The price is a big differential as well. £50 on Steam when not on sale.No, it's made by a huge development team who has been making these kinds of games in one way or another for literal decades. That's a terrible gotcha example
Kena and Cuphead also received a huge amount of money from Sony and Microsoft respectively and still counted as indie games
Hell, by some definitions Baldur's Gate 3 would be considered an indie =P
Indies can have AAA budgets.It's as much of an indie game as if EA would give a small-ish studio the funds to make a game.
Because it is, just like Cyberpunk. Those games are made and published by the same studio without involvement of a big publisher. Mintrocket is part of Nexon, so it's by definition not an indiestudio.
so do you think games like Titan Souls aren't indies because they're published by devolver and got support? that seems wild to me.
"Is turning into"? When has it ever not been this way?"Indie games" is turning into the same shitshow as JRPG or "indie music". It's a loosely defined style rather than anything else in the eyes of many. You'd expect something with the history of the Golden Joystick awards to put a tiny bit of research into it though.
Every game has a publisher. Some games the publisher is another company and some it's the same company that developed the game. If you mean they aren't indie because they themselves aren't publishing it, is Fortnite indie? Or cyberpunk?
Including or excluding public funding for regional game development?I disagree. If someone is funding it, it is no longer a indie game.
I have no stake in this game but what lolEdit: Also, while I did use them as examples above, I wouldn't consider Undertale, Doki Doki Literature Club! or Return of the Obra Dinn indie titles anymore either. We can just as easily replace them with some games I recently played on itch.io: Terminal 64, Resonance of the Ocean, and Flesh, Blood & Concrete.
True but from my experience, it used to be more ignorance and then you corrected it without discussion. Today, there is a debate about what the term "indie game" means. Some people genuinely think that Dave the Diver is an indie game even after you put all the cards on the table.
Eh, I feel like it's generally known that indie can refer to a lot of things, like the team size of a game, or just the vibe of it. I'm not too fussed about it tbh
Isn't it fair to say that the term has two valid meanings by now? The original one is about the funding and the independent status of the developer, and the other one's more casual and superficial and more focused on the vibes of the game ("if it looks like an indie game, it's an indie game"). You can disagree about the validity of the latter definition, but in practice the term is widely being used that way, so you can disagree all you want, but that's how language evolves.
The fact that there's two definitions also doesn't make the term meaningless as some here have stated. It's just more broadly defined now than the original definition that basically required industry knowledge to be able to properly categorise a game.
I think there are four criteria for a game to be "indie":This is a little off-topic and I would make a thread about this if I could because I've thought about it quite a bit in the past but what makes a game indie?
If the main individual(s) haven't been involved in AAA development?
If the team size is less than x?
If the budget is less than x?
If the game is free from a big name publisher?
Another thing I've wondered is, would it be possible for someone like Shigeru Miyamoto to make an indie game if he left Nintendo and started a small studio? Does he have too much experience and too many connections in the games industry to make a "real" indie game?
I dunno I still feel like that same discussion has always happened. Often contributed to the fact that the strict term "indie" does not matter to most gamers. Sea of Solitude, Unravel, and Fe are all published by EA and are thus not indie. But to a consumer those games are appropriate to place in the same mental bucket as Hades or Hollow Knight. Indie is just synonymous with "small scale game" or "low budget game" or "new retro game" to most people, and as a result "indie" has ended up having new meaning. Kind of like pop music. There's pop as in popular, and then there's actually pop music, a very distinct genre of music. Ed Sheeran is pop music, but it's not pop music.True but from my experience, it used to be more ignorance and then you corrected it without discussion. Today, there is a debate about what the term "indie game" means. Some people genuinely think that Dave the Diver is an indie game even after you put all the cards on the table.
I think there are four criteria for a game to be "indie":
1) The development studio must be independently owned, not a part of another studio or publisher
2) Development of the game itself wasn't externally funded by another developer or publisher (or other third party)
3) The studio itself isn't publicly traded
4) The studio hasn't published any games it didn't develop itself
This is kinda where I'm at. You get too deep into the details, and you'll come out of that hole even more confused/frustrated than you were when you started. LOLEh, I feel like it's generally known that indie can refer to a lot of things, like the team size of a game, or just the vibe of it. I'm not too fussed about it tbh
Directed at the other person and reinforcing your point, but I can see how that would be confusing.
What is crucially missing from this discussion, though, is that this is about an award. Less interesting to discuss what "indie game" means is the question what it means that an indie game gets an award.
What does that award represent?
I know an indie game when I see one. It has nothing to do with how it was funded.
Kena and Cuphead also received a huge amount of money from Sony and Microsoft respectively and still counted as indie games
Hell, by some definitions Baldur's Gate 3 would be considered an indie =P
I know an indie game when I see one. It has nothing to do with how it was funded.
Definition of the award:
Gamesradar said:Best Indie Game celebrates independent games from small-to-mid-size developers spanning genres including puzzler, tactical RPG, adventure, shooter or… games that plain defy description. The best indie games unite imagination, style and innovation with inventive, rewarding controls. Or perhaps just a few of things… but reinvigorate your love of gaming.
I didn't know how to phrase it. "Other 3rd party" was meant to catch things like being funded by non-gaming companies ("we'll pay you to make a Chex game!") or governments ("we'll pay you to make an army game!"), but not things like banks just giving regular business loans."or other third party" seems very vague..
There is crowd funding, public funding, bank loans/credits, which would certainly be considered third party funding. If you are talking super small dev scale there could also be funding from friends and family involved, which might be considered third parties aswell.
In any case, my call for refocussing the debate went beyond this particular award but awards in general. And moreover, what do we as consumers wish for an award for indie games should represent?
There's not much wisdom to be gained from a definition if the way a term is used in practice differs so much from its original definition. You say "it's not so hard", but ask any common gamers about the two games you took as an example, and their answer will most likely be the opposite of your conclusion. And you can say that these people are wrong, but it doesn't change how games are perceived by most as "indie or not" not based on their publisher, but based on their style or scope.
The game has 53,359 user reviews on Steam and is sitting at a 97%. You're overwhelmingly in the minority here. lolIt's really fucked up that Dave the Diver is up for that award.
Not only is it not indie, but it's also not good.
I'm aware u.uThe game has 53,359 user reviews on Steam and is sitting at a 97%. You're overwhelmingly in the minority here. lol
In any case, my call for refocussing the debate went beyond this particular award but awards in general. And moreover, what do we as consumers wish for an award for indie games should represent?