Oct 25, 2017
1,787
Los Angeles

barley

Banned
Aug 16, 2018
312
It's been a while since I fully played it, so it's possible I forgot the frustrating and actively unfun stuff about Sunshine. My main issue with Odyssey is that the levels absolutely failed to explore the potential of the movement mechanics. Every level felt like a first level, and the game didn't even begin to challenge the player until literally the challenge level in the post game, which was also very easy relative to other 3D mario games.

So I guess the flaws wouldn't be too comparable.

I couldn't figure out why Odyssey disappointed me and this is absolutely it. Thank you for going into my brain
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
If we're just stating opinions this way, no Odyssey is the worst by a wide margin :p
Odyssey is what you get if you started making Sunshine, but actually did it well this time:

- make the 'vacation' theme actually work by going to different tourist locations instead of every level looking the exact same
- make the new movement gimmick fun and engaging instead of a slow jetpack that removed half the platforming,
- cutscenes are actually charming and delightful instead of an endless unskippable slogs
- actually finish making the game before releasing it instead of panicking and throwing it out half-baked to try to save the Gamecube
 

Crashman

Member
Oct 27, 2017
6,219
I really like Sunshine due to liking how Mario controls, and just being able to move around and climb things within the levels. Its been a bit since I last played however, and I won't say that there weren't frustrating stars here and there. Manta Ray and Sandbird were fine though.
 

Myself

Member
Nov 4, 2017
1,282
Sunshine was awesome. Better than Odyssey for sure and I would possibly put it ahead of Galaxy in my books, just given how much fun I had with it, even though Galaxy was unique and pretty awesome.
 

Kickfister

Member
May 9, 2019
1,871
Odyssey is what you get if you started making Sunshine, but actually did it well this time:

- make the 'vacation' theme actually work by going to different tourist locations instead of every level looking the exact same
- make the new movement gimmick fun and engaging instead of a slow jetpack that removed half the platforming,
- cutscenes are actually charming and delightful instead of an endless unskippable slogs
- actually finish making the game before releasing it instead of panicking and throwing it out half-baked to try to save the Gamecube
They made 0 effort at world building, which sunshine at least attempted. The environments are beyond bland in Odyssey, every single level left me waiting for the game to get good. The new direction of objectives in the game is, quite frankly, the worst system I've ever experienced in a platformer. It wasn't rewarding in the slightest. The new movement mechanic trivalized all the platforming segments even more than fludd did, even jump is solved by bouncing off your hat. The same could be said for sunshine with fludd, but the penalty for taking the easy way out was a massive reduction in speed. Besides, the extra nozzles you get later on are super cool imo. And yeah, Sunshine may have frustrating segments, but I'll take those over Odyssey literally never challenging the player.
 

Jave

Member
Oct 30, 2017
2,850
Chile
Sunshine is the only mainline Mario game which has levels that are badly designed in the sense that they didn't play test or polish them enough. While there are some oddball design choices in some Mario games here and there, there's nothing that plays as bad as the Giant Pachinko Machine level or the Poison River level in Sunshine.
 

Peru

Member
Oct 26, 2017
6,234
I really loved the theme. All the beaches and the beautiful, serene ripples on the sea, the chill music. So yeah I thought it looked great. But too many of the worlds had simple levels that were frustrating. There are some super fun parts of the game, and I liked FLUDD, but the game felt rushed, like it would've been great with a solid delay and some more substantial content.
 

Tito

Member
Oct 28, 2017
1,030
It's a great game, but the worst 3D Mario game by far.

People need to remember that the GCN was Nintendo's first DVD console, so they suffered the "PlayStation syndrome" late, that's why GCN games are so weird.

It was their first time where they didn't have the need to cut content. They now had basically unlimited memory to work with, coming from 32MB cartridges to 1.5GB discs is a challenge, with a memory limit, you are forced to cut games to the basics, the reason why most SNES RPGs have agreed way better than their PS1 counterparts, the latter are filled with pointless mini games or really bad story telling.

There is also the fact that Sunshine, like Wind Waker, was rushed. Nintendo had almost no 3rd party support, they had burnt bridges with many of them during the N64 era, they lost Rare, which was a really important partner in the N64 era, and they needed games ASAP.

GCN launched without a strong Mario game, they couldn't get Sunshine on time, and they released Luigi's Mansion, while good, extremely short, and ultimately disappointing.

