Didn't blame developers or publishers at all. The downgrade controversies are so idiotic. Puddlegate was peak nonsense last fall
Totally agree and that's a good example.This is dumb. They just need to stop with the bullshitting/bullshotting.
Still the worst example lol...
And then you get thousands of low effort/high view YouTube videos talking about how "dire" the game looks.Easy Solution:
- show actual gameplay from your WIP build and not sliced demos that took you 3 months to make it look pretty.
- underpromise overdeliver.
The specs of the consoles are even finalized yet. And this gen literally started with a couple games aiming to high because of that and being blindsided when the consoles weren't as powerful as they assumed.
This is not the LOD quality of BOTW...
Not entirely true. People had issues with Breath of the Wild getting downgraded from the initial reveal.
"Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay on Wii U," Aonuma said. He didn't say, however, if the entire Zelda Wii U trailer was actually gameplay or if only a part of it was.
I'm sorry I can't find the last source but someone on here talked about how the "in-engine" claim may have been poorly translated, although it is dubious in the case that Aonuma really intended to say that it was gameplay (Again, despite it being a cinematic).Series producer Eiji Aonuma reconfirmed to EDGE this month that the video was running in real time and in-engine. However, the scene shown was made especially for the trailer. When we saw Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, you couldn't actually do that.
If you're doing this for a game that's a year or more out, no one gives a crap. If it's coming out in a few months? You're screwed regardless.And then you get thousands of low effort/high view YouTube videos talking about how "dire" the game looks.
It's gamers. It could be two years out and they'd call the devs incompetent for whatever they're showing.If you're doing this for a game that's a year or more out, no one gives a crap. If it's coming out in a few months? You're screwed regardless.
All hail DOOM (2016) for actually looking BETTER than the E3 reveal videos.
It's a cinematic yes but they said "it's gameplay." 🤔This one is always lacking in context. This video is literally a cinematic, even if it indeed ran in-engine. The vast majority of people, I'd even guess >99% of people would not think BOTW was downgraded at all.
I was just pointing out that nintendo was an example of doing the turn graphics up to 11 thing too.I think he meant that it wasn't just CGI shenanigans, but it could run at that quality (and LOD) because it's just a cinematic. But I agree, "gameplay" is usually a pretty clear indication. Keep in mind that this "gameplay" was only 6 months before the actual gameplay video they showed at the game awards. A game can obviously be downgraded in 6 months, but it's just strange to call that first video gameplay when it runs like a cinematic, and obviously looks so different than the gameplay they have ready 6 months later.
I'm not trying to refute the actual downgrade that may have happened. Just that I'm pretty sure the majority of people watched this video, clearly thought it was a cinematic, and enjoyed the final game. It didn't have the same punch as Watch Dogs or the Witcher which were undeniably gameplay to the mass audience that they had.
I personally fall into that camp because I never read these sources, but again, that doesn't change a downgrade that probably happened.
With any luck, we'll get a BoTW remaster, or the next Zelda will have a large jump in graphical fidelity due to only being on Switch, better understanding of the engine, building on exisitng base, etc.
Yeah you're absolutely right, it just feels weird because (to my knowledge) that's one of the only times they've done it. In recent memory, they didn't seem to do it with Luigi's Mansion 3 but time will tell with Metroid Prime 4 and the next Zelda. For the most part I agree with others that their games tend to look slightly better as release closes in.I was just pointing out that nintendo was an example of doing the turn graphics up to 11 thing too.
A lot can change in those 7 months. Imagine you are expanding the game from a small vertical slice to its final size the past couple of years and the game that ran at a smooth 30 now sits at an unstable 20 fps. Performance has plummeted and now you need to meet your ship date and optimize the crap out of your game to deliver a stable 30 (meaning you need to hit atleast 40/50fps and cap it at 30). some of this stuff you can do in code, most of it is asset culling. Lower draw distances, lower quality LOD's closer to the camera, less props, lower resolution in your lightmaps, less lights with dynamic shadows etc etc.I don't get this take at all... the game is almost 11 months away. There's almost a year from now until the game releases for them to start a marketing campaign and show the game off. What difference does it make if they show it now or in 7 months?
Nintendo is not about cutting each graphics they survive away from the graphics arm race and will remain so.
Holy shit, is this true ?Okay so
Anthem hadn't started development as of when the e3 2017 """""demo""""" was shown.
That wasn't anything related to a game.
That was just a bunch of random lies.
Hopefully most games are not in the state Anthem was in as of e3 2017.
A lot can change in those 7 months. Imagine you are expanding the game from a small vertical slice to its final size the past couple of years and the game that ran at a smooth 30 now sits at an unstable 20 fps. Performance has plummeted and now you need to meet your ship date and optimize the crap out of your game to deliver a stable 30 (meaning you need to hit atleast 40/50fps and cap it at 30). some of this stuff you can do in code, most of it is asset culling. Lower draw distances, lower quality LOD's closer to the camera, less props, lower resolution in your lightmaps, less lights with dynamic shadows etc etc.
Optimization always happens last, its a very natural part of game development. Thats why games can suddenly look like tits after that process to keep it stable.
Then you get stuff like the SW demo where people complain about it not looking very goodShow actual gameplay and not bullshit footage then.
What happened with Anthem was a complete joke and it deserved all the hate it got.
Or or or or they can shot bullshitting people.ERA and reddit played themselves with all the downgrade nonsense and now we have to live with CGI until 3 months before release.
Why waste months of manpower on making a demo only to get attacked for some dumb puddle.
What's the line between bullshitting and this?
A lot can change in those 7 months. Imagine you are expanding the game from a small vertical slice to its final size the past couple of years and the game that ran at a smooth 30 now sits at an unstable 20 fps. Performance has plummeted and now you need to meet your ship date and optimize the crap out of your game to deliver a stable 30 (meaning you need to hit atleast 40/50fps and cap it at 30). some of this stuff you can do in code, most of it is asset culling. Lower draw distances, lower quality LOD's closer to the camera, less props, lower resolution in your lightmaps, less lights with dynamic shadows etc etc.
Optimization always happens last, its a very natural part of game development. Thats why games can suddenly look like tits after that process to keep it stable.
but Nintendo is also not afraid of showing this:
EDIT: just realized I got beaten lol
Saying that graphics or how Nintendo games look/run is completly irrelevant in terms of public reception is just flat out wrong though. There is a reason why people are hyped for something like Links Awakening but are straight up disgusted when the new Contra game was shown.But whats Links Awakening competing with? Certainly not the big AAA games. Its unique look is the selling point, not necessarily the cutting edge graphics.
So Insomniac and Spider-Man didn't show real gameplay?What a load of shit. Guerrilla Games showed off the first trailer and game play vids of Horizon Zero Dawn nearly two year before its release. 20 months later the game releases matching if not exceeding what was shown in that first gameplay video. Stop showing stuff that aren't real and you won't have this problem.