Oh shit, i was hoping it would turn out good. Is it a performance issue?Man, Pipe Push Paradise is fucking ROUGH
How hard is it to get a refund from Nintendo nowadays?
Oh shit, i was hoping it would turn out good. Is it a performance issue?Man, Pipe Push Paradise is fucking ROUGH
How hard is it to get a refund from Nintendo nowadays?
And you give Epilexia a hard time for conjecture.
I agree with OrakioRob maybe this discussion needs its own thread.
Also no one is saying to turn a blind eye, people are saying to look at the actual reasons. Just stating 'greed' is pure conjecture and quasi inflammatory. It doesnt actually say anything or make a legitimate point. It also shows a general lack of what something costs or how things get made.
Look you can point to examples where people do what i hope they would which is amortize costs across versions and you can point to companies where the costs were not something they were willing to do that.
Just shouting greed shows a huge misunderstanding of the industry and the costs lf development. You want the dev to take a potential loss just to give you a game at price parity. While I don't like not having price parity I at least understand that devs/pubs are trying to recoup costs on uncertain sales. Greed usually doesn't factor in.
Price parity in console releases is an unicorn, because to release a game in consoles it has a lot of additional costs respect to Steam.
For example, the cost of a development kit of Switch plus let's say, a GameMaker export module in this systems, it's near to $1000.
The cost of a PS4 development kit plus a GameMaker module, if you're not lucky enough of entering in some Sony program receiving the kits for free (which was a pretty common thing until 2016), it's near to $4000.
In Xbox One, the price is similar to Switch.
But this is not the bigger cost.
In Steam, you're not forced to obtain age ratings. But every console release is forced to do this, which is a thing that greatly increases the cost.
That without taking into account that to port and optimize games in consoles is something that not all the developers have the tech knowledge to do, so add to this that a lot of times they need to hire external coders or porting studios.
Sometimes, they don't even have the access to development kits because they are too small, so while some studios want to self-publish their games, at the end they need to rely in a publisher with access to development kits.
At the end, some developers are opting for absorbing the costs of this, and the context can vary among games, and among different publishers.
A game like 'Downwell' is priced at €2.99 in Steam. But in this example, with such a low price a publisher don't have margins in consoles. So the PS4 release was priced at €4.99, even when the game is published by the same company, Devolver, and they tend to have price parity between systems.
But all the actual reasons raised have been pure conjecture. I said it's hard to look beyond greed because no evidence, no information we have, points to anything that justifies charging more for a game on Switch than other platforms.
And sorry "take a potential loss" is again completely hypothetical. We're now conjuring up scenarios to justify the price increase without looking at the precedents that have been set both on Switch and on other platforms.
But yeah it's derailing the thread and I don't think anyone's going to change the other's opinion, so perhaps best to leave this here.
And despite all this the vast, vast, vast majority of games have price parity on Steam, PS4 and Xbox One, with the exception usually being Switch, perhaps the only platform with an audience proven to buy heaps of indie and smaller games. Hardly coincidence.
Anyway I'd rather leave the discussion here. I'll continue to think not having price parity is gouging the Switch's audience and you'll continue to think they're to justify porting costs. Cheers
I second this.Maybe we could have a separate thread for discussing the price of indie games? It looks like this argument will go on for many posts. It's like the Steam vs Epic Store debate, for a while it rendered the PC Era thread completely useless.
Wasn't interested in this game until you mentioned Spelunky, so I watched the trailer on the eShop and yeah, I'm sold.Impressions time!
Caveblazers is a fantastically fast-paced roguelite and the Switch port seems excellent to me. Lots of loot to find along your travels inside the caves to upgrade your melee and ranged weapons and tons and tons of gold and gems to count toward permanent unlocks (they are automatic - you can't choose what to unlock). Blessing can be found to enhance your run (every 2 enemies you kill you get 3 HP back, +2 melee damage, chance to fire 2 arrows, etc) and some of the loot are items that change your stats to make you more melee-focused or range-focused. After some time you unlock an Arena mode which allows you to challenge waves of enemies and once you make enough progress you earn packs of cards. The cards can then be selected to strengthen your character for future runs. You're limited to 5 cards selected at a time and there are bonuses to increasing the difficulty. I still have a lot to explore and haven't gotten close to successfully completing a run but Caveblazers is very, very addictive - I keep hitting that replay button to hop back into the caves! Highly recommended if you like the idea of Risk of Rain + Spelunky.
