Oh wow, just learned about the counterattack you get in Punisher Mode. Does real good with staggering guard dogs.
Jump right in.
Mainline FFs start as their own stories. Some have sequels, but those are usually clearly labeled as such (i.e. FFX-2)
It also wrecks the Shock Troopers at the end.Oh wow, just learned about the counterattack you get in Punisher Mode. Does real good with staggering guard dogs.
I still haven't heard Barret sing/hum the Fanfare theme yet in 3 runs through this demo.
You don't even really need to do that. Every mainline game is a completely separate universe, with only a few names, items, and monsters shared between. Honestly, if you're interested, I'd jump into VII with no research at all. So many spoilers are out there that it's the best way to avoid themAwesome. Thanks for quick reply. I would do some reading on FF world.
It's spoilers, and has to do with Cloud and Zack's whole story, but this is why:
After Zack rescues Cloud and is gunned down on the outskirts of Midgard, at the end of Crisis Core, Cloud is confused and reduced to a mumbling husk due to Mako poisoning.
Tifa finds him at a train station basically a confused vegetable, being attended by a clerk.
She takes him home to 7th Heaven, takes care of him until he's okay. Then she asks him to help AVALANCHE as a merc so he could re-establish himself, but in truth she does that to be close and keep an eye on him and his condition.
As someone who really disliked XV, I'm so glad they kept the contextual party banter from it.LOL if Cloud manages to KO in battle I heard Barret say "I'm starting to think it was a mistake hiring you" or something along those lines.
Awesome. Thanks for quick reply. I would do some reading on FF world.
You don't even really need to do that. Every mainline game is a completely separate universe, with only a few names, items, and monsters shared between. Honestly, if you're interested, I'd jump into VII with no research at all. So many spoilers are out there that it's the best way to avoid them
Pretty sure he starts as level 6 or 7 in the original game.not to mention you get a buff at the beginning of the demo, Cloud is already level 7 lol
Lol.LOL if Cloud manages to KO in battle I heard Barret say "I'm starting to think it was a mistake hiring you" or something along those lines.
The demo literally explained every single mechanic you need to use... what do you mean with point 2?Few things that bothered me:
1) Winning battles is now completely uneventful. No animation, no fanfare. Just some scrolling text indicating what you've collected (exp, items). Completely boring.
2) For everything the game goes at great length explaining, there's just as many things it doesn't explain, and either assumes you know from previous FF games or will discover on your own. But the things you need to discover on your own are just as crucial in giving you a fighting chance.
3) Using my Limit Break on the boss and only the first hit actually doing any damage because I've hit some artificial HP threshold where the game decides "it's cutscene time!!" to show the boss pattern change feels fucking cheap. It ended up completed wasted. This would have never happened in the original.
Can't understand why people didn't like barret. The demo made him one of my favorite characters. And he curses!
Weird, I got it in all 3, and in pretty much the same part of the game, too.I still haven't heard Barret sing/hum the Fanfare theme yet in 3 runs through this demo.
He was exactly as the original Barret would be with VA... a macho hothead who cares deeply about his friends and the cause.Can't understand why people didn't like barret. The demo made him one of my favorite characters. And he curses!
Comments like this kinda blow my mind. I really don't know how anyone could find this demo confusing. It's incredibly simple unless you completely ignore reading the tutorials and even then I'm pretty sure you can figure most of it out.
The combat is still, in essence, turn based.I didn't find it confusing, per say, but I was having a hard time figuring out how to best work the systems during the boss fight even though I managed to beat it on the first try, and the cues for boss phase weaknesses seemed rather nonsensical to what I was seeing resulting from my attacks.
To start, the demo didn't give me a great idea about how to optimize when to switch between characters except for obvious range reasons.
The dialog at the start of the fight points out using Lightning, but that didn't really seem to be great in any sense, either damage dealing or stagger-raising (or whatever it's called), and when the shield came on, the frantic nature of the fight and the graphical representation made it difficult for me to figure out what I was actually supposed to be attacking for a good minute or so.
Then, at the end, some "repair unit" comes on and Cloud says something like "we need to finish this thing now" while at the same time suddenly the legs have become targetable (unless they always were and I just missed it). So in that phase my mind is going, "Is there a repair unit I should be attacking that I'm not seeing because of the graphical noise, should I be attacking the legs, because why else are they suddenly targetable, or am I really just supposed to wail on this guy at this point?"
Obviously, getting the interface under my fingers and into my muscle memory will help (I kept switching characters instead of target cycling throughout the entire demo), but I'm kind of hoping the difficult curve is a bit more gradual in the actual game.
I actually really like this, personally. It should be uneventful if the fight itself was also uneventful. I don't want an annoying little cutscene every time I beat a bunch of dudes by just mashing square. Bosses are rewarded with beautiful cutscenes already, nothing else is needed.Few things that bothered me:
1) Winning battles is now completely uneventful. No animation, no fanfare. Just some scrolling text indicating what you've collected (exp, items). Completely boring.
Few things that bothered me:
1) Winning battles is now completely uneventful. No animation, no fanfare. Just some scrolling text indicating what you've collected (exp, items). Completely boring.
You can actually change it so target cycling is done with the d-pad in the options, if you so desire.(I kept switching characters instead of target cycling throughout the entire demo)
It's almost like people can have different tastes or something. No need to be a prick about it.
