arimanius

Member
Oct 27, 2017
3,599
Looks like all the concerns the killer was a Wendigo were unfounded.

Holy shit he looks terrifying. Love it!

dead-by-daylight-the-unknown-hallucinations.jpg

GK5XffY.png


I didn't think they'd be able to pull me away from Yui but here we are.

I haven't played in years and this is making me want to jump back in lol
 

SirKai

Member
Dec 28, 2017
8,664
Washington
Playing survivor solo wouldn't be akin to waterboarding yourself if you at least got decent BP from it. You can walk away from your controller on killer and still get more BP than you get on survivor 98% of the time. No matter how well you did. So it just makes it feel like a waste of time when you're constantly getting tunneled or stuck with really bad teammates.

They definitely need to make BP easier to earn on Survivor. However, Solo queue has seen so many buffs in the past two years with the anti-face camp measures, hard cap on gen regression, basekit BT, and especially the HUD revamp, that I'm not sure what else could reasonably be done. A lot of it, like DCing and suiciding-on-hook just comes down to bad acting that no amount of QOL can address.

Also, somewhat related, but since they've added new HUD elements, they should introduce killer perks that can maybe allow the killer to see survivor HUD information, or hide that information from survivors in certain circumstances.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
They definitely need to make BP easier to earn on Survivor. However, Solo queue has seen so many buffs in the past two years with the anti-face camp measures, hard cap on gen regression, basekit BT, and especially the HUD revamp, that I'm not sure what else could reasonably be done. A lot of it, like DCing and suiciding-on-hook just comes down to bad acting that no amount of QOL can address.

Also, somewhat related, but since they've added new HUD elements, they should introduce killer perks that can maybe allow the killer to see survivor HUD information, or hide that information from survivors in certain circumstances.
The game is very clearly not designed with SWFs in mind.

SWF > Killer >= The average survivors >>> Solo queue squad

This has been true for the vast majority of my matches. But I'm not talking about game balance. I'm just talking about economy and time balance. You have the worst match ever as a killer and you're still getting as much if not more BP than the average match on survivor. If you're playing with a squad and you're all using BP offerings then you can maybe hope to get as much BP as a killer gets in a good match. When I'm playing killer all night it feels like I'm drowning in BP. When I'm playing survivor it feels like I'm pulling teeth to level my characters.

Even more problematic than that though is the way emblems are balanced. It's child's play to reach Iri 1 on killer and it's almost impossible playing solo survivor. It's probably not much easier in a SWF because there simply isn't enough of the killer to go around in order to get your emblems maxed out. You can have a great match where you get a couple gens down, rescue a few survivors, get tons of healing done, cleanse a totem or two, everyone escapes and you still don't pip at all. It's just not a great system for how the game is actually played. In fact, the way emblems work on survivor right now, it actively encourages dumb and/or selfish gameplay.

And it's honestly no wonder that people kill themselves on hook. The BP is going to be shit anyway and the XP you get for a bad match is barely any less than if you stay the whole time. I had a match where it felt like I got nothing done and I got tunneled out early. Still got around 500 XP. Played a great match where I did a ton of stuff and escaped. Got about 550 XP. Make it make sense.

BTW, I would love more HUD elements for the killer. People worry about tunneling if they let the killer see hook counts but that's not the only solution. If they simply had some kind of HUD element that let the killer know that the person they just picked up is on death hook then there would be no risk of aiding tunneling and it would help out friendly killers.
 
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SirKai

Member
Dec 28, 2017
8,664
Washington
The game is very clearly not designed with SWFs in mind.

SWF > Killer >= The average survivors >>> Solo queue squad

This had been true for the vast majority of my matches. But I'm not talking about game balance. I'm just talking about economy and time balance. You have the worst match ever as a killer and you're still getting as much if not more BP than the average match on survivor. If you're playing with a squad and you're all using BP offerings then you can hope to get as much BP as a killers gets in a good match. When I'm playing killer all night it feels like I'm drowning in BP. When I'm playing survivor it feels like I'm pulling teeth to level my characters.

