User Banned (1 week): Inflammatory point of comparison
bet he voted for trump.
Edit: its a joke.
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bet he voted for trump.
This is the best description of the Bend situation. By Far.What the hell are you doing Sony? Are you forgetting that it wasn't just massive blockbusters that brought you to the top of the industry?
This feels like Raven being reduced to map makers for CoD multiplayer.
Nobody is reading it...always expect nobody to read any article with more than a headline.
I miss this era of Playstation. Can't believe it's been 6 years already.
Goddamn. Between this and going back to that TLOU port well again.
Doing the opposite after tons of begging and having studio heads leave?"Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own."
Doing the opposite, yeah. What a mess indeed.
This is so obviously what it is. I don't understand how people here aren't putting that together.So i thought about it.
After seeing the huge, huuuuuge success Witcher 3 had after the Netflix series released, i can see why Sony wants a better looking game alongside the series.
As long as this is not NDs major project and they have something else cooking, i'm fine with this.
lmaoGoddamn. Between this and going back to that TLOU port well again.
Obviously but anyone would look at the results and determine if future collaboration is even worth it. The game didn't sell well for however much money Sony invested. You can invest in quirky games as much as they sell. Hence why they go back to what does sell.I mean, Death's Stranding deal with Sony was in 2015-16. It's entirely possible (and probable) that Sony is in a stance of taking less risks and different projects 5 years later.
From this article, I'm feeling more inclined to blame Hermen Hulst
Can we get a threadmark?Yeah the amount of takes on this thread is amazing.
Schreier's article in a nutshell:
Conclusion: Sony is prioritizing their big franchises and is asking other studios to help out. We currently don't know what Sony's strategy is regarding new/smaller IPs, internally or externally.
- Sony's Visual Arts Service Group (SVASG)
- SVAGS always had a supporting role.
- SVAGS wanted to create something from scratch themselves.
- They formed a new internal 'team' and they started working on a TLOU remake. It's not 'clear' if they were commisioned to do that, or if it was their own idea; or whatever reasoning there was for a TLOU remake to be their first project. (altough one can argue that it makes sense given the HBO TV Series).
- SVAGS didn't get the necessary budget & support because of reasons not mentioned in the article, so we don't really know what was going on unless Schreier can tell us more.
- Hermen Hulst wasnt impressed with the progress and found it to be over-budget for a remake. Project moved back to Naughty Dog (which makes sense)
- SVAGS ended up being support. People left the 'new team'. Which makes sense since they are back to where they started.
- Bend Studio:
- The Days Gone-IP seems to have been put on hold for now because because reception wasnt as expected and it had too lengthy development.
- Bend was asked to help out on ND's multiplayer game, and work on 'an Uncharted' game.
- Bend disagreed ("we dont want to become a Naughty Dog 'North') and gave back the Uncharted-project so they could also work on a new game of their own, next to supporting the ND multiplayer game.
- Japan Studio:
- basically got dissolved because Sony doesn't have the faith that they could produce games that were big successes world wide.
I'm pretty certain Sony's golden goose isn't stuck on anything.The thought of Naughty Dog stuck at doing a TLOU2 remaster for the PS5, a TLOU remake, Factions and Uncharted...plus the TLOU tv show is depressing as hell tbh
There are plenty of smaller titles coming to PS5 this year.You know, I actually regret my purchase of a PS5 at this point. I just do not like the direction Sony is going right now. I have zero interest in any of these blockbuster titles.
Yeah I really don't get these people coming in and going "yall arent reading the article, Sony didn't even support it" in the same article stating the executives displeasure with the project was solely the budget that studio was requesting and Sony deciding to give the reigns to ND to take control and have a bigger budgetI don't know if people are being dense about the situation, but the "studio" (more like a team, since they didn't even get internal recognition) needed to make a smaller scale title first before getting more funding. The company strategy was against non-AAAA development, so their options were to tackle a remake. They didn't get enough resources for an Uncharted 1 remake, which would have been more desirable, so they went with the easiest option which was TLOU1, which would reuse systems, mechanics and graphics from both the original game and the sequel.
And while the project is unnecessary, they didn't kill it, they gave it more valuable resources by making their most acclaimed and expensive studio work on it.
I really don't get the "so they didn't want to fund an unnecessary remake, so what?". The remake is being funded, and it's being developed by ND of all studios...
