yeah is definetly not, weird i dont really remember the game being "masked" as an indie but a lot of outlets were convinced it was? "Best indie of the year!" and stuff like that.
But they are a small to mid sized studio. They don't have access to the parent conpany's staff or of other subsidiaries.In my opinion they came up with a completely reasonable representation of an indie game. They've just failed to correctly apply the definition they made up (on top of failing to accurately determine and list the publishers for each game). Small to mid sized studios is a sensible caveat to rule out more over the top behemoth projects like BG3, which are absurdly out of sync with the connotation in many people's heads that indie projects exist on the fringes of the industry. If you've become successful enough to sustainably employ 500 people to work on your AAA funded game then I don't see how you qualify as a group independent of the mainstream any more.
yeah is definetly not, weird i dont really remember the game being "masked" as an indie but a lot of outlets were convinced it was? "Best indie of the year!" and stuff like that.
If you would have told me that one of the best games I'd play this year, standing alongside juggernauts with mega-million-dollar budgets, would end up being a retro indie RPG where you play as an obese SCUBA diver who runs a sushi shop…I would have believed you, actually. That sounds awesome. And it is.
I think there are four criteria for a game to be "indie":
1) The development studio must be independently owned, not a part of another studio or publisher
2) Development of the game itself wasn't externally funded by another developer or publisher (or other third party)
3) The studio itself isn't publicly traded
4) The studio hasn't published any games it didn't develop itself
Saw this tweet earlier and was kinda frustrated because now people are suggesting that Dave the Diver and for whatever reason Hi-Fi Rush were falsely marketing their games as "indie", when that was literally never the case:
View: https://x.com/DaveOshry/status/1707925545252708670?s=20
lol, don't blame the devs who make it blatantly obvious they're not "indie" on a gaming award website's category definitions.
But they are a small to mid sized studio. They don't have access to the parent conpany's staff or of other subsidiaries.
I picked 15 arbitrarily because I think Sean said that was the max team size leading up to No Man's Sky's launch. And I'd consider NMS to be the outer edge of what is sensible to be called indie. I think Hello Games's size is more like 25 now due to the success of NMS.
The English language is not based on "vibes." Words have a standardized structure and a specific meaning. That's why dictionaries exist. Just because some people want to pretend the meaning of a word doesn't mean that's actually the meaning of it.this happens countless times with english language, where the definition of a word becomes co-opted by how it's used in the broader lexicon.
Exactly. Indie music is the same thing, it's just a vibe. When 99% of people call a band indie rock, they aren't talking about their label situation
It's tagged as indie because people use that tag to look for games with a certain aesthetic, scope, and performance requirements. The number of people who would reject a game because it's not an indie in the strict, "nobody else owns this company" definition is miniscule. Why would they hide this?They have Indie as a genre on steam, and both developer and publisher is Mintrocket, so they are both hiding the fact they are Nexon and calling themselves indies. Its quite blatant in my opinion.
Those are user-defined tags though.They have Indie as a genre on steam, and both developer and publisher is Mintrocket, so they are both hiding the fact they are Nexon and calling themselves indies. Its quite blatant in my opinion.
But Hello Games were clearly backed by Sony in some way. Maybe they only got the E3 presentation spot, but likely there were more assistances especially in terms of marketing - no idea if it's disclosed how much Sony was involved.
And Baldur's Gate 3 is independently published and therefore an indie game...be a bit more critical about what indie means
Dictionaries don't define words. They document how words are used.The English language is not based on "vibes." Words have a standardized structure and a specific meaning. That's why dictionaries exist.
We Added 690 New Words to the Dictionary for September 2023
Signs of a healthy language include words being created, words being borrowed from other languages, and new meanings being given to existing words. Based on our most recent research, we are pleased to inform you that English is very (very!) healthy.
Below is a sample of the 690 recent additions we've made to our dictionary.
I do feel as that there's a difference, though. As it was a team inside blizzard they could increase the amount of people working on it easily, while a subdisiary has its own finances.It's like calling Hearthstone an indie game because it was initially made by a small team at blizzard.
Indie as a term is used to categorize devs together so you can easily find and support independent developers. Billion dollar corporations being eligible for these awards and taking attention away from those who it was originally meant to celebrate is yet another black mark on the industry.And Baldur's Gate 3 is independently published and therefore an indie game...be a bit more critical about what indie means
It's tagged as indie because people use that tag to look for games with a certain aesthetic, scope, and performance requirements. The number of people who would reject a game because it's not an indie in the strict, "nobody else owns this company" definition is miniscule. Why would they hide this?
