I wasn't criticising them or anything. They've found a distinct niche for themselves, which is more than most studios can say. It's just that what they've been hired to do in the past has been to solve a engineering problem.They remade two games and got 90+ MC on both with 2 years between them. That's not easy to do.
Curious to see how they'd approach a new IP, honestly*.
*Unless they're remaking Legend of Dragoon, in which case fuck new IP focus on that.
They've shown talent and efficiently remastering old games. Developing a new games is a different beast and I think it would be a risk. Don't get me wrong, if they want to do a new IP let them.The fact that they are so experienced and talented on the technical side already puts them above a lot of studios, giving them a bigger budget and increasing their size in order to make a new I.P is not a crazy thought or anything, every studio has to start somewhere, if this is what they want to do(which is the case accorindg to some rumors) why stop them? And why not help them since they showed more than once to be talented and effective?
True, but there are boundaries to that, because Santa Monica got a game cancelled iirc. So there is some form of restriction, even though Sony is one of the publishers who give more creative freedom than others. But not unlimited as your post seem to suggest.The good thing about Sony is that they let their studios do what they want to do. If Bluepoint want to do a remake of something then let them do it. If they want to do a new IP then do that.
Why exactly does Sony NEED new IPs?
Anyway, I want them to do whatever they want. If that's remaking games for the next 10 years then that's cool with me, they do incredible work.