Even more problematic than that though is the way emblems are balanced. It's child's play to reach Iri 1 on killer and it's almost impossible playing solo survivor. It's probably not much easier in a SWF because there simply isn't enough of the killer to go around in order to get your emblems maxed out. You can have a great match where you get a couple gens down, rescue a few survivors, get tons of healing done, cleanse a totem or two, everyone escapes and you still don't pip at all. It's just not a great system for how the game is actually played. In fact, the way emblems work on survivor right now, it actively encourages dumb and/or selfish gameplay.

And it's honestly no wonder that people kill themselves on hook. The BP is going to be shit anyway and the XP you get for a bad match is barely any less than if you stay the whole time. I had a match where it felt like I got nothing done and I got tunneled out early. Still got around 500 XP. Played a great match where I did a ton of stuff and escaped. Got about 550 XP. Make it make sense.

BTW, I would love more HUD elements for the killer. People worry about tunneling if they let the killer see hook counts but that's not the only solution. If they simply had some kind of HUD element that let the killer know that the person they just picked up is on death hook then there would be no risk of aiding tunneling and it would help out friendly killers.

I think highlighting a survivor's portrait, if they haven't been chased or hooked in a while, with some kind of incentive (like a temporary haste buff when that survivor gets injured or downed) would be cool, but of course the incentive would have be to really measured because what's reasonable on 95% of the killers will of course be auto-busted on Blight or Nurse.

And yeah, survivor BP and ranking needs to be overhauled. Doing your job, gen-hustling, and escaping will easily have you depip lol. It's silly.
 

Faith

▲ Legend ▲
Member
Oct 25, 2017
1,957
UK
That seems like an oversight. The risk/reward of the perk is already pretty terrible. With blocked gens not being affected it makes that balance even worse. To the point of never wanting to bother with the perk honestly.

I actually just had a match where the scenario I mentioned happened, person went into basement beginning of match, spent 120 seconds down there, person got hooked like 10 seconds before they finished ritual and killer walked away to pop Grim Embrace, all gens still normal charges.

Moving on from that super niche perk though, Strength in Shadows is extremely strong and will probably become a meta pick.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
I actually just had a match where the scenario I mentioned happened, person went into basement beginning of match, spent 120 seconds down there, person got hooked like 10 seconds before they finished ritual and killer walked away to pop Grim Embrace, all gens still normal charges.

Moving on from that super niche perk though, Strength in Shadows is extremely strong and will probably become a meta pick.
Honestly, they could fix this issue AND remove the broken status effect and it would still probably be fine in terms of balance. Maybe completing the ritual causes you to lose a health state or something but I just don't see how this is a worthwhile tradeoff unless you're in a SWF and coordinating the timing. And I'd prefer it if as few perks as possible needed to rely on discord to make them shine.
 

Papatulus

Member
Sep 27, 2021
959
Moving on from that super niche perk though, Strength in Shadows is extremely strong and will probably become a meta pick.
god I hope so, self-care is great enough for me as a killer main, I would love it if survivors had to carefully stealth their way into basement to waste time self-caring instead
self-care is 35% normal speed for roughly 45s healing, strength in shadows heals twice as fast but you'd need to A) know where the basement is B) be within 20s of it to make it more time efficient and C) somehow not get caught on the way there. on most maps I can't see it being that good over self-care

on another note, god I love playing the unknown. Getting a ricochet off of a pallet, or popping a survivor through shack wall, it's so satisfying. and on top of all that they have one of the smoothest teleports in the game! feeling like when I first discovered how fun the singularity is.
been trying out a terror radius shifting build with their new perk, dark devotion, tinkerers and the addon that gives your teleport clone a red stain and TR. Immensely funny to sneak up on survivors who can hear your terror radius off in the distance.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
Is there seriously no way to separate the key bindings a bit on console? Some things are annoying on killer but having fucking everything on one button is a nightmare on survivor. Literally had my character stop mid chase to try and stare down an unknown clone instead of dropping a pallet. Same thing happened later because a gen was right next to a window.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia
Let's see if this latest chapter has fixed that stupid loadout bug.

