Yet most games looked worse compared to 360.
Yet most games looked worse compared to 360.
As he said otherwise. Keep your console war away to this thread please.
H/w RT is h/w RT no matter if it's running on RT cores (h/w) or SIMD cores (also h/w). The only way an RT can be considered "s/w" right now is if it's running on a CPU as a custom x86/x64 code. The fact that Turing multiprocessors are optimized for RT even without RT cores should probably say something to people.All software has to run at some point at hardware level. A simple while loop is using hardware features. But that's not what the term should mean.
Before the PS5 reveal, when people were saying 'hardware RT', they were mostly talking about dedicated silicon to accelerate RT like the hardware present in the latest Nvidia RTX GPUs.
After the PS5 mini reveal + latest reddit leak + naughty dog now deleted tweet, suddenly the term 'hardware RT' is being used instead of software RT as a marketing tool in order to make people believe that DirectX RT will be exactly the equivalent of Nvidia Ray tracing hardware.
The marketing strategy in play is so obvious.
Oooh logic, there's no arguing with that. Not sure it applies to humour, but anyway... Thanks for the lesson, you're a gentleman (maybe) and clearly a scholar.Secret sauce !== special sauce.
A sauce can be special but not secretive.
oh? hope you said the same to Thuway, his posts are perfect for what you are describing.As he said otherwise. Keep your console war away to this thread please.
Haha, learning from his friend Kojima, hiding in plain sight. I think he may have 2 accounts, both arguing with each other to fan the flames, it's all part of the marketing strategy.gotcha. I've always thought it would be funny if cerny was in this thread on some random account posting actual ps5 specs and people just skipping past thinking its just baseless speculation.
Like I said before, the RT hardware solution must be the Sony intervention in the whole process, hence why it took them 4 years to conceive the PS5. If we believe the rumors and leaks posted here, Anaconda will have software RT unlike PS5. This corroborates that the RT hardware part is developed by Sony with the collaboration of AMD. Like I said this before, Sony won't stand still twidling thumbs without doing anything or adding extras, they are hardware manufacturer after all.
Nah. Most here seem to think 1-2TFs is a lot.I mean to be a lot more powerful then stadia, is what? Double?
I think most of the people continue to repeat the mistake to think the RT on ps5 hardware will be "full" or completely real time without consider a smart approach, which uses a mix of prebake combinations and/or a substantial approximation of the RT calculation involved. Anyway whatever is it possible with a "creative" approach like the CBR vs native res seen on the pro hardware.H/w RT is h/w RT no matter if it's running on RT cores (h/w) or SIMD cores (also h/w). The only way an RT can be considered "s/w" right now is if it's running on a CPU as a custom x86/x64 code. The fact that Turing multiprocessors are optimized for RT even without RT cores should probably say something to people.
But then I don't really expect next gen consoles to provide enough performance for real RT (i.e. path tracing even in limited forms) to be widely used in actual games. SDFs will be used way more probably, voxels will get more interesting implementations too. But RT won't run fast enough on ~10 TFLOPs GPUs to be usable, even if the wonder will happen and one of two vendors will in fact provide h/w for partial RT pipeline acceleration (like those RT cores of Turing).
I can't wait for it. I do however hope that the Xbox one versions is a separate build of the game. Something like titanfall on Xbox 360, or forza horizon 2 360. I don't want to see those jaguar's hold back the games potential.
No. There's no official specs for either.Based on current info I still can't see which one is more likely to be the most powerful console. Are there any things that can prove PS5 or xbox to be more powerful?
When exactly did MS officially chime in and say theirs would be more powerful?No. There's no official specs for either.
All we have is Cerny/Sony talking about a just a few specs for PS5 and Microsoft chiming in that theirs will be more powerful.
All we know is there is hardware based RT in ps5. Downplaying or uplaying what that might look like or how complicated is just tales from our ass right now.I think most of the people continue to repeat the mistake to think the RT on ps5 hardware will be "full" or real time without consider a sort of tricky approach which uses a mix of prebake combinations and/or a substantial approximation of the RT calculation. Anyway whatever is it possible with a "creative" alternative like the CBR vs native res seen on the pro hardware.
Being a hardware manufacturer means very little and by every definition MS is too a hardware manufacturer. Neither Sony or MS have been twiddling their thumbs but that doesn't mean they can make up for the huge amount of investment Nvidia made in both time and money for their RTX technology.
Like I said anything is possible but right now there is no good reason to believe one company will have the advantage in RT technology over the other.
No ones going to know anything till MS E3 press conference. Even then they might not reveal the full specs.
That's it. After the Cerny interview, Microsoft came out and simply stated that their goal is to, and believe they will be, the most powerful console. No other details.When exactly did MS officially chime in and say theirs would be more powerful?
No ones going to know anything till MS E3 press conference. Even then they might not reveal the full specs.
When exactly did MS officially chime in and say theirs would be more powerful?
That's it. After the Cerny interview, Microsoft came out and simply stated that their goal is to be the most powerful.
I don't remember, couple weeks ago?
Dunno if serious at all. Sony is not just a PlayStation maker but makes many different electronic devices with different new technologies and were pioneers in history: walkman, betamax, co-created Bluray, co-created the CELL processor who wasn't just the core of PS3 but also the core of Blue Gene and Road Runner the strongest macro computers in the world. And you think they will falter or get overwhelmed to create a HW RT solution? Seriously?
they had to run three OS's (game, media, and hypervisor) and wanted to keep all the media apps resident while a game was runningUnderstood. IIRC Kinect was not the primary reason for 8GB of memory. I am sure I read that somewhere but haven't linked it.
