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Valakut Awakening / Valakut Stoneforge
  • onpoint

    Neon Deity Games
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    Oct 26, 2017
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    Valakut-Awakening-265x371.jpg
    Valakut-Stoneforge-265x380.jpg
     
    Bunch of articles and videos
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    SigmasonicX

    SigmasonicX

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    Oct 25, 2017
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    magic.wizards.com

    Zendikar Rising Mechanics | MAGIC: THE GATHERING

    Check out all the mechanics from the upcoming Zendikar Rising, some returning and some new.
    magic.wizards.com

    Zendikar Rising to the Challenge, Part 1

    Welcome to the first week of Zendikar Rising previews! Today, Mark begins by telling the story of the set's design and previewing a bunch of cards.
    magic.wizards.com

    Zendikar: Things Have Changed | MAGIC: THE GATHERING

    A lot has changed since the events of Battle for Zendikar. Find out what's in store for the plane of Zendikar this time around!
    magic.wizards.com

    Collecting Zendikar Rising | MAGIC: THE GATHERING

    Get your adventuring party ready for all the special frames and card treatments in Zendikar Rising!
    magic.wizards.com

    Zendikar Debut and Announcement Day Recap | MAGIC: THE GATHERING

    In case you missed today's airing of the Zendikar Rising and 2020 Announcement Day stream, we have everything you missed right here!
     
    Last edited:
    Secret Lair - Happy Yargle Day; Secret Lair - The Walking Dead
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    SigmasonicX

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    That reminds me, two Secret Lair things that slipped through the cracks.

    secretlair.wizards.com

    Happy Yargle Day! - Regular | Secret Lair

    For our entire lives, we have celebrated Yargle Day every single September 3rd. This is well-known information and taught over and over again in schools, but here are a few Yargle Day reminders:If you hear footsteps on your roof, REMAIN CALM. Yargle can smell your fear.It doesn’t matter if...

    And not fully revealed, but there will be a The Walking Dead one

     
    Confounding Conundrum; Merfolk Windrobber; Farsight Adept; Orah, Skyclave Hierophant; Zareth San, the Trickster; Legion Angel; Cleric of Life's Bond; Tajuru Blightblade; Windrider Wizard; Pelakka Predation; Expeditions
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    SigmasonicX

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    Cards that aren't in articles


    Eg1vce1WsAMPAHU.png:large


    Seems really good

    Eg11aoNXkAAJb5G


    Between this and the crab, I suppose "opponent threshold 8" is a thing.

    Eg10kzhWoAAbJz5


    Target opponent draws is better than the "each player draws" variant. Could be interesting if they play around with this more for Commander.

    Eg10W5MXgAEpmL0
    Eg10W5LWoAQKV30


    The variant is in an article, but not the regular version. This seems good.

    Eg12BEEXYAE-8So


    It's Roguejitsu!

    EgdvhVUVoAEZGQp


    Squadron Hawk ability variant, seems good for Standard potentially.

    Egdvi1sU4AESA_z


    This could be good.

    Egdvj_QUYAARBl2


    Green rogue, interesting.

    Egdvk8jVoAAcR9U


    Seems really good. For Limited.

    unknown.png


    It's a bit tough to say if it becoming a land makes this worth playing.

    Some more Expedition lands


    Eg2R2hDWkAAj_12.png:large
    Eg2R2sdWAAUZMD_.png:large
    Eg2R21LWkAACfBp.png:large
     
    Akoum Hellhound; Skyclave Apparition; Expeditions
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    SigmasonicX

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    hellhoundofakoum.png


    Hellhound of Akoum - R
    Creature - Elemental Dog
    Landfall - Whenever a land enters the battlefield under your control, Hellhound of Akoum gets +2/+2 until end of turn.
    0/1

    It's red Steppe Lynx!

    unknown.png


    This is a big improvement over the usual Banisher Priest effect, since nowadays a ton of power is tied up in ETB abilities, which the token won't have. Plus, the old trick is back! While the Apparition's enters the battlefield ability is on the stack, you can flicker/sacrifice/etc. it. This will put the leaves the battlefield ability on the stack and it resolves first. With no exiled card, it does nothing. Then the ETB ability resolves and you exile an opponent's card with no chance of them getting anything back!

