How do you know this?.. never been stated anywhere.. all they said was game was being built from the ground up for PS5, never was said using PS4 assets.R&C is reusing assets from the PS4 game, its build on that as well.
How do you know this?.. never been stated anywhere.. all they said was game was being built from the ground up for PS5, never was said using PS4 assets.R&C is reusing assets from the PS4 game, its build on that as well.
IIRC the Silver Sable DLC sets up MJ having to leave the U.S. for a while. maybe he left NYC to visit her?As they've said Peter is fine, wonder how they'll address that in the game? Do any of the comics deal with mulitple Spidermans in the same NY? He'll need to be out of the picture somehow I guess..
If Insomniac manage to get R&C out at launch too - will that be the first time a single developer has had two games available at a console launch?
Miles is a standalone game like The Lost Legacy. Even after it has been clarified to not be an expansion people are calling it an expansion: "In truth, Spider-Man: Miles Morales is not an expansion or enhancement but a new video game".Rift Apart is a brand new title designed from the ground up for PS5.
Spider-Man: Miles Morales is a stand-alone expansion to a game that already shipped on PS4.
It's not the same thing at all. Obviously. Good lord.
The fact that it is obvious means it doesn't demand an explanation. By your logic, Insomniac Games would evangelise PS5 exclusive features in their PS5 exclusive Ratchet & Clank game and evangelise PS5 exclusive features in their PS5 exclusive Spider-Man game but not also make use of these features in one of them because it's a launch title? Also by your logic, Sony's first act after acquiring an independent Insomniac was forcing them to do something.Go on, explain why it's obvious.
Miles Morales is going to be PS5 exclusive not because it's some ambitious project that only next-gen hardware could support. Miles Morales is going to be PS5 exclusive because that's like the only first party exclusive game they have to get you to buy a PS5 this fall.
Those games are made to sell consoles, that's like saying why they didn't downgrade R&C ps4 to work on ps3.You're going too hard on that guy for no reason and I think you're missing his point (I'm not saying you're wrong though). I personally prefer Sony's strategy to move on to next gen with their first-party games, but it's obvious that out of all the games announced at the event, Miles Morales would be the easiest one to make a version for the PS4. It's a standalone expansion of the last game, it won't revolutionize the wheel and every add-on they're bringing to the PS5 (at least from what we're lead to believe from the trailers and bits of info) could be left out of a PS4 version: ray-tracing, zero loading, better graphics. Of course it's not a "turn on/off" of a switch, but they could probably do it. If it doesn't make it to the PS4 (and I think it won't fiy) it has more to do with Sony's strategy than technical difficulties, imo (but I'm no expert, of course).
This is the most likely thing.IIRC the Silver Sable DLC sets up MJ having to leave the U.S. for a while. maybe he left NYC to visit her?
Lost Legacy is exactly what I'm thinking about when I say "expansion."Miles is a standalone game like The Lost Legacy. Even after it has been clarified to not be an expansion people are calling it an expansion: "In truth, Spider-Man: Miles Morales is not an expansion or enhancement but a new video game".
As they've said Peter is fine, wonder how they'll address that in the game? Do any of the comics deal with mulitple Spidermans in the same NY? He'll need to be out of the picture somehow I guess..
If Insomniac manage to get R&C out at launch too - will that be the first time a single developer has had two games available at a console launch?
Yep for sure on that longer dev time, openworld.I don't think they mean length when comparing to TLL. It's not gonna be a 7h game to beat.
I seriously don't get what the argue even is at this point.Those games are made to sell consoles, that's like saying why they didn't downgrade R&C ps4 to work on ps3.
It has Ray tracing. No way in hell it can be 60fps.
I'd say that it depends on what some bigger devs are doing and how DF and the boards are talking about this. 30fps could easily become a troublesome thing in PR, it signals weak hardware more than anything else.People expecting 60fps as an option in most console games next gen are in for a huge disappointment. That's the last thing they are going to be pushing.
Better graphics, 4k, ray tracing, etc...that sells consoles much faster.
I don't think they mean length when comparing to TLL. It's not gonna be a 7h game to beat.
Those games are made to sell consoles, that's like saying why they didn't downgrade R&C ps4 to work on ps3.
As of now, no.
Ray tracing would obviously be disabled in a hypothetical performance mode.
The current run of Amazing Spider-Man and Miles Morales: Spider-Man are both set in New York. Both co-exist fine. I'm not sure why you think this is an issue?As they've said Peter is fine, wonder how they'll address that in the game? Do any of the comics deal with mulitple Spidermans in the same NY? He'll need to be out of the picture somehow I guess..
If Insomniac manage to get R&C out at launch too - will that be the first time a single developer has had two games available at a console launch?
The Lost Legacy did use Uncharted 4 tech to help fast-track its development but is still a full game, longer than some previous Uncharted games, not as long as others. I'm not entirely sure where you're going with this.Lost Legacy is exactly what I'm thinking about when I say "expansion."
You don't have proof of this and I'm not sure you will until you play it.The point is that it's essentially a PS4 game with new bells and whistles.
It would be fantastic if there was a performance option. Which has a history of showing in console games but sadly its not a standard.As of now, no.
Ray tracing would obviously be disabled in a hypothetical performance mode.
just the loading items alone, they would have to need to have literally two different versions of the game to support an HDD vs an SSD its not just easily made, the concept sure, but to say that you can just plop it as cross gen makes no sense at all.You're going too hard on that guy for no reason and I think you're missing his point (I'm not saying you're wrong though). I personally prefer Sony's strategy to move on to next gen with their first-party games, but it's obvious that out of all the games announced at the event, Miles Morales would be the easiest one to make a version for the PS4. It's a standalone expansion of the last game, it won't revolutionize the wheel and every add-on they're bringing to the PS5 (at least from what we're lead to believe from the trailers and bits of info) could be left out of a PS4 version: ray-tracing, zero loading, better graphics. Of course it's not a "turn on/off" of a switch, but they could probably do it. If it doesn't make it to the PS4 (and I think it won't fiy) it has more to do with Sony's strategy than technical difficulties, imo (but I'm no expert, of course).
Y'all, a LOT of next-gen sequels are going to re-use assets from current-gen games. A lot of the assets used in games were already built and used with multiple console generations in mind. It's not just about the base 3D model anymore.
a 4D scan also captures movement basically
The first part is where I'm going with it. Game length has nothing to do with it. The point is rather than move on from all the tools and assets they perfected in U4, they had part of the team continue on through the development process. Lost Legacy was the result. That's what I personally mean by "expansion." The original meaning (expansion packs for PC games) hasn't really been applicable for a while.The Lost Legacy did use Uncharted 4 tech to help fast-track its development but is still a full game, longer than some previous Uncharted games, not as long as others. I'm not entirely sure where you're going with this.
You're right about this. But when I play it, my assumptions will be confirmed.You don't have proof of this and I'm not sure you will until you play it.
The Lost Legacy did use Uncharted 4 tech to help fast-track its development but is still a full game, longer than some previous Uncharted games, not as long as others. I'm not entirely sure where you're going with this.
...assuming what, exactly? I'm saying there is no PS4 version confirmed. I'm just not convinced there won't be one.Going cross-gen with this release will undersell the power difference. Are you assuming this because you want a port, or are you in the know about something?
He did RotR and is also credited as Creative Director on Spider-Man PS4Which games has Norton directed before? Is this the same team that made first Spider-Man? And small portion of that team is at pre production for Spidey 2?
Ftom the wording it seems like they are working on Spider-Verse...
How long/big was Uncharted: The Lost Legacy's campaign? I never played it.
lmao right thats not really the point of a spider man game to be a life simulatorI'm not buying a fucking Spider-Man game to spend time inside tiny ass NYC building corridors and apartments
Hmm... Gwen has never been mention in Spider-man ps4 right? Maybe she's a roxxon test subject and we get SpiderGwen at the end of Miles MoralesMentioned this in the other thread, but based on the description of the story I get the feeling that it's adapting the Roxxon Storyline from the Ultimate Comics.
In it, the Roxxon Corporation got revealed to be behind the kidnapping and creation of a multiple metahumans. So I'm thinking the game may adapt that arc (minus Jessica Drew for obvious reasons) and throw in Techno Golem/Tomoe as a second villain and the leader of that High Tech Army.
Don't expect 60 fps on open world games and raytracing.
That's very encouraging. ~7-hr campaigns has become a sweet spot for me. Having an overhauled city will also add a few more hours.