Im sure the 3DS had more tea than Vita had bricks.
That's what you read like.
Im sure the 3DS had more tea than Vita had bricks.
About 13.5 pages too late for that one, sorry.The highest engagement console?
So this is a thing now? ... You've just come home from work. You've got the controller in your hand. You're playing that new game that was recently released. And without even taking your eyes off the screen you ask your girlfriend if she'd like to get engaged - and she actually says yes?
In my day you had to get down on one knee and look your lady in the eye. I really feel that the younger generations are over-investing in gaming. We've got a crises on our hands that is quite frankly of epedemic sized proportions.
Man, a lot of new terms like MAU and engagement popped up this generation when the traditional measure of success was impossible to achieve.
Haha. What's the matter?
I feel like that's a pretty narrow view and stuck in the past. Microsoft is primarily a services company, not a hardware company. The console market has involved and services are becoming more important. If hardware sales was the only thing that mattered, Sony wouldn't mention things like how many PS+ subscribers they have. There's no doubt that Microsoft is not equal with Sony in hardware sales, but that's only part of the picture.
It becomes even murkier when you consider stuff like cross-play and focusing on both Xbox and Windows -- a combined ecosystem. I don't have an Xbox but I have bought multiple Xbox games on my PC. If hardware is all that matters then I would be invisible in the ecosystem. That's not the case though, metrics had to evolve to more accurately measure the industry, and those metrics will only continue to develop. It's no longer as simple as just going by hardware, and those changes were not purely driven by the fact that Xbox can't reach the old measure of success in hardware sales.
Man, a lot of new terms like MAU and engagement popped up this generation when the traditional measure of success was impossible to achieve.
anyway, I've only read 3 pages, has it been clarified how this is even being measured by Microsoft compared to the other consoles?
That's not true at all. We are just laughing our asses off that Microsoft can't present hard facts, when doing PR. This is vague to its core and if some of you guys say that he probably provided only his investors with the specifics then...why did we even get this statement?
So I'm asking you: Which positive news? What is this news even about?
I appreciated it, but just look at the crap going on in the rest of this thread. It's a mountain of sadness at the state of humanity.No, I saw the other ones... I was just joining in... this forum is starting to get too serious.
Single sales are a big part of engagement. I buy ... umm, fuck do I buy a lot of games. I am a better stat for sony and ms and steam and nintendo than probably 90% of the rest of their customers just on that alone.Traditional games are making way for GaaS. Active user engagement is far more important than a single sale. Same how streams are becoming more important than sales in music.
Single sales are a big part of engagement. I buy ... umm, fuck do I buy a lot of games. I am a better stat for sony and ms and steam and nintendo than probably 90% of the rest of their customers just on that alone.
Great post. I think we're not seeing this move to services solely as a reaction to being behind. MS knows there's money to be made from these services and they're going all in on it.
It's a shame that it handicapped the hardware at launch but they're moving in the right direction now.
I disagree here, MAU has the same importance as other metrics, like sales number, gold subscription number etc, that's why you need them to see the full picture.This is one of the reasons why MAU may be a better metric for investors.
I disagree. Per $ investment you are far more expensive to any of those companies than someone who spends more on a few games.
I think I edited badly - I am not talking about sales as in % off, I'm talking about sales, as in quantity of games bought.
Microsoft having to use weird metrics again to justify being in third place by the end of next year.
I agree with their general sentiment of things like BC and Game Pass serving players better than other consoles, but it reeks of PR spin.
Shortly after the start of this gen, Microsoft is not reporting any console sales number, not gold subscription number, instead they report MAU and now ''highest engagement console''. Wondering why...
Microsoft having to use weird metrics again to justify being in third place by the end of next year.
I agree with their general sentiment of things like BC and Game Pass serving players better than other consoles, but it reeks of PR spin.
nothing, Microsoft loves being as obtuse and weird as possible. They really twist and push some words to their extremes. Like last year's E3, they pushed the word "Exclusive" to its limits and then some.