    And here are some more Expeditions, in Japanese
    www.izzetmtgnews.com

    『ゼンディカーの夜明け』新カード情報:エクスペディションに《天界の列柱》、《露天鉱床》、《燃え柳の木立ち》などが収録

    日本時間の9月2日、各種情報ソースより9月25日に発売する通常セット『ゼンディカーの夜明け』に収録されるカード…
     
    Skyclave Cleric; Umara Wizard
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    SigmasonicX

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    200901104443233_u54.jpg


    "Elk-Rider Cleric" -1W
    Creature - Kor Cleric
    When CARDNAME enters the battlefield, you gain 2 life.
    1/3
    //
    "Elk-Rider Land"
    Land
    CARDNAME enters the battlefield tapped.
    Tap: Add W.

    Eg5LPAbUYAEXzLH.png:large
    Eg5LPnOVoAEnssq.png:large


    It's still hard to get a sense of how strong these are.
     
    Into the Roil; Synchronized Spellcraft; Anticognition
  • Phantom

    Writer at Jeux.ca
    Banned
    Oct 28, 2017
    1,446
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    I kinda hate the Party mechanic. Outside of Limited it seems very bad and even parasitic.

    On another note, Into the Roil reprint has been confirmed. Sweet!

    HnmRHLQ.jpg

    Into the Roil {1}{U}

    Instant

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
    Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    Also this one:
    bTvmEfe.jpg

    "Cooperative Pyrotechnics" {4}{R}

    Instant

    "Cooperative Pyrotechnics" deals 4 damage to target creature and X damage to that creature's controller, where X is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
    We also have this new counter for mill strategies

    DPe4tAY.png
     
    Kor Blademaster
  • Piecake

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    Oct 27, 2017
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    Kor-Blademaster-ZNR-265.webp


    Nice, my UW party flyers seems like it might be playable now as I was rather worried about all the flying warriors being at 4 mana. Staggering insight on this seems pretty sweet
     
    Demon's Disciple; Kaza, Roil Chaser; Grotag Night-Runner; Sneaking Guide; Kitesail Cleric; Seafloor Stalker; Ardent Electromancer; Akoum Warrior; Bala Ged Recovery; Khalni Ambush; Sejiri Shelter
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    SigmasonicX

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    cyw8wdpt6qk51.png
    cqwoytc07qk51.png
    ukfquc547qk51.png


    These seem good.

    image0.jpg

    kitesail-cleric-en-1598969943500.png
    seafloor-stalker-en-1598969934395.png
    ardent-electromancer-en-1598969940331.png


    Eg65MvEUYAEkWHh
    Eg65MGVVoAAafjg

    Eg65S72UwAERJZU
    Eg65TsyUcAAij-f

    Eg65XaMVkAUpe0h
    Eg65YfxU0AEmeoi

    Eg65gQMUcAMyVJO
    Eg65fr-VgAAwvBG
     
    Prowling Felidar; Deadly Alliance; Ravager's Mace; Thwart the Grave; Swarm Shambler; Nighthawk Scavenger; Practiced Tactics; Zof Consumption; Taborax, Hope's Demise; Expedition Skulker; Umara Mystic; Dauntless Survivor; Maul of the Skyclaves
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    Eg6GjCOXkAALrFu.png:large
    Eg6GjCXWsAAff3a.png:large


    image0.png


    This seems good, even with no party members in Limited.

    Eg7GFltXsAAywQh


    Seems like every equipment attaches on enter in this set.