Those are user-defined tags though.
If you click Mintrocket, it redirects you to Nexon.
On the main menu, Nexon is sitting on the bottom of the screen the entire time in plain sight.
And at no point does it even look like Mintrocket is trying to pretend that it's an indie dev. When you look them up, one of the first things you find out is that they're a division of Nexon.
Is this a regular occurrence? Also, wouldn't that be entirely on the media and the award giversIndie as a term is used to categorize devs together so you can easily find and support independent developers. Billion dollar corporations being eligible for these awards and taking attention away from those who it was originally meant to celebrate is yet another black mark on the industry.
Oh, gotcha. I didn't even realize there were developer-defined genres for Steam games.I'm talking about the developer chosen genres, not the tags, so they are really calling themselves indies.
I see. No worries!Directed at the other person and reinforcing your point, but I can see how that would be confusing.
That's what this thread is entirely about, the game being nominated for best indie at the Golden Joystick Awards.Is this a regular occurrence? Also, wouldn't that be entirely on the media and the award givers
The point is there is a standardize list of how words are used and meant. You don't just decide individually you want a word to mean a specific thing. If a word's meaning changes with society, then it gets updated, but everyone should then be using that meaning. A word is not supposed to mean differently to different people.Dictionaries don't define words. They document how words are used.
Here's the September update from Merriam-Webster for example:
Hell, the Oxford-English dictionary has a constantly running list of new words and updated words right on the front page of their website.
The point is there is a standardize list of how words are used and meant. You don't just decide individually you want a word to mean a specific thing. If a word's meaning changes with society, then it gets updated, but everyone should then be using that meaning. A word is not supposed to mean differently to different people.
Yeah this is how most people use it, considering the user-generated search tags and general way everyone talks about games.It's already happened in this case. So many people in this thread trying to be "technically correct" when that's not how normal people use language. Indie nowadays means a lower budget game made by a smaller team. Nobody cares about the specifics on how it was funded.
yea this is era
It's already happened in this case. So many people in this thread trying to be "technically correct" when that's not how normal people use language. Indie nowadays means a lower budget game made by a smaller team. Nobody cares about the specifics on how it was funded.
We need to start using A and AA designations for games more. Dave the diver is a single A game, it's not independent but it wasn't given the scope or budget of a AAA game
Not on exact numbers but we know they weren't paying for performance capture and photorealistic graphics. It can be a determination based on the result not the effortOn paper this would be the proper solution, but the problem is that budgets and precise team sizes aren't often disclosed so we can't accurately denote games by these metrics.
and really it fucking should not. people using words wrong over time and letting the meaning degrade CAN be corrected instead of just passively accepted. and it's not like its the new general use just because you and your friends all have the same wrong impression.Making actual independent devs compete for an award with a title funded and marketed by a large company is extremely lame. I don't care if you think indie should mean "it's 2D and looks low-budget".
if you look at a lot of what is considered indie music a lot of the albums are published by record companies that are subsiduaries of conglomorates.
Dawg, people have called ori and sometimes no man sky indie."Indie games" is turning into the same shitshow as JRPG or "indie music". It's a loosely defined style rather than anything else in the eyes of many. You'd expect something with the history of the Golden Joystick awards to put a tiny bit of research into it though.
"Indie games" is turning into the same shitshow as JRPG or "indie music". It's a loosely defined style rather than anything else in the eyes of many. You'd expect something with the history of the Golden Joystick awards to put a tiny bit of research into it though.
This is a little off-topic and I would make a thread about this if I could because I've thought about it quite a bit in the past but what makes a game indie?
If the main individual(s) haven't been involved in AAA development?
If the team size is less than x?
If the budget is less than x?
If the game is free from a big name publisher?
Another thing I've wondered is, would it be possible for someone like Shigeru Miyamoto to make an indie game if he left Nintendo and started a small studio? Does he have too much experience and too many connections in the games industry to make a "real" indie game?
I know indie just stands for independent but it doesn't feel like that's how we always define it.
One last thing, would HUMANITY be considered an indie game?
View: https://store.steampowered.com/app/1581480/Humanity/
It was published by Tetsuya Mizuguchi's company Enhance Games but developed by tha LTD., an indie studio. Looking at the credits though, Tetsuya Mizuguchi was an executive producer of the game.
No Man's Sky is developed and published by an independent studio of 26 people