I didn't realize Yuzu didn't have a Resolution Rescaler yet. I'm excited to see some 4k Odyssey shots.
And without framerate problems.
Well that's one way to play Link's Awakening without the terrible frame rate issues, amazing work.
Well that's one way to play Link's Awakening without the terrible frame rate issues, amazing work.
Amazing progress by the Yuzu devs! Zelda is of course not perfect yet in terms of performance and rendering but reznoire is also not running a very beefy machine in nowadays standards.
I wonder how DRS games will look in Yuzu, to be honest. How would the game decide in which resolution to render when being emulated?
Edit:
beefier machine:
lol c'mon the game just came out a bit more then 2 weeks ago, games usually take months just to go ingame with heavy graphical bugs and running at 1-2 fps. To have a brand new game running this good now is like black magic it's abolutely unreal how fast emulation is progressing these days.
Yeah, this will be great. That's how I played the first Xenoblade through Dolphin.Waiting patiently for the day when XC2 can be playable. I need that game on 4K glory.
This'll be a properly updated branch that'll work with their updater, not like their one off builds you manually downloaded
..that'll work with the updater and will be a proper branch and not a one off franken-build. Their messaging with the Patreon builds was never super strict, it referenced sharing it with friends.Just seems harder for pirates to crack, but other than that its the same thing they used to do
Waiting patiently for the day when XC2 can be playable. I need that game on 4K glory.
I forgot where I read it but it's the shader.I'm seeing all this great progress with these newer games but what makes Xenoblade 2 so difficult to emulate properly? Is it really that much more demanding than other Switch games like Pokémon and Link's Awakening?