    Eg7G-phXkAE44zm


    Looks good

    Eg63miwX0AInqVz.png


    Between the commons in the Gavin video and this, we're seeing a lot of +1/+1 counters matter cards.

    unknown.png


    Vampire Nighthawk but it Tarmogoyfs your opponent's graveyard. Note that just one card in the graveyard is needed to match Vampire Nighthawk.

    unknown.png


    Party Tactics (?) - W
    Instant
    CARDNAME deals X damage to target attacking or blocking creature, where X is twice the number of creatures in your party.

    unknown.png


    Devouring of Zof (?) - 4BB
    Sorcery
    Each opponent loses 4 life and you gain 4 life.
    /
    (Tapped Land)

    Eg7XKESWkAAcPGs.png


    Seems good.

    Eg7XJowXgAMcI-y.png
    Eg7XKXGXkAMc6KX.png
    Eg7XJMTWkAATh5q.png


    Middle one is strictly better Wee Dragonauts

    Eg7atxHVoAInZOE.png
    Eg7atxHVoAAl6S2.png


    Seems really good
     
    Spikefield Hazard
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    SigmasonicX

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    Eg7hah-UcAAYfc4
    Eg7hZ1kUYAAPVgz


    Falling Stalactite (?) - R
    Instant
    CARDNAME deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
    /
    (Tapped Land)

    Note that if you use this on Uro when it's cast from the hand, it still gets exiled. Seems pretty playable.
     
    Magic Story - In the Heart of the Skyclave
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    SigmasonicX

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    Haven't read this yet, but we're finally getting web stories again!
    magic.wizards.com

    Episode 1: In the Heart of the Skyclave | MAGIC: THE GATHERING

    Across Zendikar, millennia-old ruins have risen into the air. Called Skyclaves, they contain powerful artifacts created by the ancient kor. It's time for the planeswalker Nahiri to make her move . . .

    Will post a summary later.
     
    Magic Story summary
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    SigmasonicX

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    OK, summarizing story stuff.
    magic.wizards.com

    Zendikar: Things Have Changed | MAGIC: THE GATHERING

    A lot has changed since the events of Battle for Zendikar. Find out what's in store for the plane of Zendikar this time around!
    * Before the Eldrazi came to Zendikar, the Roil didn't exist. Thus, the Kor were able to establish an extensive society called Makindi (after its capital city), though it turned into an authoritative state. They built seven floating structures called Skyclaves to act and military and government centers.
    * Over the course of centuries of the Roil and battles, all the Skyclaves fell. The article goes into detail for all seven, but one became the Sky Ruin of Emeria, guarded by the angel Iona.
    * After Iona descended to fight the Eldrazi, she left the Sky Ruins unguarded. Following the defeat of the Eldrazi, explorers were free to explore the area without her interference and activated a magical defense system.
    * In response, all the Skyclaves rose into the sky once again, whatever their state of ruin. Seven floating ancient ruins triggered a new age of exploration on Zendikar.
    * The Skyclave ruins contain not just creatures that moved in when they fell, but ancient lab experiments.

    * Tazri and Linvala the angel worked together to rally all expeditionary houses to reconstruct the Sea Gate.
    * There is now a sixth expeditionary house, the Sea Gate Expeditionary House, founded by the first person to lead an expedition into the Sky Ruins after Iona left, a kor woman named Kesenya. Unknown to her, the secret benefactor funding the house is Nahiri.
    * Many vampires died during the fight with the Eldrazi. Drana is the last of the original generation of vampires and the only bloodchief, thus the only one that can create new vampires. She seeks a way to create new bloodchiefs.

    magic.wizards.com

    Episode 1: In the Heart of the Skyclave | MAGIC: THE GATHERING

    Across Zendikar, millennia-old ruins have risen into the air. Called Skyclaves, they contain powerful artifacts created by the ancient kor. It's time for the planeswalker Nahiri to make her move . . .
    * Nahiri is on Zendikar in Akoum, looking up at a newly arisen Skyclave.
    * She was alive before the Roil and isn't used to expecting it to happen. There's an earthquake and she angrily uses her lithomancy to stop it.
    * Nissa appears; Nahiri asked her to join her on this expedition. They talk about War of the Spark.
    * Nissa points out Nahiri tried to destroy Innistrad. Nahiri whataboutisms back with Nissa freeing the Eldrazi.
    * Nahiri is angry about the Roil and how sealing the Eldrazi ruined the plane. Nissa never knew a Zendikar without the Roil.
    * Nahiri challenges her to a race up to the top. Nahiri is faster with her lithomancy, but the Roil happens again and her structures crumble. Nissa saves her from falling. Annoyed, Nahiri says they can just go up without racing.

