I had heard about performance issues but damn that's awful. Capcom fix this, whatever it is.
Stealing this..
Wow, thats a lot for DRM
Really makes one wonder how much we brute force games to run when we play them legit
I had heard about performance issues but damn that's awful. Capcom fix this, whatever it is.
Stealing this..
The crack removes the sisters' attacks. The mod apparently doesn't. Should be the best choice.Crack should be better. DF just can't go on record recommending you install a crack.
You are wrong. The triggers for the DRM are coded into specific actions and game states. Those grabs being some of them. You can also fix this with the mod posted here and it still has the grabs in it.Correct me if I'm wrong but I thought the frame drops were from specific animations in the game, and that the cracker removed those animations to improve performance in the cracked version. The DRM wasn't actually removed and only bypassed. Also if the DRM is at fault wouldn't it affect the entire game throughout and not only certain specific instances in the game?
Correct me if I'm wrong but I thought the frame drops were from specific animations in the game, and that the cracker removed those animations to improve performance in the cracked version. The DRM wasn't actually removed and only bypassed. Also if the DRM is at fault wouldn't it affect the entire game throughout and not only certain specific instances in the game?
Isn't this the case for capcom games on PC for some time? If I remember well, MHW and DMC5 also ran worse because of DRM.
I'm not caught up on the whole pirating conversation; are there ways for publishers to minimize piracy that DON'T take a figurative dump on paying customers?
I'm not looking for answers along the lines of "you can't stop piracy so don't even try" because regardless of whether that is true, I don't think publishers will ever stop trying.
Denuvo on its own worked for most of Capcom's last releases, no idea why they decided to fuck this one over so hard.I'm not caught up on the whole pirating conversation; are there ways for publishers to minimize piracy that DON'T take a figurative dump on paying customers?
I'm not looking for answers along the lines of "you can't stop piracy so don't even try" because regardless of whether that is true, I don't think publishers will ever stop trying.
For me, the RE Framework mod eliminates the stutter when killing an enemy, and I don't get the severe performance hits when being attacked by the daughters. But there's still a lot of stutter during world traversal.Are you getting the same performance increase with that new dll fix people were talking about, or does that just fix the stutters?
Yes, it should be noted that it's more than just the game's performance that is wrong with the port.All in all this PC port has really been shat out by Capcom with absolutely zero fucks given to its quality, or options, or performance.
No idea why the game got such high scores on PC.
I think most games using Denuvo do incur a performance hit, but it's not usually visible on higher-end systems.This is a specific developer or publisher thing.
Most PC games even with Denison [Denuvo] do not have these issues. This is Capcom being capcom.
I believe it patches out the DRM checks during gameplay without bypassing the DRM entirely.But I recommend you use this mod instead.
It manages to fix the same problems the crack does somehow.
Or at least it worked for me.GitHub - praydog/REFramework: Scripting platform, modding framework and VR support for all RE Engine games
Scripting platform, modding framework and VR support for all RE Engine games - praydog/REFrameworkgithub.com
Many people were complaining of persistent stuttering issues in RE7, RE2, and RE3 on lower-end PCs - which could have been this DRM at work.Denuvo on its own worked for most of Capcom's last releases, no idea why they decided to fuck this one over so hard.
Again, the crack didn't remove denuvo. It removed Capcom's drm.It's certainly not the first time DRM - or Denuvo specifically - has been causing performance issues in games, either. It's just the first time I can think of where it's been obvious even on higher-end systems.
I'm not caught up on the whole pirating conversation; are there ways for publishers to minimize piracy that DON'T take a figurative dump on paying customers?
I'm not looking for answers along the lines of "you can't stop piracy so don't even try" because regardless of whether that is true, I don't think publishers will ever stop trying.
I think this is a misread of the info file.Again, the crack didn't remove denuvo. It removed Capcom's drm.
The legality of it is debatable but I'd say not particularly relevant.This is terrible. Is it illegal to buy the game and use the crack, though? If I were a PC user I might consider it.
I still havent seen a response on this. Has anyone tested this with RT off? I had stutters with it on but none with it off on my 3070.
The file says "Protection: Capcom Anti-Tamper V3 + Denuvo V11". Denuvo is still running in the crack, but they removed Capcom's protection.I think this is a misread of the info file.
As I understand it, patching out "Capcom's DRM entry-points" does not mean they bypassed "Capcom's DRM".
Think of DRM entry-points as markers that Capcom adds for the Denuvo checks to be placed.
