This is dissapointing to me because I plan to play this trainwreck at some point (probably after years) with both genders, and I don't like my customizable male characters too masculine, so it's another blunder on their part. I am also surprised that breasts are not as attachable as genitalia. For a game set in future, I would expect much more fluidity, but it seems worse than other recent character creators than I know of. Overall, not entirely unexpected, considering their priorities.
Yeah, it's just bonkers to me. You can't even put facial hair on the "female" faces.
Furthermore, every piece of clothing I've found as the female base body type with the "small" (smallest available) bust size creates an unmistakably "chesty" outline. This prolly also explains why you can't remove the breasts, because they had already modelled the clothes before they realised they should prolly do some legwork to support their flippant trans narrative, and at that point it was too much work to make changes to the basic outline of the character.
I dunno how to state this without sounding insensitive, but please rest assured first of all that I am 100% for presenting and identifying however you are comfortable with regardless entirely of physical attributes. This is not a commentary on that at all, so I hope it's taken the right way:
This game does not offer a single option or feature meant to give players access to a trans experience. It is offering the option of playing a masculine male or feminine female with whichever genitalia you want as an accessory.
In Metroid, in the absence of hands-on storytelling you could imagine a feminist icon, but the second its creators engaged with its story and character on a deeper level, Samus was engulfed in sexist bullshit and turned into a whimpering, barely conscious weakling, taking orders from men at every turn. Likewise, in a few of the cases with Cyberpunk 2077, simply stepping back and letting players bring their own context to some of this stuff could have made for a much stronger illusion that it actually encourages gender-fluidity, non-conformity, and the freedom to be absolutely anyone you want. Instead, the Other M of this game begins almost immediately when you're greeted with the preset female or male body type, and no option beyond that point, however labelled and half-heartedly presented as progressive, really moves the needle on that naked fact. The voice tone option positioned as the deciding factor between pronouns ends up just being completely absurd, too, because you're stuck with gravely gritty mcgruff too-cool-for-cyberschool voice if you simply want to identify as male. Simply insanity.