    * They reach the top. The ruins are huge; they used to house tens of thousands of Kor.
    * Nissa is trying her best to make a connection with Nahiri. She thinks about what Gideon would do, and is reminded of his death. She goes ahead and asks Nahiri what they're looking for. She doesn't know exactly, but the stones will guide them.
    * Nissa and Chandra breaking up in War of the Spark: Forsaken is still canon, FYI. Nissa doesn't want to think about her.
    * Nahiri walks ahead and Nissa worries that helping Nahiri will only hurt Zendikar again. She thinks of Gideon: he'd help Nahiri, but he wouldn't blindly follow her.

    * The Roil keeps causing the ruins to shake, reminding Nahiri of her failure to protect her home.
    * They were moving silently, but when they reach a set of giant collapsed doors, Nahiri uses her powers to send them flying.
    * They're then attacked by a large felidar, hairless with razor protrusions, indicating that it may be modified.
    * Nahiri summons red-hot swords to attack it. Nissa fights with unexpected strength and summoned vines. Eventually, Nahiri kills it.

    * They reach a big chamber and Nahiri can't figure out the way forward.
    * Nissa summons an elemental, surprising Nahiri, and it leads the way. Being with the elemental makes her feel at ease.
    * They notice a trap that will drop a big geopede on them. Nahiri says to have the elemental go fight it, but Nissa is upset about this. She sets a vine net under the geopede, has the elemental trigger the trap, and crushes the geopede with the vines. Nissa is surprised when Nahiri crushes the corpse with stone fists, but she says everything born on Zendikar is hard to kill. Nissa reflects that this applies to them too.

    * They reach the heart of the Skyclave, where there's a glowing tile on a dais.
    * Nahiri reads the ancient ruins, which say it's a lithoform core. Nissa is surprised she can read them, until she remembers how old Nahiri is.
    * Nahiri takes it. It's really just a key; the lock is in Murasa's Skyclave. There's still a bit of power left in this chamber, however.
    * The Roil happens again, and enraged, Nahiri uses the core's power to stop it. Fully, this time. The ruins also start knitting back together.
    * Nissa is happy, until her elemental starts screaming.

    * Nissa is horrified as the elemental crumples to ash. Nahiri is like, "Jesus, it was just a plant."
    * Nissa reaches out with her powers and realizes that every other living thing in the ruins is dead now.
    * Nissa thinks back to Gideon and realizes he wouldn't let this continue. Nahiri says that Zendikar is a shithole now, it used to be way better. Nissa responds she doesn't realize how wonderful Zendikar is now. She asks her to give her the key.
    * In response, Nahiri attacks Nissa with swords. They fight until Nahiri creates a stone wall between them. Nahiri shouts that she's the guardian of Zendikar and she won't stand by as the plane tears itself apart. Nissa says she's Zendikar's guardian too.
    * Thinking again about what Gideon would do, Nissa planeswalks away to get help.

    * Nissa arrives on Ravnica. People are pretty upset at her for wrecking Vita-Ghazi during the fight with Bolas, with Jace's guard scowling at her.
    * Jace is up on his bookshelves, and Nissa is too awkward to interrupt. When he finally notices her, he greets her warmly, to her surprise.
    * Nissa tries to explain what happened, but Jace keeps interrupting with, "Hold on, I have a scroll about this somewhere," and such until Nissa forcefully tells him to stop.
    * Nissa completes her explanation. Jace says they should bring the core to Ravnica to study it, but Nissa is insistent that they should destroy it and that Jace doesn't understand its danger. Jace insists back that they should hold on and think about this. Nissa is angry, and thinking about what Gideon would do, she thinks he would seize the moment. She goes back to Zendikar to handle this on her own before Jace can finish talking.