So they had to rush Mario and Zelda, both games released in a rushed state and where extremely disappointing. Good games, yes, but both could have been so much better.
 

Strings

Member
Oct 27, 2017
31,831
I honestly don't get any of the weird hate attached to Sunshine. At worst it's a very good game, and it's gorgeous?
 

GCX

Member
Oct 27, 2017
485
Sunshine could've been a really great game if the team didn't have to rush it out. It's the same thing that Wind Waker and few other games suffered from at the time.
 

Shoichi

Member
Jan 10, 2018
10,618
I loved this game so much.
Seeing all the dislike online initially for this game definitely was surprising. Maybe its because I didn't mind the Fludd as much as others had.
 

Odeko

One Winged Slayer
The Fallen
Mar 22, 2018
15,180
West Blue
They made 0 effort at world building, which sunshine at least attempted. The environments are beyond bland in Odyssey, every single level left me waiting for the game to get good.
I have some comments about your other criticisms, but this is by far the most baffling and ridiculous comment about this game I've ever seen.

Let's look at the classic Mario "lava" levels. Every game's gotta have 'em they've been there since 1-4 and especially Lethal Lava Land:
Super-Mario-Odyssey-Screenshot-2017-11-05-17-14-19.png

"The vaporwave low-poly sentient cutlery giant food kingdom. The part of the 'lava' is being played by a sea of neon pink scalding hot tomato soup that flows out of a giant volcano that's also a cooking pot."

VS.

SMS_Corona_Mountain_Boat_Ride.png

"You go inside a big volcano and there's lava."

YOU'LL NEVER GUESS WHICH OF THESE TWO THIS POSTER IS CALLING BLAND!

The new direction of objectives in the game is, quite frankly, the worst system I've ever experienced in a platformer. It wasn't rewarding in the slightest.
I'm not saying Odyssey is flawless, and I don't entirely disagree that the moons could have been split into multiple different tiers to reflect the huge difference in complexity between different ones (e.g. ground pounding glowing spots gets you mini-moons, completing a challenge course gets you a moon, beating a boss gets you a triple moon)...

But Sunshine is literally the game with blue coins my dude. There has never been a more terrible collectible in a Nintendo game. Odyssey may have stumbled a bit out of the gate here but Sunshine's horse never left the gate and had to be put down.

The new movement mechanic trivalized all the platforming segments even more than fludd did, even jump is solved by bouncing off your hat. The same could be said for sunshine with fludd, but the penalty for taking the easy way out was a massive reduction in speed.
My criticism with Fludd isn't that you use it a lot, it's THAT it's way too slow. I have no doubt someone could make a fun and exciting platformer where you're constantly shooting around in a jetpack, it's just Sunshine is not that game because the jetpack is anti-fun (imagine combining a jetpack, possibly the most fun idea in existence, and a Mario game, which are known for their satisfying movement, and in the end result the best levels are the ones where the game physically strips you of Fludd and makes you get around without it.)

Bouncing off your hat in Odyssey is the equivalent of a slightly more interesting double jump. Of course you use it all the time, it's quick, snappy, feels good to do -- every platformer under the sun makes you use your double jump constantly and it's good the new mechanic instantly feels integral to the experience instead of superfluous and rarely used.

Besides, the extra nozzles you get later on are super cool imo.
Definitely. It's a little frustrating that they're kind of arbitrarily gated to only having one at a time (Fludd should have just gotten an increased arsenal of movement options over time) but they're fun.

Having the equivalent of dozens and dozens of new unique power-ups by being able to play as every enemy is cooler though :^P

And yeah, Sunshine may have frustrating segments, but I'll take those over Odyssey literally never challenging the player.
Definitely another fair criticism. There are probably about just as many complex and engaging moons at the end of long platforming sessions or bosses as a game like 64, but the player can easily choose to skip a significant chunk of those entirely and just collect the potted plant moons instead, which can bring down the challenge a lot.
 

Iztok

Member
Oct 27, 2017
6,228
I liked it and I beat it when it came out. I thought it was great, but then SM64 was (still is) one of my favorite games of all time.

It definitely looks good, not sure what you're talking about there. Maybe don't watch a stretched video of it.
 

