That goes without saying, but it's something else entirely than outright saying X person doesn't write 'good' reviews and that they should stop.
True. Someone's opinions being different than my own doesn't make them invalid. Whining on Twitter that everyone's going to agree with you in the end is rather petty though.
As an aside in response to your previous reply to me about the BD/OT comparison, I was writing up a post but your reply to that other poster on this probably summarizes your reply to mine too. In short, I felt like OT tends to devolve in two phases: 1. break defenses, and 2. attack all-out (with some healing and buffing in between). This ended up getting a bit stale after the 18th hour. While in BD, the flexibility in boosting and giving up turns largely made it so battles didn't have a singular template in the way they do in OT, thereby keeping it all relatively fresh throughout.
Maybe it's different in Bravely Second, but my experience with Bravely Default was that the random encounters became rote really fast because you could just 4 x Brave your whole party at the start of battle & if you had good nukes & high agility, you'd wipe out the enemy party before they even got a chance to move. Boss fights were interesting though.
I do agree that OT's structure does push battles toward a set-up/all-out attack structure. I'm not that far into the game (around halfway through chapter 2), so hopefully later bosses keep things interesting.