    * Jace is left alone in the sanctum and reflects on how he could have handled that conversation better. He thinks about how he's already keeping the secret that Nicol Bolas is still alive from everyone else and wants to make up for that.
    * He plans his trip to Zendikar.

    I thought this story was pretty good. Both major characters are presented well.
     
    Last edited:
    Nissa's Zendikon; Lullmage's Domination; Cleansing Wildfire; Mind Carver
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    SigmasonicX

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    unknown.png


    Referencing a cycle from the original Zendikar block, not Nissa holding a convention.

    Eg9SIvEU0AACf62


    Lullmage's Domain XUUU
    Sorcery
    This spell costs 3 less to cast if an opponent has eight or more cards in their graveyard.
    Gain control of target creature with converted mana cost X.

    Even at full cost, this is pretty good in Limited.

    unknown.png


    Pretty good. And versatile! Trigger landfall for yourself, or effectively tap an opponent's land in a pinch if they have no nonbasics. And it's a common, so if you draft a lot of them, you can do... something.

    Eg9eWRiUYAUFdVU


    Great equipment. I guess it's confirmed that everything attaches on enter.
     
    Angel of Destiny; Sea Gate Colossus; Goma Fada Vanguard; Sure-Footed Infiltrator; Cascade Seer; Zagras, Thief of Heartbeats; Inscription of Abundance
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    SigmasonicX

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    image0.jpg


    Here's the weirdo that makes opponents lose just by attacking. Note that your opponents gain a net life of 0.

    image0.jpg
    image0.jpg


    image0.jpg
    image0.jpg


    image0.jpg


    Some Vampire Guy - 4BG
    Legendary Creature - Vampire Rogue
    Costs 1 less for each party member.
    Flying, deathtouch, haste
    Other creatures you control have deathtouch.
    Whenever a creature you control deals damage to a planeswalker, destroy that planeswalker.
    4/4

    Just as a 4/4 flyer with haste without the cost reduction, this is pretty good.

    image0.jpg


    Inscription of Abundance 1G
    Instant
    Kicker 2G
    Choose one. If Inscription of Abundance is kicked, choose any number instead:
    • Put two +1/+1 counters on target creature.
    • Target player gain X life, where X is the greatest power among creatures the player controls.
    • Target creature you control fights target creature you don't control.

    Looks like a cycle. This one is eh.
     
    Sea Gate Banneret; Cleric of Chill Depths; Joraga Visionary; Highborn Vampire; Angelheart Protector; Fissure Wizard; Relic Robber; Valakut Exploration; Sea Gate Stormcaller; Song-Mad Treachery; Archon of Emeria; Crawling Barrens
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    SigmasonicX

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    yqscjvmf7wk51.jpg


    Creature - Kor Warrior

    4W: Creatures you control gain +1/+1 until end of turn.

    1/2

    u4pmal468wk51.jpg


    Creature - Merfolk Cleric

    When ~ blocks a creature, that creature can't untap during its controller's next into step

    1/3

    fhggw8mm8wk51.jpg


    Creature - Elf Wizard

    When ~ enters the battlefield, draw a card.

    3/2

    lutm5ck6hwk51.png


    Relic Robber is interesting. And another case of a Goblin doing the opposite of the card name (giving the relic to someone else).

    Eg_rVWMWAAQwJg9
    Eg_rVWKWsAU0g7H


    This could be good. The card not remaining in exile forever is on its own pretty significant.

    en_QH72o0lGop.png


    Could be good.

    lttwla3zwxk51.jpg


    Adding two mana to this is a lot, but generally Act of Treason effects are late game plays anyway.

    Captura.PNG


    Pretty good Hate Archon

    en_C3O2YHq41I.png


    Officially revealed
     
    Skyclave Geopede; Yasharn, Implacable Earth; Roiling Regrowth; Vastwood Surge; Blood Beckoning; Vine Gecko; Adventure Awaits; Rockslide Sorcerer; Nimana Skitter-Sneak; Malakir Blood-Priest
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    SigmasonicX

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    Eg8ePu2VkAAjMqa
    Eg8eOZoU8AAxAz4


    Good aggro card

    Eg_5oqJX0AE_bpx


    Legendary Creature - Elemental Boar

    When this enters the battlefield, search your library for a basic plans and a basic forest, put them into your hand, then shuffle you library.