LuckyLinus

Member
Jun 1, 2018
1,945
I just played it once just when it came out, I liked it alright but didnt love it. It really didnt leave any lasting impression on me and its nothing that Id play again.
 

fhqwhgads

Member
Oct 28, 2017
1,542
I do like Sunshine but it is absolutely the worst of the 3D Mario games. It has a lot of good going for it, I adore Delfino Isle as a location and visually the game still holds up very well, along with FLUDD being fun to use, but the stuff that's bad is REALLY bad. The fact that some of those terrible bonus games and some of the absolute worst missions like Yoshi's Fruit Adventure made it into a mainline Mario game of all things is pretty baffling. I should find my old write up I did of why Yoshi's Fruit Adventure is terrible on every level and post it here, it's truly something awful.
 

Biggersmaller

Banned
Oct 27, 2017
4,966
Minneapolis
I'm really shocked by the Odyssey hate. I thought it was brilliant. Fun gameplay and levels. Love the variety of settings, excellent music, surreal atmosphere and cartoonishly charming brief character interactions. Maybe I suck at games, but I never thought it was a total breeze by any stretch. Looking back at the 8/16/64 bit games, they're rarely that challenging for a seasoned player 80% of the levels.

I have never enjoyed Sunshine since buying it day 1 on GCN and again years later on Dolphin. It had nothing to do with cutscenes. I'm not looking to Mario for compelling storytelling. I found it to have an unimaginative setting with very frustrating gameplay and bad music.
 

Ouroboros

Member
Oct 27, 2017
13,370
United States
My wife, bless her soul, was insistent that Sunshine was THE BEST MARIO GAME EVER...even after playing Odyssey (Galaxy 2 is still better). Anyway, we loaded it up and she soon realized that her rose tinted glasses were extremely big. Sunshine was a mistake.
 

jett

Community Resettler
Member
Oct 25, 2017
44,728
Sunshine is the least good 3D Mario game, but it is still better than every other non-Mario 3D platformer ever made imo with the possible exception of Banjo Kazooie
This is nonsense. You're basically saying there aren't any other good platformers outside of this franchise.
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,840
Cape Cod, MA
It's a great game, but the worst 3D Mario game by far.

People need to remember that the GCN was Nintendo's first DVD console, so they suffered the "PlayStation syndrome" late, that's why GCN games are so weird.

It was their first time where they didn't have the need to cut content. They now had basically unlimited memory to work with, coming from 32MB cartridges to 1.5GB discs is a challenge, with a memory limit, you are forced to cut games to the basics, the reason why most SNES RPGs have agreed way better than their PS1 counterparts, the latter are filled with pointless mini games or really bad story telling.

There is also the fact that Sunshine, like Wind Waker, was rushed. Nintendo had almost no 3rd party support, they had burnt bridges with many of them during the N64 era, they lost Rare, which was a really important partner in the N64 era, and they needed games ASAP.

GCN launched without a strong Mario game, they couldn't get Sunshine on time, and they released Luigi's Mansion, while good, extremely short, and ultimately disappointing.

So they had to rush Mario and Zelda, both games released in a rushed state and where extremely disappointing. Good games, yes, but both could have been so much better.
The bolded should be the only explanation people need to understand Sunshine's reception.

Coming off genre changing, generation defining, Mario 64, a 'great platformer' was understandably a huge disappointment for many. While aspects of Sunshine have definitely dated poorly in many ways (camera control, QOL stuff spring to mind), I think it still stands of a great example of the 3D platformer circa the early 2000s. It's got a fantastic soundtrack. A really neat vacation vibe. The gameplay is tight. Sure it's lacking polish in some areas, and some of the shines are horrible (admittedly avoidable if you don't care about 100% completion), but overall, the list of better 3D platformers from the time is incredibly short. It stands as one of the best examples of its genre of that generation.

And as a weak link in a franchise that otherwise puts out best in class, genre and generation defining titles.
 

Lothars

Banned
Oct 25, 2017
9,765
overall, the list of better 3D platformers from the time is incredibly short. It stands as one of the best examples of its genre of that generation.

And as a weak link in a franchise that otherwise puts out best in class, genre and generation defining titles.
I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.
 

