Haha yeah, that's definitely it.So you can't fabricate your own opinion about the game and you have to rely to other people opinions? Ok.
Haha yeah, that's definitely it.So you can't fabricate your own opinion about the game and you have to rely to other people opinions? Ok.
People with hot takes could elaborate on their hot take. Hot take purpose is to attract attention and the op got it with the thread title. His elaboration is not that great either, there is the word count but not the substance.No it's not, a hot take would be if the OP didn't elaborate on their opinion at all, which they did
Strong lack of enemy variety, lack of (mechanically) good boss fights,
1) Fighting the apes and trolls got extremely repetitive and boring the more the game progressed. They are essentially just regular enemies ,not bosses.
Story was a gamble some aspects were good, others weren't
1)Baldur is shallow and disappointing as a character. Not a good final boss.(despite having a great final scene)
Could've made for a decent side villain but the fact that he is THE main antagonist is disappointing.
2) Brok and Sindri take too much screen time and play too big a role.The world feels somewhat empty when its nothing but those two everywhere. Ultimately Mimir is also comic relief too. The cast in general just isn't good enough as a whole.
3) Cutscene direction is stellar. Kratos/Son interactions (and their relation to Faye)are stellar but not balanced by enough antagonistic forces that actually matter.
Overall this is a good(not great game) that feels unbalanced and incomplete. It pushes amazing visuals and production values but those came at high costs. I find it very hard to want to get back to it after having completed it once
8/10.
3 months after with a lengthy post is not a hot takePeople with hot takes could elaborate on their hot take. Hot take purpose is to attract attention and the op got it with the thread title. His elaboration is not that great either, there is the word count but not the substance.
The enemy variety was fanatic, sure they have alot of the same type but they all have different moves and functions which changes things up.I have over 50 hours into the game. Its easily my most replayed action game of all time.
Plus the outcry for a New Game + was so vocal that SSM are patching it in. You don't get that for a game people think is repetitive. Sorry you're opinion is an outlier
The big issue is you have some legitimate points but your letting your frustration over those criticisms color your whole impression which is making you have this over the top hyperbole filled argument for the rest.
Uhhh, no, the enemy variety is one of the few things with the game that almost everyone can agree it was objectively lacking in. Especially considering this is an action game, or the variety in previous games in the series, enemies beginning to repeat themselves halfway through was a big problem.The enemy varity was fanatic, sure they have alot of the same type but they all have different moves and functions which changes things up.
Picked your quote by mistake, edited it soon after.Not sure why you quoting me I pick a point that I 100% disagree with and it makes no sense too considering how intricate and pack the areas where.
Loot, new enemies , new areas opening up its was away something to do it was never empty.
So essentially you have no counter-argument, and just rely on other people to form your opinions for you?I'd elaborate but 116 people have already done it for me. If OP still believes in his views on the game despite all that, what can I say?
Ahh no I dont agree with that I still confused at people saying this.Uhhh, no, the enemy variety is one of the few things with the game that almost everyone can agree it was objectively lacking in. Especially considering this is an action game, or the variety in previous games in the series, enemies beginning to repeat themselves halfway through was a big mark on the title.
I agree with the enemy variety comments, they're pretty lackluster and you face the same giant trolls way too many times for my liking.I just completed God of War and its a game that starts out promising but I feel hugely disappointed.
Pushing visuals came at a huge price when it comes to level design
The game's levels are tiny, bitty and severely limited in scope and design.The game feels like it has to mask loading almost all the fucking time.
1) Constant, lenghty slow door opening animations. every two feet.
2)Intentionally slow, lenghty climbing animations/obstacles that are a slog to get through after the first time.
3) Levels are very small and empty most of the time despite looking impressive.
4) Many of the "rooms" levels are repetitive empty narrow hallways that seem to serve nothing but mask loading the next area.
5)It felt like there were too many forced slow walk sections.
Strong lack of enemy variety, lack of (mechanically) good boss fights,
1) Fighting the apes and trolls got extremely repetitive and boring the more the game progressed. They are essentially just regular enemies ,not bosses.
2) Game is overlong and padded with boring arenas of fighting the same enemies over and over.
3) Tedious encounter design on higher difficulties. Lack of manual healing made it tedious because whenever you get hit its probably a better idea to reload the checkpoint than wait for a random heal drop.
Story was a gamble some aspects were good, others weren't
1)Baldur is shallow and disappointing as a character. Not a good final boss.(despite having a great final scene)
Could've made for a decent side villain but the fact that he is THE main antagonist is disappointing.