    Players can't pay life or sacrifice non-land permanents to cast spells or activate abilities.

    4/4

    Cat Oven hate... oh wait. Also hoses fetchlands (they're lands, but you pay life to activate them).

    EhAGrfQUcAAlNmm.jpg%3Alarge
    EhAGrfQUcAIF2a9.jpg%3Alarge


    Harrow, except it being countered doesn't hurt as much, but the lands enter tapped, so I guess it's a wash.

    EhAGrfQUMAAndDl.jpg%3Alarge


    bwqzzkiehyk51.png


    3B return two target creature cards from your graveyard to your hand is already a fairly reasonable spell when printed, so this is good for Limited.

    articles.image15.png


    Kicker Lizard - 1G
    The first kicker spell you cast each turn costs (1) less to cast.
    Whenever you cast a kicked spell, put a +1/+1 counter on CARDNAME.
    2/2

    1.PNG


    2.PNG


    This is an interesting variation, preventing you from failing completely.

    3.PNG


    Any target makes this really good.

    4.PNG


    5.PNG


    Gary partying hard
     
    Broken Wings; Makindi Stampede; Bubble Snare
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    SigmasonicX

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    Captura.PNG


    Strictly better Crushing Canopy, since it adds artifact.

    EhAojzLWsAA6vbB.png
    EhAojy0XgAALLJm.png


    Makindi Stampede - 3WW
    Sorcery
    Creatures you control get +2/+2 until end of turn.
    /
    (Tapped Land)

    Another one where it's hard to say how good it is.

    Captura.PNG


    Even without kicker, this is the first one-mana "enchanted creature doesn't untap" aura without a caveat.
     
    Kabira Takedown; Kazuul's Fury
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    SigmasonicX

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    Kabira_Takedown_EN.png
    Kabira_Plateau_EN.png


    White is getting Outnumber effects now!
    Also, effect can hit planeswalkers, art shows them teaming up to take down an elk. It's like poetry.

    Kazuuls_Fury_EN.png
    Kazuuls_Cliffs_EN.png


    Always good to see a Fling.
     
    Hagra Mauling
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    SigmasonicX

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    rlj5cvvt82l51.png


    Hagra Bites 2{B}{B}

    Instant Rare

    If any opponent controls no basic lands, this spell cost {1} less to cast.

    Destroy target creature.
    ---------------------------------------

    Hagra Nest

    ~~~ enter the battlefield tapped.

    tap: add{B}

    Odd condition for the cost reduction, but I think it'll come up in constructed.
     
    Shatterskull Smashing; Cragplate Baloth; Murasa Brute; Roil Eruption; Inscription of Ruin; Merfolk Falconer; Attended Healer; Expedition Champion; Disenchant; Iridescent Hornbeetle; Kargan Intimidator; Spare Supplies
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    lw8zrorz63l51.png


    People keep orienting the land side first in these previews and it annoys me. Looks like everything in this cycle is a late game play. This seems really good for RDW.

    EhFV2ERVoAAsp_V


    A haste hexproof can't be countered creature with power lower than its CMC and no trample? Unplayable.

    IMG_20200904_052753.jpg




    EhEey_oWsAEMcNz.png:large
    EhEe0NLXgAEvjtF.png:large


    Though this is two mana and a sorcery, 3 and 5 damage is probably a more significant set of damage than Burst Lightning's 2 and 4.

    unknown.png


    Kicker 2BB

    Choose one. If ~ kicked, choose any number instead.

    • Target opponent discards two cards from their hand.

    • Return a creature with 2 or less cmc from your graveyard to the battlefield.

    • Destroy target creature with 3 or less cmc.