You are talking like their Xbox and W10 gaming division makes the same revenue, which is not. Xbox brings them more money from Gold, 3rd party royalty, 1st party games, MTX, services like GP, EA Access. On PC side, they make money from 1st party and a few 3rd party titles, available on their store. If they wanted to, they could easily show the numbers for WS too, but instead of this, they are hiding the numbers.For a company that is focuses on both PC and Xbox, how well would hardware-focused metrics like sales numbers and gold subscribers help? I buy Xbox games on PC, so i've bought neither hardware or a Gold subscription. By those two metrics, I and anyone else that does as I do is invisible.
Nobody says they have to measure the succes by only one aspect, that's why i said all the numbers are important, but, instead of showing them, Ms keeps them in secret.but it also doesn't make much sense for a services company focused on a larger ecosystem to only measure success by one aspect of that ecosystem.
those metrics of console sale numbers and gold subscribers is only a part of the picture.
That's exactly what i said.MAU has the same importance as other metrics, like sales number, gold subscription number etc, that's why you need them to see the full picture.
Haha. What's the matter?
Look, I work on corporate affairs, I was just making an observation, it's top tier PR because to a clueless shareholder it sounds pretty fantastic while in terms of market it's still weak af.
Not talking about the console or the games or whatever, from a corporate view, it's amazing.
I know that. But what I'm saying is that they keep needing to develop more games to keep you spending. Whereas a gamer who keeps playing and spending on a single game is going to be far more profitable.
Don't let context and language get in the way of someone going off about things in the frame they want in order to prove a point using whatever circuitous logic they can come up with!! /sLarger Norwegian corporations would classify this as Investor Relations not Public Relations.
Having a highly active userbase is gold for companies that have the ability to monetize the active userbase.
You are talking like their Xbox and W10 gaming division makes the same revenue, which is not. Xbox brings them more money from Gold, 3rd party royalty, 1st party games, MTX, services like GP, EA Acess. PC side, they make money from 1st party and a few 3rd party titles, available on their store. If they wanted to, they could easily show the numbers for WS too, but instead of this, they are hiding the numbers.
There are a few users of this forum that others are better off not engaging with.....
I never said they make the same revenue, just that hardware & gold subscribers is not a good summary of the health of a division anymore. In the 360 days those were the main things. Did that person buy an Xbox and is that person a gold subscriber? That and how many games the average users buys was a pretty good look at how the Xbox division was doing.
That is not the case anymore. Xbox is both console and PC. There's more services that the console offers than just Gold, same thing for Playstation. As the services component of consoles has grown, the metrics of how to measure the health of a division have changed. A console sale and a Gold subscription is still important, but there is a lot more beyond that that needs to be measured. This is not exclusive to Xbox. The Surface division brought in $1 billion last year, but they never said how many Surfaces were sold. Hardware numbers are fun for consumers, but obviously to Microsoft and its investors, it's not an important consideration.
The thing is, the smaller the base, the higher retention "looks like" because the competitor probably has the casual market in lock which means the retention is quite low for a good portion of its userbase.Having a highly active userbase is gold for companies that have the ability to monetize the active userbase.
If i remember corectly, they started hiding the console sales number shortly after launch, but before going all in pc gaming.As the services component of consoles has grown, the metrics of how to measure the health of a division have changed
They didn't change, they improved, that's why we still get this kind of numbers from Sony and Nintendo. This changed only for Microsoft, after the disastrous launch of xbox one. I have no problem when the company shows MAU, this is correct, but show me also other numbers so i can analyse the full picture, not just the numbers you want me to see.the metrics of how to measure the health of a division have changed
This isn't their own thing now, lol. Every company wants to have a higher player engagement.
These sort of quarterlies don't help them? Their quarterly was fantastic! They kept the same number of users as the holiday period which is very, very impressive as there is almost always a drop off from the holiday quarter to the next quarter. To maintain the same numbers is excellent. They did 2.25bil, which is again, excellent.Their console is very good but yeah these sorts of quarterlies don't help them. They need to just be confident in their numbers. It's just a bad look.
Not to mention that Sony now also report MAU as well, and have specifically said how important of a metric it is.I feel like that's a pretty narrow view and stuck in the past. Microsoft is primarily a services company, not a hardware company. The console market has evolved and services are becoming more important. If hardware sales was the only thing that mattered, Sony wouldn't mention things like how many PS+ subscribers they have. There's no doubt that Microsoft is not equal with Sony in hardware sales, but that's only part of the picture.
Easy. If engagement is defined as something like ratio of users subscribing to XBLG services for X months, switch would have a 0% given that they have no paid online service.I find it hard to believe how can Xbox have higher engagement than Switch, when a gamer can engage with switch anywhere, any time.
If i remember corectly, they started hidden the console sales number shortly after launch, but before goning all in in pc gaming.
They didn't change, they improved, that's why we still get this kind of numbers from Sony and Nintendo. This changed only for Microsoft, after the disastrous launch of xbox one. I have no problem when the company shows MAU, this is correct, but show me also other numbers so i can analyse the full picture, not just the numbers you want me to see.
These sort of quarterlies don't help them? Their quarterly was fantastic! They kept the same number of users as the holiday period which is very, very impressive as there is almost always a drop off from the holiday quarter to the next quarter. To maintain the same numbers is excellent. They did 2.25bil, which is again, excellent.
This is only a bad look to people that don't know what they're looking at and are only looking for some console war ammo. Investors and people that actually understand what this is can see that these are great results.
Yes.
This seems like a nice way of saying 'we haven't achieved the market penetration of our competitors, and the demographic breadth that implies'.
I mean it's a true point that they're at probably the higher-value end of a console's market penetration, so on average 'engagement' would be higher, but if Sony segmented their audience, they'd probably find in absolute terms a group as large or larger that are equally high-engagement. Averages can mask a multitude of detail.
Nintendo ought to be at a similar stage of 'high-engagement'/hardcore market adoption with Switch, but maybe the demo is slightly different there, or maybe he's not even thinking of the Switch.
Anyway, for investors, there is maybe a point there. But I think they'd be more happy to take returns from less 'engaged' customers.also, if MS could reach them, regardless of whether those returns are a bit lower per user.
You're embarrassing yourselfKeep dreaming MS. I know already 2 persons in my class who are jumping now to Playstation because of Sony's constant games output. They had Xbones this gen but GoW seems to make such a huge impact that they now want a Pro. One of them is even selling his Xbone with 5 controllers and dozens of games so that he has the money right away. MS can talk all they want but gamers have eyes and the flow of constant critical-acclaimed games that you can only find on Playstation will drain even more MAUs from the "highest-engagement" console over the time.
"As a large company, I think it's critical to define the core, but it's important to make smart choices on other businesses in which we can have fundamental impact and success," he wrote. "The single biggest digital life category, measured in both time and money spent, in a mobile-first world is gaming. We are fortunate to have Xbox in our family to go after this opportunity with unique and bold innovation." - Link
For subscription-based businesses, which is where Nadella has been taking all their offerings, tracking user engagement and monetization are two standard key performance indicators, along with others like new customer acquisition and retention.
Exactly. Doesn't that kinda prove that MS isn't the only one who sees the importance of these "made up" metrics?
It basically means Xbox is where the most real gamers are and PS4 is for filthy casuals.
Ultimately, isn't it a good thing for us, the consumers?
The big three are doing their own thing now:
Sony with their traditional single player approach.
Microsoft with their focus on service and player engagement.
Nintendo with their Switch, straying from the graphical showcase race.
Yep. They also care more about Office 365 subscriptions than Office sales.
This isn't some "Microsoft is losing so they're changing the numbers" situation. This is company-wide in areas where they are already highly successful.
Many report MAUs with more or less focus on that metric.Exactly. Doesn't that kinda prove that MS isn't the only one who sees the importance of these "made up" metrics?
It basically means Xbox is where the most real gamers are and PS4 is for filthy casuals.
People don't have a problem with MAU .
The problem people have is using it to make things certain look better while hiding other things.
Yes Sony use MAUs but we also get loads of other data from them same for Nintendo
People don't have a problem with MAU .
The problem people have is using it to make things certain look better while hiding other things.
Yes Sony use MAUs but we also get loads of other data from them same for Nintendo