IzzyRX

Powered by Friendship™
Avenger
Oct 28, 2017
5,820
Sunshine is the only remaster I would gladly pay full price if they 'fix' the game.
There's a lot of potential here, but there's a lot to work on too, child-me dropped it in the middle because of some terrible level.
 

plagiarize

It's not a loop. It's a spiral.
Moderator
Oct 25, 2017
27,840
Cape Cod, MA
I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.
There were a LOT of trash 3D platformers that era.

Not to argue it's the best (I don't think it is) but these are the other games in that genre (at least on the gamecube). Can't say I see many games at all here that I'd put it below.

www.metacritic.com

GameCube Platformer Games by Metascore

GameCube Platformer Games by Metascore at Metacritic.com
 

Wariobenotware

Alt Account
Banned
Apr 2, 2020
1,869
I don't think it does especially for the time frame, I'd put it in the bottom of 3d platformers in the ps2, gamecube era. It's not a bad game but it's not a good game either.

A bit harsh. Jak 2 and Jak 3 are really terrible games. All 3D Sonic games are trash.

Realistically i would say only the first Jak and Daxter is better than Sunshine and maybe the second Ratchet and Clank but it is a bit of a toss up for me between these three. They aren't really similar. Being fair i did not play much of the Sly games because they just looked boring and failed to grab me.
 
Oct 25, 2017
26,560
if you think it's getting hate for *no* reason you might want to read the thread a little more thoroughly... it definitely has it's fair share of faults, arguably moreso considering the renown of the series
Yeah, I don't get how people say that with a straight face. There's almost two decades worth of posts, reviews, explanations, video essays on this game alone.
 

erikNORML

Member
Oct 30, 2017
1,724
Today I learned people hated Odyssey (the second best 3d mario) and Sunshine (the third best 3d mario).
 

Wolf

Member
Oct 25, 2017
4,910
it makes me sad seeing how critical people are on here of the game.

I really enjoyed it. Calling it trash is just completely wrong.
 

jdh96

One Winged Slayer
Member
Jan 25, 2020
1,725
I freaking love Super Mario Sunshine seeing so many people online apparently hating it was news to me in recent years, i just don't understand how anyone can sit here and call Sunshine "bad" sure you might not like it yeah? But calling it bad is quite a stretch.
 

Lothars

Banned
Oct 25, 2017
9,765
A bit harsh. Jak 2 and Jak 3 are really terrible games. All 3D Sonic games are trash.

Realistically i would say only the first Jak and Daxter is better than Sunshine and maybe the second Ratchet and Clank but it is a bit of a toss up for me between these three. They aren't really similar. Being fair i did not play much of the Sly games because they just looked boring and failed to grab me.
I don't think it is, I would put all the Jack games, All the Rachet and Clank games and all the Sly games far above it. I just think they dropped the ball hard with sunshine. I'd be curious what a remaster would be like though.
There were a LOT of trash 3D platformers that era.

Not to argue it's the best (I don't think it is) but these are the other games in that genre (at least on the gamecube). Can't say I see many games at all here that I'd put it below.

www.metacritic.com

GameCube Platformer Games by Metascore

GameCube Platformer Games by Metascore at Metacritic.com
Looking at that list it is probably in the top of the gamecube platformers. I don't think that reflects good on the gamecube though but you are right lots of trash on that list. I would put most of the ps2 platformers above it though. https://www.metacritic.com/browse/games/genre/metascore/platformer/ps2?view=condensed

I freaking love Super Mario Sunshine seeing so many people online apparently hating it was news to me in recent years, i just don't understand how anyone can sit here and call Sunshine "bad" sure you might not like it yeah? But calling it bad is quite a stretch.
Shrug, it is what it is.
 

Stooge

Member
Oct 29, 2017
11,526
The level design is bad. The controls with FLUUD are bad. It's just not very good.

The best parts of the game feel like they are recycled Mario 64-2 levels that got put in as bonus levels.
 

Deleted member 13155

User requested account closure
Banned
Oct 27, 2017
2,604
I got seizures from this game. The IQ is very hazy and the camera doesn't help. As a mainline Mario game, its not great. But rated as a platformer in general there are much worse out there. PS2 for instance doesn't have many platform games that are better.
 

Calamari41

Member
Oct 25, 2017
7,177
It's not a great Mario game, but it's a great game in general. The famous Fludd-less segments, which are a direct precursor to Mario Galaxy, make the entire experience worth it. There are also a lot of very bright spots throughout the "standard" levels. Way more good than bad.