So: Real Talk
This game came out during the real low point of my last major bout of depression, which began in September 2015 and lasted into January 2016. At a point where I was spiralling - like reliant on acohol, letting a new relationship fall to pieces, barely interacting with anyone, falling way behind on the PhD I was doing - this game came out and completely transported me to another world.
While lots has been said about the slightly flimsy narrative, the quality of life issues in the way progression is gated, obstinancies in the UI and in the game communicating its deeper systems, I still think it's a magnificent game. When the games exceptionally deep array of interlocking systems come together, and when you're left to explore Mira on your own terms - gradually completing quests as a fairly natural by-product of eager exploration - it becomes one of the most convincing role-playing games I've ever played. Mechanically and thematically, I felt like an explorer as part of an expedition on an utterly alien world. I sank some 130 hours into it and adore it despite the flaws. While some people want a stronger or more overt narrative focus as a fix, I want the opposite - let the exploration and the interlocked systems remain at the forefront, remove the gate-keeping main-story, and tie progression to exploration, quests and community building (though maybe save that for a spiritual sequel).
I really want an enhanced Switch port which aims to resolve some of the game's original issues. And, importantly for me, that's not just because I loved the game and it gave me a dose of relatively healthy escapism (well, healthier than drinking myself into a stupor and sleeping half the day) during a difficult time. But it's also because I want to experience it without all of the baggage poor mental health brings. I played in binges that could last 8 to 10 hours a day, and I've never really done that before. I want to experience the game in a sound, healthier state of mind; to take my time mastering it over months.
So I really hope we get the 'Definitive Edition' treatment for this, and I hope someday Monolith Soft are able to make a spiritual successor which is exploration-centric and which adds greater depth and emphasis the themes and structures of community and discovery.