Also lol @ twins

Why even disable, no one uses them anyway 😂


Edit: I can automatically Blood Web even not being prestige 1, thank God. What were they thinking this not being the case before.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia

Trigger

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Oct 26, 2017
3,411
Atlanta, GA
I enjoyed my first couple of matches against the Unknown. It's a genuinely creepy killer. Playing as it feels a bit clunky though.
 

Sangral

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Feb 17, 2022
7,291
Moving on from that super niche perk though, Strength in Shadows is extremely strong and will probably become a meta pick.

Nah, not at all.
You're still better off just getting healed by team mates. Not worth a whole perk spot and then finding/running to the basement every single time. That's hurting the round massively because it waste so much time where someone else could simply heal you.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia
Had my first match where I pulled invocation off. About a 3rd of the way a team mate came to help. It is very very slow, not sure it's worth being broken for the remainder of the match.


May work well with a broken build 🤷🏻‍♂️

Edit : just had a Plague match, I suppose it would be good with her since you're broken most of the time anyway lol
 
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Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia
Having played a few matches now with invocation, I don't know if it's worth it.

Firstly it takes so damn long to do, at least solo. The time taken to complete it you could do like almost a gen and a half worth of progress.

Now, being broken during the trial isn't THAT much of a problem, however once all gems are done you have become utterly useless. You can't really help your team with hook saves, or body block or anything.
 

voodoo

Member
Oct 26, 2017
481
Having played a few matches now with invocation, I don't know if it's worth it.

Firstly it takes so damn long to do, at least solo. The time taken to complete it you could do like almost a gen and a half worth of progress.

Now, being broken during the trial isn't THAT much of a problem, however once all gems are done you have become utterly useless. You can't really help your team with hook saves, or body block or anything.

In several matches I only ever managed to finish the invocation once in solo play, so won't be bothering with it outside of a coordinated squad. It simply isn't worth bringing in solo play (but I'm trying to adept, so hey ho).
 

Rytheran

Member
Oct 27, 2017
493
Just outside Holtburg
Having played a few matches now with invocation, I don't know if it's worth it.

Firstly it takes so damn long to do, at least solo. The time taken to complete it you could do like almost a gen and a half worth of progress.

Now, being broken during the trial isn't THAT much of a problem, however once all gems are done you have become utterly useless. You can't really help your team with hook saves, or body block or anything.
As a killer main, I've had someone do the invocation in almost every single match I've played today.

I'm sure it helped them to some degree, but when the person that initiates it gets broken and isn't a great looper it seems pretty detrimental.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
I enjoyed my first couple of matches against the Unknown. It's a genuinely creepy killer. Playing as it feels a bit clunky though.
I've been enjoying going against The Unknown for the most part. Feels a lot less oppressive than Chucky. Definitely a strong killer but the counterplay feels active and interesting. The teleport can REALLY mess with you if he's using perks to become undetectable or to move the terror radius away from him.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
As a killer main, I've had someone do the invocation in almost every single match I've played today.

I'm sure it helped them to some degree, but when the person that initiates it gets broken and isn't a great looper it seems pretty detrimental.
The broken status is kind of wild, especially for solo players. I don't think the perk would be unbalanced at all if they removed that downside or changed it to be less detrimental. It's not really going to hurt a coordinated team but it just isn't worth it at all for solo players. Maybe they could get the broken status for the same amount of time that the ritual takes? Or it just causes them to lose a health state when the ritual finishes (even while injured). I do like the idea of the perk almost being like a blood sacrifice but it's just such a risky downside if you're not in a SWF.
 

Saucycarpdog

Member
Oct 25, 2017
18,387
I'd be fine with removing the broken status if we were talking solo queue.

The issue is it's effectiveness in a good SWF. A gen rushing squad could potentially abuse the hell out of it without that downside.

Also does it stack with BNP?
 
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LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
I'd be fine with removing the broken status if we were talking solo queue.

The issue is it's effectiveness in a good SWF. A gen rushing squad could potentially abuse the hell out of it without that downside.

