One of my favorite games of all time and I couldn't tell you anything about the story. No idea. Don't know a single character's name, any of the lore, nothing.
You can tell a story through visuals or cues other than dialogue or exposition. Like Journey. That game doesn't have any words at all, and it still has a compelling story.
I had, and still have, honestly no idea what the story actually is - same with Dark Souls, no idea whatsoever. Other than some gothic cosmic horror shenanigans with the spider and the alien whale carcass baby which was the last boss of the DLC, I think I forgot all of BB entirely. I believe at the end I beat the old guy and the moon boss and ascended and became another cosmic being while the doll girl held me? I'm not sure why, but I think that's how it went down.
I keep trying FromSoftware games because of peoples' hype but I never really like them. All of the voice actors whisper and sound like old-timey english lads while my ugly ass player model navigates awesome level designs while dodging enemies to enter the same foggy boss door like Mega Man.
Have you never heard of a setting being referred to as a world?
Lore is not story. This game barely has a story.
Thought the lore was super interesting. But, It's incomprehensible outside of a wiki or someone compiling it for you in a YouTube video like I'm sure most people clicking on this thread have seen and probably conflate with having pieced it together themselves
It's a muscle you flex, same as anything. I've gotten better at processing these games over time. Lore videos aided in that, but it's more than just giving you the information, it's providing insights about structure and how the puzzle pieces connect. I'm actively looking for and thinking about things in way I didn't(and wouldn't have known to) starting out years ago.
That's a pretty sweet write-up! Thanks!Ok- from memory (and a bit of googling)
There are various (ordinary) "plagues" that occur within the world at large. Yharnam has become known as a city where miraculous healing occurs that could cure such plagues (one in particular, the "ashen blood" plague is referenced a few times) but everyone that attempts to travel to Yharnam lately doesn't come back.
The player is one such traveler that arrives in Yharnam, promptly gets his ass handed to him by some fairly horrific things, and is given a "transfusion" of blood that turns him into a Hunter, giving him the strength and power to take down the things wandering around in the now-cursed city. He is also instructed to "seek paleblood to transcend the hunt."
The entire game is basically the Player-as-Hunter searching through a cursed city seeking a cure for an unnamed affliction, thinking this cure to be whatever Paleblood is. During the course of the game, we find that the "horrific things" wandering around Yharnam are caused by the same thing Yharnam is famous for- an infusion of blood, drawn from eldritch gods that will initially cure any ailment but will inevitably transform those that partake of it into horrible beasts. The blood was discovered and administered by an organization called the Healing Church, which as one might suspect is not much of a church at all. It spun off from the scholars at Bergenwerth, and from the Church spun the "Choir", an organization that seeks and worships the Great Ones and seeks contact with them.
The player continues to travel through Yharnam, and during this search finds Bergenwerth, which was at one point a place of higher learning which discovered all manner of bizarre, arcane things related to the elder gods the blood originated from. Within Bergenwerth lies Rom, a "Great One" that at one point was a scholar of Bergenwerth, elevated to the level of a diety (or close to it) by another Great One. Rom appears to be some cross between a spider/slug/similar, but it's purpose is to shield the citizens of Yharnam from seeing the horrors that ACTUALLY inhabit the space they live in, or to prevent the choir and church from being able to complete their rituals.
Killing Rom causes things to go straight to hell.
Nightmarish things become visible in Yharnam now that Rom is dead (you couldn't see them previously, but occasionally could be affected by them) the Blood Moon descends, and the rituals commence.
The attempts of the Choir/Church/Mensis Scholars are now successful, with ROM out of the way, and The One Reborn is a horrible, mostly failed attempt to ascend to Great One status (or at least create one) using the bodies of the people of Yharnam. The player of course has to kill this.
The player also finds that the Choir/Church/Scholars were also attempting to commune with a Great One by holding its child hostage- this is Mergo, child of Queen Yharnam (who you can find deep in the labryinths if you're a masochist) and Oedon, one of the great ones. You can find a weeping "image" of Queen Yharnam close to where Mergo is being held/guarded by an atrocity called Mergo's Wet Nurse...which the player has to kill, of course.
Mergo appears to be the source of the "nightmare" and freeing it appears to end the game's events. Returning to Gehrman he offers to "kill" you and wake you from the events of the game, now that Mergo is free. You can refuse and fight him- and the game ends one of two ways, either by directly engaging and beating him and thus taking his place as a being embraces you, forcing you to take Gehrman's place within the Hunter's Dream OR:
by consuming three umbilical cords you find within the game- umbilical cords which would allow a mortal to commune directly with a Great One, though potentially at the cost of your own sanity. Consuming these before fighting and beating Gehrman allows you to reject the embrace of Moon Presence, the final Great One in the game and the architect of the Hunter's Dream and (presumably) the actual entity behind the hunt and the events of the game.
in-game text refers to the "nameless moon presence" as the "Paleblood" referenced in the game's opening sequence. The only way to transcend (i.e. stop) the Hunt is to seek it, and kill it.
Killing the moon presence elevates the player to status of an infant Great One himself, and presumably ends the cycle of beast plague/hunt.
There's a lot of other tangential lore around the central narrative (The Cainhurst stuff in particular is fascinating) but this is the central narrative of the game.
That's a pretty sweet write-up! Thanks!
Are the events that are happening in Yharnam happening elsewhere as well? Like, is it ever said if there are Rom-type Great Ones providing reality altering illusions in other lands, or is Yharnam basically just ground zero and the rest of the world is seemingly normal?
And on a similar note, is it ever explained what exactly is the point of... everything (like the hunt) from the perspective of the Great Ones and the Moon? For inter-dimensional beings of such great power they just kinda stick around and fuck with the populace through these cyclical events, but they also aren't omnipotent since a regular (juiced up) human is able to kill them. Is their "goal" ever explained?
How do u parryOnce you get the parry timing down he's pretty easy, also there's definitely a closer respawn point than one 3 minutes away