Yep!Red dead has the best battle pass. Used the gold I easily earned in game to get it and hit all 70 levels within a week since all you need is 1k xp every level and everything you do gives you that.
I stopped playing Warframe because of their implementation of a battlepass. To their credit it's free but it also locks some stuff previously obtainable other ways behind it and is the only way now to get some things worth having. I don't like attempts to lock me into a game so I pretty much stopped playing despite my affection for the game. When a game becomes work (Especially timed work like a battlepass) I lose interest very quickly.
I'm in two minds on warframe's take on this. As you say, it locks away stuff that was previously obtainable another way, and that stuff is pretty important to a newer player, but newer players will also probably be gaining levels passively as they do stuff they'd be doing anyway and they no longer have to hope they're playing at the same time as a relevent alert pops up. It's definitely a grind for veterans though, and it being the only way to get umbra forma means you can't just ignore it.
This is why I dropped Fortnite at the end of season 9 and never looked back. I was stressing over a game and the completion OCD inside of me forced me to grind on my days off work to finish the weekly challenges ASAP incase somehow I missed them
Agreed. MK 11 has 50 filler skins per character, and you're forced to play their online tournament, rank up, playing minimum 5 matches per a day to get your rewards, then hopefully rank higher and higher to unlock the better skins in the game..., or buy the skins when they appear on the in game store (which manipulates you to act fast, or miss the opportunity to do so).Same way, and I appreciate how Namco respects my time unlike Capcom and NRS. I'm ok with $30 of DLC a year as long as I can unlock everything by playing normally.
Capcom was worse because it was bait and switch with SFV. If SFVI goes in the same direction, I'm ready and willing to walk away from the series even if the gameplay is good.
Come to think of it, the model Namco uses with their season passes is more like the old-school expansion packs from pre-GaaS days.
I'm sure it's cool if all you do is play that one game, but as someone who bounces around games a lot, nothing will turn me off harder.
Yep. Forza Horizon 4 is annoying too because while you can do most of the season events in a single day it is not always that I have time to play since I'm almost 30. So one week I may have done everything too fast or I don't have enough time because work and I lose the chance to play on winter.It's getting to the point that games are now demanding you to complete your chores rather than let you have fun at your own pace. Can you even play two games like this simultaneously? There is absolutely no way I could fit in a third game like this with yet another Battle Pass with possible time limited challenges. Is this fun any more?
I've heard countless people say they would rather have lootboxes back after looking at the Battle Pass in Gears 5.
I have difficulty understanding why people feel this way. You don't have to play anything if you don't want to. I think many stress out a little too much when it comes to in-game cosmetics. If battle passes are offering something completely different that give you tangible advantages in multiplayer games, then that's a little different. I will never stress myself over a costume.i HATE it, i don't like being manipulated into feeling like i have to play your game every day or every week. fuck off with that shit.
Well it is basically them trying to get you to focus your attention on that one game. But yeah not my thing either since I like to play a variety of stuff.I'm sure it's cool if all you do is play that one game, but as someone who bounces around games a lot, nothing will turn me off harder.
I don't know why devs can't design a battle pass with people who only could grind on weekends, I would feel more motivated to engage on those games if I didn't feel like I have to work for days to reach milestone, leading me to drop their games.
If someone designed these battle pass with that in mind, I would probably play them more, since I wouldn't feel left out
Using Fortnite as the example, it's large combination of FOMO, peer pressure, especially with younger players, people wanting those cosmetics but not wanting to play in such a limited time, turning games from fun to work and making it harder to take breaks and company manipulation.I enjoy having structure and tasks in games. If you don't like having to complete the battle pass, why not just ignore it and play the game however and whenever you like? I'm having trouble seeing the downside.
Using Fortnite as the example, it's large combination of FOMO, peer pressure, especially with younger players, people wanting those cosmetics but not wanting to play in such a limited time, turning games from fun to work and making it harder to take breaks and company manipulation.
I'm sorry, I don't mean to be rude but this is silly. If you don't want to do the battle pass, just don't do it.
Would it help if they added an option to hide the battlepass? Or would knowing the option to turn it on exists drive you crazy too? Why punish everyone for something you don't want to do?