Also does it stack with BNP?
I think a good SWF will be able to abuse it without any fear of that downside regardless. They'll time the ritual so that the broken player doesn't have to play the entire match broken. They use buckle up + for the people and whatever else they can to keep that person from even feeling the effects of the broken status. Meanwhile, the solo player is basically doomed if they do this ritual. I'm not sure there's anything they could do to balance it for SWFs since the game is not designed around SWFs at all. But maybe there could be a downside that hurts SWFs without punishing solo players so drastically.

Like maybe anyone that participates in the ritual gets exposed for two minutes no matter where they are.
 

Trigger

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Oct 26, 2017
3,411
Atlanta, GA
I've been enjoying going against The Unknown for the most part. Feels a lot less oppressive than Chucky. Definitely a strong killer but the counterplay feels active and interesting. The teleport can REALLY mess with you if he's using perks to become undetectable or to move the terror radius away from him.

Absolutely. I had a jump scare because an Unknown teleported and I didn't realize.
 

pete_clarf

Member
Oct 25, 2017
2,035
I faked a killer out by playing as Sable and burning the "see the hooks in the basement" offering. They spent a lot of time around the basement while we did gens away from it. They did get one of us at end.
 
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These are our awesome prizes:

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napk1ns

Member
Nov 29, 2017
1,346
The Unknown is amazing, I love my emo queen, and the new map is terrific and moody . Such a good expansion.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
I faked a killer out by playing as Sable and burning the "see the hooks in the basement" offering. They spent a lot of time around the basement while we did gens away from it. They did get one of us at end.
I'm stealing this idea.

So cakes were only available during an event years ago right? People must have stocked the fuck up on those things because I see them all the time. Way more than I see party streamers.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia
I'm stealing this idea.

So cakes were only available during an event years ago right? People must have stocked the fuck up on those things because I see them all the time. Way more than I see party streamers.
I've got a shit load of cakes still left over. My Pyramid head has 59 alone lol.

I have much more flans though. My Demo has 110 flans
 

Faith

▲ Legend ▲
Member
Oct 25, 2017
1,957
UK
I've seen about 6 people bring No Mither(as both survivor and killer) since the update, all 6 went straight to the basement. All 6 died in the basement.

Basically if you see anybody bring it and you're killer go to basement for a free kill.
 

Noisepurge

Corrupted by Vengeance
Member
Oct 25, 2017
9,202
I have must have played 10 games tonight trying to get adept unknown.

These survivors are stupidly coordinated.
The hell

Haha, same :D some streamers i follow have been going up against clear random teams of new players running against walls and i'm struggling here against some MLG Pro League teams only :E i haven't even played that much in awhile so why is my matchmaking rank so high, Behaviour pls...
 

Elster

Member
Jun 6, 2021
2,700
Has anyone else been getting tunneled or slugged an unusual amount? the last two days like 4/5 games I just don't even get to do anything.
 

Faith

▲ Legend ▲
Member
Oct 25, 2017
1,957
UK
The variety in killer perks used in all the games I have played recently is so, so lacking. Nearly everything is 4 slowdowns or 3 slowdowns + a tracking perk.

Hate that content creators have driven this down peoples throats as the only way to 'win' on killer. Most of the playerbase, myself included are not very good at the game.
 

TheFurizzlyBear

The Fallen
Oct 25, 2017
3,799
The variety in killer perks used in all the games I have played recently is so, so lacking. Nearly everything is 4 slowdowns or 3 slowdowns + a tracking perk.

Hate that content creators have driven this down peoples throats as the only way to 'win' on killer. Most of the playerbase, myself included are not very good at the game.
Honestly, the need to 'WIN' is the rough part to work away. If they incentivized the killer for creating a fun game for all parties then the need for meta perks would drop (or at least the meta would shift towards a more fun engagement). I honestly only care about kills if I'm doing a kills challenge. I think maxing out hooks before getting a single kill is a much more thrilling way to play the game.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
11,133
Dragon's Grip + Trail of Torment + Insidious is so fun on The Unknown, lol. The survivors can't trust any of the clones.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
38,783
Melbourne, Australia
PS5 version broken again.

If you don't have anymore of a particular item or add on(Eg flashlight), it'll show it as "0" in your loadout.

