The Wii was fine. It used a pointer for aiming.The Wii has done irreparable damage to the image(and advancement) of gyro controls in gaming.
We will be stuck with twin sticks for another decade or two.
I've played BoTW for 20 hours, and hated fighting against the gyro for literally all of it. I wish all developers include it in their future games for those people that want it. I however will quickly disable it in all games that have it as default.
If you think that's not a reasonable stance, then something's quite wrong with you.
Forced analogue stick controls have never ever gotten this kind of reaction though and they probably should.Done in one. Options are fine but forced motion controls of any kind can die in a fire
Definitely. I don't even dislike motion controls, it's really just aiming that I cannot get on with, but I think shoddy implimentation from Wii onward will definitely leave an impression.It soured most of the public opinion on all motion controls. VR managed to breathe a bit of life back into them.
What's an easy way of testing gyro controls? I've got a Switch (but I own almost no games on it), and I've got a DS4 controller I can use on PC. Any free Switch game I could try it with, or is there a super quick way to test it on PC using a DS4?
I have a feeling I'd prefer mouse or analog sticks, but I haven't ever tried gyro controls for aiming and I wouldn't mind trying.
Wii was fine and technically totally different. If "Hardcore Gamers TM" can't wrap their heads around the idea, that new controls can work even better, just because they are so narrow minded to think everything is automatically "casual" it is their fault, not that of the Wii.The Wii has done irreparable damage to the image(and advancement) of gyro controls in gaming.
We will be stuck with twin sticks for another decade or two.
Forced analogue stick controls have never ever gotten this kind of reaction though and they probably should.
I'm not sure why you have this dismissive view; the amount of gyro controls now are far more plentiful than the Wii era, with implementations in modern consoles, the Switch, mobile gaming being a massive market with many games having gyro controls, the growing prominence of VR, and ample AR tech usage.The Wii has done irreparable damage to the image(and advancement) of gyro controls in gaming.
We will be stuck with twin sticks for another decade or two.
Analog sticks were an evolution from using a DPad. Using your thumbs to move and aim. Forced motion controls completely change how you interact with a game.Forced analogue stick controls have never ever gotten this kind of reaction though and they probably should.
No more than triggers resulting in joint pain with prolonged use. As in, literally, five hours playing Rocket League two days ago left a dull pain in my fingers (middle and pointer) for the rest of the night. Actually, when I used to play Splatoon a TON I always ended up having joint pain in my fingers loooong before any wrist pain.
Although there is likely a small segment of people with little exposure to gyro controls outside of the Wii, it's being wilfully ignorant to try to assume that the people disliking it are coloured by consoles which came out 13 years ago, when gyro inputs are far more common now than ever, especially on a board like this where people are likely to be more passionate/informed about developments in the industry than the population at large.
It's silly to assume disliking the tech is to do with outdated implementations rather than how it is currently used in a variety of applications.
It soured most of the public opinion on all motion controls. VR managed to breathe a bit of life back into them.
Sticks or M&KB for me. No way I want to move my hands around while using a controller. It's that simple and it's all a matter of preference, I don't care if it's better.
I don't see a single mention of the Wii in any of the posts you've quoted, or about the opinion stemming from outdated technology (except the note about 2015, where it was widely implemented in that gen)? Again, that's an assumption you're making based solely on the dislike of it which is ignorant to assume when it is incredibly prominent now.Some of whom I've quoted are exactly the type of people you're describing, and also remember there's a whole generation that might have grown up from childhood playing the Wii. That's what they'll most likely think back to when the topic comes up.
The funny thing is, despite the amount of negative responses here I think everyone that likes gyro had the same initial struggles to get used to it, then a game came along that showed people that it actually works better than twin sticks.
For me that game was Splatoon 2. When a AAA game adopts gyro aiming and users are forced to get used to it at least some will get over the learning curve and realise its a better aiming option.
Huh? You diagnosed my dislike of gyro as a consequence of the 15 year old Wii based on 8 words o.O?Some of whom I've quoted are exactly the type of people you're describing, and also remember there's a whole generation that might have grown up from childhood playing the Wii. That's what they'll most likely think back to when the topic comes up.
On an industry-wide level of course it's easy to see why analogue only doesn't cause a stir. I just find it silly when an individuals argue that there always needs to be options and options is the gold standard but only when it's their preferred control scheme on the chopping block. Which is virtually never.Analogue stick controls are industry standard in the console space. It's not something that was introduced alongside gyro.
You know what it is for me, it's not so much the Wii (I didn't even own one) as it is I just like to kind of chill and relax while playing and when using gyro I feel like I gotta stay oriented, like if I recline or lay down it throws it off kind of, like I gotta keep the controller aligned with the TV. It just ends up feeling like I have to focus more.The Wii has done irreparable damage to the image(and advancement) of gyro controls in gaming.
We will be stuck with twin sticks for another decade or two.