As I understand it, the process is that you mark entry-points for DRM checks in your application and send it to Denuvo for them to actually add the DRM to your executable.
I seem to recall there being discussion around Assassin's Creed: Origins even having DRM entry-points assigned to things like camera and player movement.
That's nearly 4x an increase in fps, what in the fuck?
After reading up that the crack actually breaks some of the game (missing animations, no parry, this is internet hearsay so trust accordingly) and coming to the conclusion that the lag-spikes are tied to animations, it's wild that removing animations to bypass the weird DRM checks is a big factor in improving performance
Sure, but this isn't the norm.Shit like this is what makes PC gaming so fucking frustrating. you can have the most powerful rig in existence but still have the possibly of having a worse performing game than vastly weaker consoles due to idiotic decisions from a developer/publisher gimping their PC release
Yes, the stutters happen no matter what your settings are.
I spent hours at release trying to fix the stuttering on my 3070.
You are saying that when the daughters attacked you there was no slowdown at all on your 3070?
The game's behavior is weird.Yes, the stutters happen no matter what your settings are.
I spent hours at release trying to fix the stuttering on my 3070.
You are saying that when the daughters attacked you there was no slowdown at all on your 3070?
A crack would have to bypass both of them, not just Capcom's anti-tamper.The file says "Protection: Capcom Anti-Tamper V3 + Denuvo V11". Denuvo is still running in the crack, but they removed Capcom's protection.
They removed entire animations to stop Capcom's drm from running. Denuvo is still running, but is bypassed as usual for a crack, meaning there really shouldn't be any performance improvements from that.A crack would have to bypass both of them, not just Capcom's anti-tamper.
That's not accurate, as there is a mod for the crack that has the same performance the crack provided, with those animations back in the game. It's posted earlier in the thread I think
Do you mean REFramework? I saw that; to clarify, I meant that it's so weird that how a crack for a game ends up improving performance is by removing animations on it's own.
It is hilarious that people would use a mod on top of a crack, though.
Do you mean REFramework? I saw that; to clarify, I meant that it's so weird that how a crack for a game ends up improving performance is by removing animations on it's own.
It is hilarious that people would use a mod on top of a crack, though.
You don't need the crack for REFramework, do you?It is. It's because Capcom's DRM addition (disregarding Denuvo), links to specific actions, and the specific crack has broken those to prevent its functionality
I tried copying the Empress crack into my steam game folder and now it isn't using my save game. Any suggestions?
Ah ok, i see. That makes sense. Thanks for the info! :)If you replace steam's game exe for RE8 or any other game, it automatically means that you play without any of the steam's features directly connected to the game like steam achievements or trading cards as far as i know as steam doesn't detect it as a steam game but as a 3rd party external file.
Yes, but this doesn't change the fact that a paying customer has a worse time than someone who pirated it.
I am quoting these posts again since in my previous replies i used the word 'fair', and i just wanted to change/upgrade that word to 'good' instead, just to clearify and point out stronger that i do agree with what was said :) I do think its a good point (not just a fair point as i initially mentioned) that was mentioned, that its a worse experience for those who pay for the game compared to those who pirate the game, and that its also a good point that getting a cracked .exe file can be hard to find, and that such file can possible be infected with a virus as well depedning on where its being downloaded from, indeed.I don't even know where to get a crack. And I'm for damn sure not going to download an executable from some sketchy site
Awesome. Thanks. Found some guides. Like I said I have been out of the piracy game for a while so I'm not used to this stuff.I havn't messed with this games cracked .exe yet, but they usually use different save locations. Try googling / saving on cracked version and see where it went?
Do you think a single "thorough" check through Steam's servers at login could even be made "unavoidable"?
Although I feel like I'm getting a bit confused: if you buy and own the game on Steam, what exactly do they even need to constantly check when Steam could already provide ownership data?
This isn't exactly on the right path at all. Anti-piracy and the cracking there of isn't done by replacing the services (well it can be but it's not typical), but by physically altering the executable to skip the checks altogether. What a hacker will do is they'll run the executable attached to a disassemble, catch any instances where the game quits out or otherwise due to a failed check, then go back and edit the actual machine code in that executable to never perform the check.Do you think a single "thorough" check through Steam's servers at login could even be made "unavoidable"?
Although I feel like I'm getting a bit confused: if you buy and own the game on Steam, what exactly do they even need to constantly check when Steam could already provide ownership data?