I doubt BHVR will respond but it's good to see him using his platform to help out console players.
Are there even any console games that give players graphic options? I was always under the assumption they were locked on console.
Played a match as Spirit a couple of days ago where a Nea was clearly very comfortable with the loops on the map. They were very impressive and it seemed impossible to catch her at first, but when they run the same loop a couple of times and you have a pretty good idea of where they're running to it's basically over. Spirit is an awful lot faster. Thanks to that player, I'm now a little better at playing against Spirit because they exposed some of her weaknesses I didn't know about yet.
Are there even any console games that give players graphic options? I was always under the assumption they were locked on console.
I'll be honest dude, this sentence reeks of corporate bootlicking.I mean the petition feels kinda backwards, they should just optimize the game properly to run at a solid framerate, not handicap it by making some ducttape solution of lowering graphics :D And unfortunately we´re at the crossgen phase where using resources on the last gen version can feel like it´s not the best use of their limited resources. If they could get a third party studio to help optimize the PS4/X1/Switch ports that could be the solution but also probably too expensive. I bet Panic Button or another developer could squeeze a solid framerate out of the Switch and lastgen consoles, as they have done the Doom ports for example on the Switch.
I'll be honest dude, this sentence reeks of corporate bootlicking.
"Why should they fix the performance issues when everyone can just buy $500 consoles to fix it?"
Yeah, nah. They can spend the money to do that. Consumers shouldn't have to pay for the devs refusal to fix it.
Why do people use cheats in this game of all games. Just ruins everyones fun. I haven't played in 2-3 days, decide to get back into it. First match, 2 cheaters just insta healing, trying to blind me forever(lightborn, so they couldn't) and just running around the map at light speed. Of course I get hit with the quiting penalty, not going to stick around someones torture chamber for 10-20 minutes while they refuse to do gens because they rather just blind and head on the killer for "lulz"
Well that was unexpected and just a little bit tense. Just played a match where I found a hex totem quite early on and cleansed it - turns out it was Devour Hope so it's a good thing I caught it when I did - and then it turns out they had NOED too so I just bailed. 😂
Admittedly the two survivors that got downed were on their last hook anyway, but I've learned my lesson over recent matches. Never try to save others if the killer has NOED. Even if you do unhook them, you'll just die yourself. Best to just leave while they're busy not chasing you.
Y'know, I take it back. I think I hate Bubba as much as the Doctor. It's like they took the Hillbilly and removed the main risk/reward mechanic of his design by allowing Bubba to move as much as he likes in any direction and still down anyone in one hit. He's a killer with no weaknesses and that is so bloody stupid that it just annoys me.
The only tips I've found are "don't get into a chase with him" and "jump through the nearest window", but neither are exactly helpful. He's so damn fast that beating him to a window is basically impossible and he has a perk that literally points you out to him.
Hah, you would be lucky to face me as Bubba then, I am trash as him.There's literally nothing you can do against Bubba on most maps since the reworked maps have so many dead zones. I'm not even going to mention how bullshit it is to face him on shelter woods. It's an automatic win for Bubba.
So am I, but I feel like it's partly due to me not having any interest in playing him so I haven't had the chance to practice much with him. My main killers have always been Clown, Trapper Boy, and Piggy aka weak ass killers according to the community!Hah, you would be lucky to face me as Bubba then, I am trash as him.
Yeah I try to stay away from "stronger" killers like Bubba or Spirit. I mostly play Billy (for memes), Nemesis, and Clown. I should start playing Trapper some time because he seems like he would have the most satisfying wins haha.So am I, but I feel like it's partly due to me not having any interest in playing him so I haven't had the chance to practice much with him. My main killers have always been Clown, Trapper Boy, and Piggy aka weak ass killers according to the community!
A lot of good Bubba players use bamboozle, so the only counterplay (windows) go out the door pretty quickly!Bubba used to be discount Billy, one of the worst killers in the game. When they updated Bubba they probably overtuned them slightly. People say windows are the best play because it forces them to use a basic attack instead, giving you distance and time.
This picture from reddit sums up my thoughts about the new rank system.
Well at least that's something. .250k BP awarded on reset separately for killer and survivor if you're at the lowest rank, they don't go into what is awarded at higher ranks
- 250k BP awarded on reset separately for killer and survivor if you're at the lowest rank, they don't go into what is awarded at higher ranks
Oh well then I take back what I said. 250k is pitiful for the grinding required.No, that's the maximum. Read it again, it's "up to 250k in a month"
Oh well then I take back what I said. 250k is pitiful for the grinding required.
What's the main issue? I watched the Otz video but I didn't really get it. Is the issue that you could get to a rank with no add ons and perks, and then start using the best stuff and get some easy games?It feels like a very Product Manager kind of change. Screw the top players and cater to the long tail. For the average player there is always the option to just not play sweaty all the time (which is what I do, and I almost never use addons) and just stay at some comfortable level with the occasional option to go sweaty and feel good. This might lose them streamers though, which can have secondary effects on the player base.
At the very top skill levels, there's only a few killers that are actually viable. Which means if you are a good survivor, you are only going to keep seeing those same few killers for all your games. That will make the game go stale very fast, which will create a weird player ecosystem where you end up losing the ability to retain veteran skilled survivors as they get bored. Similarly, you will probably end up encountering only sweaty SWF groups using meta items and perks as a killer at high skill levels, which makes it hard to ever have chill games anymore.What's the main issue? I watched the Otz video but I didn't really get it. Is the issue that you could get to a rank with no add ons and perks, and then start using the best stuff and get some easy games?
That doesn't seem worse to me than the wild variance of skill levels you have at rank 1 now. I'm probably missing the issue.
Otz's problem is certain perks and add-ons can carry average killers to higher ranks and vice versa for survivors.What's the main issue? I watched the Otz video but I didn't really get it. Is the issue that you could get to a rank with no add ons and perks, and then start using the best stuff and get some easy games?
That doesn't seem worse to me than the wild variance of skill levels you have at rank 1 now. I'm probably missing the issue.
At the very top skill levels, there's only a few killers that are actually viable. Which means if you are a good survivor, you are only going to keep seeing those same few killers for all your games. That will make the game go stale very fast, which will create a weird player ecosystem where you end up losing the ability to retain veteran skilled survivors as they get bored. Similarly, you will probably end up encountering only sweaty SWF groups using meta items and perks as a killer at high skill levels, which makes it hard to ever have chill games anymore.
The current large variance in Rank 1, while bad for MMR, also means a larger variance in playstyle, which helps keeps things fresh. Basically perfectly balanced is not the same metric as fun.
I guess the closest thing would be like you have a fighting game with 30 characters, but in high-level ranked everyone just plays the same 2-3 characters all the time because none of the other characters are viable. Theoretically you fix this by balance patches, but none of the streamers have faith in BHVR doing this in a timely manner before the playerbase dies. Especially since *singular* killer updates happen at about the same pace as the introduction of new killers, so the problem will just keep growing.
Otz's problem is certain perks and add-ons can carry average killers to higher ranks and vice versa for survivors.
For example an average spirit player could be carried to high MMR by using 4 slowdown perks and her ring and amulet addons. Survivors can be carried to high MMR by being in a SWF with all of them using second chance perks and toolboxes with brand new parts.
Scott's problem is good survivors will only ever see nurses, spirit's, and blights cause only those 3 killers are viable at high MMR. Dracil's fighting game analogy above is a pretty good summary of the problem.
I mean that's exactly one of the points Otz had about the MMR system. Not knowing how it works. Which means, how do you know it's even working right? There was a point where Hillbilly couldn't get any matches during testing because of a bug in the MMR for the character.