2) Brok and Sindri take too much screen time and play too big a role.The world feels somewhat empty when its nothing but those two everywhere. Ultimately Mimir is also comic relief too. The cast in general just isn't good enough as a whole.
3) Cutscene direction is stellar. Kratos/Son interactions (and their relation to Faye)are stellar but not balanced by enough antagonistic forces that actually matter.
4) The sequel baiting and teasing felt shameless. This game actually needed Thor to feel complete.
Overall this is a good(not great game) that feels unbalanced and incomplete. It pushes amazing visuals and production values but those came at high costs. I find it very hard to want to get back to it after having completed it once
8/10.
Like, I agree with some of your complaints (boss fights, enemy variety), but "hampered and incomplete"? What?
It's meant to be a wide linear game. It's not meant to be an open world. No matter when it was made, it would always be like this.Its definitely hampered by the hardware.
Maybe should've waited for next gen so the game could breath easier while pushing the visuals.
People with hot takes could elaborate on their hot take. Hot take purpose is to attract attention and the op got it with the thread title. His elaboration is not that great either, there is the word count but not the substance.
You are like 12% into the game, at most.I know everyone loved it but
I hope it gets better after having awaken the snake in the lake
I forgot this one.I'm surprised you went that whole post without talking about the terrible camera angles during combat, it's my absolute biggest gripe about that game.
3 months is not a long time...
It's meant to be a wide linear game. It's not meant to be an open world. No matter when it was made, it would always be like this.
It's meant to be a wide linear game. It's not meant to be an open world. No matter when it was made, it would always be like this.
"Very small levels"
"Narrow hallways"
This is what you get after years and years of open world brainwashing. Make some of the most intricate looping levels with clever design and they get marked down as small and narrow.
IMO it's the opposite.I know everyone loved it but
I hope it gets better after having awaken the snake in the lake
I hate empty open world design ,and that's not what I wished for the game to be like.
But this isn't great wide linear design.
Its hyper linear narrow design.It harkens back to last gen's hyper linear hallways.
Its definitely hampered by the hardware.
Maybe should've waited for next gen so the game could breath easier while pushing the visuals.
long ago for an opinion like op's to no longer count as a "hot take"
Because God of War is not a systemic immersive sim like those two?I mean, Mankind Divided and the original Deus Ex aren't open world either but they're massively more reactive than God of War is.
Throwing the axe around demonstrates just how few objects have any physics to them and how Kratos can touch and interact with almost nothing in the environment.
Now we're moving into the territory of opinion. I'll just say I disagree and leave it at that.I hate empty open world design ,and that's not what I wished for the game to be like.
But this isn't great wide linear design.
Its hyper linear narrow design.It harkens back to last gen's hyper linear hallways.
Or when there are enemies behind you that are belting you with long-range attacks and you have to close in on them, but when you turn around, you get dicked on by melee enemies you were fighting and pelted with long-range attacks.I forgot this one.
The close and personal camera works well to make the player feel more like Kratos, but during combats with many enemies or enemies that can move fast, the camera is really really bad.
Yeah, take Metroid Prime or Resident Evil 4 for example.I mean, Mankind Divided and the original Deus Ex aren't open world either but they're massively more reactive than God of War is.
Throwing the axe around demonstrates just how few objects have any physics to them and how Kratos can touch and interact with almost nothing in the environment.
jumping would've most definitely been awful with the camera. It doesn't feel like it was cut, it feels like it wasn't there day one, what are you even sayingThe level design is really bad. They clearly removed the jump button because the game is stuffed full of invisible walls everywhere. And the looping level design in parts feels ridiculous because it only works because there's no jump button but Kratos is shown to have MCU superhero jumping abilities.
His elaboration is full with hyperbole similar to the title. And yes people who make this thing is greatest ever are also making a take.I think his elaboration makes enough sense and is substantiated enough, it doesn't have to be an overly argued master's thesis like so many threads on this site. And I don't see how this thread is any more of a hot take than all the 'God of war is the greatest thing since sliced bread' threads I've seen here, which attract just as much attention.
And to be clear, I Don't even agree with OP. I think the game is complete, it just feels uninspired on every level of story and gameplay beyond the axe boomerang.
jumping would've most definitely been awful with the camera. It doesn't feel like it was cut, it feels like it wasn't there day one, what are you even saying
Is this the hill you want to die on what defines a hot take?long ago for an opinion like op's to no longer count as a "hot take"
long ago for an opinion like op's to no longer count as a "hot take"