Source on Asia? Switch is demolishing PS5/4 in Japan and it seems to be a decisive victor in China, Taiwan, and South Korea. There have been a ton of threads about Sony's waning influencing in Asian markets as a part of general Sony "doom and gloom" threads that I think hold a lot of merit. I also think it's unfair to say Sony is leading the US, but thats for a different thread lol.
Was Jim even in charge when this stuff supposedly went down, in 2019mThis confirms my decision to go multiplatform this gen. Sony's approach yields big dividends, but the attitude is actually starting to bother me, as it will snuff out good ideas.
Does Horizon even happen under Jim Ryan?
I don't understand. That "secret San Diego studio" is the same as VASG? If not, is it mentioned in the article at all? What are they doing?
How do we know this?
damn it lol. The other Star game. This one:
JFC!Goddamn. Between this and going back to that TLOU port well again.
Remember a few years ago when Sony were saying how they let the devs do what they want to do? It is really weird to me that Hulst (who got his promotion after Sony let them do what they want) would do the opposite.
God, what a mess this has been.
Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own.
Sticky this.Yeah the amount of takes on this thread is amazing.
Schreier's article in a nutshell:
Conclusion: Sony is prioritizing their big franchises and is asking other studios to help out. We currently don't know what Sony's strategy is regarding new/smaller IPs, internally or externally.
- Sony's Visual Arts Service Group (SVASG)
- SVAGS always had a supporting role.
- SVAGS wanted to create something from scratch themselves.
- They formed a new internal 'team' and they started working on a TLOU remake. It's not 'clear' if they were commisioned to do that, or if it was their own idea; or whatever reasoning there was for a TLOU remake to be their first project. (altough one can argue that it makes sense given the HBO TV Series).
- SVAGS didn't get the necessary budget & support because of reasons not mentioned in the article, so we don't really know what was going on unless Schreier can tell us more.
- Hermen Hulst wasnt impressed with the progress and found it to be over-budget for a remake. Project moved back to Naughty Dog (which makes sense)
- SVAGS ended up being support. People left the 'new team'. Which makes sense since they are back to where they started.
- Bend Studio:
- The Days Gone-IP seems to have been put on hold for now because because reception wasnt as expected and it had too lengthy development.
- Bend was asked to help out on ND's multiplayer game, and work on 'an Uncharted' game.
- Bend disagreed ("we dont want to become a Naughty Dog 'North') and gave back the Uncharted-project so they could also work on a new game of their own, next to supporting the ND multiplayer game.
- Japan Studio:
- basically got dissolved because Sony doesn't have the faith that they could produce games that were big successes world wide.
Yeah the amount of takes on this thread is amazing.
Schreier's article in a nutshell:
Conclusion: Sony is prioritizing their big franchises and is asking other studios to help out. We currently don't know what Sony's strategy is regarding new/smaller IPs, internally or externally.
- Sony's Visual Arts Service Group (SVASG)
- SVAGS always had a supporting role.
- SVAGS wanted to create something from scratch themselves.
- They formed a new internal 'team' and they started working on a TLOU remake. It's not 'clear' if they were commisioned to do that, or if it was their own idea; or whatever reasoning there was for a TLOU remake to be their first project. (altough one can argue that it makes sense given the HBO TV Series).
- SVAGS didn't get the necessary budget & support because of reasons not mentioned in the article, so we don't really know what was going on unless Schreier can tell us more.
- Hermen Hulst wasnt impressed with the progress and found it to be over-budget for a remake. Project moved back to Naughty Dog (which makes sense)
- SVAGS ended up being support. People left the 'new team'. Which makes sense since they are back to where they started.
- Bend Studio:
- The Days Gone-IP seems to have been put on hold for now because because reception wasnt as expected and it had too lengthy development.
- Bend was asked to help out on ND's multiplayer game, and work on 'an Uncharted' game.
- Bend disagreed ("we dont want to become a Naughty Dog 'North') and gave back the Uncharted-project so they could also work on a new game of their own, next to supporting the ND multiplayer game.
- Japan Studio:
- basically got dissolved because Sony doesn't have the faith that they could produce games that were big successes world wide.
Why are people saying "TLOU, Sony what are you doing?"?
It wasn't "Sony" who commissioned it, a bunch of devs did it under their own steam and Sony didn't even support it.
Second paragraph of the article...
It's not being made at ND. ND simply sent some devs to help out with the project after Herman Hulst saw the work and was disappointed by it. ND has close to 500 devs these days and growing.
I agree that this remake is a silly idea, but I'm also willing to bet a good portion of ND is working on a new IP.
