Source
As a note this is referring to the multiplayer mode/standalone release of the game.
As a note this is referring to the multiplayer mode/standalone release of the game.
"Well, we're never aggressive towards our fans!" he said. "We treat them fairly and we're friendly. So of course not--we won't be aggressive--but you can expect great things to be bought. The goal is to design monetization in a way that makes people happy to spend money. I'm not trying to be cynical or hide something; it's about creating a feeling of value."
Kicinski's comments match up with what executives from other giant game companies like EA, Take-Two, and Activision have said about their approach to microtransactions. They want to create a transaction where the consumer feels they are getting value for their money.
"Same as with our single-player games: we want gamers to be happy while spending money on our products," Kicinski said. "The same is true for microtransactions: you can expect them, of course, and [Cyberpunk 2077] is a great setting for selling things, but it won't be aggressive; it won't upset gamers but it'll make them happy--that's our goal at least."
Last edited: