Idea Factory already has a rough start with Neptunia ReVerse going by Amazon rankings.it's companies like spike chunsoft, idea factory, and nis that will have bigger problems.
Idea Factory already has a rough start with Neptunia ReVerse going by Amazon rankings.it's companies like spike chunsoft, idea factory, and nis that will have bigger problems.
Idea Factory already has a rough start with Neptunia ReVerse going by Amazon rankings.
Then what's the point, and why not also on switchI doubt they're losing sleep over low sales of a port of a port of a expanded rerelease.
I'm not trying to downplay its PS4 sales globally, my point is about the impact from Japan where a disproportionate number of sales come from. If the PS5 install base continues to lag longer-term, then it will make sense to release on other platforms (including PC).Also people here are again downplaying p5 sales on ps4
P5 already did great on ps4 selling at a higher asp
It's free on ps5 with ps collection and will get tons of exposure
It's going to grow massively next gen
i'm not really sure what is going on with these posts. is it concern trolling or are people just clueless?I love the "Switch is doing just okay" posts, LOL. Era never disappoints.
Well, the entire Nintendo library, basically. The biggest games in Japan are Nintendo first party games. It's games like Animal Crossing, Splatoon, Mario Kart, Super Mario, Pokèmon and such that are pushing systems for Nintendo hardware.
A major reason why Sony systems can't appeal to as many people is that its first party have nowhere as much appeal as Nintendo's in Japan.
I do think home consoles have become less appealing in Japan generally, but the software not being able to appeal enough is imo the main reason why PS systems are losing market share.
Sony never created first party on the level of Nintendo and that's why it isn't selling as well. what the ps4 is missing are games from sony that appeal to japan, they had one with GOT but one isn't enough. Look at splatoon, animal crossing and MH all of them are pretty new series and they all are doing above 4mil. nothing is stopping sony from catering more to japan to go back to the day's where they sold 20 mllion per console other than themselves.
The games are selling because you can play them on the go it's as simple as that which the entire game industry in Japan has been heading towards for many many years this is not something new.
Getting Nintendo games is not really an option and what are so amazing about those games that you can't find on PS4? That they are "cartoony"? There are multiple games doing the same or close to the same thing as those to be found but they simply don't sell basically at all. Do you think a PlayStation cart racer would succeed in bringing back people to a home console? A town sim? 3D platformers there are a bunch of already and Sony's own Astrobot have had great reviews both on VR and PS5 and Littlebigplanet etc.
The games are selling because you can play them on the go it's as simple as that which the entire game industry in Japan has been heading towards for many many years this is not something new.
Japan is responsible for like 25% of the worlds revenue on mobile alone and Sony made 4 billion+ from one game alone so if they are looking anywhere for gaming in Japan it's probably that way they want to focus their effort or if streaming takes off in Japan.
See above
There are no equivalent of Nintendo offering on PlayStation systems. You won't find an equivalent to Animal Crossing, Smash or Pokémon.Getting Nintendo games is not really an option and what are so amazing about those games that you can't find on PS4? That they are "cartoony"? There are multiple games doing the same or close to the same thing as those to be found but they simply don't sell basically at all. Do you think a PlayStation cart racer would succeed in bringing back people to a home console? A town sim? 3D platformers there are a bunch of already and Sony's own Astrobot have had great reviews both on VR and PS5 and Littlebigplanet etc.
The games are selling because you can play them on the go it's as simple as that which the entire game industry in Japan has been heading towards for many many years this is not something new.
I'm not trying to downplay its PS4 sales globally, my point is about the impact from Japan where a disproportionate number of sales come from. If the PS5 install base continues to lag longer-term, then it will make sense to release on other platforms (including PC).
I don't mind the disagreement or reasoned argument, no need to subtweet. I expect Persona 6 to grow as well, but that will be harder if ~20% of the potential install base is threatened.
Two of the best sellers of the year, Ring Fit and Momotaro Dentetsu can't really be played on the go. Those are home console games through and through.
I'm not trying to downplay its PS4 sales globally, my point is about the impact from Japan where a disproportionate number of sales come from. If the PS5 install base continues to lag longer-term, then it will make sense to release on other platforms (including PC).
I don't mind the disagreement or reasoned argument, no need to subtweet. I expect Persona 6 to grow as well, but that will be harder if ~20% of the potential install base is threatened.
Not any worse than what happened to the Wii U back in the day. Those were some rough years lmao.
this is my biggest problem in general with these threads. the thinly or sometimes not at all veiled console warring is bad, but the majority of posters here don't do that.We can discuss on Sony poor supply and retail software sales and we can have constructive arguments on both the side.
We can also discuss lack of titles next year
But the doom and gloom and Extreme negativety is now getting too much.
Looking at PS4 sales there is a market for Home Console as well , Switch is hybrid obviously it will have some Home Console oriented games doing well.
Who is arguring that home consoles is zero in JP ?
Nah, I can see any potential "PS5" audience just move on to Switch from PS4 instead. NISA are testing the waters with Disgaea 6 being Switch-exclusive in the west. It feels NIS and NISA in particular are pretty comfortable on Switch. I mean as you've said PS4 version sales were half of Switch version sales (wouldn't shock me if they were worse in a number of cases). Plus Nintendo could happily provide assistance in marketing and hell, maybe funding if NIS need it. Nintendo have been wonderful at giving NIS/NISA exposure in Directs.these are companies who are reliant on having two streams of revenue from console business. if the ps5 is more wii u than vita then that effectively erases or severely diminishes one of those revenue streams.
Whoa, Momotaro Dentetsu is a Shinkansen!
PS5 sales are pretty dire. Lack of appealing Software is probably one of the main reasons, but is the price also to blame?
The 3DS needed one and it actually helped.
Just to name a few:Getting Nintendo games is not really an option and what are so amazing about those games that you can't find on PS4? That they are "cartoony"? There are multiple games doing the same or close to the same thing as those to be found but they simply don't sell basically at all. Do you think a PlayStation cart racer would succeed in bringing back people to a home console? A town sim? 3D platformers there are a bunch of already and Sony's own Astrobot have had great reviews both on VR and PS5 and Littlebigplanet etc.
The games are selling because you can play them on the go it's as simple as that which the entire game industry in Japan has been heading towards for many many years this is not something new.
I found:
Pikmin - 504k
Pikmin 2 - 470k
And then nothing about Pikmin 3, do you have those numbers? But yeah, with digital, it might already be there without the WiiU version.
Oh yeah, that's true. PS5s are scarce everywhere at the moment. But even the Wii U had a console launch that was not a complete failure.Lack of console supply is a bigger issue at the moment. Lack of appealing software is more of a long term problem.
At thisbpoint the system is completely sold out so we can't quite tell the extent of the demand. By February/March we should have a good idea I think.Whoa, Momotaro Dentetsu is a Shinkansen!
PS5 sales are pretty dire. Lack of appealing Software is probably one of the main reasons, but is the price also to blame?
The 3DS needed one and it actually helped.
There are no equivalent of Nintendo offering on PlayStation systems. You won't find an equivalent to Animal Crossing, Smash or Pokémon.
Reducing their overperfomance to only "being able to play on the go" is very misleading. Otherwise it would be simple to create product with mass appeal. The most successful new IP in recent years, Ring fit, is not playable on the go btw.
Sony had a strong 1st party line-up in Japan during the PS1/PS2 era and you can see how different these games are from their current offering.
For sure, the game has seen incredible growth outside of Japan, which is why it's the best selling game in the series. If this growth continues, Persona 6 should do really well globally.Globally the Series is Growing and its Persona saw growth on PS4 in JP as well
Check the Region Breakdown Estimates of players count
Maybe Demon Slayer PS4 because we haven't really seen anything from it for a while.
I think they released in the same week of their respective years.We have sales archives...
The Pikmin vs. LM3 comparison has been floating around for a few weeks for some reason.
I don't think you get the point of what he was saying, a copy of Pokemon is not what Sony need'sThere are no sim games on PS4? No fighting games?And there were a bunch of Pokémon copycats that simply never toke off for manus many years why would one do it now?
Nintendo games are popular all over the world because they are good and there is nothing "Japanese" about them while PlayStation titles are selling like crazy everywhere except Japan. So once again why invest in a market that is declining both in software and hardware but the opposite is true for the rest of the world while you are also never been more profitable?
Just to name a few:
Pokémon - it created a JRPG that combined traditional turn-based battles with a collection aspect of recognisable characters.
Animal Crossing - it created a very popular virtual life game by appealing strongly to home decoration sensibilities and combining that with a relaxing pace of collecting resources.
- Splatoon - it created a twist on the TPS genre by introducing the ink mechanic, creating interesting game variants where your contribution can be measured either by your ability to blast other players or by effectively painting the game field.
- Mario Kart - the best-in-class kart racer and builds on a decades-long pedigree of quality and brand recognition.
There's a number of things that combine to make the Nintendo first party games so popular:
1. They build on a legacy of prior games that have been consistently high quality.
2. They have an appealing aesthetic ("cartoony" if you like) that appeals in Japan (but worldwide as well).
3. They address underserved genres that are very popular (Animal Crossing, but also fitness games, for example).
4. They make interesting twists to established genres that really catch on (but sometimes they don't, like with ARMS).
Sony's first party are very high quality, but they are a bit less established, they tend to have a realistic aesthetic rather than more "cartoony" ones, are usually high quality entries in straightforward genres without that twist to the genre, and address generally well-served genres (open world action/adventure RPG, third person action, racing). That's fine of course, and it's a very successful formula outside of Japan. It's just not the winning formula in Japan.
Changing this is difficult, they would need to make changes and play the long game. They'd need to adopt a new strategy for first party, and build it for a long period of time. That's a huge ask, of course, and very risky to boot. That's why we shouldn't expect Sony to go down this road.
Pikmin 3 should be above LM3 accounting for digital too. so it's an interesting comparison.I think they released in the same week of their respective years.
We can discuss on Sony poor supply and retail software sales and we can have constructive arguments on both the side.
We can also discuss lack of titles next year
But the doom and gloom and Extreme negativety is now getting too much.
Oh, I'm not suggesting they should - in fact I mention in my post that it probably doesn't make sense for them. And that's completely fine, since their strategy is a huge success worldwide. But the conclusion is that they are not as appealing in Japan as a result.I basically answered the same thing above but there are multiple games on PS4 in those categories just perhaps not all made by Sony.
And about change why would they? They have never been more profitable and especially PlayStation is their money printing machine not doing what Nintendo is doing. They are investing in where they are finding profit and success and believe their market is and obviously that is not Japan and that have been quite obvious now since after the Vita "failed". PlayStation is in no need of being successful in Japan at all so why risk changing that when it's probably against all the intel they have and their shareholders interest?
the point is create new categories, not have games in all the existing ones, that is why Nintendo succeed in japan where everyone else didn't, they had creativityI basically answered the same thing above but there are multiple games on PS4 in those categories just perhaps not all made by Sony.
And about change why would they? They have never been more profitable and especially PlayStation is their money printing machine not doing what Nintendo is doing. They are investing in where they are finding profit and success and believe their market is and obviously that is not Japan and that have been quite obvious now since after the Vita "failed". PlayStation is in no need of being successful in Japan at all so why risk changing that when it's probably against all the intel they have and their shareholders interest?
You are right, we need a few months until dust settles. But what will Sony and third parties do if demand is still low although supply is abundant?At thisbpoint the system is completely sold out so we can't quite tell the extent of the demand. By February/March we should have a good idea I think.
Sony will do nothing, some 3rd parties will jump ship others will stay behind and try to stop it from sinking.You are right, we need a few months until dust settles. But what will Sony and third parties do if demand is still low although supply is abundant?
So once again why invest in a market that is declining both in software and hardware but the opposite is true for the rest of the world while you are also never been more profitable?
Astrobot is the game people are getting the ps5 for ;). in all seriousness i do think if it were sold it would definitely be a bigger system seller than everything up until FF.For all this talk of a lack of Sony games with Japanese appeal, the irony is that the PS5 shortage means that fewer people are aware of Astrobot. It's basically Mario Odyssey 2, and it would probably be charting well if it was a standalone game and there was enough stock.
But that could be a problem, because everyone in the West assumes that most non-Nintendo Japanese games are on Playstation, and if many of them jump ship, that could mean Sony loses some of its appeal. Ah, Gartooth already has a post on this.Sony will do nothing, some 3rd parties will jump ship others will stay behind and try to stop it from sinking.
Thats the old crew.Sony should copy Nintendo and put some random Italians in their game, that way they will dominate Japan and the World.