Yeah I always never play freebies since if they get to that point I've probably already bought the game if I'm interested in it. I imagine you see people with less disposable income play freebies more often.I don't even see the people there getting the free games actually playing those free games. Its anecdotal but i know very few people who have touched one of the free games that epic offered, but nearly everyone gets them. Same goes for coupons. I've used one so far because of an exclusive game.
Some interesting info in there. Assuming their business plan was built around those losses and they're roughly on schedule, I think some people are underestimating what intended losses during the investment phase of a platform can look like.
It is incredible how much some people on this website REALLY don't want Steam to have a competitor in the same space.
I would assume when you're trying to open a PC storefront to compete with Steam... it's going to be extremely expensive upfront to pry some users out of their normal habits. But as the users grow, eventually they start to make more money and maybe it's possible to be profitable by 2023.
Also, who cares if Epic is burning their own money to give you free games? It seems like consumers would be happy about that... lol.
It is whatever because an edge case of bum users don't mean much in the face of achievements and a solid subscription service. It's not better than Steam at everything but they're a great alternative.
I mean, I'm pretty much dismissing anyone with issues where the root is in not staying up to date or using delivery optimization which functions as intended though I obviously don't use it which leaves who left? People that want to get into encrypted games? Yeah, I can pretty much handwave it as irrelevant.Talk about fucking hand waving. To say that it happens to so few is being disingenuous at best. The fact that MS and Xbox is pushing it so hard and this is built into so many machines (because it's built into Windows 10), it's not a small number. Even if you say 10% of people are affected by the W10 Store issues with programs, that can still amount to millions of people. But you know...
That's been happening forever in videogames, why is it different now?Maybe because they just make Steam users wait a year to play some games?
I mean, they can keep it so long as they make no effort to develop the platform and kill coupons.The 12% cut on EGS is just a promo, they gonna increse the cut sooner or later, it unsustainable in the long term.
12% covers the operating cost, but what profit are they making from that? Presumably the answer is not a lot seeing as they're not willing to swallow some payment fees like other stores do, so the question is then going to become how much will it eventually get bumped by. That 12% has been a decent hammer to have a go at other stores' fees but I can't see it staying that low.
That's been happening forever in videogames, why is it different now?
Literally on their website.The 12% cut on EGS is just a promo, they gonna increse the cut sooner or later, it unsustainable in the long term.
Sure, this happens on consoles as well. Games announced for all platforms and then platforms "mysteriously" disappear and show back up a year or so later after release. You just don't like "exclusives?"Because it's exacly the same platform. And sometimes the games already had Steam pages, used Steam features or day 1 keys were promised on KS (it really hurted Shenmue 3 on PC).
I mean, I'm pretty much dismissing anyone with issues where the root is in not staying up to date or using delivery optimization which functions as intended though I obviously don't use it which leaves who left? People that want to get into encrypted games? Yeah, I can pretty much handwave it as irrelevant.
Sure, this happens on consoles as well. Games announced for all platforms and then platforms "mysteriously" disappear and show back up a year or so later after release. You just don't like "exclusives?"
It doesn't unless happen on consoles unless there's alternative stores on PlayStation itself that sells games without trophies, or PSN. Console exclusivity one way or another either means you get the benefits of the PlayStation or Xbox ecosystems. Epic is unique in offering nothing.Sure, this happens on consoles as well. Games announced for all platforms and then platforms "mysteriously" disappear and show back up a year or so later after release. You just don't like "exclusives?"
lol, delivery optimization is a literal windows feature that by design prevents software from being removed from your device's storage because it's a delivery machine itself to your own devices. That experience isn't validI've had to get into those folders due to the delivery method of the W10 Store being a piece of shit. I've had at least two separate instances where the W10 store refused to install or uninstall a program properly. To the point where I've had to go search in that secure folder to specifically delete that folder to be able to install the game again. I've also had a game where the W10 Store version literally uninstalled all local data files twice without me knowing or wanting to do so. So if we're talking about delivery optimization, W10 Store has a bunch of issues. And I'm someone who updated all Windows update files and drivers.
To add a bit more, I'm glad GP is on PC and it's a good alternative, but when the thing it's based on to work (specifically on PC and more specifically W10 Store) doesn't work properly all the time and causes different issues, then it's not cool to just hand wave it. If it works for you or someone else, all good to you, but that doesn't lessen the myriad of issues it still and always has had.
I don't really have strong opinions on the matter, as I don't play a ton of PC games. I do logon to Epic and claim the occasional free game if it interests me, but I probably won't actually be buying anything until they match some of Steams features, mainly Steam Input and Remote Streaming. I honestly don't know if they are even planning on implementing that kind of stuff.
Literally on their website.
"What's the catch? Is this 88% revenue share a special introductory rate?
There is no catch; the 88% share to the developer is the permanent rate. Epic's 12% share covers the operating costs of the store and makes us a profit."
Publish Apps, Games and Software on the Epic Games Store.
Learn how to publish apps, games and software on the Epic Games Store to access over 100M players on PC and Mac.www.epicgames.com
Armchair business analysts doing the most.
lol, delivery optimization is a literal windows feature that by design prevents games from being removed from your device's storage because it's a delivery machine itself to your own devices.
