony lol.
 

Dave.

Member
Oct 27, 2017
6,509
The previous method, and what the XSX still uses, was such that you built your APU and built the best cooler you could fit in your box that matched your performance target. Buthat APU still ha to be clocked lower because you could never tell when that workload comes along that makes the APU draw more power and in turn generate more heat, even if your clocks were fixed.
And with Watchdogs: Legion we have a timely example that they in fact got it slightly wrong - estimated the maximum possible instantaneous spike too low, set their fixed clocks too high / cooling capability too low for some notable percentage of their silicon - and now we have a game at retail that can cause instant thermal overload on cue. Not that this is a big issue, a patch to correct the "accidental Furmark" or whatever it is comes out today. But def illustrative that these "fixed clocks" are a balancing act with choices and tradeoffs.

I guess this happens more than we know with all consoles when games are in early development, probably.
 

Brees2Thomas

Member
Dec 27, 2019
1,525
Ignoring the comment this guy included here in his tweet, this exchange at the very end of the latest Digital Foundry video was very interesting to me.
 
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Doc Cottle

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Jan 28, 2020
245

Apologies if this is a repeat but it looks stunning to me! I assume this is RT mode but I've not played the original (MM arrives day 1 for me) - could it just be SSR like the original? Whatever it is they've done with the hardware it's a great looking start.
 

MrKlaw

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Oct 25, 2017
34,925
I hope the next embargo isn't really the 6th. That's such a long wait after the relatively small (but sweet) taster of the dualsense/Astro.

hoping for at least one more around next Tuesday and then the 6th can be a more open embargo to try and stuff the channel with ps5 stuff ahead of xsx launch
 

Sia

Attempted to circumvent ban with alt account
Banned
Jun 9, 2020
825
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I hope the next embargo isn't really the 6th. That's such a long wait after the relatively small (but sweet) taster of the dualsense/Astro.

hoping for at least one more around next Tuesday and then the 6th can be a more open embargo to try and stuff the channel with ps5 stuff ahead of xsx launch
Well the first embargo was supposed to be only unboxings, but it ended up also including a good amount of astro's playroom and impressions of the controller. There was also the Demon's Souls stuff yesterday. So the leak was right in the first date but it seemed to miss on the content, hopefully next week there will be more daily updates and micro embargos on new stuff.
 

PJV3

Member
Oct 25, 2017
27,024
London
www.eurogamer.net

You can turn off the PS5 DualSense haptic feedback and adaptive triggers

Sony has announced the accessibility features of the PlayStation 5, confirming you can turn off the DualSense's haptic …

As someone who always turns rumble off this is good news, I will leave adaptive triggers though.

I have never really seen the point of rumble but this isn't really rumble so i'm going to give it a go.
If it lives up to what people are saying then it's worth giving a chance.
 

bitcloudrzr

Member
May 31, 2018
17,394
I have never really seen the point of rumble but this isn't really rumble so i'm going to give it a go.
If it lives up to what people are saying then it's worth giving a chance.
I would normally turn it off system wide primarily for comp mp and battery life. Might go for a per game basis for sp and coop games this time around.
 

PJV3

Member
Oct 25, 2017
27,024
London
I would normally turn it off system wide primarily for comp mp and battery life. Might go for a per game basis for sp and coop games this time around.

Yeah, Digital Foundry kinda touched the thing i worry about, overdoing it and shoehorning it badly into everything, so yeah, game by game is probably closer to what i meant. constant buzzing is probably going to be just as annoying as well.
 

bitcloudrzr

Member
May 31, 2018
17,394
Yeah, Digital Foundry kinda touched the thing i worry about, overdoing it and shoehorning it badly into everything, so yeah, game by game is probably closer to what i meant. constant buzzing is probably going to be just as annoying as well.
Probably one of the reasons Sony opted for advanced haptics was because rumble implementation is not great? They are probably pushing for third party studios for refinement on this front.

One of the Farcry games had max rumble on one side when firing a vehicle mounted machine gun. An experience that was uncomfortable for the length I needed to use it.

Any competitive setting I will leave it off though, hopefully you can max tension the triggers so they act like buttons too.
 