This is it for me too. And whenever I end up using like full controller gyro it just feels super wrong in my arms and wrists. If you play competitive games or sit at a desk upright than I could see the benefit, but I sit in this big ol' chair, leaned back, controller in lap and often a cat on my chest etc. Gyro just doesn't work lol.You know what it is for me, it's not so much the Wii (I didn't even own one) as it is I just like to kind of chill and relax while playing and when using gyro I feel like I gotta stay oriented, like if I recline or lay down it throws it off kind of, like I gotta keep the controller aligned with the TV. It just ends up feeling like I have to focus more.
You know what it is for me, it's not so much the Wii (I didn't even own one) as it is I just like to kind of chill and relax while playing and when using gyro I feel like I gotta stay oriented, like if I recline or lay down it throws it off kind of, like I gotta keep the controller aligned with the TV. It just ends up feeling like I have to focus more.
You want people to advocate for a control scheme that's worse than what they prefer?On an industry-wide level of course it's easy to see why analogue only doesn't cause a stir. I just find it silly when an individuals argue that there always needs to be options and options is the gold standard but only when it's their preferred control scheme on the chopping block. Which is virtually never.
I dunno then I guess I will just have to remain wrong about how I like to play gamesThis isn't true, unless the game has bad motion controls. I played Spatoon 1 and 2, Breath of the Wild, Warframe, and DOOM 2016 lying on the couch. It's in the wrist, not the hands. You don't even have to align with the TV.
Wrong and also bad I guess.The reality is people are bad at it and they'd rather blame the "implementation" than actually learn something.
You don't have to be picketing developer offices for it but complaining about the hypothetical of being forced to play gyro which virtually never happens in a thread advocating for gyro makes me roll my eyes into the back of my skull is all.You want people to advocate for a control scheme that's worse than what they prefer?
I love when people tell you that the way you feel is wrong. Like they want the option to use gyro but people in this thread or literally saying people who dislike it (and have tried it) are wrong and dumb. Man people get mean when people don't like their thing.I dunno then I guess I will just have to remain wrong about how I like to play games
Wrong and also bad I guess.
I hope they put more gyro in games for people who want it and that way people who prefer sticks can just use them without having people thinking they are not understanding or doing something wrong or suck or whatever 🤷
Do your eyes also roll for the people who say they will refuse to play a game that doesn't have gyro?You don't have to be picketing developer offices for it but complaining about the hypothetical of being forced to play gyro which virtually never happens in a thread advocating for gyro makes me roll my eyes into the back of my skull is all.
I don't see a single mention of the Wii in any of the posts you've quoted, or about the opinion stemming from outdated technology (except the note about 2015, where it was widely implemented in that gen)?
My lazy position doesn't even give me enough room to tilt the controller lolGyro is comfortable enough and I use it in the same lazy position I use sticks. Mouse like precision while in sloth mode. There's literally no downside other than the tiny amount of initial effort it take to develop the muscle memory.
I have my wrists and controller sitting in my lap, making contact with my body. You're overestimating the amount of tilt required.My lazy position doesn't even give me enough room to tilt the controller lol
No because that's just incredibly unfortunate that they'd have to forgoe 99% of games with this kind of character control because they hate analogue that much and there's not a whole lot of alternatives for them outside of wholesale switch to M&K.Do your eyes also roll for the people who say they will refuse to play a game that doesn't have gyro?
And wouldn't play that game because they really don't enjoy that style of control. My point is neither is eye roll worthy.No because that's just incredibly unfortunate that they'd have to forgoe 99% of games with this kind of character control because they hate analogue that much and there's not a whole lot of alternatives for them outside of wholesale switch to M&K.
Meanwhile if just one game came out with only gyro it seems the original person I replied to would be very upset.
The title of this thread is quite literally calling one side a bunch of liars. Not sure what you were expecting.You don't have to be picketing developer offices for it but complaining about the hypothetical of being forced to play gyro which virtually never happens in a thread advocating for gyro makes me roll my eyes into the back of my skull is all.
I love when people tell you that the way you feel is wrong. Like they want the option to use gyro but people in this thread or literally saying people who dislike it (and have tried it) are wrong and dumb. Man people get mean when people don't like their thing.
This is wrong. I use gyro leaned back on my couch, feet up, hands resting in my lap.This is it for me too. And whenever I end up using like full controller gyro it just feels super wrong in my arms and wrists. If you play competitive games or sit at a desk upright than I could see the benefit, but I sit in this big ol' chair, leaned back, controller in lap and often a cat on my chest etc. Gyro just doesn't work lol.
If I cared about the superior option for precision and stuff I would just use a keyboard and mouse.
And I think it's plenty eye roll-y to come into a thread advocating for gyro and say motion only can die in a fire when it's barely even gotten off the ground despite the technology being there for about a decade and gyro people have to deal with analogue only for 99% of games but whatever.And wouldn't play that game because they really don't enjoy that style of control. My point is neither is eye roll worthy.
I mostly play competitive shooters. The few ones that support gyro would not work in the way that I'm usually sitting . It's a really weird angle lol. I literally could only tilt in one direction without moving my whole upper body around .I have my wrists and controller sitting in my lap, making contact with my body. You're overestimating the amount of tilt required.
I don't know about you, but I would absolutely describe this:Specifically the ones complaining about having to waggle their arms or move a ton.