They also promised they would fight against videogame devaluation by not having too many sales. Things change.Literally on their website.
"What's the catch? Is this 88% revenue share a special introductory rate?
There is no catch; the 88% share to the developer is the permanent rate. Epic's 12% share covers the operating costs of the store and makes us a profit."
Publish Apps, Games and Software on the Epic Games Store.
Learn how to publish apps, games and software on the Epic Games Store to access over 100M players on PC and Mac.www.epicgames.com
Armchair business analysts doing the most.
Does it really tho?Literally on their website.
"What's the catch? Is this 88% revenue share a special introductory rate?
There is no catch; the 88% share to the developer is the permanent rate. Epic's 12% share covers the operating costs of the store and makes us a profit."
How about you put more effort into actually improving your platform instead of just throwing money at free games and exclusives people will just wait out anyway?
The EGS itself doesn't really have much to offer and they don't really seem interested in changing that.
How is controller support still lacking as bad as it is?
You don't know what you're talking about.Plans can change.
"makes us a profit"
Clearly that didn't pan out as we see from making half a billion loss.
Epic already has changed to charge extra payment fees (over 3%) from developers
"Makes them a profit" in terms of the operating costs, not the costs of their other ventures in terms of promotions, exclusivities, and free giveaways. That's where the money drain is. The 12% is covering the servers, store developers, etc.
The extra payment fees are for the CUSTOMERS not the developers. The 12% is the royalty/cut taken by Epic for launching on their store. The 3% is like a tax the GAME PURCHASING CUSTOMER is charged.
You don't know what you're talking about.
"Makes them a profit" in terms of the operating costs, not the costs of their other ventures in terms of promotions, exclusivities, and free giveaways. That's where the money drain is. The 12% is covering the servers, store developers, etc.
The extra payment fees are for the CUSTOMERS not the developers. The 12% is the royalty/cut taken by Epic for launching on their store. The 3% is like a tax the GAME PURCHASING CUSTOMER is charged.
Step 2 has to be "give the now large userbase that frequently visit the store a unique reason to buy a game they want".Step 1: Give out free games
Step 2: ...
Step 3: Profit!
Epic needs to figure out Step 2.
Honestly, this exposes how the Epic hatred makes no sense.
Well I have like 100+ games in my EGS library and I've only ever bought about 2 of them so those Devs had to get paid somehow.
Literally on their website.
"What's the catch? Is this 88% revenue share a special introductory rate?
There is no catch; the 88% share to the developer is the permanent rate. Epic's 12% share covers the operating costs of the store and makes us a profit."
Publish Apps, Games and Software on the Epic Games Store.
Learn how to publish apps, games and software on the Epic Games Store to access over 100M players on PC and Mac.www.epicgames.com
Armchair business analysts doing the most.
You don't know what you're talking about.
"Makes them a profit" in terms of the operating costs, not the costs of their other ventures in terms of promotions, exclusivities, and free giveaways. That's where the money drain is. The 12% is covering the servers, store developers, etc.
The extra payment fees are for the CUSTOMERS not the developers. The 12% is the royalty/cut taken by Epic for launching on their store. The 3% is like a tax the GAME PURCHASING CUSTOMER is charged.
Yea, most technology platforms have done this.Some interesting info in there. Assuming their business plan was built around those losses and they're roughly on schedule, I think some people are underestimating what intended losses during the investment phase of a platform can look like.
I'm definitely in that basket. I claim the free games, but have yet to touch any of them. I've bought one game from them (Predator), and only because I wasn't a fan of how it ran on PS4 and Epic was the only place to get it. The only real use I get out of the Epic launcher is tracking how much time I spend playing Magic Arena, a free to play game that can be downloaded and played without their launcher, but I only use there because I like tracking that kind of stuff.I don't even see the people there getting the free games actually playing those free games. Its anecdotal but i know very few people who have touched one of the free games that epic offered, but nearly everyone gets them. Same goes for coupons. I've used one so far because of an exclusive game.
I wonder if this factors in the Hundreds of thousands they probably lose during sales with that $10 off coupon, because AFAIK It's cut from their 12% not the Dev's Cut.
IIRC someone mentioned something like that back during the first winter sale, that EGS would give developers the full cut of their sale price, even if the $10 off was applied to said purchase
Sure, this happens on consoles as well. Games announced for all platforms and then platforms "mysteriously" disappear and show back up a year or so later after release. You just don't like "exclusives?"
Doesn't stop the weekly threads extolling the greatness of GP and how big a success it is and how everyone else should adopt it
They can't keep paying for exclusives and be profitable. Maybe 1-2 big ones per year but not at the current level. And they can't keep giving 10$ off coupons because they lose money on each sale below 90$ that way. And when you remove those things they will become just another store and issue is that instead of selling keys for other platforms that handle rest they will need to handle everything so they won't earn that much money from it.
Yeah there's no way that is helping matters at all, I know last year during the winter sale I must have used it for around $60 in savings, so the amount they lose during those sales could probably even be proportional to the money made by it.That is how it works and they lose money on each sale below like 90$ if coupon is used.
They don't need to be so long as they continue to pull in active users regularly. IFeven a small percentage of new users sign up for Fortnite and buy v bucks,EGS is working in favor of Epic's long term goals.