How is 5 years good? It's 5 years without even seeing the game which is the issue.How is 5 years bad?
And how are they past their "prime" when they made arguably the greatest 2D platformer in 3 years?
Just to dispell some wack-ass narratives that have popped up:
- Retro has constantly expanded and Linkedin suggest it has 132 employees. Up from under 100 during Donkey Kong Country Returns. They are not that small of a developer.
- In 2012 Retro expanded to a larger office to accomodate the increase in talent.
- In February 2014, Retro CEO Michael Kelbaugh said they had started work on a new game and had been developing it for "a few months" since DKC:TF was completed.
- Recently a Linkedin resume was updated to include concepts like "non-linear narrative" and "world-building".
- In December of 2017, Nintendo tweeted out that Retro Studios was hiring Environment Artists.
- 11 months earlier, in January of 2017, they were also hiring for AI engineers and animatiors.
- No credible narrative exists from insiders or anyone else that their project(s) are troubled.
My takeaway from that is they're clearly working on a game and may also be working on something non-game related. This might explain the delay. 4 years dark is not THAT unusual in gaming.
There is no narrative from anyone regarding anything about this project.
What does not seeing the game have to do with anything? Retro games are not usually shown off until their close to releasing.How is 5 years good? It's 5 years without even seeing the game which is the issue.
If it's another 2D DK, 5 years is abysmal
Eh, depends what gets announced.The point being that without any kind of indication that things are sour or projects are being scrapped, the idea that the gap is indicative of troubles is baseless.
We rarely hear anything about unannounced games from Nintendo.
The point being that without any kind of indication that things are sour or projects are being scrapped, the idea that the gap is indicative of troubles is baseless.
We rarely hear anything about unannounced games from Nintendo.
It means we don't know what it is. And likely the later it's revealed the later it's releasedWhat does not seeing the game have to do with anything? Retro games are not usually shown off until their close to releasing.
Just to dispell some wack-ass narratives that have popped up:
- Retro has constantly expanded and Linkedin suggest it has 132 employees. Up from under 100 during Donkey Kong Country Returns. They are not that small of a developer.
- In 2012 Retro expanded to a larger office to accomodate the increase in talent.
- In February 2014, Retro CEO Michael Kelbaugh said they had started work on a new game and had been developing it for "a few months" since DKC:TF was completed.
- Recently a Linkedin resume was updated to include concepts like "non-linear narrative" and "world-building".
- In December of 2017, Nintendo tweeted out that Retro Studios was hiring Environment Artists.
- 11 months earlier, in January of 2017, they were also hiring for AI engineers and animatiors.
- No credible narrative exists from insiders or anyone else that their project(s) are troubled.
My takeaway from that is they're clearly working on a game and may also be working on something non-game related. This might explain the delay. 4 years dark is not THAT unusual in gaming.
I mean, if this game isn't announced at e3, then we're looking at a minimum of a 5.5 year dev cycle leaning into 6 years.
Which is historically long.
So we'll see if this is announced at e3.
It's longer than the norm, for sure, but we can't know why that is.
Without real chatter about projects being canned or the studio being troubled, I don't think it's smart to assume that. It's entirely plausible that they've been tasked with aiding in development of other projects in much the same way they aided Mario Kart 7 (and Monolithsoft aided Skyward Sword and Breath of the Wild).
How large is the studio?
Is it possible they're making DK3 and a new IP which is one reveals of both have taken so long?
What are you talking about ?
Tropical Freeze will be released soon ... and THEN they will be free to start something ;D
those new idles and added funkyness takes effort
Well no if you ask me, YI is my number 1. But I think TF is up there as one of the absolute greats.
I don't think we're getting that, but it would be amazing if they did something DK related please it be 3D DK.
Seems like a waste of time if you ask me. I want them to make a brand new game.
They're making BBQInsiders plz
Don't give away what they're making, just give us hints
How did you read my mind?
I doubt it. Next E3 I think because they will pish it back ti next fall/holiday. I would not be surprised if they are involved in Labo or another gimmick, as it seems to be the focus of Nintendo when it comes to Switch.
Sadly they see it as another Wii, otherwise they will put much more effort into hardcore gamers luke they did last year. That is why it was great: the less the less they care about the more, the worst Nintendo -and its financial results- are.
(4 years, 2 months exactly)
My main guess is that if Retro's new game is coming before like June 2019, it will get shown by e3. If it's not shown at e3... I'm guessing it will release later than June 2019.
So, do we expect this game at e3? Have we heard anything to suggest it is or is not coming soon? And how concerned should people be if this game misses e3? If this game misses e3, the absolute earliest release date is probably June or July 2019... A development cycle of 5.5 years. And that's the absolute earliest.
It's gotta be this year, it has to be.
It'd guess a new IP to show off all their talents.
Insiders plz
Don't give away what they're making, just give us hints