MrKlaw

Member
Oct 25, 2017
34,925
But does that also cover shading accuracy which is what VRS does. So even without adapting and decimating your meshes you can get gains by shading less accurately in areas that you won't notice

both is obviously great but that tweet focuses on the geometry And doesn't talk much about shading
 

anexanhume

Member
Oct 25, 2017
12,958
Maryland
But does that also cover shading accuracy which is what VRS does. So even without adapting and decimating your meshes you can get gains by shading less accurately in areas that you won't notice

both is obviously great but that tweet focuses on the geometry And doesn't talk much about shading

It'll be largely the same.

www.resetera.com

PS5 and Xbox Series speculation |OT11| Cry Havoc and Let Slip the Dogs of War [NEW NEWS, NEW THREAD - CHECK OUT THE STAFF POST] OT

Uh that sounds like the plan? Reads to me like "see you at E3". They specifically saved stuff like the price and release date which they'll announce at E3 obviously
 
Oct 27, 2017
7,317
Somewhere South
Can you highlight some of what you're talking about? I'm relatively poor at spotting the pixels.

returnal-screen-03-ps5-15jun20-en


horizon-forbidden-west-ps5-playstation-5-1.original.jpg


At first blush is looks like a mere lack of AA, but... not quite, lack of AA would look consistent through the frame. This is something else.You have razor sharp geometry edges, but also completely absent thin geometry. There's this...patterning to it that is kinda CB, but definitely NOT CB. It's weird.

Best analogy I can make is that it looks like something that was decimated down from higher resolution through nearest neighbor, has that kind of harshness to it.

And also, only happens in some screens, what leads me to believe this is something dynamic and related to some form of load balancing.
 

anexanhume

Member
Oct 25, 2017
12,958
Maryland
returnal-screen-03-ps5-15jun20-en


horizon-forbidden-west-ps5-playstation-5-1.original.jpg


At first blush is looks like a mere lack of AA, but... not quite, lack of AA would look consistent through the frame. This is something else.You have razor sharp geometry edges, but also completely absent thin geometry. There's this...patterning to it that is kinda CB, but definitely NOT CB. It's weird.

Best analogy I can make is that it looks like something that was decimated down from higher resolution through nearest neighbor, has that kind of harshness to it.

And also, only happens in some screens, what leads me to believe this is something dynamic and related to some form of load balancing.
The fractured ground in Returnal looks normal at a distance but really bizarre up close (to the point it looks like errors with displaced vertices). Is that the effect you're talking about?

I suppose it would make sense that it would be worst at places with a lot of geometry and harsh geometry boundaries.
 
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Oct 27, 2017
7,317
Somewhere South
The fractured ground in Returnal looks normal at a distance but really bizarre up close (to the point it looks like errors with displaced vertices). Is that the effect you're talking about?

I suppose it would make sense that it would be worst at places with a lot of geometry and harsh geometry boundaries.

Yes, that's a really good example of what I'm talking about. And indeed, it seems like it's worse where you'd expect a lot of small geometry (deviation in large geometry is much less likely to be noticeable, I guess, smaller deltas, etc) and harsh boundaries.
 

bitcloudrzr

Member
May 31, 2018
17,394
"In a follow-up message sent to us by a PR representative at the publisher, this notion was also made clear once again. "I can confirm that Assassin's Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K)"

www.dualshockers.com

Don't Worry, Assassin's Creed Valhalla Runs at 4K/60fps on Both PS5 and Xbox Series X

Assassin's Creed Valhalla has been confirmed to hit the same benchmarks across both Xbox Series X and PS5, although the latter console is said to be upscaled 4K.
To the surprise of no one here, AC is not native 4k at 60fps.
 

bitcloudrzr

Member
May 31, 2018
17,394
"Upscaled" though? What like DLSS or AMD equivalent? Because we know that ain't happening. Dynamic res isn't the same as upscaled. It's a rubbish pr message that's for sure.
Previous games used dynamic res, temporal reconstruction for Pro enhancements, I would assume the same here except hitting 4k most of the time.
 
Oct 26, 2017
6,151
United Kingdom
Use the touchpad for text entry with soft/hard presses differentiated and predictive text.

GAME CONTROLLER WITH TOUCHPAD INPUT - SONY INTERACTIVE ENTERTAINMENT LLC

A game controller (200) includes a touchpad (204) that a user (206), viewing a virtual keyboard (216) on a screen (212), can soft-touch (300) to move a cursor on the screen and then hard-touch (302) t

This is only icing on the cake next to the greatest next-gen feature that nobody is talking about..... direct audio dictation for text entry!!!
 
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