Please avoid to mark my words tales from my ass when simply I claimed the obvious. No way ps5 will offer a RT solution remotely comparable to RTX on Nvidia. They can't have enough raw power in the hardware. The only reasonable thing to expect by them is a substantial approximation of the RT tech.No ones going to know anything till MS E3 press conference. Even then they might not reveal the full specs.
When exactly did MS officially chime in and say theirs would be more powerful?
All we know is there is hardware based RT in ps5. Downplaying or uplaying what that might look like or how complicated is just tales from our ass right now.
They'd already used the same brilliant idea in the 360, which arguably they copied from the PS2 GS.The ESRAM wasn't even about the 8GB it was about DDr3 ram, no matter what they knew thier memory bandwidth was going to be limited to around 50GB/s as long as they were using DDR3 so they had the brilliant idea... and it was brilliant to use ESRAM to boost that bandwidth speed.
"Smart" approach involving prebaking of anything would not be real RT either. And current h/w RT acceleration on Turings is pretty "smart" - I don't know why people think that AMD (or Sony even for some reason) would somehow be better at developing RT capable GPU h/w than NV.I think most of the people continue to repeat the mistake to think the RT on ps5 hardware will be "full" or completely real time without consider a smart approach, which uses a mix of prebake combinations and/or a substantial approximation of the RT calculation involved. Anyway whatever is it possible with a "creative" approach like the CBR vs native res seen on the pro hardware.
Ahhh ok
No. There's no official specs for either.
All we have is Cerny/Sony talking about a just a few specs for PS5 and Microsoft chiming in that theirs will be more powerful.
If its true, more power to them. We know from past Sony exec DID THE EXACT SAME THING.We should make a bet to see how many times Microsoft will speak at E3 the phrase "The most powerful console of all time"
Don't know ps4 support RT. Where come from? By the way."Smart" approach involving prebaking of anything would not be real RT either. And current h/w RT acceleration on Turings is pretty "smart" - I don't know why people think that AMD (or Sony even for some reason) would somehow be better at developing RT capable GPU h/w than NV.
What we have right now are words of Cerny that PS5 will support RT. Well, doh, PS4 "support" RT so why PS5 woudn't? The question is not in whether RT will be supported or not, it's in at what levels of performance.
This won't happen, but ms makes windows, the ps5 specs and details will be on multiple windows computers, and you know "don't be evil" and all.
They are going to push this as much as possible. In the end its the games that do the talking as Sony has showed. Yes MS acquired new studios but until these studios can deliver it will be all talk.We should make a bet to see how many times Microsoft will speak at E3 the phrase "The most powerful console of all time"
They don't even have to go that far. MS is a 3rd party developer with Minecraft, they could always request PS5 dev kits for bringing Minecraft along to the next gen in something other than BC.
They are going to push this as much as possible. In the end its the games that do the talking as Sony has showed. Yes MS acquired new studios but until these studios can deliver it will be all talk.
They don't even have to go that far. MS is a 3rd party developer with Minecraft, they could always request PS5 dev kits for bringing Minecraft along to the next gen in something other than BC.
"Smart" approach involving prebaking of anything would not be real RT either. And current h/w RT acceleration on Turings is pretty "smart" - I don't know why people think that AMD (or Sony even for some reason) would somehow be better at developing RT capable GPU h/w than NV.
What we have right now are words of Cerny that PS5 will support RT. Well, doh, PS4 "support" RT so why PS5 woudn't? The question is not in whether RT will be supported or not, it's in at what levels of performance.
Based on the info we have (MS' internal strategy and 2 SKU approach) Anaconda seems most likely to be more powerful.Based on current info I still can't see which one is more likely to be the most powerful console. Are there any things that can prove PS5 or xbox to be more powerful? Not just some wishes.
I wonder how that will be handled.
I mean minecraft is pretty big for PlayStation.
Sony will probably give mahjong devkits like a year from release.
I've already explained it, I'm not going to do it for the third time every time a Sony fanboy misquotes me.That is false. The first Playstation launched a month after the Saturn and was a more balanced and, ultimately a much better performing console for 3D games. The PS2 was the most powerfl machine when it came out...The Xbox and GC arrived more than a year and a half later...
This was explained in the post you responded to. You just swept it under the rug and went for the PS4 got lucky mantra...
I've already explained it, I'm not going to do it for the third time every time a Sony fanboy misquotes me.
I'm just guessing that whoever ignores what I've already said so he can respond with "This was explained in the post you responded to. You just swept it under the rug and went for the PS4 got lucky mantra..." got to have some kind of an agenda
I'm just guessing that whoever ignores what I've already said so he can respond with "This was explained in the post you responded to. You just swept it under the rug and went for the PS4 got lucky mantra..." got to have some kind of an agenda
If dev kits for both platforms are in the hands of third-party devs..... I can assure you that both Sony and MS now know exactly what each others specs are. All the secrecy is only useful when you are over 18 months from launch but once they are this close both Sony and MS cannot make any major changes to their hardware anymore. They may tinker with clocks and RAMbut that's pretty much it.I wonder how that will be handled.
I mean minecraft is pretty big for PlayStation.
Sony will probably give mahjong devkits like a year from release.
I already responded regarding the PS1 and the Saturn, the PS2 and the DC and the PS3 and the 360. If you wanna keep going in this loop, respond to my posts on that instead.
It'll be 2.5 years when they annouced and when Anaconda releases.They are going to push this as much as possible. In the end its the games that do the talking as Sony has showed. Yes MS acquired new studios but until these studios can deliver it will be all talk.