Only this month, I cited 5 examples of games without price parity, so you're wrong. It's a pretty common thing.
But whatever, as OrakioRob said, I will not derail the thread.
I thing that I exposed enough examples and the logic behind them, of how development works.
Now, if people want to continue calling developers "greedy", everyone can have its own conscience and ethics.
Not to bring this topic back up again, but I just realized Caveblazers is $10 on STEAM but $15 on the Switch.
Sure, it has a 20% off launch price deal but from what I can gather, there's nothing added to the Switch version to warrent the price increase.
A shame really. The game looks cool but I really don't want to reward practices like this, no matter the reason.
Impressions time!
Caveblazers is a fantastically fast-paced roguelite and the Switch port seems excellent to me. Lots of loot to find along your travels inside the caves to upgrade your melee and ranged weapons and tons and tons of gold and gems to count toward permanent unlocks (they are automatic - you can't choose what to unlock). Blessing can be found to enhance your run (every 2 enemies you kill you get 3 HP back, +2 melee damage, chance to fire 2 arrows, etc) and some of the loot are items that change your stats to make you more melee-focused or range-focused. After some time you unlock an Arena mode which allows you to challenge waves of enemies and once you make enough progress you earn packs of cards. The cards can then be selected to strengthen your character for future runs. You're limited to 5 cards selected at a time and there are bonuses to increasing the difficulty. I still have a lot to explore and haven't gotten close to successfully completing a run but Caveblazers is very, very addictive - I keep hitting that replay button to hop back into the caves! Highly recommended if you like the idea of Risk of Rain + Spelunky.
Ah, you're right. Just checked and the price for the "Arena Mode" dlc is $2. I don't know where the extra $3 came from but with the launch price, it at least puts it in parity with the game + dlc on STEAM.To be fair, in Europe the price difference is only of €1, giving that the Switch version includes the DLC :)
I can't access to the prices of the Steam US store, but probably, when you count the DLC, the price is very close.
By the way, 'Caveblazers' is one of the best roguelites made in the las years.
A much more technical, crazy and sand-boxed version of 'Spelunky', serving as a playground and recipe for madness.
With this, 'Into the Breach', 'Unexplored' and the incoming 'Tangledeep', Switch has rounded a perfect rogue library.
Caveblazers looks awesome, I might get it eventually. Thanks to everyone posting impressions, this thread is really helpful.
So many great rogue-like games on Switch and still Yodanji is the one I keep coming back to. Quick and simple game sessions, that's why it works for me.
"You drink sake. You can suddenly fight better" ^_^
One of my favorite Switch games. 54 on Metacritic, ladies and gentlemen. Thanks for recommending it months ago when it was on sale, Epilexia !
Uurnog Uurnlimited for sure, I don't think I've seen it mentioned here and it's quite a cool game, and it's on sale semi-often.What are y'all's favorite eshop games that you believe no one else here owns?
(or barely anyone else if you can't find the former).
Definitely Armello.What are y'all's favorite eshop games that you believe no one else here owns?
(or barely anyone else if you can't find the former).
Finally finished Xenoblade Chronicles 2 - Torna the Golden Country (I have few grivences, but I enjoyed it overall) and finally decided to give Armello a shot since I've really been interested in that game for a while now and whoo boy, am I glad I did. I've only played through the prologue so here are some quick impressions
I'm not super well versed in tabletop games. I've played a couple here and there (L5R, Pandemic, etc.) but I'm not someone you'd call an expert or heck, even a novice on the medium but if I were to sum up Armello I'd say it's basically a mix between Civ and a tabletop game with dice rolls (if there is already a game that is exactly that, then use that as an example). The premise is the land is ruled by a king, who is a Lion, but he has been overtaken with a disease known as "The Rot" which corrupts him and caused him grow malicious and slowly go insane.
You play one of four characters (a wolf, rat, rabbit and bear) where you travel the land/game board, do quest, fight, explore dungeons, etc. and the name of the game is to achieve one of the four victory conditions which is either slaying the king, getting a higher rot level than him, having a higher prestige level than all the other players on the board or by collecting 4 macguffins to cleanse the land of said rot. Oh yeah, did I mention it's also a card collecting game?