    Mode 1 is straight up Mind Rot. Looks really good (this is one of those cases where kicker will make people think it's worse than they would have without kicker).

    gieIQHV_d.webp


    Looks good. Note that you scry before the spell resolves.

    1MlhPpD_d.webp


    This not having lifelink on its own or being able to target itself makes it much worse.

    qAw1jpi_d.webp


    This is alright.

    q3s18liig5l51.png


    unknown.png


    Seems good in a +1/+1 counter deck.

    unknown.png


    Cowards can't block Warriors! Interesting to see a charm-like activated ability.

    4i1ehey8l5l51.png


    Looks alright, though it'll usually be a last pick.
     
    Sea Gate Restoration; Murasa Sproutling; Moraug, Fury of Akoum; Lithoform Blight; Phylath, World Sculptor; Magic Story - Red Route
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    SigmasonicX

    SigmasonicX

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    fk52kq8ro5l51.png


    Of the cycle revealed so far, I feel like this is least likely to see play.

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    Murasa Sproutling - 2G
    Creature - Plant Elemental
    Kicker 1G
    When CARDNAME enters the battlefield, if it was kicked, return target card with kicker from your graveyard to your hand.
    3/3

    Seems good; 3/3 for 2G is already fine for Limited.

    unknown.png


    Just keep attacking forever. I can't think of another repeated combat step that allows multiples in a turn so easily.

    lithoformblight2.png


    Interesting. To be clear, this isn't super new territory for black, since it could always turn lands into Swamps. Neat that you can use it for mana fixing for yourself in a pinch.

    This is also a story spotlight card.

    EhFn81SX0AYtME9
    EhFn81SXkAIL7oG


    This seems really good.

    ~~~

    And new Magic Story. Will summarize later.
    magic.wizards.com

    Red Route | MAGIC: THE GATHERING

    Reunited after years apart, Akiri and Zareth hunt down an ancient artifact, one that could change the fate of Zendikar . . .
     
    Skyclave Plunder
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    unknown.png


    Skyclave Treasure - 4U
    Sorcery
    Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three in your hand, the rest on the bottom of your library in a random order.

    This is alright.


    minoke5618 asked:
    So, there's an article around on Mashable that quotes you saying that Modal DFCs are also going to be in Kaldheim and Strixhaven. Just want to confirm that this is accurate information?
    That quote is one hundred percent accurate. Note that each set will execute on MDFCs in a way that best fits the theme of that set.

    September 04, 2020

    One prediction I saw for Strixhaven is a simple spell on the front, then an advanced version on the back that you need to fulfill some threshold to be able to cast.
     
    Luminarch Aspirant
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    To be clear, it's very unlikely that Scale the Heights will see Constructed play, even with Uro gone.

    unknown.png


    Note you can put the counter on a turn 1 creature to haste it out. Alas, that creature with power based on party is also a cleric.
     
    Springmantle Cleric; Scorch Rider; Shadow Stinger; Magmatic Channeler
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    unknown.png


    Unlabeled converge! Also, this is literally just Arwen.

    unknown.png


    This is alright.

    unknown.png


    Could be good.

    unknown.png
    unknown.png


    This is really good. And that threshold ability is possibly hinting at Strixhaven having a super spell mastery mechanic.
     
    Jwari Disruption; Inordinate Rage; Kazandu Nectarpot
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    image0.png


    Land Censor - 1U
    Instant
    Counter target spell unless its controller pays (1).
    /
    (Tapped Land)



    EhKEWVqXYAEXQh0.png:large


    Moose minotaur



    a.PNG
    b.PNG


    Good Limited card.
     
    Last edited:
    Leyline Tyrant; Blackbloom Rogue
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    EhKxgQFVoAAPTzI.png:large
    EhKxhITVkAEe1Ui.png:large


    This is a really cool card, and a new mechanic for red. The dragon's solid on its own, but I wonder how the not losing mana ability will play out with other spells in your red deck. Will RDW want this?

    1.PNG
    2.PNG


    Pretty good. Also the most complicated creature side for one of these modal cards we've seen, I think.
     
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