if you think it's getting hate for *no* reason you might want to read the thread a little more thoroughly... it definitely has it's fair share of faults, arguably moreso considering the renown of the seriesSuper Mario Sunshine is good, actually! it gets a lot of hate for no reason, it's a nice fresh take
if you think it's getting hate for *no* reason you might want to read the thread a little more thoroughly... it definitely has it's fair share of faults, arguably moreso considering the renown of the series
No it gets the hate because it's not good. It's fine if you like it but at best it's a very decisive game.
No it gets the hate because it's not good. It's fine if you like it but at best it's a very decisive game.Super Mario Sunshine is good, actually! it gets a lot of hate for no reason, it's a nice fresh take
If we're just stating opinions this way, no Odyssey is the worst by a wide margin :p
It's been a while since I fully played it, so it's possible I forgot the frustrating and actively unfun stuff about Sunshine. My main issue with Odyssey is that the levels absolutely failed to explore the potential of the movement mechanics. Every level felt like a first level, and the game didn't even begin to challenge the player until literally the challenge level in the post game, which was also very easy relative to other 3D mario games.
So I guess the flaws wouldn't be too comparable.
Ricco Harbor is better than most 3D levels and it's at the beginning of the game.
Odyssey is what you get if you started making Sunshine, but actually did it well this time:If we're just stating opinions this way, no Odyssey is the worst by a wide margin :p
They made 0 effort at world building, which sunshine at least attempted. The environments are beyond bland in Odyssey, every single level left me waiting for the game to get good. The new direction of objectives in the game is, quite frankly, the worst system I've ever experienced in a platformer. It wasn't rewarding in the slightest. The new movement mechanic trivalized all the platforming segments even more than fludd did, even jump is solved by bouncing off your hat. The same could be said for sunshine with fludd, but the penalty for taking the easy way out was a massive reduction in speed. Besides, the extra nozzles you get later on are super cool imo. And yeah, Sunshine may have frustrating segments, but I'll take those over Odyssey literally never challenging the player.Odyssey is what you get if you started making Sunshine, but actually did it well this time:
- make the 'vacation' theme actually work by going to different tourist locations instead of every level looking the exact same
- make the new movement gimmick fun and engaging instead of a slow jetpack that removed half the platforming,
- cutscenes are actually charming and delightful instead of an endless unskippable slogs
- actually finish making the game before releasing it instead of panicking and throwing it out half-baked to try to save the Gamecube
I have some comments about your other criticisms, but this is by far the most baffling and ridiculous comment about this game I've ever seen.They made 0 effort at world building, which sunshine at least attempted. The environments are beyond bland in Odyssey, every single level left me waiting for the game to get good.
I'm not saying Odyssey is flawless, and I don't entirely disagree that the moons could have been split into multiple different tiers to reflect the huge difference in complexity between different ones (e.g. ground pounding glowing spots gets you mini-moons, completing a challenge course gets you a moon, beating a boss gets you a triple moon)...The new direction of objectives in the game is, quite frankly, the worst system I've ever experienced in a platformer. It wasn't rewarding in the slightest.
My criticism with Fludd isn't that you use it a lot, it's THAT it's way too slow. I have no doubt someone could make a fun and exciting platformer where you're constantly shooting around in a jetpack, it's just Sunshine is not that game because the jetpack is anti-fun (imagine combining a jetpack, possibly the most fun idea in existence, and a Mario game, which are known for their satisfying movement, and in the end result the best levels are the ones where the game physically strips you of Fludd and makes you get around without it.)The new movement mechanic trivalized all the platforming segments even more than fludd did, even jump is solved by bouncing off your hat. The same could be said for sunshine with fludd, but the penalty for taking the easy way out was a massive reduction in speed.
Definitely. It's a little frustrating that they're kind of arbitrarily gated to only having one at a time (Fludd should have just gotten an increased arsenal of movement options over time) but they're fun.Besides, the extra nozzles you get later on are super cool imo.