I've only played the prologue which acts as a tutorial, so I can't speak of how an actual game plays out but man, I was absolutely amazed by all the mechanics at play. The board is grid/tile based like your average 4X game. You can use items and equip weapons and armor on your player character, use spell cards to buff yourself or debuff your opponents and even trickery cards to get political favors. It's insane how much depth this thing has... initially. Like I said before, I've only played the prologue so I don't know how much longevity this game has, but I will say, it made a fantastic first impression.
As for preforamce, it ran flawless in both docked and undocked. The font is a bit small when playing portable, so that's a bummer but it isn't terrible. Oh, it also has touch controls too so you can theoretically play it tablet mode only.
What are y'all's favorite eshop games that you believe no one else here owns?
(or barely anyone else if you can't find the former).
Mine is probably still Crush Your Enemies.
Or perhaps Of Mice and Sand.
Or maybe Hyper Sentinel
Or Earthworms
The thing with PC Era is that some posters keep bringing topics from other threads into the community thread. To be honest, this action pushes me away from entering that thread.Maybe we could have a separate thread for discussing the price of indie games? It looks like this argument will go on for many posts. It's like the Steam vs Epic Store debate, for a while it rendered the PC Era thread completely useless.
Caveblazers looks awesome, I might get it eventually. Thanks to everyone posting impressions, this thread is really helpful.
So many great rogue-like games on Switch and still Yodanji is the one I keep coming back to. Quick and simple game sessions, that's why it works for me.
"You drink sake. You can suddenly fight better" ^_^
One of my favorite Switch games. 54 on Metacritic, ladies and gentlemen. Thanks for recommending it months ago when it was on sale, Epilexia !
Uurnog Uurnlimited for sure, I don't think I've seen it mentioned here and it's quite a cool game, and it's on sale semi-often.
I also think the Risk of Rain port got swept over really quick, but it's great and would be basically perfect if you could suspend the game mid-run and save your place.
Also Ace of Seafood.
Uurnog Uurnlimited for sure, I don't think I've seen it mentioned here and it's quite a cool game, and it's on sale semi-often.
I also think the Risk of Rain port got swept over really quick, but it's great and would be basically perfect if you could suspend the game mid-run and save your place.
Also Ace of Seafood.
Can't speak for the switch version but the PC and PS4 versions are demanding, even on the Pro. Being able to seamlessly shift controller characters, scale, etc is fairly taxing. It wouldn't surprise me if they cut the resolution to get the Switch version to go.I am a huge Alan Watts fan and so I jumped on the opportunity to get EVERYTHING on Switch, is it just me or is the game really blurry?
I only abandoned the game because in a weird decision, you can only move your character with the stick and not the DPAD.
And until I replaced my left stick in September, I was suffering from the drifting problem.
I remember really liking other games by the same publisher (on switch at least) of Uurnog: Raw Fury, who also published the Kingdom series, Bad North, Dandara and my most beloved GoNNER.
So I have my eye on it.
And Ace of Seafood is high on my wishlist!
So Downwell's page is up and it's only £2.69. Without any sort of discount for preorder. That's insane, IIRC it was £4 when I bought it a while back on PS4, so this game really is in contrast to a lot of the price hike late ports.
Buy this game people. I would've done so straight away but it's not able to be preordered even though the price is there. It's only 65 MBs though so preloading would be a little silly lol.
Yeah, I've played a few hours of it but haven't finished it. Something I like about it is that it kinda does throw conventional puzzle-platformer structuring to the wind, with it's weird hub/"safe room" mechanic as well as a main hub world on top of a handful of other hubs that house the main levels lol. It's definitely really confusing at first but the structure does become clear as you play.Have you played 'Uurnog Uurnlimited'?
It's a game that I really need to be convinced to play.
Nifflas is one of my favorite indie developers.
'Knytt Stories' was in the early days of the indie scene, one of the first games in made me a believer, following passionately the movement.
I love the concept of procedurally generated music behind the game, and indeed, 'Proteus' is among my 5 all-time favorite games.
But I purchased this in the release day, only to support Nifflas.
And after trying to play for 20 minutes, I felt like...
So my question is, after the initial learning curve, and behind the cryptic nature of the world, is there a masterpiece waiting for me? :)
Yeah, I've played a few hours of it but haven't finished it. Something I like about it is that it kinda does throw conventional puzzle-platformer structuring to the wind, with it's weird hub/"safe room" mechanic as well as a main hub world on top of a handful of other hubs that house the main levels lol. It's definitely really confusing at first but the structure does become clear as you play.
