ADD BLACK TAR TO SMASH ULTIMATE
But I'm guessing it wasn't because of the language.
No one ever posts the best music.
I think a port is only a matter of time. I'd love to do a 100% playthrough on the Switch. So, can't wait to play it again and XCX: Episode 2.
And also
Tatsu isn't that bad. Potatoes are good.
Yeah it's a shame the online stuff was so undercooked in the original. Being able to rent out your character was cool though.Dear Monolith Soft,
Please port Xenoblade Chronicles X to the Nintendo Switch and expand on its online portion. If not, please release Xenoblade Chronicles X-2 on Switch and make it Nintendo Switch's version of Phantasy Star Online.
I believe the game itself can be tackled with others via co-op, and allow other players (up to four?) to get together and complete the missions.
What say you ERA?
The game also doesn't explain a lot of things.. you literally needs to read the manual or what youtube to understand and to know what to do.. it's the first game I had to read tutorials
XC2 also have a lot of mechanics not well explained that youtube helps a lot.
I don't know if that solves your orientation/anxiety problems but maybe can help a little
...But it's not just a pretty world. Monolith Soft has always made a point to make everything big compared to your character and make you feel like you're exploring vast areas, but XCX took the meaning of scale to a whole different level. There are essentially three stages of scale in the game: the first thirty or so hours, when you're roaming around by foot and are essentially smaller (sometimes MUCH smaller) than pretty much everything - you're like the size of two alien rats put together. The second stage is when you're getting your mech without being able to fly yet, but can already fight against beasts that were ten times your size before. You can already access places you couldn't before, and fight foes that would obliterate you before. And then, the third stage is when you acquire your flight license and can roam the skies with your mech...
And then you took it out against enemies and they blew it up.Gosh this game was awesome we got a full on Sci-Fi Jrpg for the first time in forever. I still remember how hyped I got when I unlocked the mech. Such an awesome moment
And then you find ot that you had to get an insurance policy or else you won't be able to afford a new one. Then all of a sudden this dumb sci-fi JRPG is the most real game on the market.
I still shiver when I think about it. It's a beautiful area, but there's barely any sense of safety when you're out there.Exploring sylvalum for the first time is one of my fondest gaming memories. Truly magical
Gonna echo this sentiment, XBX looks better than XBC2 imo (outside of npc) especially if you play it handheld in which the latter has this horrible sharpening filter.I finally started playing Xenoblade X recently (in CEMU, made a backup of my copy), and I'm actually mad that I didn't start playing it sooner.
I enjoyed XB2, but it felt like a step down from XB1 in a few key ways. Exploration felt more limiting, the scope ironically enough felt smaller, and of course the story didn't really have the same sort of gravity that the first had.
XBX has been basically everything I loved about the first game, turned up to 11. Bigger, better world. Characters with more interaction in the party. NLA is like a giant Colony 6 in the best possible way.
I'm loving it.
Why?Hoping we'll get it ported to Switch although it's incredibly unlikely...