If you get that item again whilst you're in a lobby and using the blood Web and you re-equip it, it'll kick you out of the lobby....
 

SirKai

Member
Dec 28, 2017
8,664
Washington
Honestly, the need to 'WIN' is the rough part to work away. If they incentivized the killer for creating a fun game for all parties then the need for meta perks would drop (or at least the meta would shift towards a more fun engagement). I honestly only care about kills if I'm doing a kills challenge. I think maxing out hooks before getting a single kill is a much more thrilling way to play the game.

Eh, for Killer, the game is about hunting people down and sacrificing them to a demon. Thus, I want to get those sacrifices.

I don't like tunneling or being a dick, and I always let the last survivor get hatch once I've downed them (I've effectively won by that point), but letting the survivor-mandated "killer etiquette" get to me to convince me to intentionally play worse for their sake will backfire 99% of the time when I'm getting teabagged at the gate. For me, getting a 3K is more fun than a 1 or 2K, full stop.

DBD is ultimately a PVP game with an immensely high skill ceiling on all sides. I think folks should be pressured and encouraged to improve and win.

I can't think of any other competitive multiplayer game I've played that creates this ridiculous unofficial expectation for one side or team to behave in certain ways like the DBD community does for Killer, except for maybe invasions/duels in the Souls games. It's extremely obnoxious.
 
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TheFurizzlyBear

The Fallen
Oct 25, 2017
3,799
Eh, for Killer, the game is about hunting people down and sacrificing them to a demon. Thus, I want to get those sacrifices.

I don't like tunneling or being a dick, and I always let the last survivor get hatch once I've downed them (I've effectively won by that point), but letting the survivor-mandated "killer etiquette" get to me to convince me to intentionally play worse for their sake will backfire 99% of the time when I'm getting teabagged at the gate. For me, getting a 3K is more fun than a 1 or 2K, full stop.

DBD is ultimately a PVP game with an immensely high skill ceiling on all sides. I think folks should be pressured and encouraged to improve and win.
You're allowed to feel this way but I know plenty of people who have stopped playing cus they don't want to sweat all the time 🤷‍♂️ personally, I find it unhealthy for the game. I don't play survivor anymore cus my survivor friends have moved on.

You have more fun with a 3k than a 1k or 2k cus that's how you define a "win". I consider a "win" a game where I get 8 hooks before a kill because I find that to be more of a challenge and fun. I have no issue deviating if the game demands it, someone stuns me then teabags? Gloves are off. Someone self sacs before gen 1 is even done? I pull back. It's not survivor-mandated behavior though, I don't let people heal under hook just because kinda stuff. But I have and on occasion DO play survivor (it's a great way to learn more tactics as a killer too) and I know how unfun it can be playing against a sweatfest killer, much like playing against sweatfest survivors is not fun. I just want everyone involved to have a good time. More people with 20,000+ BP at the end of the game and everyone leaves happy.
 

SirKai

Member
Dec 28, 2017
8,664
Washington
You're allowed to feel this way but I know plenty of people who have stopped playing cus they don't want to sweat all the time 🤷‍♂️ personally, I find it unhealthy for the game. I don't play survivor anymore cus my survivor friends have moved on.

You have more fun with a 3k than a 1k or 2k cus that's how you define a "win". I consider a "win" a game where I get 8 hooks before a kill because I find that to be more of a challenge and fun. I have no issue deviating if the game demands it, someone stuns me then teabags? Gloves are off. Someone self sacs before gen 1 is even done? I pull back. It's not survivor-mandated behavior though, I don't let people heal under hook just because kinda stuff. But I have and on occasion DO play survivor (it's a great way to learn more tactics as a killer too) and I know how unfun it can be playing against a sweatfest killer, much like playing against sweatfest survivors is not fun. I just want everyone involved to have a good time. More people with 20,000+ BP at the end of the game and everyone leaves happy.

I don't understand the issue with the "sweaty" mentality. Like, it just makes sense to me that you should always apply yourself and try to do your best? I don't really get why that's a bad thing. In a versus/competitive setting, I don't know why the goal is to try and convince the other side to try less, and make concessions, instead of attempting to outperform them.
 
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