It also has a really open-ended approach to the puzzles themselves. For example, if you need a flying bird to get over a gap, you can explore the world to get enough money to buy one from the shop, or you can just stumble upon one in a different level and save it for later, or you could just use a different object entirely to find a different way across the gap. In that way, some of the puzzles are sort of like open-ended metroidvania gates rather than traditional physics puzzles.
While I don't know if it's a "masterpiece" like you say, it's definitely something unique and the procedural sound and everything is also just pleasant to experience. I'd say it's worth another shot! I need to get back to it at some point myself.
Wow. I hope the developer is still creating and that the investment paid off for Raw Fury. Bloody rare to do what they did.After this post in its blog, you will love Raw Fury even more.
They are one of the finest examples of a publisher which is fair and ethic with the developers under its umbrella, by supporting and funding them even when a game isn't successful.
Is there any info about the physical release coming out in the US? I see news stories announcing it, but nowhere has any info on how to buy the damn thing.
What are y'all's favorite eshop games that you believe no one else here owns?
(or barely anyone else if you can't find the former).
Mine is probably still Crush Your Enemies.
Or perhaps Of Mice and Sand.
Or maybe Hyper Sentinel
Or Earthworms
Caveblazers impressions/writeups would be appreciated. Looks interesting and I love roguelikes, like Dead Cells and Rogue Legacy, but I have plenty of games. A real masterpiece is always worth a buy though.
What are y'all's favorite eshop games that you believe no one else here owns?
(or barely anyone else if you can't find the former).
Mine is probably still Crush Your Enemies.
Or perhaps Of Mice and Sand.
Or maybe Hyper Sentinel
Or Earthworms
What are some good Switch podcasts?
Obviously the official Nintendo Power podcast but any others?
Impressions time!
Caveblazers is a fantastically fast-paced roguelite and the Switch port seems excellent to me. Lots of loot to find along your travels inside the caves to upgrade your melee and ranged weapons and tons and tons of gold and gems to count toward permanent unlocks (they are automatic - you can't choose what to unlock). Blessing can be found to enhance your run (every 2 enemies you kill you get 3 HP back, +2 melee damage, chance to fire 2 arrows, etc) and some of the loot are items that change your stats to make you more melee-focused or range-focused. After some time you unlock an Arena mode which allows you to challenge waves of enemies and once you make enough progress you earn packs of cards. The cards can then be selected to strengthen your character for future runs. You're limited to 5 cards selected at a time and there are bonuses to increasing the difficulty. I still have a lot to explore and haven't gotten close to successfully completing a run but Caveblazers is very, very addictive - I keep hitting that replay button to hop back into the caves! Highly recommended if you like the idea of Risk of Rain + Spelunky.
Everything is a really beautiful and relaxing experience - something I appreciate after the frantic exploring and attacking in Caveblazers! Some have argued it's not really a game - and maybe they're right - but I've had a great time exploring it thus far. The scope of it is impressive and it's neat seeing just what you can play as - the scale got much larger than what I had expected! The audio quotes you can find are rather thought-provoking. The Switch port seems solid but in docked mode (the only way I've played so far) the graphics seem soft - not sure if that's the intent or if other consoles are sharper. With that said it doesn't affect the game at all and maybe even does it a service as it feels a bit surreal. No slowdown encountered even when I was controlling large amounts of creatures/entities. If you like the look of it, are open to it just being an open-ended experience and want something relaxing then it's definitely worth considering. I took a gamble at the 20% pre-purchase price and am quite happy with it.
Crossposting from the Outrun thread.
Well I'm a bit pissed.
This is not up to M2's standards, where the hell is the rumble?
Outrun was one of the first games to have it, and was pretty freaking heavy, why the hell it isn't emulated at all? It's so weird crashing and going off road and everything is still so smooth and quiet... I'm puzzled that people who downloaded the JPN version weeks ago didn't notice it or reported it at all
And yes, Outrun's rumble is definitely part of the experience, don't undermine it's importance when you're trying to recreate and experience the best possible arcade experience at home.
Le sigh 😔
edit:
And btw how do leaderboards work?
You can choose many difficulty levels but I don't see different boards separate by those settings? What am I missing?
Cool thank you, I'll check it out!