I actually really like this, personally. It should be uneventful if the fight itself was also uneventful. I don't want an annoying little cutscene every time I beat a bunch of dudes by just mashing square. Bosses are rewarded with beautiful cutscenes already, nothing else is needed.
Absolutely. I loved the original, but it was product its time. This part is a good update.Nah you know what's boring... hearing the same music and seeing the same unskippable animations 4000 times just trying to mash X to get back to the game. This is modern, sleek and doesn't pull away from the gameplay.
This.Here you can see how the battle system is supposed to work.. is not just button mashing.
He tanks with Barret.. fill the stagger fast with his special attack and swaps to Cloud for the big swings.
Sorry but imo the people complaining that the Scorpion fight was really long are just not doing it right.. it's a simple "git gud" and understand the way combat works.
Tank the boss into Fast Stagger/Use spells ( thunder is good vs the boss ) into Big damage ( in the video he makes a special move and swaps right after to attack with the other character during the animation from the first char attacking ). Also he saved his 2 BTC charges in Cloud to remove the shield in 2 seconds on phase 2.
The demo literally explained every single mechanic you need to use... what do you mean with point 2?
You're completely right, but it's also the game's fault. As I mentioned before in this thread, it's an issue that your punishment for playing wrong is the game being boring. This doesn't encourage fun gameplay, it encourages people to think the game is boring. They're succeeding, after all.Here you can see how the battle system is supposed to work.. is not just button mashing.
He tanks with Barret.. fill the stagger fast with his special attack and swaps to Cloud for the big swings.
Sorry but imo the people complaining that the Scorpion fight was really long are just not doing it right.. it's a simple "git gud" and understand the way combat works.
Tank the boss into Fast Stagger/Use spells ( thunder is good vs the boss ) into Big damage ( in the video he makes a special move and swaps right after to attack with the other character during the animation from the first char attacking ). Also he saved his 2 BTC charges in Cloud to remove the shield in 2 seconds on phase 2.
Truth. Give me a huge LEVEL UP on the screen a nice little sound to go with it.If anything, I think leveling up could have more fanfare (seems to be blink and you miss it) but I'm ok with how battles end.
Late response, but i mean in terms of: you're really just walking through corridor after corridor. When the combat starts, the camera is all over the place, mostly because of how sporadic the enemies' movement is. They tried to go for a controlled chaos feel and it ends up overdone. The dialogue is hamfisted af and I miss the more semi-serious and dark tone of the original bombing mission. Just a demo of course but I was very underwhelmed. Hope you enjoy it and are able to give your impressions of it today if you haven't already.Your not inspiring a ton of confidence in me when i play this tomorrow
I think most, if not all, are explained in the guides section of the menu. At least, shortcuts and overcharge is.Maybe I missed it, but it didn't explain the following:
- Item/Magic usage tied to ATB.
- That you actually have Magic, how it works, and how it depletes MP. (just assumes you know from FF franchise).
- Shortcuts.
- How Barret's Overcharge is not just a charging move but actually is the most powerful attack he has against those turrets and you might as well not use anything else.
- Cloud's attack can actually go airborne.
- ...and plenty of other stuff I'm probably forgetting about.
Maybe I missed it, but it didn't explain the following:
- Item/Magic usage tied to ATB.
- That you actually have Magic, how it works, and how it depletes MP. (just assumes you know from FF franchise).
- Shortcuts.
- How Barret's Overcharge is not just a charging move but actually is the most powerful attack he has against those turrets and you might as well not use anything else.
- Cloud's attack can actually go airborne.
- ...and plenty of other stuff I'm probably forgetting about.
I honestly don't see how any of that needed an explanation... and I can't think of anything that would fit "plenty of other sruff". Not meaning to be rude, I just don't get it....Maybe I missed it, but it didn't explain the following:
- Item/Magic usage tied to ATB.
- That you actually have Magic, how it works, and how it depletes MP. (just assumes you know from FF franchise).
- Shortcuts.
- How Barret's Overcharge is not just a charging move but actually is the most powerful attack he has against those turrets and you might as well not use anything else.
- Cloud's attack can actually go airborne.
- ...and plenty of other stuff I'm probably forgetting about.
The only thing I can agree on here is Shortcuts. The rest of it all seems to be stuff that's either explained in tutorials or is something that seems like it's meant to be figured out during gameplay. Like, the game shouldn't tell you how to deal with certain enemies, that should be the kind of thing you figure out as you learn your characters' movesets.Maybe I missed it, but it didn't explain the following:
- Item/Magic usage tied to ATB.
- That you actually have Magic, how it works, and how it depletes MP. (just assumes you know from FF franchise).
- Shortcuts.
- How Barret's Overcharge is not just a charging move but actually is the most powerful attack he has against those turrets and you might as well not use anything else.
- Cloud's attack can actually go airborne.
- ...and plenty of other stuff I'm probably forgetting about.
maybe its just the demo where stuff like that isn't implemented.Truth. Give me a huge LEVEL UP on the screen a nice little sound to go with it.
The audio mixing is horrible in stereo too once you're nearing the boss fight, voices sound muffled as hell.
I think it's just bad audio mixing in general, not specifically 5.1, which is better because it makes it more likely it'll be fixed.