It was understood that the EGS was going to be a loss leader the problem is they are not achieving the growth goals. I think the big problem is they needed to wrap up the freebies a while back so that the userbase would actually spend money.
Thankfully a fair amount of games are DRM free copies on EGS, should it ever evaporate.Yeah, if anyone at Epic thinks the EGS is going to be breaking even by 2023, they're going to be in for a shock when the free games stop and their MAUs drop like a stone. I think they've completely snookered themselves, they've failed to attract a paying audience and I don't think there's any viable way to turn the store around unless they get extremely lucky with one of their exclusives.
But that's literally the case right now and it's not working in their favor. They're going to need significantly more users purchasing IAP, or the same percentage of users purchasing more expensive IAP, or more users buying games on the EGSThey don't need to be so long as they continue to pull in active users regularly. IFeven a small percentage of new users sign up for Fortnite and buy v bucks,EGS is working in favor of Epic's long term goals.
These are not particularly bad.Good. I'm glad to see their toxic model is producing such bad results.
That's been happening forever in videogames, why is it different now?
Yeah, if anyone at Epic thinks the EGS is going to be breaking even by 2023, they're going to be in for a shock when the free games stop and their MAUs drop like a stone. I think they've completely snookered themselves, they've failed to attract a paying audience and I don't think there's any viable way to turn the store around unless they get extremely lucky with one of their exclusives.
Also GamePass gave microsoft a lot of goodwill. That and also putting their games on Steam. Meanwhile Epic still is in a bad light.Except Game Pass has a return value (subscription cost), whereas EGS is just giving away free stuff to attract users + making exclusive storefront deals.
Eh, it's new and heavily subsidized.When in 2020, your sales amount for barely 265 millions dollars in a year of a pandemic which made the entire sector sees huge growth, that is a terrible result. On top of that, during the very same year, their MAU number dropped by 5 millions.
Eh, it's new and heavily subsidized.
Not saying it's doing gangbusters or even particularly well, but these numbers aren't crazy.
They expect EGS to have its first profitable year in 2023. They don't expect EGS to have been profitable until 2027.Personally I think EGS being profitable by 2023 is being very optimistic unless they seriously plan on cutting back on exclusives and freebies, and even then I have serious doubts that people picking up free games or being forced to buy from the EGS are going to buy stuff on EGS over other superior storefronts/platforms.
I don't. I like my gaming being consolidated into one comfy platform. Steam is the PC platform. I wouldn't want multiple storefronts on my Xbox and I don't like it on my PC.It is incredible how much some people on this website REALLY don't want Steam to have a competitor in the same space.
Yeah, I don't disagree that it's a new store that is spending heavily and losing money.As you said, it's heavily subsidized:
Free games every week, 10 dollars coupons every time. And yet they have a huge issue to convert those people into buyers.
Looking at their top selling chart, when you see months old low profile releases charting without any discounts, it tells you everything about their fairly low sale volume.
They've had some very good sales and coupons over the years. If that can't attract repeat customers, what will? A better store and client, maybe?
Eh, it's new and heavily subsidized.
Not saying it's doing gangbusters or even particularly well, but these numbers aren't crazy.
Well I have like 100+ games in my EGS library and I've only ever bought about 2 of them so those Devs had to get paid somehow.
iOS was their biggest platform and they fucked it up, baffling.
yeah the dont improve the store at all. still no social feature. oh wait they actually removed the user status option lately...thier biggest product is f2p and they keep giving free games every month but i havent really seen them doing anything to make those users actually start spending money on the store
Almost no growth in revenue from 2019 to 2020. I think they'd be down in revenue if it wasn't for Covid.Yeah, I don't disagree that it's a new store that is spending heavily and losing money.
I could see it paying off in the end. I know there are tons of awesome features and research that steam does, but I honestly rarely take advantage of any of it outside of Steam workshop. Epic has done a good job of beefing up my library were I'm way less resistant to only buying steam than I was pre EGS. I'm sure there are a lot of people who love all the awesome extra things steam does that are cringing reading this, but I'm willing to bet there are a lot of people like me too.
So I did some napkin math on this, it seems like Fortnite generates $437,654,510 each month in revenue when they still had iOS. Insanity.
I would pick steam. I just mean like if there is a nice sale like when I picked up Hades even tho it was available on steam I don't mind biting on those now.If game is sold on both stores at the same date for the same price why would you pic Epic Store version? That is what will happen in the end (there will probably be few exclusives that are published by Epic like new Remedy game or Playdead one).
Playerbase was what I meant, although I'm surprised the iOS revenue was as low as it was tbhNot really. Avg revenue per user is significantly higher for the big 3.
I would pick steam. I just mean like if there is a nice sale like when I picked up Hades even tho it was available on steam I don't mind biting on those now.
Edit: Before EGS I never got invested into a library because I simply refused to buy any where else, but EGS gave me a library so its like well I already got a ton of games here and I'm already using 2 launchers to play them as well so what does it matter.
Free games?Nobody has any issues with games on the Xbox app; frankly even Origin brought stuff to the table like preempting Steam with refunds, preempting Microsoft with having a game subscription service, and offering old games. What does Epic bring to the table? Fucking coupons?
Steet Fighter V on PC is using the free* Steamworks backend for all of its multiplayer features like matchmaking, networks, leaderboards and all other online elements.I could see it paying off in the end. I know there are tons of awesome features and research that steam does, but I honestly rarely take advantage of any of it outside of Steam workshop. Epic has done a good job of beefing up my library were I'm way less resistant to only buying steam than I was pre EGS. I'm sure there are a lot of people who love all the awesome extra things steam does that are cringing reading this, but I'm willing to bet there are a lot of people like me too.
Playerbase was what I meant, although I'm surprised the iOS revenue was as low as it was tbh
Dumping, also known as predatory pricing, is a commercial strategy for which a company sells a product at an aggressively low price in a competitive market at a loss. A company with large market share and is able to temporarily sacrifice selling a product or service at below average cost can drive competitors out of the market,[3] after which the company would be free to raise prices for a greater profit. For example, many developing countries have accused China of dumping. In 2006, the country was accused of dumping silk and satin in the Indian markets at a cheaper rate which affected the local manufacturers adversely.[3]