So what's the deal with the person I'm not controlling ATB bar? I switch to Barrett fire off twice and fill both bars to use his magics, but when controlling Cloud Barrett is still non stop shooting, but his ATB bars creep at a snails pace.
Gotcha. Thanks.Judging by the description, they're basically mini medals. They do nothing in the demo.
I'm not saying you are wrong for enjoying it, but I'm also saying those feelings of messy gameplay are legitimate and what the Kotaku editor wrote was very descriptive of my fight too. Just constant "ands" with no pause to stop and think about what my strategy should be, which is what the original FF7 excelled at, even during this very same boss fight.
I didn't mind the default camera at all. But that's a common thing with me not having issues with the camera in games people constantly complain about it.
Wait was the boss really hard for people? I thought it was pretty clear that you pretty much needed to be Barret and use Thunder, take down the shield, hit the legs, etc 😕
So what's the deal with the person I'm not controlling ATB bar? I switch to Barrett fire off twice and fill both bars to use his magics, but when controlling Cloud Barrett is still non stop shooting, but his ATB bars creep at a snails pace.
I think the issue with Barret specifically is that you get the most ATB from Overcharge and the final hit of the Hold Square combo, and the AI just "taps square". Which is enough to eventually get you ATB as Cloud, but not as Barret.So what's the deal with the person I'm not controlling ATB bar? I switch to Barrett fire off twice and fill both bars to use his magics, but when controlling Cloud Barrett is still non stop shooting, but his ATB bars creep at a snails pace.
Yeah, I switched a lot too, but I kind of like it, even if it's born from a flaw in partner AI. It gives me incentive to take advantage of every opening, like for example triggering a Hold Square attack as Cloud, which are either a slow multi hit AOE slash in Operator or the slow strong ground stab in Punisher. The moment you activate that attack, you can switch to Barret and get a good few hits before going back to Cloud as he recovers from the slow move.This is an issue for me too. I like the fact you can just issue commands to other characters on the fly, but in practice their ATB bars fill so slowly I ended up having to switch to eg Barrett anyway so I could get a bar to use Thunder. I've no idea why it charges so slowly, as they continue to attack when not controlled.
I think they did this to make you play all of the characters. When the announced the combat system they made it clear it was intentional that the character you're not playing gets ATB much more slowly. The one perk is with Barret once you switch back to him he usually has his overdrive ability available which is nice.This is an issue for me too. I like the fact you can just issue commands to other characters on the fly, but in practice their ATB bars fill so slowly I ended up having to switch to eg Barrett anyway so I could get a bar to use Thunder. I've no idea why it charges so slowly, as they continue to attack when not controlled.
It really does. But it did bother me when I just got a stagger and the game said NOPE and went to the phase transition cutscene, instantly removing the stagger bar.
Feels so good to stagger the enemy and beat the shit out of it.
Feels so good to stagger the enemy and beat the shit out of it.
Lol I Just had a situation where my Cross-Slash missed because of the transitionIt really does. But it did bother me when I just got a stagger and the game said NOPE and went to the phase transition cutscene, instantly removing the stagger bar.
Just skip the phase, who gives a shit, let me have that as a reward for being quick enough with my stagger. It's a lot more satisfying than watching phase transition cutscenes anyway.
Unless I'm reading the situation wrong, and instead of not getting rewarded for staggering quickly enough, I was actually getting punished for being too slow with my stagger, and should have staggered the boss long before that cutscene. Then it's fine. Need to test more to be sure.
Let yourself get beat up. It charges super fast when you take a lot of damage.How does limit gauge build up? I think I'm killing the boss too fast cause I can't get a recording where it's all awesome fighting then end with a limit break :(
I wonder if switching too much affects the rate of gain
You want to have one or two ATBs to spare for the stagger window, also Barret can dish major damage with overcharge.except you barely do any damage even when staggered and you have to constantly issue commands to Barret if you want him to do anything worth while.
That fight took forever...
Thanks but awww, I don't want to get beat up lol. Hope it has a setting like overdrives in X.Let yourself get beat up. It charges super fast when you take a lot of damage.
Lol I Just had a situation where my Cross-Slash missed because of the transition
The boss was like "Nope"
Probably. I was able to get my first limit break as Barret by focusing on him as much as possible right after hitting Cross Slash, so you definitely build much more quickly by controlling that character.How does limit gauge build up? I think I'm killing the boss too fast cause I can't get a recording where it's all awesome fighting then end with a limit break :(
I wonder if switching too much affects the rate of gain
Need a pause for a minute to think? Then hit X, R2, or even the touchpad.Just constant "ands" with no pause to stop and think about what my strategy should be, which is what the original FF7 excelled at, even during this very same boss fight.
my first play through i had no issue with it. but i might just be used to this style.It's difficult the first run because it's much tougher than any enemy you've faced before and you need to use an actual strategy or you'll get wiped out quickly. Also Barret's AI isn't great especially when his magic is the best thing to take it on.
Eventually you get the hang of it. I ripped through it my second time through the demo.
How does limit gauge build up? I think I'm killing the boss too fast cause I can't get a recording where it's all awesome fighting then end with a limit break :(
I wonder if switching too much affects the rate of gain
It auto plays normal attacks (but slow at doing it) with the ability to initiate commands or attack yourself. Can only be played on easy. Worthless in my opinion. Normal at least provides some challenge for the boss. Other wise it's just a walk in the park.I haven't tried Classic mode, yet. What is that like? Is positioning still important? (is positioning important in the other modes?)
I didn't mind the default camera at all. But that's a common thing with me not having issues with the camera in games people constantly complain about it.
Lol I Just had a situation where my Cross-Slash missed because of the transition
The boss was like "Nope"
Yeah, targeting the turrets could take a little more time. But just locking-on and cycling targets took care of it, most of the time.Only became a problem for me with targetting certain enemies, usually flying turrets where the camera lock just refused to angle a proper view. Happened mostly against the little guys, but also against the boss. Annoying but not a deal-breaker. Felt like something was a bit off, or I was missing a quick snap button.
That scorpion was a pain in the fucking ass.
Demo was a lot of fun though, even if dodging/blocking doesn't feel as intuitive as I'd like. They do a good job incentivizing you to switch between Cloud and Barret, even if the former is more fun to use.
Looks like the demo may have been a good move! Reception on Era is mixed but other places I've looked (mostly different subreddits) are generally more positive on it.
It does.
Yes.
Damn, didn't notice the huge jump in Limit meter the moment the stagger is reached.Yeah so damage does contribute to limit gauge, and stagger immensely so. I want to try and beat that time if I can lol (I probably can't but still).
Yeah the fight isn't really long, you need to use ATB correctly (and Barret's cooldown/Cloud's stances)
It's almost like people can have different tastes or something. No need to be a prick about it.Impressive, especially considering the amount of ERA members proudly proclaiming "pre-order cancelled"! 😏
Looks like the demo may have been a good move! Reception on Era is mixed but other places I've looked (mostly different subreddits) are generally more positive on it.