But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team's top staff had left, including Mumbauer and the game's director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony's Visual Arts Support Group. The future of the remainder of Mumbauer's team, which has come to be jokingly referred to as Naughty Dog South, remains unclear.
False equivalency in picture form.Goddamn. Between this and going back to that TLOU port well again.
Yeah the amount of takes on this thread is amazing.
Schreier's article in a nutshell:
Conclusion: Sony is prioritizing their big franchises and is asking other studios to help out. We currently don't know what Sony's strategy is regarding new/smaller IPs, internally or externally.
- Sony's Visual Arts Service Group (SVASG)
- SVAGS always had a supporting role.
- SVAGS wanted to create something from scratch themselves.
- They formed a new internal 'team' and they started working on a TLOU remake. It's not 'clear' if they were commisioned to do that, or if it was their own idea; or whatever reasoning there was for a TLOU remake to be their first project. (altough one can argue that it makes sense given the HBO TV Series).
- SVAGS didn't get the necessary budget & support because of reasons not mentioned in the article, so we don't really know what was going on unless Schreier can tell us more.
- Hermen Hulst wasnt impressed with the progress and found it to be over-budget for a remake. Project moved back to Naughty Dog (which makes sense)
- SVAGS ended up being support. People left the 'new team'. Which makes sense since they are back to where they started.
- Bend Studio:
- The Days Gone-IP seems to have been put on hold for now because because reception wasnt as expected and it had too lengthy development.
- Bend was asked to help out on ND's multiplayer game, and work on 'an Uncharted' game.
- Bend disagreed ("we dont want to become a Naughty Dog 'North') and gave back the Uncharted-project so they could also work on a new game of their own, next to supporting the ND multiplayer game.
- Japan Studio:
- basically got dissolved because Sony doesn't have the faith that they could produce games that were big successes world wide.
I miss this era of Playstation. Can't believe it's been 6 years already.
I meant Sony vs MS, sorry.Source on Asia? Switch is demolishing PS5/4 in Japan and it seems to be a decisive victor in China, Taiwan, and South Korea. There have been a ton of threads about Sony's waning influencing in Asian markets as a part of general Sony "doom and gloom" threads that I think hold a lot of merit.
Because no one thought that we gonna see the sequel revealed last year. No one.
Horizon is not the same, lol. Horizon was probably one of the best PS4 games, reviewed, and sold game of the generation. Hell, that's probably my favorite PS4 game. And the proof is in the pudding...Sony greenlit a sequel to Horizon and it' coming out this year. They didn't do that for Days Gone.
Do you ever stop?This is not what I wanted from Sony. It seems that they are doing exactly what fucked Microsoft going from 360 to XBO (outside of Kinect). Welp, they'll be humbled soon enough.
Yeah can we threadmark thisYeah the amount of takes on this thread is amazing.
Schreier's article in a nutshell:
Conclusion: Sony is prioritizing their big franchises and is asking other studios to help out. We currently don't know what Sony's strategy is regarding new/smaller IPs, internally or externally.
- Sony's Visual Arts Service Group (SVASG)
- SVAGS always had a supporting role.
- SVAGS wanted to create something from scratch themselves.
- They formed a new internal 'team' and they started working on a TLOU remake. It's not 'clear' if they were commisioned to do that, or if it was their own idea; or whatever reasoning there was for a TLOU remake to be their first project. (altough one can argue that it makes sense given the HBO TV Series).
- SVAGS didn't get the necessary budget & support because of reasons not mentioned in the article, so we don't really know what was going on unless Schreier can tell us more.
- Hermen Hulst wasnt impressed with the progress and found it to be over-budget for a remake. Project moved back to Naughty Dog (which makes sense)
- SVAGS ended up being support. People left the 'new team'. Which makes sense since they are back to where they started.
- Bend Studio:
- The Days Gone-IP seems to have been put on hold for now because because reception wasnt as expected and it had too lengthy development.
- Bend was asked to help out on ND's multiplayer game, and work on 'an Uncharted' game.
- Bend disagreed ("we dont want to become a Naughty Dog 'North') and gave back the Uncharted-project so they could also work on a new game of their own, next to supporting the ND multiplayer game.
- Japan Studio:
- basically got dissolved because Sony doesn't have the faith that they could produce games that were big successes world wide.
Jason doesnt know if that new Bend game is actually still a thing.
Yes but not against you, don't worry. It was just trying to put things in perspective. And I agree with you about the consistency of Schreier.