cut or repurpose unuse ability on blm. give us more of those conditioned new 90+ ability. similar to paradox.
I think they may be referring to Sharpcast which I guess? Didn't even register as a thing because I'm so desensitized to the Reassemble/Chainsaw combo that Machinists do that's functionally the same thing.i don't think any job is obligated to be played more if the current playerbase enjoys it. it's why there's a ridiculous amount of jobs in the game, so that people who like different things can be accommodated. the reason why blm is the least played dps is exactly why people who do play the job like it. it's the least orthodox dps (arguably straight up job) in the game that has the least in common with how every other dps is designed. the blm community as i've known them largely really likes how the job works and mostly reserves their many complaints to everything else lol.
i do not think having a handful of instants to let you navigate fights more comfortably contradicts the 'power fantasy' in the least because there is almost always a resource you need to pay for in damage optimization or safety and lumping in leylines is still bizarre to me because ever since they were introduced in heavensward they basically solidified the identity of blm as a 'turret'. you are stuck in place with the leyline because any moment you aren't in it and aren't casting is a complete waste.
how easy or hard blm has it with dealing with raids has far more to do with how the raids themselves are designed and tested versus blm itself, the way jobs are designed and expected to be used is not kept in a vacuum from how raids are designed. it's why many fights now have taken into consideration allowing melee dps to maintain uptime if they understand the mechanics well enough to remain close to the boss. yoshiP is a blm main himself, he would know better than almost anyone on the team about raids having to meet every job in the middle.
ultimately the difficulty is what's appealing and what people opt into if they decide they really like blm, because there's a lot to learn about the job and improve on and knowledge to build that you cannot transfer in or out very easily. making blm resemble its version in pvp which is iirc entirely instant casts would uh, mean that it would be a completely different, new job.
which is fine but you can just make a new job instead of deleting an old one while you're at it.
edit: also surecast? i'm not sure why mention the role actions that every caster has in the first place, unless you just think that cast times shouldn't exist at all. and well, ok, if that's the case, sure, but then this is a completely different conversation.
Absolutely this. Pressing 3 buttons is only barely more complex than pressing one button 3 times.consolidate 👏 combos 👏 into 👏 one 👏button 👏 PLEASE. i am running out of room. I cannot handle more than two hotbars.
Surecast is a knock back nullifier that also lets you continue casting through attacks that would otherwise interrupt the spell. It has nothing to do with spell cast speed.
i don't think any job is obligated to be played more if the current playerbase enjoys it. it's why there's a ridiculous amount of jobs in the game, so that people who like different things can be accommodated. the reason why blm is the least played dps is exactly why people who do play the job like it. it's the least orthodox dps (arguably straight up job) in the game that has the least in common with how every other dps is designed. the blm community as i've known them largely really likes how the job works and mostly reserves their many complaints to everything else lol.
i do not think having a handful of instants to let you navigate fights more comfortably contradicts the 'power fantasy' in the least because there is almost always a resource you need to pay for in damage optimization or safety and lumping in leylines is still bizarre to me because ever since they were introduced in heavensward they basically solidified the identity of blm as a 'turret'. you are stuck in place with the leyline because any moment you aren't in it and aren't casting is a complete waste.
how easy or hard blm has it with dealing with raids has far more to do with how the raids themselves are designed and tested versus blm itself, the way jobs are designed and expected to be used is not kept in a vacuum from how raids are designed. it's why many fights now have taken into consideration allowing melee dps to maintain uptime if they understand the mechanics well enough to remain close to the boss. yoshiP is a blm main himself, he would know better than almost anyone on the team about raids having to meet every job in the middle.
ultimately the difficulty is what's appealing and what people opt into if they decide they really like blm, because there's a lot to learn about the job and improve on and knowledge to build that you cannot transfer in or out very easily. making blm resemble its version in pvp which is iirc entirely instant casts would uh, mean that it would be a completely different, new job.
which is fine but you can just make a new job instead of deleting an old one while you're at it.
edit: also surecast? i'm not sure why mention the role actions that every caster has in the first place, unless you just think that cast times shouldn't exist at all. and well, ok, if that's the case, sure, but then this is a completely different conversation.
consolidate 👏 combos 👏 into 👏 one 👏button 👏 PLEASE. i am running out of room. I cannot handle more than two hotbars.
+1I am definitely someone who largely feels that positionals add nothing to the game (basically a "fake" mechanic), but I'd be down for this. If there were the core purview of one class they would feel a lot less like meaningless busywork for playing a melee in general, and would have room to potentially be actually interesting.
I expect no changes to RDM, except a new move added to the ender.
This is the way.
I expect DNC to get more unnecessary button bloat even though it was already perfect from the jump in SHB.
If it's making me use further slots on my crossbar which has plenty of buttons on it as it is, while not even making the job more complex or interesting to play, yes. That's the definition of button bloat.Is it button bloat if you press one every minute and the other every 2 minutes?