Definitely another fair criticism. There are probably about just as many complex and engaging moons at the end of long platforming sessions or bosses as a game like 64, but the player can easily choose to skip a significant chunk of those entirely and just collect the potted plant moons instead, which can bring down the challenge a lot.And yeah, Sunshine may have frustrating segments, but I'll take those over Odyssey literally never challenging the player.
If we're just stating opinions this way, no Odyssey is the worst by a wide margin :p
This is nonsense. You're basically saying there aren't any other good platformers outside of this franchise.Sunshine is the least good 3D Mario game, but it is still better than every other non-Mario 3D platformer ever made imo with the possible exception of Banjo Kazooie
The bolded should be the only explanation people need to understand Sunshine's reception.It's a great game, but the worst 3D Mario game by far.
People need to remember that the GCN was Nintendo's first DVD console, so they suffered the "PlayStation syndrome" late, that's why GCN games are so weird.
It was their first time where they didn't have the need to cut content. They now had basically unlimited memory to work with, coming from 32MB cartridges to 1.5GB discs is a challenge, with a memory limit, you are forced to cut games to the basics, the reason why most SNES RPGs have agreed way better than their PS1 counterparts, the latter are filled with pointless mini games or really bad story telling.
There is also the fact that Sunshine, like Wind Waker, was rushed. Nintendo had almost no 3rd party support, they had burnt bridges with many of them during the N64 era, they lost Rare, which was a really important partner in the N64 era, and they needed games ASAP.
GCN launched without a strong Mario game, they couldn't get Sunshine on time, and they released Luigi's Mansion, while good, extremely short, and ultimately disappointing.
So they had to rush Mario and Zelda, both games released in a rushed state and where extremely disappointing. Good games, yes, but both could have been so much better.
I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.overall, the list of better 3D platformers from the time is incredibly short. It stands as one of the best examples of its genre of that generation.
And as a weak link in a franchise that otherwise puts out best in class, genre and generation defining titles.
There were a LOT of trash 3D platformers that era.I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.
I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.
Yeah, I don't get how people say that with a straight face. There's almost two decades worth of posts, reviews, explanations, video essays on this game alone.if you think it's getting hate for *no* reason you might want to read the thread a little more thoroughly... it definitely has it's fair share of faults, arguably moreso considering the renown of the series
Best Mario game by my estimation. Don't get the hate either.Today I learned people hated Odyssey (the second best 3d mario) and Sunshine (the third best 3d mario).
So do I, but it absolutely has its flaws (controls, level design, borderline unfair shines).
I don't think it is, I would put all the Jack games, All the Rachet and Clank games and all the Sly games far above it. I just think they dropped the ball hard with sunshine. I'd be curious what a remaster would be like though.A bit harsh. Jak 2 and Jak 3 are really terrible games. All 3D Sonic games are trash.
Realistically i would say only the first Jak and Daxter is better than Sunshine and maybe the second Ratchet and Clank but it is a bit of a toss up for me between these three. They aren't really similar. Being fair i did not play much of the Sly games because they just looked boring and failed to grab me.
Looking at that list it is probably in the top of the gamecube platformers. I don't think that reflects good on the gamecube though but you are right lots of trash on that list. I would put most of the ps2 platformers above it though. https://www.metacritic.com/browse/games/genre/metascore/platformer/ps2?view=condensedThere were a LOT of trash 3D platformers that era.
Not to argue it's the best (I don't think it is) but these are the other games in that genre (at least on the gamecube). Can't say I see many games at all here that I'd put it below.
GameCube Platformer Games by Metascore
GameCube Platformer Games by Metascore at Metacritic.comwww.metacritic.com
Shrug, it is what it is.I freaking love Super Mario Sunshine seeing so many people online apparently hating it was news to me in recent years, i just don't understand how anyone can sit here and call Sunshine "bad" sure you might not like it yeah? But calling it bad is quite a stretch.